[Scummvm-cvs-logs] CVS: scummvm/sword2 console.cpp,1.41,1.42 console.h,1.17,1.18 events.cpp,1.27,1.28 interpreter.cpp,1.42,1.43 logic.h,1.29,1.30 sword2.cpp,1.108,1.109 sword2.h,1.52,1.53

Torbj?rn Andersson eriktorbjorn at users.sourceforge.net
Sun Mar 28 22:50:00 CEST 2004


Update of /cvsroot/scummvm/scummvm/sword2
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv9614

Modified Files:
	console.cpp console.h events.cpp interpreter.cpp logic.h 
	sword2.cpp sword2.h 
Log Message:
Cleanup.

This removes a bunch of debugging code/commands that either didn't do
anything useful under ScummVM (e.g. "soft" and "hard"), or which did things
that was already easily avaiable elsewhere (e.g. "save" and "restore").

I didn't have the heart to remove the "tony" command, though. :-)


Index: console.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/console.cpp,v
retrieving revision 1.41
retrieving revision 1.42
diff -u -d -r1.41 -r1.42
--- console.cpp	17 Mar 2004 09:03:14 -0000	1.41
+++ console.cpp	29 Mar 2004 06:37:46 -0000	1.42
@@ -93,23 +93,15 @@
 	DCmd_Register("debugon", &Debugger::Cmd_DebugOn);
 	DCmd_Register("debugoff", &Debugger::Cmd_DebugOn);
 	DCmd_Register("saverest", &Debugger::Cmd_SaveRest);
-	DCmd_Register("saves", &Debugger::Cmd_ListSaveGames);
-	DCmd_Register("save", &Debugger::Cmd_SaveGame);
-	DCmd_Register("restore", &Debugger::Cmd_RestoreGame);
-	DCmd_Register("bltfxon", &Debugger::Cmd_BltFxOn);
-	DCmd_Register("bltfxoff", &Debugger::Cmd_BltFxOff);
 	DCmd_Register("timeon", &Debugger::Cmd_TimeOn);
 	DCmd_Register("timeoff", &Debugger::Cmd_TimeOff);
 	DCmd_Register("text", &Debugger::Cmd_Text);
 	DCmd_Register("showvar", &Debugger::Cmd_ShowVar);
 	DCmd_Register("hidevar", &Debugger::Cmd_HideVar);
 	DCmd_Register("version", &Debugger::Cmd_Version);
-	DCmd_Register("soft", &Debugger::Cmd_SoftHard);
-	DCmd_Register("hard", &Debugger::Cmd_SoftHard);
 	DCmd_Register("animtest", &Debugger::Cmd_AnimTest);
 	DCmd_Register("texttest", &Debugger::Cmd_TextTest);
 	DCmd_Register("linetest", &Debugger::Cmd_LineTest);
-	DCmd_Register("grab", &Debugger::Cmd_Grab);
 	DCmd_Register("events", &Debugger::Cmd_Events);
 	DCmd_Register("sfx", &Debugger::Cmd_Sfx);
 	DCmd_Register("english", &Debugger::Cmd_English);
@@ -150,10 +142,7 @@
 	}
 }
 
-///////////////////////////////////////////////////
-// Now the fun stuff:
-
-// Commands
+// Now the fun stuff: Commands
 
 bool Debugger::Cmd_Exit(int argc, const char **argv) {
 	_detach_now = true;
@@ -161,15 +150,15 @@
 }
 
 bool Debugger::Cmd_Help(int argc, const char **argv) {
-	// console normally has 39 line width
+	// console normally has 78 line width
 	// wrap around nicely
-	int width = 0, size, i;
+	int width = 0;
 
 	DebugPrintf("Commands are:\n");
-	for (i = 0 ; i < _dcmd_count ; i++) {
-		size = strlen(_dcmds[i].name) + 1;
+	for (int i = 0 ; i < _dcmd_count ; i++) {
+		int size = strlen(_dcmds[i].name) + 1;
 
-		if ((width + size) >= 39) {
+		if (width + size >= 75) {
 			DebugPrintf("\n");
 			width = size;
 		} else
@@ -355,117 +344,6 @@
 	return true;
 }
 
-bool Debugger::Cmd_ListSaveGames(int argc, const char **argv) {
-	DebugPrintf("Savegames:\n");
-
-	for (int i = 0; i < 100; i++) {
-		uint8 description[SAVE_DESCRIPTION_LEN];
-
-		// if there is a save game print the name
-		if (_vm->getSaveDescription(i, description) == SR_OK)
-			DebugPrintf("%d: \"%s\"\n", i, description);
-	}
-
-	return true;
-}
-
-bool Debugger::Cmd_SaveGame(int argc, const char **argv) {
-	char description[SAVE_DESCRIPTION_LEN];
-	int len = 0;
-	uint16 slotNo;
-	uint32 rv;
-
-	if (argc < 3) {
-		DebugPrintf("Usage: %s slot description\n", argv[0]);
-		return true;
-	}
-
-	// if mouse if off, or system menu is locked off
-	if (_vm->_mouseStatus || _vm->_mouseModeLocked) {
-		DebugPrintf("WARNING: Cannot save game while control menu unavailable!\n");
-		return true;
-	}
-
-	description[0] = 0;
-
-	// FIXME: Strange things seem to happen if use too long savegame names,
-	// even when they're shorter than the maximum allowed length
-
-	for (int i = 2; i < argc; i++) {
-		if (len + strlen(argv[i]) + 1 > SAVE_DESCRIPTION_LEN)
-			break;
-
-		if (i == 2) {
-			strcpy(description, argv[i]);
-			len = strlen(argv[i]);
-		} else {
-			strcat(description, " ");
-			strcat(description, argv[i]);
-			len += (strlen(argv[i]) + 1);
-		}
-	}
-
-	slotNo = atoi(argv[1]);
-	rv = _vm->saveGame(slotNo, (uint8 *) description);
-
-	if (rv == SR_OK)
-		DebugPrintf("Saved game \"%s\" to file \"savegame.%.3d\"\n", description, slotNo);
-	else if (rv == SR_ERR_FILEOPEN)
-		DebugPrintf("ERROR: Cannot open file \"savegame.%.3d\"\n", slotNo);
-	else	// SR_ERR_WRITEFAIL
-		DebugPrintf("ERROR: Write error on file \"savegame.%.3d\"\n", slotNo);
-
-	return true;
-}
-
-bool Debugger::Cmd_RestoreGame(int argc, const char **argv) {
-	uint16 slotNo;
-	uint8 description[SAVE_DESCRIPTION_LEN];
-	uint32 rv;
-
-	if (argc != 2) {
-		DebugPrintf("Usage: %s slot\n", argv[0]);
-		return true;
-	}
-
-	// if mouse if off, or system menu is locked off
-	if (_vm->_mouseStatus || _vm->_mouseModeLocked) {
-		DebugPrintf("WARNING: Cannot restore game while control menu unavailable!\n");
-		return true;
-	}
-
-	slotNo = atoi(argv[1]);
-	rv = _vm->restoreGame(slotNo);
-
-	if (rv == SR_OK) {
-		_vm->getSaveDescription(slotNo, description);
-		DebugPrintf("Restored game \"%s\" from file \"savegame.%.3d\"\n", description, slotNo);
-	} else if (rv == SR_ERR_FILEOPEN)
-		DebugPrintf("ERROR: Cannot open file \"savegame.%.3d\"\n", slotNo);
-	else if (rv == SR_ERR_INCOMPATIBLE)
-		DebugPrintf("ERROR: \"savegame.%.3d\" is no longer compatible with current player/variable resources\n", slotNo);
-	else	// SR_ERR_READFAIL
-		DebugPrintf("ERROR: Read error on file \"savegame.%.3d\"\n", slotNo);
-
-	return true;
-}
-
-// FIXME: Replace these with a command to modify the graphics detail setting
-
-bool Debugger::Cmd_BltFxOn(int argc, const char **argv) {
-	// _vm->_graphics->setBltFx();
-	// DebugPrintf("Blit fx enabled\n");
-	DebugPrintf("FIXME: The setBltFx() function no longer exists\n");
-	return true;
-}
-
-bool Debugger::Cmd_BltFxOff(int argc, const char **argv) {
-	// _vm->_graphics->clearBltFx();
-	// DebugPrintf("Blit fx disabled\n");
-	DebugPrintf("FIXME: The clearBltFx() function no longer exists\n");
-	return true;
-}
-
 bool Debugger::Cmd_TimeOn(int argc, const char **argv) {
 	if (argc == 2)
 		_startTime = _vm->_system->get_msecs() - atoi(argv[1]) * 1000;
@@ -550,59 +428,10 @@
 }
 
 bool Debugger::Cmd_Version(int argc, const char **argv) {
-
-	// The version string is incomplete, so we may as well remove the code
-	// to extract information from it.
-
-#if 0
-
-	#define HEAD_LEN 8
-
-	// version & owner details
-
-	// So version string is 18 bytes long :
-	// Version String =  <8 byte header,5 character version, \0, INT32 time>
-	uint8 version_string[HEAD_LEN + 10] = { 1, 255, 37, 22, 45, 128, 34, 67 };
-	uint8 unencoded_name[HEAD_LEN + 48] = {
-		76, 185, 205, 23, 44, 34, 24, 34,
-		'R','e','v','o','l','u','t','i','o','n',' ',
-		'S','o','f','t','w','a','r','e',' ','L','t','d',
-		0 };
-
-	struct tm *time;
-	time_t t;
-	char dateStamp[255];
-	char version[6];
-
-	strcpy(version, (char *) version_string + HEAD_LEN);
-	*(((unsigned char *) &t)) = *(version_string + 14);
-	*(((unsigned char *) &t) + 1) = *(version_string + 15);
-	*(((unsigned char *) &t) + 2) = *(version_string + 16);
-	*(((unsigned char *) &t) + 3) = *(version_string + 17);
-
-	time = localtime(&t);
-	sprintf(dateStamp, "%s", asctime(time));
-	dateStamp[24] = 0;	// fudge over the newline character!
-#endif
+	// This function used to print more information, but nothing we
+	// particularly care about.
 
 	DebugPrintf("\"Broken Sword II\" (c) Revolution Software 1997.\n");
-
-#if 0
-	DebugPrintf("v%s created on %s for %s\n", version, dateStamp, unencoded_name + HEAD_LEN);
-#endif
-
-#if 0
-	// THE FOLLOWING LINES ARE TO BE COMMENTED OUT OF THE FINAL VERSION
-	DebugPrintf("This program has a personalised fingerprint encrypted into the code.\n");
-	DebugPrintf("If this CD was not sent directly to you by Virgin Interactive or Revolution Software\n");
-	DebugPrintf("then please contact James Long at Revolution on (+44) 1904 639698.\n");
-#endif
-
-	return true;
-}
-
-bool Debugger::Cmd_SoftHard(int argc, const char **argv) {
-	DebugPrintf("ScummVM doesn't distinguish between software and hardware rendering.\n");
 	return true;
 }
 
@@ -664,34 +493,8 @@
 	return true;
 }
 
-bool Debugger::Cmd_Grab(int argc, const char **argv) {
-	DebugPrintf("FIXME: Continuous screen-grabbing not implemented\n");
-
-#if 0
-	_vm->_grabbingSequences = !_vm->_grabbingSequences;
-
-	if (_vm->_grabbingSequences)
-		DebugPrintf("PCX-grabbing enabled\n");
-	else
-		DebugPrintf("PCX-grabbing disabled\n");
-#endif
-
-	return true;
-}
-
 bool Debugger::Cmd_Events(int argc, const char **argv) {
-	DebugPrintf("EVENT LIST:\n");
-
-	for (uint32 i = 0; i < MAX_events; i++) {
-		if (_vm->_logic->_eventList[i].id) {
-			uint32 target = _vm->_logic->_eventList[i].id;
-			uint32 script = _vm->_logic->_eventList[i].interact_id;
-
-			DebugPrintf("slot %d: id = %s (%d)\n", i, _vm->fetchObjectName(target), target);
-			DebugPrintf("         script = %s (%d) pos %d\n", _vm->fetchObjectName(script / 65536), script / 65536, script % 65536);
-		}
-	}
-
+	_vm->_logic->printEventList();
 	return true;
 }
 

Index: console.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/console.h,v
retrieving revision 1.17
retrieving revision 1.18
diff -u -d -r1.17 -r1.18
--- console.h	6 Jan 2004 13:44:17 -0000	1.17
+++ console.h	29 Mar 2004 06:37:46 -0000	1.18
@@ -102,22 +102,15 @@
 	bool Cmd_DebugOn(int argc, const char **argv);
 	bool Cmd_DebugOff(int argc, const char **argv);
 	bool Cmd_SaveRest(int argc, const char **argv);
-	bool Cmd_ListSaveGames(int argc, const char **argv);
-	bool Cmd_SaveGame(int argc, const char **argv);
-	bool Cmd_RestoreGame(int argc, const char **argv);
-	bool Cmd_BltFxOn(int argc, const char **argv);
-	bool Cmd_BltFxOff(int argc, const char **argv);
 	bool Cmd_TimeOn(int argc, const char **argv);
 	bool Cmd_TimeOff(int argc, const char **argv);
 	bool Cmd_Text(int argc, const char **argv);
 	bool Cmd_ShowVar(int argc, const char **argv);
 	bool Cmd_HideVar(int argc, const char **argv);
 	bool Cmd_Version(int argc, const char **argv);
-	bool Cmd_SoftHard(int argc, const char **argv);
 	bool Cmd_AnimTest(int argc, const char **argv);
 	bool Cmd_TextTest(int argc, const char **argv);
 	bool Cmd_LineTest(int argc, const char **argv);
-	bool Cmd_Grab(int argc, const char **argv);
 	bool Cmd_Events(int argc, const char **argv);
 	bool Cmd_Sfx(int argc, const char **argv);
 	bool Cmd_English(int argc, const char **argv);

Index: events.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/events.cpp,v
retrieving revision 1.27
retrieving revision 1.28
diff -u -d -r1.27 -r1.28
--- events.cpp	17 Mar 2004 09:03:14 -0000	1.27
+++ events.cpp	29 Mar 2004 06:37:46 -0000	1.28
@@ -20,43 +20,25 @@
 #include "common/stdafx.h"
 #include "sword2/sword2.h"
 #include "sword2/defs.h"
+#include "sword2/console.h"
 #include "sword2/interpreter.h"
 #include "sword2/logic.h"
 #include "sword2/resman.h"
 
-namespace Sword2 {
-
-uint32 Logic::countEvents(void) {
-	uint32 count = 0;
-
-	for (int i = 0; i < MAX_events; i++) {
-		if (_eventList[i].id)
-			count++;
-	}
+#define Debug_Printf _vm->_debugger->DebugPrintf
 
-	return count;
-}
+namespace Sword2 {
 
 void Logic::sendEvent(uint32 id, uint32 interact_id) {
-	int i;
-
-	for (i = 0; i < MAX_events; i++) {
-		if (_eventList[i].id == id)
-			break;
-
-		if (!_eventList[i].id)
-			break;
+	for (int i = 0; i < MAX_events; i++) {
+		if (_eventList[i].id == id || !_eventList[i].id) {
+			_eventList[i].id = id;
+			_eventList[i].interact_id = interact_id;
+			return;
+		}
 	}
 
-	assert(i < MAX_events);
-
-	// found that slot
-
-	// id of person to stop
-	_eventList[i].id = id;
-
-	// full script id
-	_eventList[i].interact_id = interact_id;
+	error("sendEvent() ran out of event slots");
 }
 
 void Logic::setPlayerActionEvent(uint32 id, uint32 interact_id) {
@@ -64,13 +46,13 @@
 	sendEvent(id, (interact_id << 16) | 2);
 }
 
-bool Logic::checkEventWaiting(void) {
+int Logic::checkEventWaiting(void) {
 	for (int i = 0; i < MAX_events; i++) {
 		if (_eventList[i].id == _scriptVars[ID])
-			return true;
+			return 1;
 	}
 
-	return false;
+	return 0;
 }
 
 void Logic::startEvent(void) {
@@ -79,23 +61,18 @@
 
 	for (int i = 0; i < MAX_events; i++) {
 		if (_eventList[i].id == _scriptVars[ID]) {
-			// run 3rd script of target object on level 1
 			logicOne(_eventList[i].interact_id);
-
-			// clear the slot
 			_eventList[i].id = 0;
 			return;
 		}
 	}
 
-	// oh dear - stop the system
-	error("Start_event can't find event for id %d", _scriptVars[ID]);
+	error("startEvent() can't find event for id %d", _scriptVars[ID]);
 }
 
 void Logic::clearEvent(uint32 id) {
 	for (int i = 0; i < MAX_events; i++) {
 		if (_eventList[i].id == id) {
-			// clear the slot
 			_eventList[i].id = 0;
 			return;
 		}
@@ -104,10 +81,8 @@
 
 void Logic::killAllIdsEvents(uint32 id) {
 	for (int i = 0; i < MAX_events; i++) {
-		if (_eventList[i].id == id) {
-			// clear the slot
+		if (_eventList[i].id == id)
 			_eventList[i].id = 0;
-		}
 	}
 }
 
@@ -149,15 +124,9 @@
 }
 
 int32 Logic::fnCheckEventWaiting(int32 *params) {
-	// returns yes/no in _scriptVars[RESULT]
-
 	// params:	none
 
-	if (checkEventWaiting())
-		_scriptVars[RESULT] = 1;
-	else
-		_scriptVars[RESULT] = 0;
-
+	_scriptVars[RESULT] = checkEventWaiting();
 	return IR_CONT;
 }
 
@@ -167,53 +136,41 @@
 int32 Logic::fnCheckForEvent(int32 *params) {
 	// params:	none
 
-	if (!checkEventWaiting())
-		return IR_CONT;
+	if (checkEventWaiting()) {
+		startEvent();
+		return IR_TERMINATE;
+	}
 
-	startEvent();
-	return IR_TERMINATE;
+	return IR_CONT;
 }
 
 // combination of fnPause and fnCheckForEvent
 // - ie. does a pause, but also checks for event each cycle
 
 int32 Logic::fnPauseForEvent(int32 *params) {
-	// returns yes/no in RESULT
-
 	// params:	0 pointer to object's logic structure
 	//		1 number of game-cycles to pause
 
 	ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->intToPtr(params[0]);
 
-	// first, check for an event
-
 	if (checkEventWaiting()) {
-		// reset the 'looping' flag
 		ob_logic->looping = 0;
-
-		// start the event - run 3rd script of target object on level 1
 		startEvent();
 		return IR_TERMINATE;
 	}
 
-	// no event, so do the fnPause bit
-
-	// start the pause
 	if (ob_logic->looping == 0) {
 		ob_logic->looping = 1;
 		ob_logic->pause = params[1];
 	}
 
-	// if non-zero
 	if (ob_logic->pause) {
-		// decrement the pause count
 		ob_logic->pause--;
 		return IR_REPEAT;
-	} else {
-		// pause count is zero
-		ob_logic->looping = 0;
-		return IR_CONT;
 	}
+
+	ob_logic->looping = 0;
+	return IR_CONT;
 }
 
 int32 Logic::fnClearEvent(int32 *params) {
@@ -230,4 +187,31 @@
 	return IR_TERMINATE;
 }
 
+// For the debugger
+
+uint32 Logic::countEvents(void) {
+	uint32 count = 0;
+
+	for (int i = 0; i < MAX_events; i++) {
+		if (_eventList[i].id)
+			count++;
+	}
+
+	return count;
+}
+
+void Logic::printEventList(void) {
+	Debug_Printf("EVENT LIST:\n");
+
+	for (uint32 i = 0; i < MAX_events; i++) {
+		if (_eventList[i].id) {
+			uint32 target = _eventList[i].id;
+			uint32 script = _eventList[i].interact_id;
+
+			Debug_Printf("slot %2d: id = %s (%d)\n", i, _vm->fetchObjectName(target), target);
+			Debug_Printf("         script = %s (%d) pos %d\n", _vm->fetchObjectName(script / 65536), script / 65536, script % 65536);
+		}
+	}
+}
+
 } // End of namespace Sword2

Index: interpreter.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/interpreter.cpp,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -d -r1.42 -r1.43
--- interpreter.cpp	28 Mar 2004 14:53:09 -0000	1.42
+++ interpreter.cpp	29 Mar 2004 06:37:46 -0000	1.43
@@ -609,11 +609,9 @@
 
 		case CP_DEBUGON:
 			// Turn debugging on
-			_debugFlag = true;
 			break;
 		case CP_DEBUGOFF:
-			// Turn debugging on
-			_debugFlag = false;
+			// Turn debugging off
 			break;
 		case CP_TEMP_TEXT_PROCESS:
 			// Process a text line

Index: logic.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/logic.h,v
retrieving revision 1.29
retrieving revision 1.30
diff -u -d -r1.29 -r1.30
--- logic.h	27 Mar 2004 12:02:38 -0000	1.29
+++ logic.h	29 Mar 2004 06:37:46 -0000	1.30
@@ -53,9 +53,6 @@
 	// keeps note of no. of objects in the kill list
 	uint32 _kills;
 
-	// Set this to turn debugging on
-	bool _debugFlag;
-
 	// denotes the res id of the game-object-list in current use
 	uint32 _currentRunList;
 
@@ -67,6 +64,13 @@
 
 	void processKillList(void);
 
+	struct EventUnit {
+		uint32 id;
+		uint32 interact_id;
+	};
+
+	EventUnit _eventList[MAX_events];
+
 	// Stores resource id of the wav to use as lead-out from smacker
 	uint32 _smackerLeadOut;
 
@@ -160,7 +164,7 @@
 
 public:
 	Logic(Sword2Engine *vm) :
-		  _vm(vm), _kills(0), _debugFlag(false), _smackerLeadOut(0),
+		  _vm(vm), _kills(0), _smackerLeadOut(0),
 		  _sequenceTextLines(0), _speechTime(0), _animId(0),
 		  _speechAnimType(0), _leftClickDelay(0), _rightClickDelay(0),
 		  _defaultResponseId(0), _totalStartups(0),
@@ -209,17 +213,10 @@
 
 	int runScript(char *scriptData, char *objectData, uint32 *offset);
 
-	struct EventUnit {
-		uint32 id;
-		uint32 interact_id;
-	};
-
-	EventUnit _eventList[MAX_events];
-
 	void sendEvent(uint32 id, uint32 interact_id);
 	void setPlayerActionEvent(uint32 id, uint32 interact_id);
 	void startEvent(void);
-	bool checkEventWaiting(void);
+	int checkEventWaiting(void);
 	void clearEvent(uint32 id);
 	void killAllIdsEvents(uint32 id);
 
@@ -374,6 +371,8 @@
 	void totalRestart(void);
 	void examineRunList(void);
 	void resetKillList(void);
+
+	void printEventList(void);
 };
 
 } // End of namespace Sword2

Index: sword2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/sword2.cpp,v
retrieving revision 1.108
retrieving revision 1.109
diff -u -d -r1.108 -r1.109
--- sword2.cpp	28 Mar 2004 13:12:10 -0000	1.108
+++ sword2.cpp	29 Mar 2004 06:37:46 -0000	1.109
@@ -153,7 +153,6 @@
 	_frameCount = 0;
 
 	_wantSfxDebug = false;
-	_grabbingSequences = false;
 
 	// For the menus
 
@@ -345,13 +344,6 @@
 		if (_debugger->isAttached())
 			_debugger->onFrame();
 
-#ifdef _SWORD2_DEBUG
-// FIXME: If we want this, we should re-work it to use the backend's
-// screenshot functionality.
-//		if (_debugger->_grabbingSequences && !console_status)
-//			GrabScreenShot();
-#endif
-
 		// the screen is build. Mostly because of first scroll
 		// cycle stuff
 

Index: sword2.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/sword2.h,v
retrieving revision 1.52
retrieving revision 1.53
diff -u -d -r1.52 -r1.53
--- sword2.h	28 Mar 2004 13:16:01 -0000	1.52
+++ sword2.h	29 Mar 2004 06:37:46 -0000	1.53
@@ -187,7 +187,6 @@
 	uint32 _frameCount;
 
 	bool _wantSfxDebug;
-	bool _grabbingSequences;
 
 	int32 _gameCycle;
 	bool _renderSkip;





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