[Scummvm-cvs-logs] CVS: scummvm/scumm akos.cpp,1.107.2.4,1.107.2.5
Travis Howell
kirben at users.sourceforge.net
Mon May 3 04:38:15 CEST 2004
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30232/scumm
Modified Files:
Tag: branch-0-6-0
akos.cpp
Log Message:
Back port some akos sound fixes.
Index: akos.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/akos.cpp,v
retrieving revision 1.107.2.4
retrieving revision 1.107.2.5
diff -u -d -r1.107.2.4 -r1.107.2.5
--- akos.cpp 2 May 2004 16:36:03 -0000 1.107.2.4
+++ akos.cpp 3 May 2004 11:37:16 -0000 1.107.2.5
@@ -1224,18 +1224,14 @@
a->flip = GW(2) != 0;
continue;
case AKC_CmdQue3:
- // FIXME/TODO this is exception fot FT game for missing "half" footsteps
- // see bug #886201
- // this fix/hack was introduced a long time ago
- if (_gameId == GID_FT)
- tmp = GB(2) - 1;
- else
+ if (_features & GF_HUMONGOUS)
tmp = GB(2);
+ else
+ tmp = GB(2) - 1;
if ((uint) tmp < 8)
akos_queCommand(3, a, a->sound[tmp], 0);
continue;
case AKC_CmdQue3Quick:
-// akos_queCommand(3, a, a->sound[1], 0); //previous
akos_queCommand(3, a, a->sound[0], 0);
continue;
case AKC_StartAnim:
@@ -1254,7 +1250,7 @@
akos_queCommand(5, a, GB(2), 0);
continue;
case AKC_SoundStuff:
- tmp = GB(2);
+ tmp = GB(2) - 1;
if (tmp >= 8)
continue;
tmp2 = GB(4);
@@ -1345,7 +1341,6 @@
break;
case 4:
a->startAnimActor(param_1);
- // param_2 ?
break;
case 5:
a->forceClip = param_1;
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