[Scummvm-cvs-logs] CVS: scummvm/gob scenery.cpp,1.10,1.11
Joost Peters
joostp at users.sourceforge.net
Mon Apr 11 04:27:30 CEST 2005
Update of /cvsroot/scummvm/scummvm/gob
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15087/gob
Modified Files:
scenery.cpp
Log Message:
cleanup
Index: scenery.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/gob/scenery.cpp,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -d -r1.10 -r1.11
--- scenery.cpp 11 Apr 2005 11:20:45 -0000 1.10
+++ scenery.cpp 11 Apr 2005 11:25:45 -0000 1.11
@@ -135,24 +135,17 @@
ptr->pieces[i] =
(Scen_PieceDesc *) game_loadExtData(pictDescId, 0,
0);
-
- ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left);
- ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right);
- ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top);
- ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom);
-
} else {
ptr->pieces[i] =
(Scen_PieceDesc *)
game_loadTotResource(pictDescId);
-
- ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left);
- ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right);
- ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top);
- ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom);
-
}
+ ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left);
+ ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right);
+ ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top);
+ ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom);
+
width = inter_load16();
height = inter_load16();
sprResId = inter_load16();
@@ -454,23 +447,18 @@
ptr->pieces[i] =
(Scen_PieceDesc *) game_loadExtData(pictDescId, 0,
0);
-
- ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left);
- ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right);
- ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top);
- ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom);
-
} else {
ptr->pieces[i] =
(Scen_PieceDesc *)
game_loadTotResource(pictDescId);
-
- ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left);
- ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right);
- ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top);
- ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom);
}
+
+ ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left);
+ ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right);
+ ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top);
+ ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom);
+
width = inter_load16();
height = inter_load16();
sprResId = inter_load16();
More information about the Scummvm-git-logs
mailing list