[Scummvm-cvs-logs] CVS: scummvm/saga actor.cpp,1.33,1.34 font.cpp,1.17,1.18 game.cpp,1.24,1.25 game.h,1.10,1.11 game_mod.h,1.9,1.10 interface.cpp,1.34,1.35 music.cpp,1.30,1.31 music.h,1.12,1.13 rscfile.cpp,1.10,1.11 rscfile_mod.h,1.5,1.6 saga.cpp,1.57,1.58 scene.cpp,1.51,1.52 script.cpp,1.27,1.28 sndres.cpp,1.25,1.26 sndres.h,1.12,1.13 sound.cpp,1.14,1.15 sound.h,1.11,1.12 sprite.cpp,1.24,1.25

Eugene Sandulenko sev at scummvm.org
Sun Nov 14 19:18:05 CET 2004


Eugene Sandulenko writes:
 > Update of /cvsroot/scummvm/scummvm/saga
 > In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10963
 > 
 > Modified Files:
 > 	actor.cpp font.cpp game.cpp game.h game_mod.h interface.cpp 
 > 	music.cpp music.h rscfile.cpp rscfile_mod.h saga.cpp scene.cpp 
 > 	script.cpp sndres.cpp sndres.h sound.cpp sound.h sprite.cpp 
 > Log Message:
 > o Make GAME_GetFileContext() more object-like
 > o Font::loadFont() now normally survives zero-length fonts as used in demos
 > o Removed unused SndRes::ITEVOC_Resample()
 > o Fixed playing of voice #4 on old DOS targets
 > o Implemented playing voices in VOX (Oki ADPCM) format
 > o Support of Win32 and Linux demos. There was old-style Win32 demo, which
 >   is not supported yet, same is with DOS demo.

Forgot to mention.

  o Supported game list was rearranged, so now there are just 4
    targets (ite, ite-demo, ihnm, ihnm-demo). Platform-specific stuff
    gets defined on run-time.


Eugene

	




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