[Scummvm-cvs-logs] CVS: scummvm/graphics animation.cpp,1.11,1.12
Max Horn
fingolfin at users.sourceforge.net
Tue Sep 28 13:27:29 CEST 2004
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Update of /cvsroot/scummvm/scummvm/graphics
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv3612/graphics
Modified Files:
animation.cpp
Log Message:
Rename remaining OSystem methods to match our coding guidelines
Index: animation.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/graphics/animation.cpp,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- animation.cpp 5 Aug 2004 11:13:00 -0000 1.11
+++ animation.cpp 28 Sep 2004 20:19:25 -0000 1.12
@@ -127,7 +127,7 @@
info = mpeg2_info(decoder);
framenum = 0;
frameskipped = 0;
- ticks = _sys->get_msecs();
+ ticks = _sys->getMillis();
// Play audio
bgSoundStream = AudioStream::openStreamFile(name);
@@ -184,11 +184,11 @@
if (bgSoundStream) {
while ((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum)
- _sys->delay_msecs(10);
+ _sys->delayMillis(10);
} else {
ticks += 83;
- while (_sys->get_msecs() < ticks)
- _sys->delay_msecs(10);
+ while (_sys->getMillis() < ticks)
+ _sys->delayMillis(10);
// FIXME: This used to be used for the Sword2 version of this
// method. I do not see any compelling reason why it should be
// used, but maybe I am wrong; so if you know more, either
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