[Scummvm-cvs-logs] CVS: scummvm/saga actor.cpp,1.170,1.171 actor.h,1.91,1.92 interface.cpp,1.127,1.128 isomap.cpp,1.58,1.59 objectmap.cpp,1.44,1.45 puzzle.cpp,1.13,1.14 rscfile.cpp,1.37,1.38 saga.cpp,1.126,1.127 script.cpp,1.77,1.78 sfuncs.cpp,1.148,1.149 sthread.cpp,1.100,1.101
Eugene Sandulenko
sev at users.sourceforge.net
Wed Aug 10 07:57:19 CEST 2005
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Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv28054
Modified Files:
actor.cpp actor.h interface.cpp isomap.cpp objectmap.cpp
puzzle.cpp rscfile.cpp saga.cpp script.cpp sfuncs.cpp
sthread.cpp
Log Message:
Rename Actor class members to _members.
Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actor.cpp,v
retrieving revision 1.170
retrieving revision 1.171
diff -u -d -r1.170 -r1.171
--- actor.cpp 10 Aug 2005 14:11:22 -0000 1.170
+++ actor.cpp 10 Aug 2005 14:53:17 -0000 1.171
@@ -47,8 +47,8 @@
namespace Saga {
static int commonObjectCompare(const CommonObjectDataPointer& obj1, const CommonObjectDataPointer& obj2) {
- int p1 = obj1->location.y - obj1->location.z;
- int p2 = obj2->location.y - obj2->location.z;
+ int p1 = obj1->_location.y - obj1->_location.z;
+ int p2 = obj2->_location.y - obj2->_location.z;
if (p1 == p2)
return 0;
if (p1 < p2)
@@ -57,8 +57,8 @@
[...1775 lines suppressed...]
+ actor->_dragonStepCycle++;
+ if (actor->_dragonStepCycle >= 3) {
+ actor->_dragonStepCycle = 3;
}
}
- actor->frameNumber = actor->dragonBaseFrame + actor->dragonStepCycle;
+ actor->_frameNumber = actor->_dragonBaseFrame + actor->_dragonStepCycle;
}
void Actor::findActorPath(ActorData *actor, const Point &fromPoint, const Point &toPoint) {
@@ -2343,7 +2340,7 @@
_debugPointsCount = 0;
#endif
- actor->walkStepsCount = 0;
+ actor->_walkStepsCount = 0;
if (fromPoint == toPoint) {
actor->addWalkStepPoint(toPoint);
return;
Index: actor.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actor.h,v
retrieving revision 1.91
retrieving revision 1.92
diff -u -d -r1.91 -r1.92
--- actor.h 7 Aug 2005 11:20:43 -0000 1.91
+++ actor.h 10 Aug 2005 14:53:17 -0000 1.92
@@ -239,43 +239,43 @@
class CommonObjectData {
public:
//constant
- bool disabled; // disabled in init section
- int32 index; // index in local array
- uint16 id; // object id
- int32 scriptEntrypointNumber; // script entrypoint number
+ bool _disabled; // disabled in init section
+ int32 _index; // index in local array
+ uint16 _id; // object id
+ int32 _scriptEntrypointNumber; // script entrypoint number
//variables
- uint16 flags; // initial flags
- int32 nameIndex; // index in name string list
- int32 sceneNumber; // scene
- int32 spriteListResourceId; // sprite list resource id
+ uint16 _flags; // initial flags
+ int32 _nameIndex; // index in name string list
+ int32 _sceneNumber; // scene
+ int32 _spriteListResourceId; // sprite list resource id
- Location location; // logical coordinates
- Point screenPosition; // screen coordinates
- int32 screenDepth; //
- int32 screenScale; //
+ Location _location; // logical coordinates
+ Point _screenPosition; // screen coordinates
+ int32 _screenDepth; //
+ int32 _screenScale; //
void saveState(Common::OutSaveFile *out) {
- out->writeUint16LE(flags);
- out->writeSint32LE(nameIndex);
- out->writeSint32LE(sceneNumber);
- out->writeSint32LE(spriteListResourceId);
- location.saveState(out);
- out->writeSint16LE(screenPosition.x);
- out->writeSint16LE(screenPosition.y);
- out->writeSint32LE(screenDepth);
- out->writeSint32LE(screenScale);
+ out->writeUint16LE(_flags);
+ out->writeSint32LE(_nameIndex);
+ out->writeSint32LE(_sceneNumber);
+ out->writeSint32LE(_spriteListResourceId);
+ _location.saveState(out);
+ out->writeSint16LE(_screenPosition.x);
+ out->writeSint16LE(_screenPosition.y);
+ out->writeSint32LE(_screenDepth);
+ out->writeSint32LE(_screenScale);
}
void loadState(Common::InSaveFile *in) {
- flags = in->readUint16LE();
- nameIndex = in->readSint32LE();
- sceneNumber = in->readSint32LE();
- spriteListResourceId = in->readSint32LE();
- location.loadState(in);
- screenPosition.x = in->readSint16LE();
- screenPosition.y = in->readSint16LE();
- screenDepth = in->readSint32LE();
- screenScale = in->readSint32LE();
+ _flags = in->readUint16LE();
+ _nameIndex = in->readSint32LE();
+ _sceneNumber = in->readSint32LE();
+ _spriteListResourceId = in->readSint32LE();
+ _location.loadState(in);
+ _screenPosition.x = in->readSint16LE();
+ _screenPosition.y = in->readSint16LE();
+ _screenDepth = in->readSint32LE();
+ _screenScale = in->readSint32LE();
}
};
@@ -286,7 +286,7 @@
class ObjectData: public CommonObjectData {
public:
//constant
- uint16 interactBits;
+ uint16 _interactBits;
ObjectData() {
memset(this, 0, sizeof(*this));
}
@@ -295,179 +295,179 @@
class ActorData: public CommonObjectData {
public:
//constant
- SpriteList spriteList; // sprite list data
+ SpriteList _spriteList; // sprite list data
- ActorFrameSequence *frames; // Actor's frames
- int framesCount; // Actor's frames count
- int frameListResourceId; // Actor's frame list resource id
+ ActorFrameSequence *_frames; // Actor's frames
+ int _framesCount; // Actor's frames count
+ int _frameListResourceId; // Actor's frame list resource id
- byte speechColor; // Actor dialogue color
+ byte _speechColor; // Actor dialogue color
//
- bool inScene;
+ bool _inScene;
//variables
- uint16 actorFlags; // dynamic flags
- int32 currentAction; // ActorActions type
- int32 facingDirection; // orientation
- int32 actionDirection;
- int32 actionCycle;
- uint16 targetObject;
- const HitZone *lastZone;
+ uint16 _actorFlags; // dynamic flags
+ int32 _currentAction; // ActorActions type
+ int32 _facingDirection; // orientation
+ int32 _actionDirection;
+ int32 _actionCycle;
+ uint16 _targetObject;
+ const HitZone *_lastZone;
- int32 cycleFrameSequence;
- uint8 cycleDelay;
- uint8 cycleTimeCount;
- uint8 cycleFlags;
+ int32 _cycleFrameSequence;
+ uint8 _cycleDelay;
+ uint8 _cycleTimeCount;
+ uint8 _cycleFlags;
- int16 fallVelocity;
- int16 fallAcceleration;
- int16 fallPosition;
+ int16 _fallVelocity;
+ int16 _fallAcceleration;
+ int16 _fallPosition;
- uint8 dragonBaseFrame;
- uint8 dragonStepCycle;
- uint8 dragonMoveType;
+ uint8 _dragonBaseFrame;
+ uint8 _dragonStepCycle;
+ uint8 _dragonMoveType;
- int32 frameNumber; // current frame number
+ int32 _frameNumber; // current frame number
- int32 tileDirectionsAlloced;
- byte *tileDirections;
+ int32 _tileDirectionsAlloced;
+ byte *_tileDirections;
- int32 walkStepsAlloced;
- Point *walkStepsPoints;
+ int32 _walkStepsAlloced;
+ Point *_walkStepsPoints;
- int32 walkStepsCount;
- int32 walkStepIndex;
+ int32 _walkStepsCount;
+ int32 _walkStepIndex;
- Location finalTarget;
- Location partialTarget;
- int32 walkFrameSequence;
+ Location _finalTarget;
+ Location _partialTarget;
+ int32 _walkFrameSequence;
public:
void saveState(Common::OutSaveFile *out) {
int i = 0;
CommonObjectData::saveState(out);
- out->writeUint16LE(actorFlags);
- out->writeSint32LE(currentAction);
- out->writeSint32LE(facingDirection);
- out->writeSint32LE(actionDirection);
- out->writeSint32LE(actionCycle);
- out->writeUint16LE(targetObject);
+ out->writeUint16LE(_actorFlags);
+ out->writeSint32LE(_currentAction);
+ out->writeSint32LE(_facingDirection);
+ out->writeSint32LE(_actionDirection);
+ out->writeSint32LE(_actionCycle);
+ out->writeUint16LE(_targetObject);
- out->writeSint32LE(cycleFrameSequence);
- out->writeByte(cycleDelay);
- out->writeByte(cycleTimeCount);
- out->writeByte(cycleFlags);
- out->writeSint16LE(fallVelocity);
- out->writeSint16LE(fallAcceleration);
- out->writeSint16LE(fallPosition);
- out->writeByte(dragonBaseFrame);
- out->writeByte(dragonStepCycle);
- out->writeByte(dragonMoveType);
- out->writeSint32LE(frameNumber);
+ out->writeSint32LE(_cycleFrameSequence);
+ out->writeByte(_cycleDelay);
+ out->writeByte(_cycleTimeCount);
+ out->writeByte(_cycleFlags);
+ out->writeSint16LE(_fallVelocity);
+ out->writeSint16LE(_fallAcceleration);
+ out->writeSint16LE(_fallPosition);
+ out->writeByte(_dragonBaseFrame);
+ out->writeByte(_dragonStepCycle);
+ out->writeByte(_dragonMoveType);
+ out->writeSint32LE(_frameNumber);
- out->writeSint32LE(tileDirectionsAlloced);
- for (i = 0; i < tileDirectionsAlloced; i++) {
- out->writeByte(tileDirections[i]);
+ out->writeSint32LE(_tileDirectionsAlloced);
+ for (i = 0; i < _tileDirectionsAlloced; i++) {
+ out->writeByte(_tileDirections[i]);
}
- out->writeSint32LE(walkStepsAlloced);
- for (i = 0; i < walkStepsAlloced; i++) {
- out->writeSint16LE(walkStepsPoints[i].x);
- out->writeSint16LE(walkStepsPoints[i].y);
+ out->writeSint32LE(_walkStepsAlloced);
+ for (i = 0; i < _walkStepsAlloced; i++) {
+ out->writeSint16LE(_walkStepsPoints[i].x);
+ out->writeSint16LE(_walkStepsPoints[i].y);
}
- out->writeSint32LE(walkStepsCount);
- out->writeSint32LE(walkStepIndex);
- finalTarget.saveState(out);
- partialTarget.saveState(out);
- out->writeSint32LE(walkFrameSequence);
+ out->writeSint32LE(_walkStepsCount);
+ out->writeSint32LE(_walkStepIndex);
+ _finalTarget.saveState(out);
+ _partialTarget.saveState(out);
+ out->writeSint32LE(_walkFrameSequence);
}
void loadState(uint32 version, Common::InSaveFile *in) {
int i = 0;
CommonObjectData::loadState(in);
- actorFlags = in->readUint16LE();
- currentAction = in->readSint32LE();
- facingDirection = in->readSint32LE();
- actionDirection = in->readSint32LE();
- actionCycle = in->readSint32LE();
- targetObject = in->readUint16LE();
+ _actorFlags = in->readUint16LE();
+ _currentAction = in->readSint32LE();
+ _facingDirection = in->readSint32LE();
+ _actionDirection = in->readSint32LE();
+ _actionCycle = in->readSint32LE();
+ _targetObject = in->readUint16LE();
- lastZone = NULL;
- cycleFrameSequence = in->readSint32LE();
- cycleDelay = in->readByte();
- cycleTimeCount = in->readByte();
- cycleFlags = in->readByte();
+ _lastZone = NULL;
+ _cycleFrameSequence = in->readSint32LE();
+ _cycleDelay = in->readByte();
+ _cycleTimeCount = in->readByte();
+ _cycleFlags = in->readByte();
if (version > 1) {
- fallVelocity = in->readSint16LE();
- fallAcceleration = in->readSint16LE();
- fallPosition = in->readSint16LE();
+ _fallVelocity = in->readSint16LE();
+ _fallAcceleration = in->readSint16LE();
+ _fallPosition = in->readSint16LE();
} else {
- fallVelocity = fallAcceleration = fallPosition = 0;
+ _fallVelocity = _fallAcceleration = _fallPosition = 0;
}
if (version > 2) {
- dragonBaseFrame = in->readByte();
- dragonStepCycle = in->readByte();
- dragonMoveType = in->readByte();
+ _dragonBaseFrame = in->readByte();
+ _dragonStepCycle = in->readByte();
+ _dragonMoveType = in->readByte();
} else {
- dragonBaseFrame = dragonStepCycle = dragonMoveType = 0;
+ _dragonBaseFrame = _dragonStepCycle = _dragonMoveType = 0;
}
- frameNumber = in->readSint32LE();
+ _frameNumber = in->readSint32LE();
setTileDirectionsSize(in->readSint32LE(), true);
- for (i = 0; i < tileDirectionsAlloced; i++) {
- tileDirections[i] = in->readByte();
+ for (i = 0; i < _tileDirectionsAlloced; i++) {
+ _tileDirections[i] = in->readByte();
}
setWalkStepsPointsSize(in->readSint32LE(), true);
- for (i = 0; i < walkStepsAlloced; i++) {
- walkStepsPoints[i].x = in->readSint16LE();
- walkStepsPoints[i].y = in->readSint16LE();
+ for (i = 0; i < _walkStepsAlloced; i++) {
+ _walkStepsPoints[i].x = in->readSint16LE();
+ _walkStepsPoints[i].y = in->readSint16LE();
}
- walkStepsCount = in->readSint32LE();
- walkStepIndex = in->readSint32LE();
- finalTarget.loadState(in);
- partialTarget.loadState(in);
- walkFrameSequence = in->readSint32LE();
+ _walkStepsCount = in->readSint32LE();
+ _walkStepIndex = in->readSint32LE();
+ _finalTarget.loadState(in);
+ _partialTarget.loadState(in);
+ _walkFrameSequence = in->readSint32LE();
}
void setTileDirectionsSize(int size, bool forceRealloc) {
- if ((size <= tileDirectionsAlloced) && !forceRealloc) {
+ if ((size <= _tileDirectionsAlloced) && !forceRealloc) {
return;
}
- tileDirectionsAlloced = size;
- tileDirections = (byte*)realloc(tileDirections, tileDirectionsAlloced * sizeof(*tileDirections));
+ _tileDirectionsAlloced = size;
+ _tileDirections = (byte*)realloc(_tileDirections, _tileDirectionsAlloced * sizeof(*_tileDirections));
}
void cycleWrap(int cycleLimit) {
- if (actionCycle >= cycleLimit)
- actionCycle = 0;
+ if (_actionCycle >= cycleLimit)
+ _actionCycle = 0;
}
void setWalkStepsPointsSize(int size, bool forceRealloc) {
- if ((size <= walkStepsAlloced) && !forceRealloc) {
+ if ((size <= _walkStepsAlloced) && !forceRealloc) {
return;
}
- walkStepsAlloced = size;
- walkStepsPoints = (Point*)realloc(walkStepsPoints, walkStepsAlloced * sizeof(*walkStepsPoints));
+ _walkStepsAlloced = size;
+ _walkStepsPoints = (Point*)realloc(_walkStepsPoints, _walkStepsAlloced * sizeof(*_walkStepsPoints));
}
void addWalkStepPoint(const Point &point) {
- setWalkStepsPointsSize(walkStepsCount + 1, false);
- walkStepsPoints[walkStepsCount++] = point;
+ setWalkStepsPointsSize(_walkStepsCount + 1, false);
+ _walkStepsPoints[_walkStepsCount++] = point;
}
ActorData() {
memset(this, 0, sizeof(*this));
}
~ActorData() {
- free(frames);
- free(tileDirections);
- free(walkStepsPoints);
- spriteList.freeMem();
+ free(_frames);
+ free(_tileDirections);
+ free(_walkStepsPoints);
+ _spriteList.freeMem();
}
};
@@ -531,7 +531,7 @@
if (!(objectType & (kGameObjectObject | kGameObjectActor))) {
error("Actor::getObjectScriptEntrypointNumber wrong id 0x%X", id);
}
- return (objectType == kGameObjectObject) ? getObj(id)->scriptEntrypointNumber : getActor(id)->scriptEntrypointNumber;
+ return (objectType == kGameObjectObject) ? getObj(id)->_scriptEntrypointNumber : getActor(id)->_scriptEntrypointNumber;
}
int getObjectFlags(uint16 id) {
int objectType;
@@ -539,7 +539,7 @@
if (!(objectType & (kGameObjectObject | kGameObjectActor))) {
error("Actor::getObjectFlags wrong id 0x%X", id);
}
- return (objectType == kGameObjectObject) ? getObj(id)->flags : getActor(id)->flags;
+ return (objectType == kGameObjectObject) ? getObj(id)->_flags : getActor(id)->_flags;
}
void direct(int msec);
Index: interface.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/interface.cpp,v
retrieving revision 1.127
retrieving revision 1.128
diff -u -d -r1.127 -r1.128
--- interface.cpp 10 Aug 2005 14:11:22 -0000 1.127
+++ interface.cpp 10 Aug 2005 14:53:17 -0000 1.128
@@ -210,7 +210,7 @@
if (!_active) {
_active = true;
_vm->_script->_skipSpeeches = false;
- _vm->_actor->_protagonist->targetObject = ID_NOTHING;
+ _vm->_actor->_protagonist->_targetObject = ID_NOTHING;
_vm->_gfx->showCursor(true);
unlockMode();
if (_panelMode == kPanelMain){
@@ -1197,12 +1197,12 @@
case kGameObjectActor:
a = _vm->_actor->getActor(obj);
- script = a->scriptEntrypointNumber;
+ script = a->_scriptEntrypointNumber;
break;
case kGameObjectObject:
o = _vm->_actor->getObj(obj);
- script = o->scriptEntrypointNumber;
+ script = o->_scriptEntrypointNumber;
break;
}
@@ -1465,7 +1465,7 @@
_vm->_script->hitObject(_vm->leftMouseButtonPressed());
}
if (_vm->_script->_pendingVerb) {
- _vm->_actor->_protagonist->currentAction = kActionWait;
+ _vm->_actor->_protagonist->_currentAction = kActionWait;
_vm->_script->doVerb();
}
}
@@ -1646,7 +1646,7 @@
if (ci < _inventoryCount) {
obj = _vm->_actor->getObj(_inventory[ci]);
- _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_mainSprites, obj->spriteListResourceId, rect, 256);
+ _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_mainSprites, obj->_spriteListResourceId, rect, 256);
}
ci++;
Index: isomap.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/isomap.cpp,v
retrieving revision 1.58
retrieving revision 1.59
diff -u -d -r1.58 -r1.59
--- isomap.cpp 29 Jul 2005 17:57:41 -0000 1.58
+++ isomap.cpp 10 Aug 2005 14:53:17 -0000 1.59
@@ -283,7 +283,7 @@
Point maxScrollPos;
- tileCoordsToScreenPoint(_vm->_actor->_centerActor->location, playerPoint);
+ tileCoordsToScreenPoint(_vm->_actor->_centerActor->_location, playerPoint);
if (_vm->_scene->currentSceneResourceId() == RID_ITE_OVERMAP_SCENE) {
_mapPosition.x = (playerPoint.x + _viewScroll.x) * 30 / 100 - (381);
@@ -327,7 +327,7 @@
uint16 objectId;
objectId = _vm->_actor->objIndexToId(ITE_OBJ_MAP);
obj = _vm->_actor->getObj(objectId);
- if (obj->sceneNumber != ITE_SCENE_INV) {
+ if (obj->_sceneNumber != ITE_SCENE_INV) {
_viewScroll.x = 1552 + 8;
_viewScroll.y = 1456 + 8;
}
@@ -1093,7 +1093,7 @@
#define TEST_TILE_EPILOG(index) \
} else { \
- if (_vm->_actor->_protagonist->location.z > 0) { \
+ if (_vm->_actor->_protagonist->_location.z > 0) { \
terraComp[index] = SAGA_IMPASSABLE; \
} \
}
@@ -1192,16 +1192,16 @@
bestU = SAGA_SEARCH_CENTER;
bestV = SAGA_SEARCH_CENTER;
- _platformHeight = _vm->_actor->_protagonist->location.z / 8;
+ _platformHeight = _vm->_actor->_protagonist->_location.z / 8;
memset( &_searchArray, 0, sizeof(_searchArray));
for (i = 0; i < _vm->_actor->_actorsCount; i++) {
actor = _vm->_actor->_actors[i];
- if (!actor->inScene) continue;
+ if (!actor->_inScene) continue;
- u = (actor->location.u() >> 4) - uBase;
- v = (actor->location.v() >> 4) - vBase;
+ u = (actor->_location.u() >> 4) - uBase;
+ v = (actor->_location.v() >> 4) - vBase;
if ((u >= 0) && (u < SAGA_SEARCH_DIAMETER) &&
(v >= 0) && (v < SAGA_SEARCH_DIAMETER) &&
((u != SAGA_SEARCH_CENTER) || (v != SAGA_SEARCH_CENTER))) {
@@ -1360,7 +1360,7 @@
uFinish = (end.u() >> 4) - uBase;
vFinish = (end.v() >> 4) - vBase;
- _platformHeight = _vm->_actor->_protagonist->location.z / 8;
+ _platformHeight = _vm->_actor->_protagonist->_location.z / 8;
memset( &_dragonSearchArray, 0, sizeof(_dragonSearchArray));
@@ -1475,10 +1475,10 @@
i = 64;
}*/
- actor->walkStepsCount = i;
+ actor->_walkStepsCount = i;
if (i) {
actor->setTileDirectionsSize(i, false);
- memcpy(actor->tileDirections, res, i );
+ memcpy(actor->_tileDirections, res, i );
}
}
@@ -1516,21 +1516,21 @@
uFinish = (end.u() >> 4) - uBase;
vFinish = (end.v() >> 4) - vBase;
- _platformHeight = _vm->_actor->_protagonist->location.z / 8;
+ _platformHeight = _vm->_actor->_protagonist->_location.z / 8;
memset( &_searchArray, 0, sizeof(_searchArray));
- if (!(actor->actorFlags & kActorNoCollide) &&
+ if (!(actor->_actorFlags & kActorNoCollide) &&
(_vm->_scene->currentSceneResourceId() != RID_ITE_OVERMAP_SCENE)) {
for (i = 0; i < _vm->_actor->_actorsCount; i++) {
other = _vm->_actor->_actors[i];
- if (!other->inScene) continue;
- if (other==actor) continue;
+ if (!other->_inScene) continue;
+ if (other == actor) continue;
- u = (other->location.u() >> 4) - uBase;
- v = (other->location.v() >> 4) - vBase;
+ u = (other->_location.u() >> 4) - uBase;
+ v = (other->_location.v() >> 4) - vBase;
if ((u >= 1) && (u < SAGA_SEARCH_DIAMETER) &&
(v >= 1) && (v < SAGA_SEARCH_DIAMETER) &&
((u != SAGA_SEARCH_CENTER) || (v != SAGA_SEARCH_CENTER))) {
@@ -1607,10 +1607,10 @@
/* if (i > 64) {
i = 64;
}*/
- actor->walkStepsCount = i;
+ actor->_walkStepsCount = i;
if (i) {
actor->setTileDirectionsSize(i, false);
- memcpy(actor->tileDirections, res, i );
+ memcpy(actor->_tileDirections, res, i );
}
}
@@ -1641,30 +1641,30 @@
bool IsoMap::nextTileTarget(ActorData* actor) {
uint16 dir;
- if (actor->walkStepIndex >= actor->walkStepsCount) {
+ if (actor->_walkStepIndex >= actor->_walkStepsCount) {
return false;
}
- actor->actionDirection = dir = actor->tileDirections[actor->walkStepIndex++];
+ actor->_actionDirection = dir = actor->_tileDirections[actor->_walkStepIndex++];
- actor->partialTarget.u() =
- (actor->location.u() & ~0x0f) + 8 + directions[dir][0];
+ actor->_partialTarget.u() =
+ (actor->_location.u() & ~0x0f) + 8 + directions[dir][0];
- actor->partialTarget.v() =
- (actor->location.v() & ~0x0f) + 8 + directions[dir][1];
+ actor->_partialTarget.v() =
+ (actor->_location.v() & ~0x0f) + 8 + directions[dir][1];
if (dir == 0) {
- actor->facingDirection = kDirUp;
+ actor->_facingDirection = kDirUp;
} else {
if (dir == 4) {
- actor->facingDirection = kDirDown;
+ actor->_facingDirection = kDirDown;
} else {
if (dir < 4) {
- actor->facingDirection = kDirRight;
+ actor->_facingDirection = kDirRight;
} else {
- actor->facingDirection = kDirLeft;
+ actor->_facingDirection = kDirLeft;
}
}
}
@@ -1683,11 +1683,11 @@
}
x = mPos.x + _viewScroll.x - (128 * SAGA_TILEMAP_W) - 16;
- y = mPos.y + _viewScroll.y - (128 * SAGA_TILEMAP_W) + _vm->_actor->_protagonist->location.z;
+ y = mPos.y + _viewScroll.y - (128 * SAGA_TILEMAP_W) + _vm->_actor->_protagonist->_location.z;
location.u() = (x - y * 2) >> 1;
location.v() = - (x + y * 2) >> 1;
- location.z = _vm->_actor->_protagonist->location.z;
+ location.z = _vm->_actor->_protagonist->_location.z;
}
} // End of namespace Saga
Index: objectmap.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/objectmap.cpp,v
retrieving revision 1.44
retrieving revision 1.45
diff -u -d -r1.44 -r1.45
--- objectmap.cpp 29 Jul 2005 17:57:59 -0000 1.44
+++ objectmap.cpp 10 Aug 2005 14:53:17 -0000 1.45
@@ -227,7 +227,7 @@
pickPoint = testPoint;
if (_vm->_scene->getFlags() & kSceneFlagISO) {
assert(_vm->_actor->_protagonist);
- pickPoint.y -= _vm->_actor->_protagonist->location.z;
+ pickPoint.y -= _vm->_actor->_protagonist->_location.z;
_vm->_isoMap->screenPointToTileCoords(pickPoint, pickLocation);
pickLocation.toScreenPointUV(pickPoint);
}
Index: puzzle.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/puzzle.cpp,v
retrieving revision 1.13
retrieving revision 1.14
diff -u -d -r1.13 -r1.14
--- puzzle.cpp 29 Jul 2005 17:57:59 -0000 1.13
+++ puzzle.cpp 10 Aug 2005 14:53:17 -0000 1.14
@@ -250,7 +250,7 @@
SpriteInfo *spI;
for (int i = 0; i < PUZZLE_PIECES; i++) {
- spI = &puzzle->spriteList.infoList[i];
+ spI = &puzzle->_spriteList.infoList[i];
_pieceInfo[i].offX = (byte)(spI->width >> 1);
_pieceInfo[i].offY = (byte)(spI->height >> 1);
@@ -271,7 +271,7 @@
int num = _piecePriority[j];
if (_puzzlePiece != num) {
- _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), puzzle->spriteList, num, Point(_pieceInfo[num].curX, _pieceInfo[num].curY), 256);
+ _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), puzzle->_spriteList, num, Point(_pieceInfo[num].curX, _pieceInfo[num].curY), 256);
}
}
}
@@ -280,7 +280,7 @@
ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
Surface *backBuffer = _vm->_gfx->getBackBuffer();
- _vm->_sprite->draw(backBuffer, _vm->_scene->getSceneClip(), puzzle->spriteList, _puzzlePiece,
+ _vm->_sprite->draw(backBuffer, _vm->_scene->getSceneClip(), puzzle->_spriteList, _puzzlePiece,
Point(_pieceInfo[_puzzlePiece].curX, _pieceInfo[_puzzlePiece].curY), 256);
}
@@ -416,7 +416,7 @@
if (newy < boxy)
newy = PUZZLE_Y_OFFSET;
- spI = &puzzle->spriteList.infoList[_puzzlePiece];
+ spI = &puzzle->_spriteList.infoList[_puzzlePiece];
if (newx + spI->width > boxw)
newx = boxw - spI->width ;
Index: rscfile.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/rscfile.cpp,v
retrieving revision 1.37
retrieving revision 1.38
diff -u -d -r1.37 -r1.38
--- rscfile.cpp 9 Aug 2005 16:01:03 -0000 1.37
+++ rscfile.cpp 10 Aug 2005 14:53:17 -0000 1.38
@@ -478,7 +478,7 @@
_metaResource.actorsResourceID, _metaResource.protagStatesCount,
_metaResource.protagStatesResourceID);
- _vm->_actor->_protagonist->sceneNumber = _metaResource.sceneIndex;
+ _vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex;
// TODO: field_16
Index: saga.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/saga.cpp,v
retrieving revision 1.126
retrieving revision 1.127
diff -u -d -r1.126 -r1.127
--- saga.cpp 8 Aug 2005 08:15:16 -0000 1.126
+++ saga.cpp 10 Aug 2005 14:53:17 -0000 1.127
@@ -376,11 +376,11 @@
switch (objectTypeId(objectId)) {
case kGameObjectObject:
obj = _actor->getObj(objectId);
- return _script->_mainStrings.getString(obj->nameIndex);
+ return _script->_mainStrings.getString(obj->_nameIndex);
break;
case kGameObjectActor:
actor = _actor->getActor(objectId);
- return _actor->_actorsStrings.getString(actor->nameIndex);
+ return _actor->_actorsStrings.getString(actor->_nameIndex);
break;
case kGameObjectHitZone:
hitZone = _scene->_objectMap->getHitZone(objectIdToIndex(objectId));
Index: script.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/script.cpp,v
retrieving revision 1.77
retrieving revision 1.78
diff -u -d -r1.77 -r1.78
--- script.cpp 10 Aug 2005 14:11:22 -0000 1.77
+++ script.cpp 10 Aug 2005 14:53:17 -0000 1.78
@@ -514,10 +514,10 @@
_vm->_actor->abortSpeech();
- if ((_vm->_actor->_protagonist->currentAction != kActionWait) &&
- (_vm->_actor->_protagonist->currentAction != kActionFreeze) &&
- (_vm->_actor->_protagonist->currentAction != kActionWalkToLink) &&
- (_vm->_actor->_protagonist->currentAction != kActionWalkToPoint)) {
+ if ((_vm->_actor->_protagonist->_currentAction != kActionWait) &&
+ (_vm->_actor->_protagonist->_currentAction != kActionFreeze) &&
+ (_vm->_actor->_protagonist->_currentAction != kActionWalkToLink) &&
+ (_vm->_actor->_protagonist->_currentAction != kActionWalkToPoint)) {
return;
}
if (_pendingVerb > kVerbNone) {
@@ -567,7 +567,7 @@
if (_vm->_scene->getFlags() & kSceneFlagISO) {
pickLocation.u() = specialPoint.x;
pickLocation.v() = specialPoint.y;
- pickLocation.z = _vm->_actor->_protagonist->location.z;
+ pickLocation.z = _vm->_actor->_protagonist->_location.z;
} else {
pickLocation.fromScreenPoint(specialPoint);
}
@@ -616,7 +616,7 @@
_leftButtonVerb = _currentVerb;
newRightButtonVerb = kVerbNone;
- if (_vm->_actor->_protagonist->currentAction != kActionWalkDir) {
+ if (_vm->_actor->_protagonist->_currentAction != kActionWalkDir) {
if (_vm->getSceneHeight() >= mousePoint.y) {
newObjectId = _vm->_actor->hitTest(mousePoint, true);
@@ -640,7 +640,7 @@
(_currentVerb == kVerbOpen) ||
(_currentVerb == kVerbClose) ||
((_currentVerb == kVerbGive) && !_firstObjectSet) ||
- ((_currentVerb == kVerbUse) && !(actor->flags & kFollower))) {
+ ((_currentVerb == kVerbUse) && !(actor->_flags & kFollower))) {
objectId = ID_NOTHING;
newObjectId = ID_NOTHING;
}
@@ -652,7 +652,7 @@
pickPoint = mousePoint;
if (_vm->_scene->getFlags() & kSceneFlagISO) {
- pickPoint.y -= _vm->_actor->_protagonist->location.z;
+ pickPoint.y -= _vm->_actor->_protagonist->_location.z;
_vm->_isoMap->screenPointToTileCoords(pickPoint, pickLocation);
pickLocation.toScreenPointUV(pickPoint);
}
@@ -705,7 +705,7 @@
if (objectId != 0) {
obj = _vm->_actor->getObj(objectId);
newRightButtonVerb = kVerbLookAt;
- if (obj->interactBits & kObjUseWith) {
+ if (obj->_interactBits & kObjUseWith) {
objectFlags = kObjUseWith;
}
}
Index: sfuncs.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sfuncs.cpp,v
retrieving revision 1.148
retrieving revision 1.149
diff -u -d -r1.148 -r1.149
--- sfuncs.cpp 10 Aug 2005 14:11:22 -0000 1.148
+++ sfuncs.cpp 10 Aug 2005 14:53:17 -0000 1.149
@@ -273,8 +273,8 @@
uint16 objectId = thread->pop();
ObjectData *obj;
obj = _vm->_actor->getObj(objectId);
- if (obj->sceneNumber != ITE_SCENE_INV) {
- obj->sceneNumber = ITE_SCENE_INV;
+ if (obj->_sceneNumber != ITE_SCENE_INV) {
+ obj->_sceneNumber = ITE_SCENE_INV;
//4debug for (int j=0;j<17;j++)
_vm->_interface->addToInventory(objectId);
}
@@ -287,7 +287,7 @@
CommonObjectData *object;
if (_vm->_actor->validObjId(objectId)) {
object = _vm->_actor->getObj(objectId);
- thread->_returnValue = (object->sceneNumber == ITE_SCENE_INV) ? 1 : 0;
+ thread->_returnValue = (object->_sceneNumber == ITE_SCENE_INV) ? 1 : 0;
} else {
thread->_returnValue = 0;
}
@@ -330,9 +330,9 @@
actorLocation.y = thread->pop();
actor = _vm->_actor->getActor(actorId);
- actorLocation.z = actor->location.z;
+ actorLocation.z = actor->_location.z;
- actor->flags &= ~kFollower;
+ actor->_flags &= ~kFollower;
if (_vm->_actor->actorWalkTo(actorId, actorLocation)) {
thread->waitWalk(actor);
@@ -364,7 +364,7 @@
switch (objectTypeId(objectId)) {
case kGameObjectObject:
obj = _vm->_actor->getObj(objectId);
- scriptEntryPointNumber = obj->scriptEntrypointNumber;
+ scriptEntryPointNumber = obj->_scriptEntrypointNumber;
if (scriptEntryPointNumber <= 0) {
return;
}
@@ -372,11 +372,11 @@
break;
case kGameObjectActor:
actor = _vm->_actor->getActor(objectId);
- scriptEntryPointNumber = actor->scriptEntrypointNumber;
+ scriptEntryPointNumber = actor->_scriptEntrypointNumber;
if (scriptEntryPointNumber <= 0) {
return;
}
- if (actor->flags & (kProtagonist | kFollower)) {
+ if (actor->_flags & (kProtagonist | kFollower)) {
moduleNumber = 0;
} else {
moduleNumber = _vm->_scene->getScriptModuleNumber();
@@ -422,8 +422,8 @@
actorDirection = thread->pop();
actor = _vm->_actor->getActor(actorId);
- actor->facingDirection = actor->actionDirection = actorDirection;
- actor->targetObject = ID_NOTHING;
+ actor->_facingDirection = actor->_actionDirection = actorDirection;
+ actor->_targetObject = ID_NOTHING;
}
// Script function #9 (0x09)
@@ -508,7 +508,7 @@
targetObject = thread->pop();
actor = _vm->_actor->getActor(actorId);
- actor->targetObject = targetObject;
+ actor->_targetObject = targetObject;
}
// Script function #15 (0x0F)
@@ -526,12 +526,12 @@
debug(1, "sfSetFollower(%d, %d) [%d]", actorId, targetObject, _vm->_actor->actorIdToIndex(actorId));
actor = _vm->_actor->getActor(actorId);
- actor->targetObject = targetObject;
+ actor->_targetObject = targetObject;
if (targetObject != ID_NOTHING) {
- actor->flags |= kFollower;
- actor->actorFlags &= ~kActorNoFollow;
+ actor->_flags |= kFollower;
+ actor->_actorFlags &= ~kActorNoFollow;
} else {
- actor->flags &= ~kFollower;
+ actor->_flags &= ~kFollower;
}
}
@@ -577,7 +577,7 @@
spriteId = thread->pop();
obj = _vm->_actor->getObj(objectId);
- obj->spriteListResourceId = OBJ_SPRITE_BASE + spriteId;
+ obj->_spriteListResourceId = OBJ_SPRITE_BASE + spriteId;
_vm->_interface->refreshInventory();
}
@@ -593,7 +593,7 @@
nameIdx = thread->pop();
obj = _vm->_actor->getObj(objectId);
- obj->nameIndex = nameIdx;
+ obj->_nameIndex = nameIdx;
}
// Script function #19 (0x13)
@@ -607,9 +607,9 @@
obj = _vm->_actor->getObj(objectId);
if (_vm->getGameType() == GType_IHNM)
- thread->_returnValue = obj->spriteListResourceId;
+ thread->_returnValue = obj->_spriteListResourceId;
else
- thread->_returnValue = obj->spriteListResourceId - OBJ_SPRITE_BASE;
+ thread->_returnValue = obj->_spriteListResourceId - OBJ_SPRITE_BASE;
}
// Script function #20 (0x14)
@@ -709,9 +709,9 @@
actorLocation.y = thread->pop();
actor = _vm->_actor->getActor(actorId);
- actorLocation.z = actor->location.z;
+ actorLocation.z = actor->_location.z;
- actor->flags &= ~kFollower;
+ actor->_flags &= ~kFollower;
_vm->_actor->actorWalkTo(actorId, actorLocation);
}
@@ -732,7 +732,7 @@
hitZone->setFlag(kHitZoneEnabled);
} else {
hitZone->clearFlag(kHitZoneEnabled);
- _vm->_actor->_protagonist->lastZone = NULL;
+ _vm->_actor->_protagonist->_lastZone = NULL;
}
}
@@ -752,8 +752,8 @@
if ((currentAction >= kActionWalkToPoint) && (currentAction <= kActionWalkToPoint)) {
wakeUpActorThread(kWaitTypeWalk, actor);
}
- actor->currentAction = currentAction;
- actor->actorFlags &= ~kActorBackwards;
+ actor->_currentAction = currentAction;
+ actor->_actorFlags &= ~kActorBackwards;
}
// Script function #30 (0x1E) nonblocking
@@ -773,13 +773,13 @@
if (_vm->_actor->validActorId(objectId)) {
actor = _vm->_actor->getActor(objectId);
- actor->location.x = location.x;
- actor->location.y = location.y;
+ actor->_location.x = location.x;
+ actor->_location.y = location.y;
} else {
if (_vm->_actor->validObjId(objectId)) {
obj = _vm->_actor->getObj(objectId);
- obj->location.x = location.x;
- obj->location.y = location.y;
+ obj->_location.x = location.x;
+ obj->_location.y = location.y;
}
}
}
@@ -810,19 +810,19 @@
obj = _vm->_actor->getObj(objectId);
- if (obj->sceneNumber == ITE_SCENE_INV) {
+ if (obj->_sceneNumber == ITE_SCENE_INV) {
_vm->_interface->removeFromInventory(objectId);
}
- obj->sceneNumber = _vm->_scene->currentSceneNumber();
+ obj->_sceneNumber = _vm->_scene->currentSceneNumber();
if (_vm->getGameType() == GType_IHNM)
- obj->spriteListResourceId = spriteId;
+ obj->_spriteListResourceId = spriteId;
else
- obj->spriteListResourceId = OBJ_SPRITE_BASE + spriteId;
+ obj->_spriteListResourceId = OBJ_SPRITE_BASE + spriteId;
- obj->location.x = x;
- obj->location.y = y;
+ obj->_location.x = x;
+ obj->_location.y = y;
}
// Script function #33 (0x21)
@@ -849,15 +849,15 @@
actor1 = _vm->_actor->getActor(actorId1);
actor2 = _vm->_actor->getActor(actorId2);
- SWAP(actor1->location, actor2->location);
+ SWAP(actor1->_location, actor2->_location);
- if (actor1->flags & kProtagonist) {
- actor1->flags &= ~kProtagonist;
- actor2->flags |= kProtagonist;
+ if (actor1->_flags & kProtagonist) {
+ actor1->_flags &= ~kProtagonist;
+ actor2->_flags |= kProtagonist;
_vm->_actor->_protagonist = _vm->_actor->_centerActor = actor2;
- } else if (actor2->flags & kProtagonist) {
- actor2->flags &= ~kProtagonist;
- actor1->flags |= kProtagonist;
+ } else if (actor2->_flags & kProtagonist) {
+ actor2->_flags &= ~kProtagonist;
+ actor1->_flags |= kProtagonist;
_vm->_actor->_protagonist = _vm->_actor->_centerActor = actor1;
}
@@ -922,21 +922,21 @@
walkFlags = thread->pop();
actor = _vm->_actor->getActor(actorId);
- actorLocation.z = actor->location.z;
+ actorLocation.z = actor->_location.z;
_vm->_actor->realLocation(actorLocation, ID_NOTHING, walkFlags);
- actor->flags &= ~kFollower;
+ actor->_flags &= ~kFollower;
if (_vm->_actor->actorWalkTo(actorId, actorLocation) && !(walkFlags & kWalkAsync)) {
thread->waitWalk(actor);
}
if (walkFlags & kWalkBackPedal) {
- actor->actorFlags |= kActorBackwards;
+ actor->_actorFlags |= kActorBackwards;
}
- actor->actorFlags = (actor->actorFlags & ~kActorFacingMask) | (walkFlags & kActorFacingMask);
+ actor->_actorFlags = (actor->_actorFlags & ~kActorFacingMask) | (walkFlags & kActorFacingMask);
}
// Script function #37 (0x25) nonblocking
@@ -959,27 +959,27 @@
actor = _vm->_actor->getActor(actorId);
if (flags & kCyclePong) {
- actor->currentAction = kActionPongFrames;
+ actor->_currentAction = kActionPongFrames;
} else {
- actor->currentAction = kActionCycleFrames;
+ actor->_currentAction = kActionCycleFrames;
}
- actor->actorFlags &= ~(kActorContinuous | kActorRandom | kActorBackwards);
+ actor->_actorFlags &= ~(kActorContinuous | kActorRandom | kActorBackwards);
if (!(flags & kCycleOnce)) {
- actor->actorFlags |= kActorContinuous;
+ actor->_actorFlags |= kActorContinuous;
}
if (flags & kCycleRandom) {
- actor->actorFlags |= kActorRandom;
+ actor->_actorFlags |= kActorRandom;
}
if (flags & kCycleReverse) {
- actor->actorFlags |= kActorBackwards;
+ actor->_actorFlags |= kActorBackwards;
}
- actor->cycleFrameSequence = cycleFrameSequence;
- actor->cycleTimeCount = 0;
- actor->cycleDelay = cycleDelay;
- actor->actionCycle = 0;
+ actor->_cycleFrameSequence = cycleFrameSequence;
+ actor->_cycleTimeCount = 0;
+ actor->_cycleDelay = cycleDelay;
+ actor->_actionCycle = 0;
}
@@ -1002,10 +1002,10 @@
frameRange = _vm->_actor->getActorFrameRange(actorId, frameType);
- actor->frameNumber = frameRange->frameIndex + frameOffset;
+ actor->_frameNumber = frameRange->frameIndex + frameOffset;
- if (actor->currentAction != kActionFall) {
- actor->currentAction = kActionFreeze;
+ if (actor->_currentAction != kActionFall) {
+ actor->_currentAction = kActionFreeze;
}
}
@@ -1065,11 +1065,11 @@
walkFrameSequence = thread->pop();
actor = _vm->_actor->getActor(actorId);
- actorLocation.z = actor->location.z;
+ actorLocation.z = actor->_location.z;
_vm->_actor->actorWalkTo(actorId, actorLocation);
- actor->walkFrameSequence = walkFrameSequence;
+ actor->_walkFrameSequence = walkFrameSequence;
}
// Script function #43 (0x2B) nonblocking
@@ -1099,9 +1099,9 @@
actorLocation.y, actorDirection, frameType, frameOffset);
actor = _vm->_actor->getActor(actorId);
- actor->location.x = actorLocation.x;
- actor->location.y = actorLocation.y;
- actor->facingDirection = actor->actionDirection = actorDirection;
+ actor->_location.x = actorLocation.x;
+ actor->_location.y = actorLocation.y;
+ actor->_facingDirection = actor->_actionDirection = actorDirection;
if (frameType >= 0) {
frameRange = _vm->_actor->getActorFrameRange(actorId, frameType);
@@ -1110,13 +1110,13 @@
error("Wrong frameOffset 0x%X", frameOffset);
}
- actor->frameNumber = frameRange->frameIndex + frameOffset;
- actor->currentAction = kActionFreeze;
+ actor->_frameNumber = frameRange->frameIndex + frameOffset;
+ actor->_currentAction = kActionFreeze;
} else {
- actor->currentAction = kActionWait;
+ actor->_currentAction = kActionWait;
}
- actor->targetObject = ID_NOTHING;
+ actor->_targetObject = ID_NOTHING;
}
@@ -1148,21 +1148,21 @@
walkFlags = thread->pop();
actor = _vm->_actor->getActor(actorId);
- actorLocation.z = actor->location.z;
+ actorLocation.z = actor->_location.z;
_vm->_actor->realLocation(actorLocation, objectId, walkFlags);
- actor->flags &= ~kFollower;
+ actor->_flags &= ~kFollower;
if (_vm->_actor->actorWalkTo(actorId, actorLocation) && !(walkFlags & kWalkAsync)) {
thread->waitWalk(actor);
}
if (walkFlags & kWalkBackPedal) {
- actor->actorFlags |= kActorBackwards;
+ actor->_actorFlags |= kActorBackwards;
}
- actor->actorFlags = (actor->actorFlags & ~kActorFacingMask) | (walkFlags & kActorFacingMask);
+ actor->_actorFlags = (actor->_actorFlags & ~kActorFacingMask) | (walkFlags & kActorFacingMask);
}
// Script function #46 (0x2E)
@@ -1185,13 +1185,13 @@
walkFlags = thread->pop();
actor = _vm->_actor->getActor(actorId);
- actorLocation.z = actor->location.z;
+ actorLocation.z = actor->_location.z;
_vm->_actor->realLocation(actorLocation, objectId, walkFlags);
- actor->location = actorLocation;
- actor->actorFlags = (actor->actorFlags & ~kActorFacingMask) | (walkFlags & kActorFacingMask);
+ actor->_location = actorLocation;
+ actor->_actorFlags = (actor->_actorFlags & ~kActorFacingMask) | (walkFlags & kActorFacingMask);
}
// Script function #47 (0x2F)
@@ -1449,15 +1449,15 @@
flags = thread->pop();
actor = _vm->_actor->getActor(actorId);
- location.z = actor->location.z;
- actor->currentAction = kActionFall;
- actor->actionCycle = actionCycle;
- actor->fallAcceleration = -20;
- actor->fallVelocity = - (actor->fallAcceleration * actor->actionCycle) / 2;
- actor->fallPosition = actor->location.z << 4;
+ location.z = actor->_location.z;
+ actor->_currentAction = kActionFall;
+ actor->_actionCycle = actionCycle;
+ actor->_fallAcceleration = -20;
+ actor->_fallVelocity = - (actor->_fallAcceleration * actor->_actionCycle) / 2;
+ actor->_fallPosition = actor->_location.z << 4;
- actor->finalTarget = location;
- actor->actionCycle--;
+ actor->_finalTarget = location;
+ actor->_actionCycle--;
if (!(flags & kWalkAsync)) {
thread->waitWalk(actor);
}
@@ -1473,9 +1473,9 @@
actorId = thread->pop();
actor = _vm->_actor->getActor(actorId);
- if ((actor->currentAction == kActionWalkToPoint) ||
- (actor->currentAction == kActionWalkToLink) ||
- (actor->currentAction == kActionFall)) {
+ if ((actor->_currentAction == kActionWalkToPoint) ||
+ (actor->_currentAction == kActionWalkToLink) ||
+ (actor->_currentAction == kActionFall)) {
thread->waitWalk(actor);
}
}
@@ -1496,7 +1496,7 @@
actorId = thread->pop();
sceneNumber = thread->pop();
actor = _vm->_actor->getActor(actorId);
- actor->sceneNumber = sceneNumber;
+ actor->_sceneNumber = sceneNumber;
}
// Script function #56 (0x38)
@@ -1517,11 +1517,11 @@
flags = thread->pop();
actor = _vm->_actor->getActor(actorId);
- actor->finalTarget.z = z;
- actor->flags &= ~kFollower;
- actor->actionCycle = 1;
- actor->cycleFrameSequence = cycleFrameSequence;
- actor->currentAction = kActionClimb;
+ actor->_finalTarget.z = z;
+ actor->_flags &= ~kFollower;
+ actor->_actionCycle = 1;
+ actor->_cycleFrameSequence = cycleFrameSequence;
+ actor->_currentAction = kActionClimb;
if (!(flags & kWalkAsync)) {
thread->waitWalk(actor);
}
@@ -1558,11 +1558,11 @@
if (_vm->_actor->validActorId(objectId)) {
actor = _vm->_actor->getActor(objectId);
- actor->location.z = z;
+ actor->_location.z = z;
} else {
if (_vm->_actor->validObjId(objectId)) {
obj = _vm->_actor->getObj(objectId);
- obj->location.z = z;
+ obj->_location.z = z;
}
}
}
@@ -1607,7 +1607,7 @@
actorId = thread->pop();
actor = _vm->_actor->getActor(actorId);
- thread->_returnValue = actor->location.x >> 2;
+ thread->_returnValue = actor->_location.x >> 2;
}
// Script function #61 (0x3D)
@@ -1619,7 +1619,7 @@
actorId = thread->pop();
actor = _vm->_actor->getActor(actorId);
- thread->_returnValue = actor->location.y >> 2;
+ thread->_returnValue = actor->_location.y >> 2;
}
// Script function #62 (0x3E)
@@ -1663,9 +1663,9 @@
v = (_vm->_rnd.getRandomNumber(63) & 63) + 40;
t = _vm->_isoMap->getTileIndex(u, v, 6);
if (t == 65) {
- protagonist->location.u() = (u << 4) + 4;
- protagonist->location.v() = (v << 4) + 4;
- protagonist->location.z = 48;
+ protagonist->_location.u() = (u << 4) + 4;
+ protagonist->_location.v() = (v << 4) + 4;
+ protagonist->_location.z = 48;
break;
}
@@ -1678,22 +1678,22 @@
uint16 direction;
ActorData *protagonist = _vm->_actor->_protagonist;
- uc = protagonist->location.u() >> 4;
- vc = protagonist->location.v() >> 4;
+ uc = protagonist->_location.u() >> 4;
+ vc = protagonist->_location.v() >> 4;
if (_vm->_isoMap->findNearestChasm(uc, vc, direction)) {
uc <<= 4;
vc <<= 4;
- protagonist->facingDirection = direction;
+ protagonist->_facingDirection = direction;
- protagonist->finalTarget.u() = uc;
- protagonist->finalTarget.v() = vc;
- protagonist->finalTarget.z = -40;
- protagonist->currentAction = kActionFall;
- protagonist->actionCycle = 24;
- protagonist->fallAcceleration = - 20;
- protagonist->fallVelocity = - (protagonist->fallAcceleration * 16) / 2 - (44 / 12);
- protagonist->fallPosition = protagonist->location.z << 4;
- protagonist->actionCycle--;
+ protagonist->_finalTarget.u() = uc;
+ protagonist->_finalTarget.v() = vc;
+ protagonist->_finalTarget.z = -40;
+ protagonist->_currentAction = kActionFall;
+ protagonist->_actionCycle = 24;
+ protagonist->_fallAcceleration = - 20;
+ protagonist->_fallVelocity = - (protagonist->_fallAcceleration * 16) / 2 - (44 / 12);
+ protagonist->_fallPosition = protagonist->_location.z << 4;
+ protagonist->_actionCycle--;
}
}
Index: sthread.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sthread.cpp,v
retrieving revision 1.100
retrieving revision 1.101
diff -u -d -r1.100 -r1.101
--- sthread.cpp 10 Aug 2005 13:56:51 -0000 1.100
+++ sthread.cpp 10 Aug 2005 14:53:17 -0000 1.101
@@ -148,7 +148,7 @@
{
ActorData *actor;
actor = (ActorData *)thread->_threadObj;
- if (actor->currentAction == kActionWait) {
+ if (actor->_currentAction == kActionWait) {
thread->_flags &= ~kTFlagWaiting;
}
}
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