[Scummvm-cvs-logs] CVS: scummvm/sky control.cpp,1.68,1.69 intro.cpp,1.47,1.48 mouse.cpp,1.30,1.31 screen.cpp,1.58,1.59

Max Horn fingolfin at users.sourceforge.net
Sun Mar 28 08:43:15 CEST 2004


Update of /cvsroot/scummvm/scummvm/sky
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15464/sky

Modified Files:
	control.cpp intro.cpp mouse.cpp screen.cpp 
Log Message:
Renamed more OSystem methods

Index: control.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sky/control.cpp,v
retrieving revision 1.68
retrieving revision 1.69
diff -u -d -r1.68 -r1.69
--- control.cpp	28 Feb 2004 12:58:12 -0000	1.68
+++ control.cpp	28 Mar 2004 16:30:49 -0000	1.69
@@ -82,7 +82,7 @@
 			spriteData += _spriteData->s_width;
 		}
 	}
-	_system->copy_rect(updatePos, GAME_SCREEN_WIDTH, _x, _y, _spriteData->s_width, _spriteData->s_height);
+	_system->copyRectToScreen(updatePos, GAME_SCREEN_WIDTH, _x, _y, _spriteData->s_width, _spriteData->s_height);
 }
 
 TextResource::TextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) :
@@ -121,7 +121,7 @@
 			cpHeight = PAN_CHAR_HEIGHT;
 		for (cnty = 0; cnty < cpHeight; cnty++)
 			memcpy(_screen + (cnty + _oldY) * GAME_SCREEN_WIDTH + _oldX, _oldScreen + cnty * PAN_LINE_WIDTH, cpWidth);
-		_system->copy_rect(_screen + _oldY * GAME_SCREEN_WIDTH + _oldX, GAME_SCREEN_WIDTH, _oldX, _oldY, cpWidth, PAN_CHAR_HEIGHT);
+		_system->copyRectToScreen(_screen + _oldY * GAME_SCREEN_WIDTH + _oldX, GAME_SCREEN_WIDTH, _oldX, _oldY, cpWidth, PAN_CHAR_HEIGHT);
 	}
 	if (!_spriteData) {
 		_oldX = GAME_SCREEN_WIDTH;
@@ -145,7 +145,7 @@
 		copyDest += PAN_LINE_WIDTH;
 		screenPos += GAME_SCREEN_WIDTH;
 	}
-	_system->copy_rect(_screen + _y * GAME_SCREEN_WIDTH + _x, GAME_SCREEN_WIDTH, _x, _y, cpWidth, cpHeight);
+	_system->copyRectToScreen(_screen + _y * GAME_SCREEN_WIDTH + _x, GAME_SCREEN_WIDTH, _x, _y, cpWidth, cpHeight);
 }
 
 ControlStatus::ControlStatus(Text *skyText, OSystem *system, uint8 *scrBuf) {
@@ -367,7 +367,7 @@
 		crossPos += CROSS_SZ_X;
 	}
 	bufPos = _screenBuf + y * GAME_SCREEN_WIDTH + x;
-	_system->copy_rect(bufPos, GAME_SCREEN_WIDTH, x, y, CROSS_SZ_X, CROSS_SZ_Y);
+	_system->copyRectToScreen(bufPos, GAME_SCREEN_WIDTH, x, y, CROSS_SZ_X, CROSS_SZ_Y);
 	_text->drawToScreen(WITH_MASK);
 }
 
@@ -391,7 +391,7 @@
 void Control::drawMainPanel(void) {
 
 	memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
-	_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
+	_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
 	_controlPanel->drawToScreen(NO_MASK);
 	_exitButton->drawToScreen(NO_MASK);
 	_savePanButton->drawToScreen(NO_MASK);
@@ -430,7 +430,7 @@
 	saveRestorePanel(false);
 
 	memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
-	_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
+	_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
 	_system->updateScreen();
 	_skyScreen->forceRefresh();
 	_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(SkyEngine::_systemVars.currentPalette));
@@ -496,7 +496,7 @@
 
 	}
 	memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
-	_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
+	_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
 	_system->updateScreen();
 	_skyScreen->forceRefresh();
 	_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(SkyEngine::_systemVars.currentPalette));
@@ -992,7 +992,7 @@
 				drawResource->setXY(GAME_NAME_X + _enteredTextWidth + 1, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT + 4);
 				drawResource->drawToScreen(WITH_MASK);
 			}
-			_system->copy_rect(_screenBuf + (GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT) * GAME_SCREEN_WIDTH + GAME_NAME_X, GAME_SCREEN_WIDTH, GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT, PAN_LINE_WIDTH, PAN_CHAR_HEIGHT);
+			_system->copyRectToScreen(_screenBuf + (GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT) * GAME_SCREEN_WIDTH + GAME_NAME_X, GAME_SCREEN_WIDTH, GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT, PAN_LINE_WIDTH, PAN_CHAR_HEIGHT);
 		} else 
 			drawResource->drawToScreen(NO_MASK);
 	}
@@ -1546,7 +1546,7 @@
 	_savedCharSet = _skyText->giveCurrentCharSet();
 	_skyText->fnSetFont(0);
 
-	_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
+	_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
 	_system->updateScreen();
 
 	if (SkyEngine::_systemVars.gameVersion < 331)
@@ -1570,7 +1570,7 @@
 		_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(SkyEngine::_systemVars.currentPalette));
 	} else {
 		memset(_screenBuf, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
-		_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
+		_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
 		_system->updateScreen();
 		_skyScreen->showScreen(_skyScreen->giveCurrent());
 		_skyScreen->setPalette(60111);

Index: intro.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sky/intro.cpp,v
retrieving revision 1.47
retrieving revision 1.48
diff -u -d -r1.47 -r1.48
--- intro.cpp	5 Mar 2004 08:53:31 -0000	1.47
+++ intro.cpp	28 Mar 2004 16:30:49 -0000	1.48
@@ -792,7 +792,7 @@
 				vgaPtr += nrToDo;
 			} while (nrToDo == 255);
 		}
-		_system->copy_rect(scrollPos, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
+		_system->copyRectToScreen(scrollPos, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
 		_system->updateScreen();
 #ifndef _WIN32_WCE
 		if (!escDelay(40))
@@ -868,7 +868,7 @@
 		saveBuf += width;
 	}
 	screenBuf = _skyScreen->giveCurrent() + y * GAME_SCREEN_WIDTH + x;
-	_system->copy_rect(screenBuf, GAME_SCREEN_WIDTH, x, y, width, height);
+	_system->copyRectToScreen(screenBuf, GAME_SCREEN_WIDTH, x, y, width, height);
 }
 
 void Intro::restoreScreen(void) {
@@ -884,7 +884,7 @@
 		screenBuf += GAME_SCREEN_WIDTH;
 		saveBuf += width;
 	}
-	_system->copy_rect(_saveBuf + sizeof(dataFileHeader), width, x, y, width, height);
+	_system->copyRectToScreen(_saveBuf + sizeof(dataFileHeader), width, x, y, width, height);
 }
 
 bool Intro::escDelay(uint32 msecs) {

Index: mouse.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sky/mouse.cpp,v
retrieving revision 1.30
retrieving revision 1.31
diff -u -d -r1.30 -r1.31
--- mouse.cpp	6 Jan 2004 12:45:32 -0000	1.30
+++ mouse.cpp	28 Mar 2004 16:30:49 -0000	1.31
@@ -120,7 +120,7 @@
 		if (_mouseY < 2) //stop mouse activating top line
 			_mouseY = 2;
 		
-		_system->warp_mouse(_mouseX, _mouseY);
+		_system->warpMouse(_mouseX, _mouseY);
 	
 		//force the pointer engine into running a get-off
 		//even if it's over nothing
@@ -207,9 +207,9 @@
 	uint16 mouseWidth = ((struct dataFileHeader *)_miceData)->s_width;
 	uint16 mouseHeight = ((struct dataFileHeader *)_miceData)->s_height;
 
-	_system->set_mouse_cursor(newCursor, mouseWidth, mouseHeight, mouseX, mouseY);
-	if (frameNum == MOUSE_BLANK) _system->show_mouse(false);
-	else _system->show_mouse(true);
+	_system->setMouseCursor(newCursor, mouseWidth, mouseHeight, mouseX, mouseY);
+	if (frameNum == MOUSE_BLANK) _system->showMouse(false);
+	else _system->showMouse(true);
 }
 
 void Mouse::mouseEngine(uint16 mouseX, uint16 mouseY) {

Index: screen.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sky/screen.cpp,v
retrieving revision 1.58
retrieving revision 1.59
diff -u -d -r1.58 -r1.59
--- screen.cpp	28 Feb 2004 12:58:12 -0000	1.58
+++ screen.cpp	28 Mar 2004 16:30:49 -0000	1.59
@@ -93,7 +93,7 @@
 void Screen::clearScreen(void) {
 	 
 	memset(_currentScreen, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
-	_system->copy_rect(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
+	_system->copyRectToScreen(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
 	_system->updateScreen();
 }
 
@@ -151,7 +151,7 @@
 
 void Screen::showScreen(uint8 *pScreen) {
 
-	_system->copy_rect(pScreen, 320, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
+	_system->copyRectToScreen(pScreen, 320, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
 	_system->updateScreen();
 }
 
@@ -211,12 +211,12 @@
 				if (!copyWidth) copyX = cntx * GRID_W;
 				copyWidth += GRID_W;
 			} else if (copyWidth) {
-				_system->copy_rect(_currentScreen + cnty * GRID_H * GAME_SCREEN_WIDTH + copyX, GAME_SCREEN_WIDTH, copyX, cnty * GRID_H, copyWidth, GRID_H);
+				_system->copyRectToScreen(_currentScreen + cnty * GRID_H * GAME_SCREEN_WIDTH + copyX, GAME_SCREEN_WIDTH, copyX, cnty * GRID_H, copyWidth, GRID_H);
 				copyWidth = 0;
 			}
 		}
 		if (copyWidth) {
-			_system->copy_rect(_currentScreen + cnty * GRID_H * GAME_SCREEN_WIDTH + copyX, GAME_SCREEN_WIDTH, copyX, cnty * GRID_H, copyWidth, GRID_H);
+			_system->copyRectToScreen(_currentScreen + cnty * GRID_H * GAME_SCREEN_WIDTH + copyX, GAME_SCREEN_WIDTH, copyX, cnty * GRID_H, copyWidth, GRID_H);
 			copyWidth = 0;
 		}
 	}
@@ -470,14 +470,14 @@
 					}
 					rectWid++;
 				} else if (rectWid) {
-					_system->copy_rect(rectPtr, GAME_SCREEN_WIDTH, rectX << 4, rectY << 4, rectWid << 4, 16);
+					_system->copyRectToScreen(rectPtr, GAME_SCREEN_WIDTH, rectX << 4, rectY << 4, rectWid << 4, 16);
 					rectWid = 0;
 				}
 				scrPtr += 16;
 				gridPtr++;
 			}
 			if (rectWid) {
-				_system->copy_rect(rectPtr, GAME_SCREEN_WIDTH, rectX << 4, rectY << 4, rectWid << 4, 16);
+				_system->copyRectToScreen(rectPtr, GAME_SCREEN_WIDTH, rectX << 4, rectY << 4, rectWid << 4, 16);
 				rectWid = 0;
 			}
 			scrPtr += 15 * GAME_SCREEN_WIDTH;
@@ -781,7 +781,7 @@
 			gridData <<= 1;
 		}
 	}
-	_system->copy_rect(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
+	_system->copyRectToScreen(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
 
 }
 





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