[Scummvm-cvs-logs] CVS: scummvm/scumm scumm.h,1.588,1.589
kirben
kirben at users.sourceforge.net
Tue Apr 19 19:00:10 CEST 2005
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29858/scumm
Modified Files:
scumm.h
Log Message:
Re-order to fill in the gaps.
Index: scumm.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scumm.h,v
retrieving revision 1.588
retrieving revision 1.589
diff -u -d -r1.588 -r1.589
--- scumm.h 20 Apr 2005 01:49:01 -0000 1.588
+++ scumm.h 20 Apr 2005 01:59:09 -0000 1.589
@@ -91,41 +91,41 @@
GF_USE_KEY = 1 << 4,
/** Small header games (ScummEngine_v4 and subclasses). */
- GF_SMALL_HEADER = 1 << 6,
+ GF_SMALL_HEADER = 1 << 5,
/** Old bundle games (ScummEngine_v3old and subclasses). */
- GF_OLD_BUNDLE = 1 << 8,
+ GF_OLD_BUNDLE = 1 << 6,
/** EGA games. */
- GF_16COLOR = 1 << 9,
+ GF_16COLOR = 1 << 7,
/** VGA versions of V3 games. */
- GF_OLD256 = 1 << 10,
+ GF_OLD256 = 1 << 8,
/** Games which have Audio CD tracks. */
- GF_AUDIOTRACKS = 1 << 11,
+ GF_AUDIOTRACKS = 1 << 9,
/** Games without actor scaling (ScummEngine_v3 and subclasses). */
- GF_NO_SCALING = 1 << 12,
+ GF_NO_SCALING = 1 << 10,
/**
* Games using only very few local variables in scripts.
* Apparently that is only the case for 256 color version of Indy3.
*/
- GF_FEW_LOCALS = 1 << 13,
+ GF_FEW_LOCALS = 1 << 11,
/** Games with multiple versions */
- GF_MULTIPLE_VERSIONS = 1 << 15,
+ GF_MULTIPLE_VERSIONS = 1 << 12,
- GF_FMTOWNS = 1 << 17,
- GF_AMIGA = 1 << 18,
- GF_NES = 1 << 19,
- GF_ATARI_ST = 1 << 20,
- GF_MACINTOSH = 1 << 21,
- GF_PC = 1 << 22,
- GF_WINDOWS = 1 << 23,
+ GF_FMTOWNS = 1 << 13,
+ GF_AMIGA = 1 << 14,
+ GF_NES = 1 << 15,
+ GF_ATARI_ST = 1 << 16,
+ GF_MACINTOSH = 1 << 17,
+ GF_PC = 1 << 18,
+ GF_WINDOWS = 1 << 19,
- GF_DEMO = 1 << 24
+ GF_DEMO = 1 << 20
};
/* SCUMM Debug Channels */
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