[Scummvm-cvs-logs] CVS: scummvm/saga actor.cpp,1.33,1.34 font.cpp,1.17,1.18 game.cpp,1.24,1.25 game.h,1.10,1.11 game_mod.h,1.9,1.10 interface.cpp,1.34,1.35 music.cpp,1.30,1.31 music.h,1.12,1.13 rscfile.cpp,1.10,1.11 rscfile_mod.h,1.5,1.6 saga.cpp,1.57,1.58 scene.cpp,1.51,1.52 script.cpp,1.27,1.28 sndres.cpp,1.25,1.26 sndres.h,1.12,1.13 sound.cpp,1.14,1.15 sound.h,1.11,1.12 sprite.cpp,1.24,1.25
Eugene Sandulenko
sev at scummvm.org
Sun Nov 14 19:18:05 CET 2004
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Eugene Sandulenko writes:
> Update of /cvsroot/scummvm/scummvm/saga
> In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10963
>
> Modified Files:
> actor.cpp font.cpp game.cpp game.h game_mod.h interface.cpp
> music.cpp music.h rscfile.cpp rscfile_mod.h saga.cpp scene.cpp
> script.cpp sndres.cpp sndres.h sound.cpp sound.h sprite.cpp
> Log Message:
> o Make GAME_GetFileContext() more object-like
> o Font::loadFont() now normally survives zero-length fonts as used in demos
> o Removed unused SndRes::ITEVOC_Resample()
> o Fixed playing of voice #4 on old DOS targets
> o Implemented playing voices in VOX (Oki ADPCM) format
> o Support of Win32 and Linux demos. There was old-style Win32 demo, which
> is not supported yet, same is with DOS demo.
Forgot to mention.
o Supported game list was rearranged, so now there are just 4
targets (ite, ite-demo, ihnm, ihnm-demo). Platform-specific stuff
gets defined on run-time.
Eugene
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