[Scummvm-cvs-logs] CVS: scummvm/saga ihnm_introproc.cpp,1.28,1.29
Torbjörn Andersson
eriktorbjorn at users.sourceforge.net
Sun Nov 28 10:29:03 CET 2004
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Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv24914
Modified Files:
ihnm_introproc.cpp
Log Message:
Using a slightly hacked DOSbox I believe I have verified that the first
music track and the looping background noise over the "hate" speech are
correct. I was already pretty sure of the music, but the sound was just a
lucky guess.
The script LUT, which is what I really wanted to find, remains elusive,
though. I couldn't see it reading any part of the resource file that looked
anything like the script LUT in ITE.
Index: ihnm_introproc.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/ihnm_introproc.cpp,v
retrieving revision 1.28
retrieving revision 1.29
diff -u -d -r1.28 -r1.29
--- ihnm_introproc.cpp 26 Nov 2004 13:27:59 -0000 1.28
+++ ihnm_introproc.cpp 28 Nov 2004 18:28:40 -0000 1.29
@@ -239,12 +239,8 @@
// Music, maestro
- // As far as I can tell, there are 40 tracks, numbered 0
- // through 39. This music appears as tracks 1, 7, 13, 19, 25
- // and 31, and while they all sound the same to me in the GM
- // music file, track 1 sounds different from the others in the
- // FM music file. I believe track 1 is the correct one for
- // this intro.
+ // In the GM file, this music also appears as tracks 7, 13, 19,
+ // 25 and 31, but only track 1 sounds right with the FM music.
event.type = ONESHOT_EVENT;
event.code = MUSIC_EVENT;
@@ -255,8 +251,8 @@
q_event = _vm->_events->queue(&event);
- // Background for intro scene is the first frame of the
- // intro animation; display it but don't set palette
+ // Background for intro scene is the first frame of the intro
+ // animation; display it but don't set palette
event.type = ONESHOT_EVENT;
event.code = BG_EVENT;
event.op = EVENT_DISPLAY;
@@ -343,7 +339,7 @@
event.type = ONESHOT_EVENT;
event.code = SOUND_EVENT;
event.op = EVENT_PLAY;
- event.param = 260; // FIXME: Verify sound
+ event.param = 260;
event.param2 = 255; // FIXME: Verify volume
event.param3 = SOUND_LOOP;
event.time = 0;
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