[Scummvm-cvs-logs] CVS: scummvm/scumm script_v2.cpp,2.237,2.238
Travis Howell
kirben at users.sourceforge.net
Tue Mar 2 19:35:01 CET 2004
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10694/scumm
Modified Files:
script_v2.cpp
Log Message:
That should have been maniac specific.
Index: script_v2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v2.cpp,v
retrieving revision 2.237
retrieving revision 2.238
diff -u -d -r2.237 -r2.238
--- script_v2.cpp 3 Mar 2004 02:53:12 -0000 2.237
+++ script_v2.cpp 3 Mar 2004 03:14:22 -0000 2.238
@@ -419,13 +419,14 @@
_string[textSlot].center = false;
_string[textSlot].overhead = false;
- // Demo mode doesn't set subtitle color before display first subtitle.
- if (_demoMode && _actorToPrintStrFor == 0xFF)
- _string[textSlot].color = (_version == 2) ? 15 : 1;
- // V1 Mansion Mansion uses dynamic color table for subtitles
- else if ((_gameId == GID_MANIAC) && (_version == 1) && (_actorToPrintStrFor != 0xFF))
- _string[textSlot].color = v1_mm_actor_speech_color[_actorToPrintStrFor];
-
+ if (_gameId == GID_MANIAC) {
+ // Demos don't set subtitle color before display first subtitle.
+ if (_demoMode && _actorToPrintStrFor == 0xFF)
+ _string[textSlot].color = (_version == 2) ? 15 : 1;
+ // V1 Mansion Mansion uses dynamic color table for subtitles
+ else if (_version == 1 && _actorToPrintStrFor != 0xFF)
+ _string[textSlot].color = v1_mm_actor_speech_color[_actorToPrintStrFor];
+ }
_messagePtr = buffer;
actorTalk();
More information about the Scummvm-git-logs
mailing list