[Scummvm-cvs-logs] CVS: residual/dists/msvc8 residual.sln,NONE,1.1 residual.vcproj,NONE,1.1
Pawel Kolodziejski
aquadran at users.sourceforge.net
Wed Oct 6 12:15:00 CEST 2004
Update of /cvsroot/scummvm/residual/dists/msvc8
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16206/dists/msvc8
Added Files:
residual.sln residual.vcproj
Log Message:
forgot whole branch
--- NEW FILE: residual.sln ---
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "residual", "residual.vcproj", "{44D38F29-303D-4E3D-AF45-B96523BF1F9F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{44D38F29-303D-4E3D-AF45-B96523BF1F9F}.Debug|Win32.ActiveCfg = Debug|Win32
{44D38F29-303D-4E3D-AF45-B96523BF1F9F}.Debug|Win32.Build.0 = Debug|Win32
{44D38F29-303D-4E3D-AF45-B96523BF1F9F}.Release|Win32.ActiveCfg = Release|Win32
{44D38F29-303D-4E3D-AF45-B96523BF1F9F}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
--- NEW FILE: residual.vcproj ---
<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="residual"
ProjectGUID="{44D38F29-303D-4E3D-AF45-B96523BF1F9F}"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug_Residual"
IntermediateDirectory="Debug_Residual"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/wd 4996"
Optimization="0"
AdditionalIncludeDirectories="..\..\lua\"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib
/NODEFAULTLIB:LIBCMTD"
AdditionalDependencies="sdl.lib zlibwapi.lib"
OutputFile="$(OutDir)/residual.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/residual.pdb"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release_Residual"
IntermediateDirectory="Release_Residual"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OmitFramePointers="TRUE"
WholeProgramOptimization="TRUE"
AdditionalIncludeDirectories="..\..\lua"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib
/NODEFAULTLIB:LIBCMTD"
AdditionalDependencies="sdl.lib zlibwapi.lib"
OutputFile="$(OutDir)/residual.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="RSC"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
<File
RelativePath="..\..\COPYING"
>
</File>
<File
RelativePath="..\..\README"
>
</File>
<File
RelativePath="..\..\residual.rc"
>
</File>
<File
RelativePath="..\..\TODO"
>
</File>
</Filter>
<Filter
Name="3DPrimitives"
>
<File
RelativePath="..\..\matrix3.cpp"
>
</File>
<File
RelativePath="..\..\matrix3.h"
>
</File>
<File
RelativePath="..\..\matrix4.cpp"
>
</File>
<File
RelativePath="..\..\matrix4.h"
>
</File>
<File
RelativePath="..\..\vector3d.h"
>
</File>
</Filter>
<Filter
Name="mixer"
>
<File
RelativePath="..\..\mixer\audiostream.cpp"
>
</File>
<File
RelativePath="..\..\mixer\audiostream.h"
>
</File>
<File
RelativePath="..\..\mixer\mixer.cpp"
>
</File>
<File
RelativePath="..\..\mixer\mixer.h"
>
</File>
<File
RelativePath="..\..\mixer\rate.cpp"
>
</File>
<File
RelativePath="..\..\mixer\rate.h"
>
</File>
</Filter>
<Filter
Name="lua"
>
<File
RelativePath="..\..\lua\lapi.cpp"
>
</File>
<File
RelativePath="..\..\lua\lapi.h"
>
</File>
<File
RelativePath="..\..\lua\lauxlib.cpp"
>
</File>
<File
RelativePath="..\..\lua\lauxlib.h"
>
</File>
<File
RelativePath="..\..\lua\lbuffer.cpp"
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</File>
<File
RelativePath="..\..\lua\lbuiltin.cpp"
>
</File>
<File
RelativePath="..\..\lua\lbuiltin.h"
>
</File>
<File
RelativePath="..\..\lua\ldo.cpp"
>
</File>
<File
RelativePath="..\..\lua\ldo.h"
>
</File>
<File
RelativePath="..\..\lua\lfunc.cpp"
>
</File>
<File
RelativePath="..\..\lua\lfunc.h"
>
</File>
<File
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>
</File>
<File
RelativePath="..\..\lua\lgc.h"
>
</File>
<File
RelativePath="..\..\lua\liolib.cpp"
>
</File>
<File
RelativePath="..\..\lua\llex.cpp"
>
</File>
<File
RelativePath="..\..\lua\llex.h"
>
</File>
<File
RelativePath="..\..\lua\lmathlib.cpp"
>
</File>
<File
RelativePath="..\..\lua\lmem.cpp"
>
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<File
RelativePath="..\..\lua\lmem.h"
>
</File>
<File
RelativePath="..\..\lua\lobject.cpp"
>
</File>
<File
RelativePath="..\..\lua\lobject.h"
>
</File>
<File
RelativePath="..\..\lua\lopcodes.h"
>
</File>
<File
RelativePath="..\..\lua\lparser.cpp"
>
</File>
<File
RelativePath="..\..\lua\lparser.h"
>
</File>
<File
RelativePath="..\..\lua\lstate.cpp"
>
</File>
<File
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>
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>
</File>
<File
RelativePath="..\..\lua\lstring.h"
>
</File>
<File
RelativePath="..\..\lua\lstrlib.cpp"
>
</File>
<File
RelativePath="..\..\lua\ltable.cpp"
>
</File>
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RelativePath="..\..\lua\ltable.h"
>
</File>
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RelativePath="..\..\lua\ltask.cpp"
>
</File>
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RelativePath="..\..\lua\ltask.h"
>
</File>
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RelativePath="..\..\lua\ltm.cpp"
>
</File>
<File
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>
</File>
<File
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>
</File>
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RelativePath="..\..\lua\luadebug.h"
>
</File>
<File
RelativePath="..\..\lua\lualib.h"
>
</File>
<File
RelativePath="..\..\lua\lundump.cpp"
>
</File>
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RelativePath="..\..\lua\lundump.h"
>
</File>
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RelativePath="..\..\lua\lvm.cpp"
>
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RelativePath="..\..\lua\lvm.h"
>
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RelativePath="..\..\lua\lzio.cpp"
>
</File>
<File
RelativePath="..\..\lua\lzio.h"
>
</File>
</Filter>
<File
RelativePath="..\..\actor.cpp"
>
</File>
<File
RelativePath="..\..\actor.h"
>
</File>
<File
RelativePath="..\..\bitmap.cpp"
>
</File>
<File
RelativePath="..\..\bitmap.h"
>
</File>
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RelativePath="..\..\bits.h"
>
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<File
RelativePath="..\..\blocky16.cpp"
>
</File>
<File
RelativePath="..\..\blocky16.h"
>
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RelativePath="..\..\color.h"
>
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RelativePath="..\..\colormap.h"
>
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<File
RelativePath="..\..\costume.cpp"
>
</File>
<File
RelativePath="..\..\costume.h"
>
</File>
<File
RelativePath="..\..\debug.cpp"
>
</File>
<File
RelativePath="..\..\debug.h"
>
</File>
<File
RelativePath="..\..\driver_gl.cpp"
>
</File>
<File
RelativePath="..\..\driver_gl.h"
>
</File>
<File
RelativePath="..\..\engine.cpp"
>
</File>
<File
RelativePath="..\..\engine.h"
>
</File>
<File
RelativePath="..\..\keyframe.cpp"
>
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<File
RelativePath="..\..\keyframe.h"
>
</File>
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RelativePath="..\..\lab.cpp"
>
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RelativePath="..\..\lab.h"
>
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RelativePath="..\..\lipsynch.cpp"
>
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RelativePath="..\..\lipsynch.h"
>
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>
</File>
<File
RelativePath="..\..\localize.h"
>
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<File
RelativePath="..\..\lua.cpp"
>
</File>
<File
RelativePath="..\..\lua.h"
>
</File>
<File
RelativePath="..\..\main.cpp"
>
</File>
<File
RelativePath="..\..\material.cpp"
>
</File>
<File
RelativePath="..\..\material.h"
>
</File>
<File
RelativePath="..\..\model.cpp"
>
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RelativePath="..\..\model.h"
>
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<File
RelativePath="..\..\objectstate.cpp"
>
</File>
<File
RelativePath="..\..\objectstate.h"
>
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RelativePath="..\..\registry.cpp"
>
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>
</File>
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RelativePath="..\..\resource.cpp"
>
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<File
RelativePath="..\..\resource.h"
>
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RelativePath="..\..\scene.cpp"
>
</File>
<File
RelativePath="..\..\scene.h"
>
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<File
RelativePath="..\..\screen.cpp"
>
</File>
<File
RelativePath="..\..\screen.h"
>
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RelativePath="..\..\smush.cpp"
>
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RelativePath="..\..\smush.h"
>
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<File
RelativePath="..\..\sound.cpp"
>
</File>
<File
RelativePath="..\..\sound.h"
>
</File>
<File
RelativePath="..\..\stdafx.h"
>
</File>
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RelativePath="..\..\textobject.cpp"
>
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<File
RelativePath="..\..\textobject.h"
>
</File>
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RelativePath="..\..\textsplit.cpp"
>
</File>
<File
RelativePath="..\..\textsplit.h"
>
</File>
<File
RelativePath="..\..\timer.cpp"
>
</File>
<File
RelativePath="..\..\timer.h"
>
</File>
<File
RelativePath="..\..\vima.cpp"
>
</File>
<File
RelativePath="..\..\walkplane.cpp"
>
</File>
<File
RelativePath="..\..\walkplane.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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