[Scummvm-cvs-logs] CVS: scummvm/saga render.cpp,1.4,1.5 render.h,1.3,1.4 render_mod.h,1.3,1.4

Pawel Kolodziejski aquadran at users.sourceforge.net
Sat May 1 00:51:01 CEST 2004


Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10873

Modified Files:
	render.cpp render.h render_mod.h 
Log Message:
indent

Index: render.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/render.cpp,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- render.cpp	30 Apr 2004 23:02:23 -0000	1.4
+++ render.cpp	1 May 2004 07:50:08 -0000	1.5
@@ -20,25 +20,16 @@
  * $Header$
  *
  */
-/*
- Description:   
- 
-    Main rendering loop
 
- Notes: 
-*/
+// Main rendering loop
 
 #include "reinherit.h"
 
 #include "systimer.h"
-
 #include "yslib.h"
 
 #include <SDL.h>
 
-/*
- * Uses the following modules:
-\*--------------------------------------------------------------------------*/
 #include "actor_mod.h"
 #include "console_mod.h"
 #include "cvar_mod.h"
@@ -53,9 +44,6 @@
 #include "actionmap_mod.h"
 #include "objectmap_mod.h"
 
-/*
- * Begin module
-\*--------------------------------------------------------------------------*/
 #include "render_mod.h"
 #include "render.h"
 
@@ -63,70 +51,54 @@
 
 static R_RENDER_MODULE RenderModule;
 
-const char *test_txt = "The quick brown fox jumped over the lazy dog. "
-    "She sells sea shells down by the sea shore.";
-
-int RENDER_Register(void)
-{
+const char *test_txt = "The quick brown fox jumped over the lazy dog. She sells sea shells down by the sea shore.";
 
-	/* Register "r_fullscreen" cfg cvar
-	 * \*----------------------------------------- */
+int RENDER_Register() {
+	// Register "r_fullscreen" cfg cvar
 	RenderModule.r_fullscreen = R_FULLSCREEN_DEFAULT;
 
 	if (CVAR_Register_I(&RenderModule.r_fullscreen,
 		"r_fullscreen", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
-
 		return R_FAILURE;
 	}
 
-	/* Register "r_doubleres" cfg cvar
-	 * \*----------------------------------------- */
+	// Register "r_doubleres" cfg cvar
 	RenderModule.r_doubleres = R_DOUBLERES_DEFAULT;
 
 	if (CVAR_Register_I(&RenderModule.r_doubleres,
 		"r_doubleres", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
-
 		return R_FAILURE;
 	}
 
-	/* Register "r_hicolor" cfg cvar
-	 * \*----------------------------------------- */
+	// Register "r_hicolor" cfg cvar
 	RenderModule.r_hicolor = R_HICOLOR_DEFAULT;
 
 	if (CVAR_Register_I(&RenderModule.r_hicolor,
 		"r_hicolor", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
-
 		return R_FAILURE;
 	}
 
-	/* Register "r_softcursor" cfg cvar
-	 * \*----------------------------------------- */
+	// Register "r_softcursor" cfg cvar
 	RenderModule.r_softcursor = R_SOFTCURSOR_DEFAULT;
 
 	if (CVAR_Register_I(&RenderModule.r_softcursor,
 		"r_softcursor", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
-
 		return R_FAILURE;
 	}
 
 	return R_SUCCESS;
 }
 
-int RENDER_Init(void)
-{
-
+int RENDER_Init() {
 	R_GAME_DISPLAYINFO disp_info;
 	R_SYSGFX_INIT gfx_init;
-
 	int result;
-
 	int tmp_w, tmp_h, tmp_bytepp;
 
-	/* Initialize system graphics
-	 * \*------------------------------------------------------------- */
+	// Initialize system graphics
 	GAME_GetDisplayInfo(&disp_info);
 
-	gfx_init.backbuf_bpp = 8;	/* all games are 8 bpp so far */
+	gfx_init.backbuf_bpp = 8;	// all games are 8 bpp so far
 	gfx_init.backbuf_w = disp_info.logical_w;
 	gfx_init.backbuf_h = disp_info.logical_h;
 
@@ -139,14 +111,13 @@
 	gfx_init.screen_w = disp_info.logical_w;
 	gfx_init.screen_h = disp_info.logical_h;
 
-	/* Don't try to double a game exceeding the resolution limit
-	 * (640x480 would get doubled to 1280 x 960!) */
+	// Don't try to double a game exceeding the resolution limit
+	// (640x480 would get doubled to 1280 x 960!) */
 	if (disp_info.logical_w > R_DOUBLE_RESLIMIT) {
 		RenderModule.r_doubleres = 0;
 	}
 
 	if (RenderModule.r_doubleres) {
-
 		gfx_init.screen_w *= 2;
 		gfx_init.screen_h *= 2;
 	}
@@ -154,35 +125,28 @@
 	gfx_init.fullscreen = RenderModule.r_fullscreen;
 
 	if (SYSGFX_Init(&gfx_init) != R_SUCCESS) {
-
 		return R_FAILURE;
 	}
 
-	/* Initialize FPS timer callback
-	 * \*------------------------------------------------------------- */
-	result = SYSTIMER_CreateTimer(&RenderModule.r_fps_timer,
-	    1000, NULL, RENDER_FpsTimer);
+	// Initialize FPS timer callback
+	result = SYSTIMER_CreateTimer(&RenderModule.r_fps_timer, 1000, NULL, RENDER_FpsTimer);
 	if (result != R_SUCCESS) {
 		return R_FAILURE;
 	}
 
-	/* Create background buffer 
-	 * \*------------------------------------------------------------- */
+	// Create background buffer 
 	RenderModule.r_bg_buf_w = disp_info.logical_w;
 	RenderModule.r_bg_buf_h = disp_info.logical_h;
-
-	RenderModule.r_bg_buf = (byte *)calloc(disp_info.logical_w,
-	    disp_info.logical_h);
+	RenderModule.r_bg_buf = (byte *)calloc(disp_info.logical_w, disp_info.logical_h);
 
 	if (RenderModule.r_bg_buf == NULL) {
 		return R_MEM;
 	}
 
-	/* Allocate temp buffer for animation decoding, 
-	 * graphics scalers (2xSaI), etc.
-	 \*-------------------------------------------------------------*/
+	// Allocate temp buffer for animation decoding, 
+	// graphics scalers (2xSaI), etc.
 	tmp_w = disp_info.logical_w;
-	tmp_h = disp_info.logical_h + 4;	/* BG unbanking requres extra rows */
+	tmp_h = disp_info.logical_h + 4; // BG unbanking requres extra rows
 	tmp_bytepp = 1;
 
 	if (RenderModule.r_doubleres) {
@@ -207,8 +171,7 @@
 	RenderModule.r_screen_surface = SYSGFX_GetScreenSurface();
 	RenderModule.r_backbuf_surface = SYSGFX_GetBackBuffer();
 
-	/* Initialize cursor state
-	 * \*------------------------------------------------------------- */
+	// Initialize cursor state
 	if (RenderModule.r_softcursor) {
 		SYSINPUT_HideMouse();
 	}
@@ -218,25 +181,18 @@
 	return R_SUCCESS;
 }
 
-int RENDER_DrawScene(void)
-{
-
+int RENDER_DrawScene() {
 	R_SURFACE *screen_surface;
 	R_SURFACE *backbuf_surface;
 	R_SURFACE *display_surface;
-
 	R_GAME_DISPLAYINFO disp_info;
 	R_SCENE_INFO scene_info;
 	SCENE_BGINFO bg_info;
-
 	R_POINT bg_pt;
-
 	char txt_buf[20];
 	int fps_width;
-
 	R_POINT mouse_pt;
 	int mouse_x, mouse_y;
-
 	int surface_converted = 0;
 
 	if (!RenderModule.initialized) {
@@ -248,8 +204,7 @@
 	screen_surface = RenderModule.r_screen_surface;
 	backbuf_surface = RenderModule.r_backbuf_surface;
 
-	/* Get mouse coordinates
-	 * \*------------------------------------------------------------- */
+	// Get mouse coordinates
 	SYSINPUT_GetMousePos(&mouse_x, &mouse_y);
 
 	mouse_pt.x = mouse_x;
@@ -265,115 +220,62 @@
 	bg_pt.x = 0;
 	bg_pt.y = 0;
 
-	/* Display scene background
-	 * \*--------------------------------------------------------- */
+	// Display scene background
 	SCENE_Draw(backbuf_surface);
 
-	/* Display scene maps, if applicable
-	 * \*--------------------------------------------------------- */
+	// Display scene maps, if applicable
 	if (RENDER_GetFlags() & RF_OBJECTMAP_TEST) {
-
-		OBJECTMAP_Draw(backbuf_surface,
-		    &mouse_pt, SYSGFX_GetWhite(), SYSGFX_GetBlack());
-
+		OBJECTMAP_Draw(backbuf_surface, &mouse_pt, SYSGFX_GetWhite(), SYSGFX_GetBlack());
 		ACTIONMAP_Draw(backbuf_surface, SYSGFX_MatchColor(R_RGB_RED));
 	}
 
-	/* Draw queued actors
-	 * \*--------------------------------------------------------- */
+	// Draw queued actors
 	ACTOR_DrawList();
 
-	/* Draw queued text strings
-	 * \*--------------------------------------------------------- */
+	// Draw queued text strings
 	SCENE_GetInfo(&scene_info);
 
 	TEXT_DrawList(scene_info.text_list, backbuf_surface);
 
-	/* Handle user input
-	 * \*--------------------------------------------------------- */
+	// Handle user input
 	SYSINPUT_ProcessInput();
 
-	/* Display rendering information
-	 * \*--------------------------------------------------------- */
+	// Display rendering information
 	if (RenderModule.r_flags & RF_SHOW_FPS) {
-
 		sprintf(txt_buf, "%d", RenderModule.r_fps);
-
-		fps_width = FONT_GetStringWidth(SMALL_FONT_ID,
-		    txt_buf, 0, FONT_NORMAL);
-
-		FONT_Draw(SMALL_FONT_ID,
-		    backbuf_surface,
-		    txt_buf,
-		    0,
-		    backbuf_surface->buf_w - fps_width, 2,
-		    SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
-
+		fps_width = FONT_GetStringWidth(SMALL_FONT_ID, txt_buf, 0, FONT_NORMAL);
+		FONT_Draw(SMALL_FONT_ID, backbuf_surface, txt_buf, 0, backbuf_surface->buf_w - fps_width, 2,
+					SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
 		switch (RenderModule.r_mode) {
-
 		case RM_SCANLINES:
-			FONT_Draw(SMALL_FONT_ID,
-			    backbuf_surface,
-			    "Scanlines",
-			    0,
-			    2, 2,
-			    SYSGFX_GetWhite(),
-			    SYSGFX_GetBlack(), FONT_OUTLINE);
+			FONT_Draw(SMALL_FONT_ID, backbuf_surface, "Scanlines", 0, 2, 2,
+						SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
 			break;
-
 		case RM_2XSAI:
-			FONT_Draw(SMALL_FONT_ID,
-			    backbuf_surface,
-			    "2xSaI",
-			    0,
-			    2, 2,
-			    SYSGFX_GetWhite(),
-			    SYSGFX_GetBlack(), FONT_OUTLINE);
+			FONT_Draw(SMALL_FONT_ID, backbuf_surface, "2xSaI", 0, 2, 2,
+						SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
 			break;
-
 		case RM_SUPER2XSAI:
-			FONT_Draw(SMALL_FONT_ID,
-			    backbuf_surface,
-			    "Super2xSaI",
-			    0,
-			    2, 2,
-			    SYSGFX_GetWhite(),
-			    SYSGFX_GetBlack(), FONT_OUTLINE);
+			FONT_Draw(SMALL_FONT_ID, backbuf_surface, "Super2xSaI", 0, 2, 2,
+						SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
 			break;
-
 		case RM_SUPEREAGLE:
-			FONT_Draw(SMALL_FONT_ID,
-			    backbuf_surface,
-			    "SuperEagle",
-			    0,
-			    2, 2,
-			    SYSGFX_GetWhite(),
-			    SYSGFX_GetBlack(), FONT_OUTLINE);
+			FONT_Draw(SMALL_FONT_ID, backbuf_surface, "SuperEagle", 0, 2, 2,
+						SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
 			break;
 		}
 
 	}
 
-	/* Display "paused game" message, if applicable
-	 * \*--------------------------------------------------------- */
+	// Display "paused game" message, if applicable
 	if (RenderModule.r_flags & RF_RENDERPAUSE) {
-
 		int msg_len = strlen(R_PAUSEGAME_MSG);
-		int msg_w = FONT_GetStringWidth(BIG_FONT_ID,
-		    R_PAUSEGAME_MSG,
-		    msg_len,
-		    FONT_OUTLINE);
-
-		FONT_Draw(BIG_FONT_ID,
-		    backbuf_surface,
-		    R_PAUSEGAME_MSG,
-		    msg_len,
-		    (backbuf_surface->buf_w - msg_w) / 2, 90,
-		    SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
+		int msg_w = FONT_GetStringWidth(BIG_FONT_ID, R_PAUSEGAME_MSG, msg_len, FONT_OUTLINE);
+		FONT_Draw(BIG_FONT_ID, backbuf_surface, R_PAUSEGAME_MSG, msg_len,
+				(backbuf_surface->buf_w - msg_w) / 2, 90, SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
 	}
 
-	/* Update user interface
-	 * \*--------------------------------------------------------- */
+	// Update user interface
 
 	INTERFACE_Update(&mouse_pt, UPDATE_MOUSEMOVE);
 
@@ -381,46 +283,29 @@
 		GFX_DrawCursor(backbuf_surface, &mouse_pt);
 	}
 
-	/* Display text formatting test, if applicable
-	 * \*--------------------------------------------------------- */
+	// Display text formatting test, if applicable
 	if (RenderModule.r_flags & RF_TEXT_TEST) {
-
-		TEXT_Draw(MEDIUM_FONT_ID,
-		    backbuf_surface,
-		    test_txt,
-		    mouse_pt.x, mouse_pt.y,
-		    SYSGFX_GetWhite(),
-		    SYSGFX_GetBlack(), FONT_OUTLINE | FONT_CENTERED);
+		TEXT_Draw(MEDIUM_FONT_ID, backbuf_surface, test_txt, mouse_pt.x, mouse_pt.y,
+				SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE | FONT_CENTERED);
 	}
 
-	/* Display palette test, if applicable
-	 * \*--------------------------------------------------------- */
+	// Display palette test, if applicable
 	if (RenderModule.r_flags & RF_PALETTE_TEST) {
-
 		GFX_DrawPalette(backbuf_surface);
 	}
 
-	/* Draw console
-	 * \*--------------------------------------------------------- */
+	// Draw console
 	CON_Draw(backbuf_surface);
 
-	/* Display the current frame
-	 * \*--------------------------------------------------------- */
-
+	// Display the current frame
 	if (RenderModule.r_hicolor) {
-
 		display_surface = SYSGFX_FormatToDisplay(backbuf_surface);
-
 		if (display_surface == NULL) {
-			R_printf(R_STDERR,
-			    "Error: Back buffer conversion failed!\n");
-
+			R_printf(R_STDERR, "Error: Back buffer conversion failed!\n");
 			return R_FAILURE;
 		}
-
 		surface_converted = 1;
 	} else {
-
 		display_surface = backbuf_surface;
 	}
 
@@ -428,21 +313,14 @@
 	SYSGFX_LockSurface(display_surface);
 
 	switch (RenderModule.r_mode) {
-
 	case RM_SCANLINES:
-
 		break;
-
 	default:
-
 		if (RenderModule.r_doubleres) {
-
 			GFX_Scale2x(screen_surface, display_surface);
 		} else {
-
 			GFX_SimpleBlit(screen_surface, display_surface);
 		}
-
 		break;
 	}
 
@@ -450,7 +328,6 @@
 	SYSGFX_UnlockSurface(screen_surface);
 
 	if (surface_converted) {
-
 		SYSGFX_DestroySurface(display_surface);
 	}
 
@@ -460,14 +337,11 @@
 	return R_SUCCESS;
 }
 
-unsigned int RENDER_GetFrameCount(void)
-{
-
+unsigned int RENDER_GetFrameCount() {
 	return RenderModule.r_framecount;
 }
 
-unsigned int RENDER_ResetFrameCount(void)
-{
+unsigned int RENDER_ResetFrameCount() {
 	unsigned int framecount = RenderModule.r_framecount;
 
 	RenderModule.r_framecount = 0;
@@ -475,8 +349,7 @@
 	return framecount;
 }
 
-void RENDER_FpsTimer(unsigned long interval, void *param)
-{
+void RENDER_FpsTimer(unsigned long interval, void *param) {
 	YS_IGNORE_PARAM(interval);
 	YS_IGNORE_PARAM(param);
 
@@ -486,8 +359,7 @@
 	return;
 }
 
-void RENDER_ConvertMousePt(R_POINT * mouse_pt)
-{
+void RENDER_ConvertMousePt(R_POINT *mouse_pt) {
 	assert(mouse_pt != NULL);
 
 	if (RenderModule.r_doubleres) {
@@ -495,75 +367,44 @@
 		mouse_pt->x /= 2;
 		mouse_pt->y /= 2;
 	}
-
-	return;
 }
 
-unsigned int RENDER_GetFlags(void)
-{
+unsigned int RENDER_GetFlags() {
 	return RenderModule.r_flags;
 }
 
-void RENDER_SetFlag(unsigned int flag)
-{
-
+void RENDER_SetFlag(unsigned int flag) {
 	RenderModule.r_flags |= flag;
-
-	return;
 }
 
-void RENDER_ToggleFlag(unsigned int flag)
-{
-
+void RENDER_ToggleFlag(unsigned int flag) {
 	RenderModule.r_flags ^= flag;
-
-	return;
 }
 
-int RENDER_SetMode(int mode)
-{
-
+int RENDER_SetMode(int mode) {
 	switch (mode) {
-
 	case RM_SCANLINES:
-
 		if (!RenderModule.r_doubleres) {
-
 			return R_FAILURE;
 		}
-
 		break;
-
 	case RM_2XSAI:
-
 		if (!RenderModule.r_doubleres || !RenderModule.r_hicolor) {
-
 			return R_FAILURE;
 		}
-
 		break;
-
 	case RM_SUPER2XSAI:
-
 		if (!RenderModule.r_doubleres || !RenderModule.r_hicolor) {
-
 			return R_FAILURE;
 		}
-
 		break;
-
 	case RM_SUPEREAGLE:
-
 		if (!RenderModule.r_doubleres || !RenderModule.r_hicolor) {
-
 			return R_FAILURE;
 		}
-
 		break;
-
 	default:
 		break;
-
 	}
 
 	RenderModule.r_mode = mode;
@@ -571,9 +412,7 @@
 	return R_SUCCESS;
 }
 
-int RENDER_GetBufferInfo(R_BUFFER_INFO * r_bufinfo)
-{
-
+int RENDER_GetBufferInfo(R_BUFFER_INFO *r_bufinfo) {
 	assert(r_bufinfo != NULL);
 
 	r_bufinfo->r_bg_buf = RenderModule.r_bg_buf;

Index: render.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/render.h,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- render.h	30 Apr 2004 23:02:23 -0000	1.3
+++ render.h	1 May 2004 07:50:08 -0000	1.4
@@ -20,20 +20,15 @@
  * $Header$
  *
  */
-/*
- Description:   
- 
-    Main rendering loop - private header
 
- Notes: 
-*/
+// Main rendering loop - private header
 
 #ifndef SAGA_RENDER_H_
 #define SAGA_RENDER_H_
 
 namespace Saga {
 
-/* Render module CVAR defaults */
+// Render module CVAR defaults
 #define R_FULLSCREEN_DEFAULT 0
 #define R_DOUBLERES_DEFAULT  1
 #define R_HICOLOR_DEFAULT    1
@@ -44,16 +39,15 @@
 #define R_PAUSEGAME_MSG "PAWS GAME"
 
 struct R_RENDER_MODULE {
-
 	int initialized;
 
-	/* Init cvars */
+	// Init cvars
 	int r_fullscreen;
 	int r_doubleres;
 	int r_hicolor;
 	int r_softcursor;
 
-	/* Module data */
+	// Module data
 	R_SURFACE *r_screen_surface;
 	R_SURFACE *r_display_surface;
 	R_SURFACE *r_backbuf_surface;
@@ -61,7 +55,6 @@
 	byte *r_bg_buf;
 	int r_bg_buf_w;
 	int r_bg_buf_h;
-
 	byte *r_tmp_buf;
 	int r_tmp_buf_w;
 	int r_tmp_buf_h;
@@ -71,14 +64,12 @@
 
 	unsigned int r_fps;
 	unsigned int r_framecount;
-
 	unsigned int r_flags;
 	int r_mode;
-
 };
 
 void RENDER_FpsTimer(unsigned long interval, void *param);
 
 } // End of namespace Saga
 
-#endif				/* SAGA_RENDER_H_ */
+#endif

Index: render_mod.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/render_mod.h,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- render_mod.h	30 Apr 2004 23:02:23 -0000	1.3
+++ render_mod.h	1 May 2004 07:50:08 -0000	1.4
@@ -20,13 +20,8 @@
  * $Header$
  *
  */
-/*
- Description:   
- 
-    Main rendering loop - public header
 
- Notes: 
-*/
+// Main rendering loop - public header
 
 #ifndef SAGA_RENDER_MOD_H__
 #define SAGA_RENDER_MOD_H__
@@ -34,7 +29,6 @@
 namespace Saga {
 
 enum RENDER_FLAGS {
-
 	RF_SHOW_FPS = 0x01,
 	RF_PALETTE_TEST = 0x02,
 	RF_TEXT_TEST = 0x04,
@@ -54,39 +48,26 @@
 };
 
 struct R_BUFFER_INFO {
-
 	byte *r_bg_buf;
 	int r_bg_buf_w;
 	int r_bg_buf_h;
-
 	byte *r_tmp_buf;
 	int r_tmp_buf_w;
 	int r_tmp_buf_h;
-
 };
 
-int RENDER_Register(void);
-
-int RENDER_Init(void);
-
-int RENDER_DrawScene(void);
-
+int RENDER_Register();
+int RENDER_Init();
+int RENDER_DrawScene();
 void RENDER_ConvertMousePt(R_POINT *);
-
-unsigned int RENDER_GetFlags(void);
-
+unsigned int RENDER_GetFlags();
 void RENDER_SetFlag(unsigned int);
-
 void RENDER_ToggleFlag(unsigned int);
-
 int RENDER_SetMode(int);
-
 unsigned int RENDER_GetFrameCount(void);
-
 unsigned int RENDER_ResetFrameCount(void);
-
 int RENDER_GetBufferInfo(R_BUFFER_INFO *);
 
 } // End of namespace Saga
 
-#endif				/* SAGA_RENDER_MOD_H__ */
+#endif





More information about the Scummvm-git-logs mailing list