[Scummvm-cvs-logs] CVS: scummvm/scumm scumm.cpp,1.246,1.247 scumm.h,1.508,1.509 vars.cpp,1.108,1.109
Travis Howell
kirben at users.sourceforge.net
Mon Oct 4 07:33:36 CEST 2004
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv2374/scumm
Modified Files:
scumm.cpp scumm.h vars.cpp
Log Message:
Rename var and enable in COMI.
Index: scumm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scumm.cpp,v
retrieving revision 1.246
retrieving revision 1.247
diff -u -d -r1.246 -r1.247
--- scumm.cpp 4 Oct 2004 12:16:52 -0000 1.246
+++ scumm.cpp 4 Oct 2004 14:28:42 -0000 1.247
@@ -779,8 +779,8 @@
VAR_V5_TALK_STRING_Y = 0xFF;
- VAR_V6_SCREEN_WIDTH = 0xFF;
- VAR_V6_SCREEN_HEIGHT = 0xFF;
+ VAR_ROOM_WIDTH = 0xFF;
+ VAR_ROOM_HEIGHT = 0xFF;
VAR_V6_EMSSPACE = 0xFF;
VAR_CAMERA_POS_Y = 0xFF;
@@ -1846,9 +1846,9 @@
loadRoomObjects();
- if (VAR_V6_SCREEN_WIDTH != 0xFF && VAR_V6_SCREEN_HEIGHT != 0xFF) {
- VAR(VAR_V6_SCREEN_WIDTH) = _roomWidth;
- VAR(VAR_V6_SCREEN_HEIGHT) = _roomHeight;
+ if (VAR_ROOM_WIDTH != 0xFF && VAR_ROOM_HEIGHT != 0xFF) {
+ VAR(VAR_ROOM_WIDTH) = _roomWidth;
+ VAR(VAR_ROOM_HEIGHT) = _roomHeight;
}
VAR(VAR_CAMERA_MIN_X) = _screenWidth / 2;
Index: scumm.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scumm.h,v
retrieving revision 1.508
retrieving revision 1.509
diff -u -d -r1.508 -r1.509
--- scumm.h 4 Oct 2004 04:04:37 -0000 1.508
+++ scumm.h 4 Oct 2004 14:28:43 -0000 1.509
@@ -1271,8 +1271,8 @@
byte VAR_V5_TALK_STRING_Y;
- byte VAR_V6_SCREEN_WIDTH;
- byte VAR_V6_SCREEN_HEIGHT;
+ byte VAR_ROOM_WIDTH;
+ byte VAR_ROOM_HEIGHT;
byte VAR_V6_EMSSPACE;
byte VAR_CAMERA_POS_Y;
Index: vars.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/vars.cpp,v
retrieving revision 1.108
retrieving revision 1.109
diff -u -d -r1.108 -r1.109
--- vars.cpp 4 Oct 2004 02:23:02 -0000 1.108
+++ vars.cpp 4 Oct 2004 14:28:43 -0000 1.109
@@ -154,8 +154,8 @@
// Many vars are the same as in V5 & V6 games, so just call the inherited method first
ScummEngine::setupScummVars();
- VAR_V6_SCREEN_WIDTH = 41;
- VAR_V6_SCREEN_HEIGHT = 54;
+ VAR_ROOM_WIDTH = 41;
+ VAR_ROOM_HEIGHT = 54;
VAR_LEFTBTN_HOLD = 74;
VAR_RIGHTBTN_HOLD = 75;
@@ -210,8 +210,8 @@
VAR_CURSORSTATE = 19;
VAR_USERPUT = 20;
VAR_ROOM = 21;
- VAR_V6_SCREEN_WIDTH = 22;
- VAR_V6_SCREEN_HEIGHT = 23;
+ VAR_ROOM_WIDTH = 22;
+ VAR_ROOM_HEIGHT = 23;
VAR_CAMERA_POS_X = 24;
VAR_CAMERA_MIN_X = 25;
VAR_CAMERA_MAX_X = 26;
@@ -278,8 +278,8 @@
VAR_MOUSE_Y = 2;
VAR_VIRT_MOUSE_X = 3;
VAR_VIRT_MOUSE_Y = 4;
- VAR_V6_SCREEN_WIDTH = 5;
- VAR_V6_SCREEN_HEIGHT = 6;
+ VAR_ROOM_WIDTH = 5;
+ VAR_ROOM_HEIGHT = 6;
VAR_CAMERA_POS_X = 7;
VAR_CAMERA_POS_Y = 8;
VAR_OVERRIDE = 9;
@@ -378,8 +378,8 @@
}
void ScummEngine_v8::setupScummVars() {
- // VAR_ROOM_HEIGHT = 1;
- // VAR_ROOM_WIDTH = 2;
+ VAR_ROOM_WIDTH = 1;
+ VAR_ROOM_HEIGHT = 2;
VAR_MOUSE_X = 3;
VAR_MOUSE_Y = 4;
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