[Scummvm-cvs-logs] CVS: scummvm TODO,1.257,1.258

kirben kirben at users.sourceforge.net
Tue Apr 5 05:07:21 CEST 2005


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv32203

Modified Files:
	TODO 
Log Message:

Update HE issues


Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.257
retrieving revision 1.258
diff -u -d -r1.257 -r1.258
--- TODO	2 Apr 2005 17:19:37 -0000	1.257
+++ TODO	5 Apr 2005 12:06:20 -0000	1.258
@@ -253,9 +253,8 @@
   - Add proper handling of sound looping in Humongous games
   - Add sound pitch support for piano keys in piano mini game of fbear (DOS)
   - Add rename/delete file support, to make file opcodes function correctly
-  - Fix nukeArrays, it is nuking wrong arrays in stopObjectCode() sometimes
 * Humongous entertainment >= v7 titles:
-  - Add support for palette slots (_numPalettes * 1024) in HE99+ games.(For ff5demo/freddicove/pajama3)
+  - Add support for palette slots (_numPalettes * 1024) in HE99+ games.(For ff5demo/freddicove/pajama3) (Kirben)
   - Add support for masking in akos codec32, the charset shouldn't be drawn under moving actors
   - Add support for song sync. in HE80+ games. (Used in ff2-demo/freddi2/pajama)
   - Add support for SBNG sound resources for songs (Used in ff2-demo/freddi2/pajama)
@@ -274,7 +273,7 @@
     The U32 code seems to control the players movements on field.
   - Fix actor parts disappearing in pajama2/racedemo (Related to XMAP support?)
   - Fix cursor transparency in puzzle of pajama2 (Related to floodState support?)
-  - Fix sprites not always redrawing
+  - Fix sprites not always redrawing (Kirben)
   - Fix inventory background/items disappearing in puttzoo/zoodemo/putttime/timedemo
 * Clean up class Gdi. This class right now mostly is about decoding various
   graphic formats. However some other functionality has crept into it, too.





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