[Scummvm-cvs-logs] CVS: scummvm/saga game.cpp,1.25,1.26 game_mod.h,1.10,1.11 ihnm_introproc.cpp,1.20,1.21 music.cpp,1.31,1.32 music.h,1.13,1.14 saga.cpp,1.59,1.60 scene.h,1.15,1.16
Torbjörn Andersson
eriktorbjorn at users.sourceforge.net
Thu Nov 18 23:43:01 CET 2004
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Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16316
Modified Files:
game.cpp game_mod.h ihnm_introproc.cpp music.cpp music.h
saga.cpp scene.h
Log Message:
Added music to the partial IHNM intro. I think I picked the correct tune,
but I can't be absolutely sure.
I'm also not sure if I'm using the correct music data. I'm fairly sure that
the MUSICGM.RES file is the appropriate choice for "General MIDI", but I
have no way of verifying that the MUSICFM.RES is really the right choice
for MT-32. (Is either of them a good choice for Adlib, or are they both
equally bad?)
Index: game.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/game.cpp,v
retrieving revision 1.25
retrieving revision 1.26
diff -u -d -r1.25 -r1.26
--- game.cpp 15 Nov 2004 03:03:46 -0000 1.25
+++ game.cpp 19 Nov 2004 07:41:59 -0000 1.26
@@ -129,8 +129,8 @@
// I Have No Mouth and I Must Scream - Retail CD version
GAME_FILEDESC IHNMCD_GameFiles[] = {
- {"MUSICFM.RES", GAME_MUSICFILE},
- {"MUSICGM.RES", GAME_MUSICFILE},
+ {"MUSICFM.RES", GAME_MUSICFILE_FM},
+ {"MUSICGM.RES", GAME_MUSICFILE_GM},
{"SCREAM.RES", GAME_RESOURCEFILE},
{"SCRIPTS.RES", GAME_SCRIPTFILE},
{"SFX.RES", GAME_SOUNDFILE},
Index: game_mod.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/game_mod.h,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -d -r1.10 -r1.11
--- game_mod.h 15 Nov 2004 03:03:47 -0000 1.10
+++ game_mod.h 19 Nov 2004 07:41:59 -0000 1.11
@@ -45,7 +45,9 @@
GAME_SOUNDFILE = 0x04,
GAME_VOICEFILE = 0x08,
GAME_DEMOFILE = 0x10,
- GAME_MUSICFILE = 0x20
+ GAME_MUSICFILE = 0x20,
+ GAME_MUSICFILE_GM = 0x40,
+ GAME_MUSICFILE_FM = 0x80
};
enum GAME_SOUNDINFO_TYPES {
Index: ihnm_introproc.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/ihnm_introproc.cpp,v
retrieving revision 1.20
retrieving revision 1.21
diff -u -d -r1.20 -r1.21
--- ihnm_introproc.cpp 18 Nov 2004 17:34:51 -0000 1.20
+++ ihnm_introproc.cpp 19 Nov 2004 07:41:59 -0000 1.21
@@ -217,6 +217,16 @@
q_event = _vm->_events->queue(&event);
+ // Music, maestro
+ event.type = ONESHOT_EVENT;
+ event.code = MUSIC_EVENT;
+ event.param = 1;
+ event.param2 = 0;
+ event.op = EVENT_PLAY;
+ event.time = 0;
+
+ q_event = _vm->_events->queue(&event);
+
// Background for intro scene is the first frame of the
// intro animation; display it but don't set palette
event.type = ONESHOT_EVENT;
@@ -242,6 +252,9 @@
_vm->_anim->play(0, 0);
// Queue end of scene after a while
+ // TODO: I've increased the delay so the speech won't start
+ // until the music has ended. Could someone verify if that's
+ // the correct behaviour?
event.type = ONESHOT_EVENT;
event.code = SCENE_EVENT;
event.op = EVENT_END;
Index: music.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/music.cpp,v
retrieving revision 1.31
retrieving revision 1.32
diff -u -d -r1.31 -r1.32
--- music.cpp 15 Nov 2004 03:03:47 -0000 1.31
+++ music.cpp 19 Nov 2004 07:41:59 -0000 1.32
@@ -452,9 +452,24 @@
_player->setGM(true);
parser = MidiParser::createParser_SMF();
} else {
- // Load XMI resource data
+ // Load MIDI/XMI resource data
- rsc_ctxt = GAME_GetFileContext(GAME_RESOURCEFILE, 0);
+ bool isGM = false;
+
+ if (GAME_GetGameType() == GID_ITE) {
+ rsc_ctxt = GAME_GetFileContext(GAME_RESOURCEFILE, 0);
+ } else {
+ // TODO: Someone else will have to verify that the "FM"
+ // music is really the appropriate choice for MT-32. Is
+ // either of them the best choice for Adlib, or will
+ // they both sound equally wimpy?
+ if (!hasNativeMT32()) {
+ isGM = true;
+ rsc_ctxt = GAME_GetFileContext(GAME_MUSICFILE_GM, 0);
+ } else {
+ rsc_ctxt = GAME_GetFileContext(GAME_MUSICFILE_FM, 0);
+ }
+ }
if (RSC_LoadResource(rsc_ctxt, music_rn, &resource_data,
&resource_size) != SUCCESS ) {
@@ -462,7 +477,7 @@
return FAILURE;
}
- _player->setGM(false);
+ _player->setGM(isGM);
parser = MidiParser::createParser_XMIDI();
}
Index: music.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/music.h,v
retrieving revision 1.13
retrieving revision 1.14
diff -u -d -r1.13 -r1.14
--- music.h 15 Nov 2004 03:03:47 -0000 1.13
+++ music.h 19 Nov 2004 07:41:59 -0000 1.14
@@ -55,7 +55,8 @@
void setVolume(int volume);
int getVolume() { return _masterVolume; }
- void hasNativeMT32(bool b) { _nativeMT32 = b; }
+ void setNativeMT32(bool b) { _nativeMT32 = b; }
+ bool hasNativeMT32() { return _nativeMT32; }
void playMusic();
void stopMusic();
void setLoop(bool loop) { _looping = loop; }
@@ -105,8 +106,9 @@
Music(SoundMixer *mixer, MidiDriver *driver, int enabled);
~Music(void);
- void hasNativeMT32(bool b) { _player->hasNativeMT32(b); }
- void setPassThrough(bool b) { _player->setPassThrough(b); }
+ void setNativeMT32(bool b) { _player->setNativeMT32(b); }
+ bool hasNativeMT32() { return _player->hasNativeMT32(); }
+ void setPassThrough(bool b) { _player->setPassThrough(b); }
int play(uint32 music_rn, uint16 flags = MUSIC_DEFAULT);
int pause(void);
Index: saga.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/saga.cpp,v
retrieving revision 1.59
retrieving revision 1.60
diff -u -d -r1.59 -r1.60
--- saga.cpp 18 Nov 2004 22:54:15 -0000 1.59
+++ saga.cpp 19 Nov 2004 07:41:59 -0000 1.60
@@ -197,7 +197,7 @@
driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
_music = new Music(_mixer, driver, _musicEnabled);
- _music->hasNativeMT32(native_mt32);
+ _music->setNativeMT32(native_mt32);
if (midiDriver == MD_MT32)
_music->setPassThrough(true);
Index: scene.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/scene.h,v
retrieving revision 1.15
retrieving revision 1.16
diff -u -d -r1.15 -r1.16
--- scene.h 27 Oct 2004 22:17:10 -0000 1.15
+++ scene.h 19 Nov 2004 07:41:59 -0000 1.16
@@ -158,7 +158,7 @@
#define IHNM_PALFADE_TIME 1000
#define IHNM_INTRO_FRAMETIME 80
#define IHNM_DGLOGO_TIME 8000
-#define IHNM_TITLE_TIME 16000
+#define IHNM_TITLE_TIME 28750
///// ITE-specific stuff
#define INTRO_STRMAX 256
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