[Scummvm-cvs-logs] CVS: scummvm/saga actor.cpp,1.171,1.172 animation.cpp,1.53,1.54 events.cpp,1.64,1.65 events.h,1.21,1.22 ihnm_introproc.cpp,1.52,1.53 interface.cpp,1.128,1.129 ite_introproc.cpp,1.67,1.68 palanim.cpp,1.27,1.28 scene.cpp,1.142,1.143 script.cpp,1.78,1.79 sfuncs.cpp,1.149,1.150

Eugene Sandulenko sev at users.sourceforge.net
Wed Aug 10 08:34:31 CEST 2005


Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv3985

Modified Files:
	actor.cpp animation.cpp events.cpp events.h ihnm_introproc.cpp 
	interface.cpp ite_introproc.cpp palanim.cpp scene.cpp 
	script.cpp sfuncs.cpp 
Log Message:
Rename event types to comply with our standards.


Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actor.cpp,v
retrieving revision 1.171
retrieving revision 1.172
diff -u -d -r1.171 -r1.172
--- actor.cpp	10 Aug 2005 14:53:17 -0000	1.171
+++ actor.cpp	10 Aug 2005 15:31:15 -0000	1.172
@@ -620,9 +620,9 @@
 	if (hitZone->getFlags() & kHitZoneExit) {
 		takeExit(actor->_id, hitZone);
 	} else if (hitZone->getScriptNumber() > 0) {
-		event.type = ONESHOT_EVENT;
-		event.code = SCRIPT_EVENT;
-		event.op = EVENT_EXEC_NONBLOCKING;
+		event.type = kEvTOneshot;
+		event.code = kScriptEvent;
+		event.op = kEventExecNonBlocking;
 		event.time = 0;
 		event.param = _vm->_scene->getScriptModuleNumber(); // module number
 		event.param2 = hitZone->getScriptNumber();			// script entry point number
@@ -2099,9 +2099,9 @@
 		moveType = kDragonMoveInvalid;
 		if (actor->_location.distance(_protagonist->_location) < 24) {
 			if (_dragonHunt && (_protagonist->_currentAction != kActionFall)) {
-				event.type = ONESHOT_EVENT;
-				event.code = SCRIPT_EVENT;
-				event.op = EVENT_EXEC_NONBLOCKING;
+				event.type = kEvTOneshot;
+				event.code = kScriptEvent;
+				event.op = kEventExecNonBlocking;
 				event.time = 0;
 				event.param = _vm->_scene->getScriptModuleNumber(); // module number
 				event.param2 = ACTOR_EXP_KNOCK_RIF;			// script entry point number

Index: animation.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/animation.cpp,v
retrieving revision 1.53
retrieving revision 1.54
diff -u -d -r1.53 -r1.54
--- animation.cpp	10 Aug 2005 14:11:22 -0000	1.53
+++ animation.cpp	10 Aug 2005 15:31:15 -0000	1.54
@@ -183,9 +183,9 @@
 
 			if (anim->flags & ANIM_ENDSCENE) {
 				// This animation ends the scene
-				event.type = ONESHOT_EVENT;
-				event.code = SCENE_EVENT;
-				event.op = EVENT_END;
+				event.type = kEvTOneshot;
+				event.code = kSceneEvent;
+				event.op = kEventEnd;
 				event.time = anim->frameTime + vectorTime;
 				_vm->_events->queue(&event);
 			}
@@ -207,9 +207,9 @@
 		frameTime = anim->frameTime + vectorTime;
 	}
 
-	event.type = ONESHOT_EVENT;
-	event.code = ANIM_EVENT;
-	event.op = EVENT_FRAME;
+	event.type = kEvTOneshot;
+	event.code = kAnimEvent;
+	event.op = kEventFrame;
 	event.param = animId;
 	event.time = frameTime;
 

Index: events.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/events.cpp,v
retrieving revision 1.64
retrieving revision 1.65
diff -u -d -r1.64 -r1.65
--- events.cpp	10 Aug 2005 14:11:22 -0000	1.64
+++ events.cpp	10 Aug 2005 15:31:15 -0000	1.65
@@ -71,31 +71,31 @@
 		// Call the appropriate event handler for the specific event type
 		switch (event_p->type) {
 
-		case ONESHOT_EVENT:
+		case kEvTOneshot:
 			result = handleOneShot(event_p);
 			break;
 
-		case CONTINUOUS_EVENT:
+		case kEvTContinuous:
 			result = handleContinuous(event_p);
 			break;
 
-		case INTERVAL_EVENT:
+		case kEvTInterval:
 			result = handleInterval(event_p);
 			break;
 
-		case IMMEDIATE_EVENT:
+		case kEvTImmediate:
 			result = handleImmediate(event_p);
 			break;
 
 		default:
-			result = EVENT_INVALIDCODE;
+			result = kEvStInvalidCode;
 			warning("Invalid event code encountered");
 			break;
 		}
 
 		// Process the event appropriately based on result code from
 		// handler
-		if ((result == EVENT_DELETE) || (result == EVENT_INVALIDCODE)) {
+		if ((result == kEvStDelete) || (result == kEvStInvalidCode)) {
 			// If there is no event chain, delete the base event.
 			if (event_p->chain == NULL) {
 				eventi = _eventList.eraseAndPrev(eventi);
@@ -111,7 +111,7 @@
 				event_p->time += delta_time;
 				--eventi;
 			}
-		} else if (result == EVENT_BREAK) {
+		} else if (result == kEvStBreak) {
 			break;
 		}
 	}
@@ -140,30 +140,30 @@
 
 	if (event_pc < 0.0) {
 		// Event not signaled, skip it
-		return EVENT_CONTINUE;
-	} else if (!(event->code & SIGNALED)) {
+		return kEvStContinue;
+	} else if (!(event->code & kEvFSignaled)) {
 		// Signal event
-		event->code |= SIGNALED;
+		event->code |= kEvFSignaled;
 		event_pc = 0.0;
 	}
 
 	switch (event->code & EVENT_MASK) {
-	case PAL_EVENT:
+	case kPalEvent:
 		switch (event->op) {
-		case EVENT_BLACKTOPAL:
+		case kEventBlackToPal:
 			_vm->_gfx->blackToPal((PalEntry *)event->data, event_pc);
 			break;
 
-		case EVENT_PALTOBLACK:
+		case kEventPalToBlack:
 			_vm->_gfx->palToBlack((PalEntry *)event->data, event_pc);
 			break;
 		default:
 			break;
 		}
 		break;
-	case TRANSITION_EVENT:
+	case kTransitionEvent:
 		switch (event->op) {
-		case EVENT_DISSOLVE:
+		case kEventDissolve:
 			backGroundSurface = _vm->_render->getBackGroundSurface();
 			_vm->_scene->getBGInfo(bgInfo);
 			rect.left = rect.top = 0;
@@ -171,7 +171,7 @@
 			rect.bottom = bgInfo.bounds.height();
 			backGroundSurface->transitionDissolve(bgInfo.buffer, rect, 0, event_pc);
 			break;
-		case EVENT_DISSOLVE_BGMASK:
+		case kEventDissolveBGMask:
 			// we dissolve it centered.
 			// set flag of Dissolve to 1. It is a hack to simulate zero masking.
 			int w, h;
@@ -197,10 +197,10 @@
 	}
 
 	if (event_done) {
-		return EVENT_DELETE;
+		return kEvStDelete;
 	}
 
-	return EVENT_CONTINUE;
+	return kEvStContinue;
 }
 
 int Events::handleImmediate(Event *event) {
@@ -223,30 +223,30 @@
 
 	if (event_pc < 0.0) {
 		// Event not signaled, skip it
-		return EVENT_BREAK;
-	} else if (!(event->code & SIGNALED)) {
+		return kEvStBreak;
+	} else if (!(event->code & kEvFSignaled)) {
 		// Signal event
-		event->code |= SIGNALED;
+		event->code |= kEvFSignaled;
 		event_pc = 0.0;
 	}
 
 	switch (event->code & EVENT_MASK) {
-	case PAL_EVENT:
+	case kPalEvent:
 		switch (event->op) {
-		case EVENT_BLACKTOPAL:
+		case kEventBlackToPal:
 			_vm->_gfx->blackToPal((PalEntry *)event->data, event_pc);
 			break;
 
-		case EVENT_PALTOBLACK:
+		case kEventPalToBlack:
 			_vm->_gfx->palToBlack((PalEntry *)event->data, event_pc);
 			break;
 		default:
 			break;
 		}
 		break;
-	case SCRIPT_EVENT:
-	case BG_EVENT:
-	case INTERFACE_EVENT:
+	case kScriptEvent:
+	case kBgEvent:
+	case kInterfaceEvent:
 		handleOneShot(event);
 		event_done = true;
 		break;
@@ -256,10 +256,10 @@
 	}
 
 	if (event_done) {
-		return EVENT_DELETE;
+		return kEvStDelete;
 	}
 
-	return EVENT_BREAK;
+	return kEvStBreak;
 }
 
 int Events::handleOneShot(Event *event) {
@@ -269,18 +269,18 @@
 
 
 	if (event->time > 0) {
-		return EVENT_CONTINUE;
+		return kEvStContinue;
 	}
 
 	// Event has been signaled
 
 	switch (event->code & EVENT_MASK) {
-	case TEXT_EVENT:
+	case kTextEvent:
 		switch (event->op) {
-		case EVENT_DISPLAY:
+		case kEventDisplay:
 			((TextListEntry *)event->data)->display = true;
 			break;
-		case EVENT_REMOVE:
+		case kEventRemove:
 			_vm->_scene->_textList.remove((TextListEntry *)event->data);
 			break;
 		default:
@@ -288,20 +288,20 @@
 		}
 
 		break;
-	case SOUND_EVENT:
+	case kSoundEvent:
 		_vm->_sound->stopSound();
-		if (event->op == EVENT_PLAY)
+		if (event->op == kEventPlay)
 			_vm->_sndRes->playSound(event->param, event->param2, event->param3 != 0);
 		break;
-	case VOICE_EVENT:
+	case kVoiceEvent:
 		_vm->_sndRes->playVoice(event->param);
 		break;
-	case MUSIC_EVENT:
+	case kMusicEvent:
 		_vm->_music->stop();
-		if (event->op == EVENT_PLAY)
+		if (event->op == kEventPlay)
 			_vm->_music->play(event->param, (MusicFlags)event->param2);
 		break;
-	case BG_EVENT:
+	case kBgEvent:
 		{
 			Surface *backGroundSurface;
 			BGInfo bgInfo;
@@ -331,7 +331,7 @@
 					backGroundSurface->drawRect(rect4, kITEColorBlack);
 				}
 
-				if (event->param == SET_PALETTE) {
+				if (event->param == kEvPSetPalette) {
 					PalEntry *palPointer;
 					_vm->_scene->getBGPal(palPointer);
 					_vm->_gfx->setPalette(palPointer);
@@ -339,76 +339,76 @@
 			}
 		}
 		break;
-	case ANIM_EVENT:
+	case kAnimEvent:
 		switch (event->op) {
-		case EVENT_PLAY:
+		case kEventPlay:
 			_vm->_anim->play(event->param, event->time, true);
 			break;
-		case EVENT_STOP:
+		case kEventStop:
 			_vm->_anim->stop(event->param);
 			break;
-		case EVENT_FRAME:
+		case kEventFrame:
 			_vm->_anim->play(event->param, event->time, false);
 			break;
-		case EVENT_SETFLAG:
+		case kEventSetFlag:
 			_vm->_anim->setFlag(event->param, event->param2);
 			break;
-		case EVENT_CLEARFLAG:
+		case kEventClearFlag:
 			_vm->_anim->clearFlag(event->param, event->param2);
 			break;
 		default:
 			break;
 		}
 		break;
-	case SCENE_EVENT:
+	case kSceneEvent:
 		switch (event->op) {
-		case EVENT_END:
+		case kEventEnd:
 			_vm->_scene->nextScene();
-			return EVENT_BREAK;
+			return kEvStBreak;
 			break;
 		default:
 			break;
 		}
 		break;
-	case PALANIM_EVENT:
+	case kPalAnimEvent:
 		switch (event->op) {
-		case EVENT_CYCLESTART:
+		case kEventCycleStart:
 			_vm->_palanim->cycleStart();
 			break;
-		case EVENT_CYCLESTEP:
+		case kEventCycleStep:
 			_vm->_palanim->cycleStep(event->time);
 			break;
 		default:
 			break;
 		}
 		break;
-	case INTERFACE_EVENT:
+	case kInterfaceEvent:
 		switch (event->op) {
-		case EVENT_ACTIVATE:
+		case kEventActivate:
 			_vm->_interface->activate();
 			break;
-		case EVENT_DEACTIVATE:
+		case kEventDeactivate:
 			_vm->_interface->deactivate();
 			break;
-		case EVENT_SET_STATUS:
+		case kEventSetStatus:
 			_vm->_interface->setStatusText((const char*)event->data);
 			_vm->_interface->drawStatusBar();
 			break;
-		case EVENT_CLEAR_STATUS:
+		case kEventClearStatus:
 			_vm->_interface->setStatusText("");
 			_vm->_interface->drawStatusBar();
 			break;
-		case EVENT_SET_FADE_MODE:
+		case kEventSetFadeMode:
 			_vm->_interface->setFadeMode(event->param);
 			break;
 		default:
 			break;
 		}
 		break;
-	case SCRIPT_EVENT:
+	case kScriptEvent:
 		switch (event->op) {
-		case EVENT_EXEC_BLOCKING:
-		case EVENT_EXEC_NONBLOCKING:
+		case kEventExecBlocking:
+		case kEventExecNonBlocking:
 			debug(6, "Exec module number %d script entry number %d", event->param, event->param2);
 
 			sthread = _vm->_script->createThread(event->param, event->param2);
@@ -422,40 +422,40 @@
 			sthread->_threadVars[kThreadVarWithObject] = event->param5;
 			sthread->_threadVars[kThreadVarActor] = event->param6;
 
-			if (event->op == EVENT_EXEC_BLOCKING)
+			if (event->op == kEventExecBlocking)
 				_vm->_script->completeThread();
 
 			break;
-		case EVENT_THREAD_WAKE:
+		case kEventThreadWake:
 			_vm->_script->wakeUpThreads(event->param);
 			break;
 		}
 		break;
-	case CURSOR_EVENT:
+	case kCursorEvent:
 		switch (event->op) {
-		case EVENT_SHOW:
+		case kEventShow:
 			_vm->_gfx->showCursor(true);
 			break;
-		case EVENT_HIDE:
+		case kEventHide:
 			_vm->_gfx->showCursor(false);
 			break;
 		default:
 			break;
 		}
 		break;
-	case GRAPHICS_EVENT:
+	case kGraphicsEvent:
 		switch (event->op) {
-		case EVENT_FILL_RECT:
+		case kEventFillRect:
 			rect.top = event->param2;
 			rect.bottom = event->param3;
 			rect.left = event->param4;
 			rect.right = event->param5;
 			((Surface *)event->data)->drawRect(rect, event->param);
 			break;
-		case EVENT_SETFLAG:
+		case kEventSetFlag:
 			_vm->_render->setFlag(event->param);
 			break;
-		case EVENT_CLEARFLAG:
+		case kEventClearFlag:
 			_vm->_render->clearFlag(event->param);
 			break;
 		default:
@@ -465,11 +465,11 @@
 		break;
 	}
 
-	return EVENT_DELETE;
+	return kEvStDelete;
 }
 
 int Events::handleInterval(Event *event) {
-	return EVENT_DELETE;
+	return kEvStDelete;
 }
 
 // Schedules an event in the event list; returns a pointer to the scheduled
@@ -505,13 +505,13 @@
 int Events::initializeEvent(Event *event) {
 	event->chain = NULL;
 	switch (event->type) {
-	case ONESHOT_EVENT:
+	case kEvTOneshot:
 		break;
-	case CONTINUOUS_EVENT:
-	case IMMEDIATE_EVENT:
+	case kEvTContinuous:
+	case kEvTImmediate:
 		event->time += event->duration;
 		break;
-	case INTERVAL_EVENT:
+	case kEvTInterval:
 		break;
 	default:
 		return FAILURE;
@@ -530,8 +530,8 @@
 	for (EventList::iterator eventi = _eventList.begin(); eventi != _eventList.end(); ++eventi) {
 		event_p = (Event *)eventi.operator->();
 
-		// Only remove events not marked NODESTROY (engine events)
-		if (!(event_p->code & NODESTROY)) {
+		// Only remove events not marked kEvFNoDestory (engine events)
+		if (!(event_p->code & kEvFNoDestory)) {
 			// Remove any events chained off this one */
 			for (chain_walk = event_p->chain; chain_walk != NULL; chain_walk = next_chain) {
 				next_chain = chain_walk->chain;
@@ -544,7 +544,7 @@
 	return SUCCESS;
 }
 
-// Removes all events from the list (even NODESTROY)
+// Removes all events from the list (even kEvFNoDestory)
 int Events::freeList() {
 	Event *chain_walk;
 	Event *next_chain;
@@ -577,7 +577,7 @@
 		event_p->time -= msec;
 		event_count++;
 
-		if (event_p->type == IMMEDIATE_EVENT)
+		if (event_p->type == kEvTImmediate)
 			break;
 
 		if (event_count > EVENT_WARNINGCOUNT) {

Index: events.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/events.h,v
retrieving revision 1.21
retrieving revision 1.22
diff -u -d -r1.21 -r1.22
--- events.h	10 Aug 2005 14:11:22 -0000	1.21
+++ events.h	10 Aug 2005 15:31:15 -0000	1.22
@@ -31,88 +31,88 @@
 namespace Saga {
 
 enum EventTypes {
-	ONESHOT_EVENT,    // Event takes no time
-	CONTINUOUS_EVENT, // Event takes time; next event starts immediately
-	INTERVAL_EVENT,   // Not yet implemented
-	IMMEDIATE_EVENT   // Event takes time; next event starts when event is done
+	kEvTOneshot,    // Event takes no time
+	kEvTContinuous, // Event takes time; next event starts immediately
+	kEvTInterval,   // Not yet implemented
+	kEvTImmediate   // Event takes time; next event starts when event is done
 };
 
-enum EVENT_FLAGS {
-	SIGNALED = 0x8000,
-	NODESTROY = 0x4000
+enum EventFlags {
+	kEvFSignaled = 0x8000,
+	kEvFNoDestory = 0x4000
 };
 
 enum EventCodes {
-	BG_EVENT = 1,
-	ANIM_EVENT,
-	MUSIC_EVENT,
-	VOICE_EVENT,
-	SOUND_EVENT,
-	SCENE_EVENT,
-	TEXT_EVENT,
-	PAL_EVENT,
-	PALANIM_EVENT,
-	TRANSITION_EVENT,
-	INTERFACE_EVENT,
-	ACTOR_EVENT,
-	SCRIPT_EVENT,
-	CURSOR_EVENT,
-	GRAPHICS_EVENT
+	kBgEvent = 1,
+	kAnimEvent,
+	kMusicEvent,
+	kVoiceEvent,
+	kSoundEvent,
+	kSceneEvent,
+	kTextEvent,
+	kPalEvent,
+	kPalAnimEvent,
+	kTransitionEvent,
+	kInterfaceEvent,
+	kActorEvent,
+	kScriptEvent,
+	kCursorEvent,
+	kGraphicsEvent
 };
 
-enum EVENT_OPS {
+enum EventOps {
 	// INSTANTANEOUS events
 	// BG events
-	EVENT_DISPLAY = 1,
+	kEventDisplay = 1,
 	// ANIM events
-	// EVENT_PLAY = 1, // reused
-	// EVENT_STOP = 2, // reused
-	EVENT_FRAME = 3,
-	EVENT_SETFLAG = 4,
-	EVENT_CLEARFLAG = 5,
+	// kEventPlay = 1, // reused
+	// kEventStop = 2, // reused
+	kEventFrame = 3,
+	kEventSetFlag = 4,
+	kEventClearFlag = 5,
 	// MUISC & SOUND events
-	EVENT_PLAY = 1,
-	EVENT_STOP = 2,
+	kEventPlay = 1,
+	kEventStop = 2,
 	// SCENE events
-	EVENT_END = 2,
+	kEventEnd = 2,
 	// TEXT events
-	EVENT_HIDE = 2,
-	EVENT_REMOVE = 3,
+	kEventHide = 2,
+	kEventRemove = 3,
 	// PALANIM events
-	EVENT_CYCLESTART = 1,
-	EVENT_CYCLESTEP = 2,
+	kEventCycleStart = 1,
+	kEventCycleStep = 2,
 	// INTERFACE events
-	EVENT_ACTIVATE = 1,
-	EVENT_DEACTIVATE = 2,
-	EVENT_SET_STATUS = 3,
-	EVENT_CLEAR_STATUS = 4,
-	EVENT_SET_FADE_MODE = 5,
+	kEventActivate = 1,
+	kEventDeactivate = 2,
+	kEventSetStatus = 3,
+	kEventClearStatus = 4,
+	kEventSetFadeMode = 5,
 	// ACTOR events
-	EVENT_MOVE = 1,
+	kEventMove = 1,
 	// SCRIPT events
-	EVENT_EXEC_BLOCKING = 1,
-	EVENT_EXEC_NONBLOCKING = 2,
-	EVENT_THREAD_WAKE = 3,
+	kEventExecBlocking = 1,
+	kEventExecNonBlocking = 2,
+	kEventThreadWake = 3,
 	// CURSOR events
-	EVENT_SHOW = 1,
-	// EVENT_HIDE = 2, // reused
+	kEventShow = 1,
+	// kEventHide = 2, // reused
 	// GRAPHICS events
-	EVENT_FILL_RECT = 1,
-	// EVENT_SETFLAG = 4, // reused
-	// EVENT_CLEARFLAG = 5, // reused
+	kEventFillRect = 1,
+	// kEventSetFlag = 4, // reused
+	// kEventClearFlag = 5, // reused
 
 	// CONTINUOUS events
 	// PALETTE events
-	EVENT_PALTOBLACK = 1,
-	EVENT_BLACKTOPAL = 2,
+	kEventPalToBlack = 1,
+	kEventBlackToPal = 2,
 	// TRANSITION events
-	EVENT_DISSOLVE = 1,
-	EVENT_DISSOLVE_BGMASK = 2
+	kEventDissolve = 1,
+	kEventDissolveBGMask = 2
 };
 
-enum EVENT_PARAMS {
-	NO_SET_PALETTE,
-	SET_PALETTE
+enum EventParams {
+	kEvPNoSetPalette,
+	kEvPSetPalette
 };
 
 struct Event {
@@ -142,10 +142,10 @@
 #define EVENT_MASK 0x00FF
 
 enum EventStatusCode {
-	EVENT_INVALIDCODE = 0,
-	EVENT_DELETE,
-	EVENT_CONTINUE,
-	EVENT_BREAK
+	kEvStInvalidCode = 0,
+	kEvStDelete,
+	kEvStContinue,
+	kEvStBreak
 };
 
 class Events {

Index: ihnm_introproc.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/ihnm_introproc.cpp,v
retrieving revision 1.52
retrieving revision 1.53
diff -u -d -r1.52 -r1.53
--- ihnm_introproc.cpp	10 Aug 2005 14:11:22 -0000	1.52
+++ ihnm_introproc.cpp	10 Aug 2005 15:31:15 -0000	1.53
@@ -124,10 +124,10 @@
 	case SCENE_BEGIN:
 		// Background for intro scene is the first frame of the
 		// intro animation; display it and set the palette
-		event.type = ONESHOT_EVENT;
-		event.code = BG_EVENT;
-		event.op = EVENT_DISPLAY;
-		event.param = SET_PALETTE;
+		event.type = kEvTOneshot;
+		event.code = kBgEvent;
+		event.op = kEventDisplay;
+		event.param = kEvPSetPalette;
 		event.time = 0;
 
 		q_event = _vm->_events->queue(&event);
@@ -135,9 +135,9 @@
 		_vm->_anim->setFrameTime(0, IHNM_INTRO_FRAMETIME);
 		_vm->_anim->setFlag(0, ANIM_ENDSCENE);
 
-		event.type = ONESHOT_EVENT;
-		event.code = ANIM_EVENT;
-		event.op = EVENT_PLAY;
+		event.type = kEvTOneshot;
+		event.code = kAnimEvent;
+		event.op = kEventPlay;
 		event.param = 0;
 		event.time = 0;
 
@@ -166,9 +166,9 @@
 		// Fade to black out of the intro CyberDreams logo anim
 		_vm->_gfx->getCurrentPal(current_pal);
 
-		event.type = CONTINUOUS_EVENT;
-		event.code = PAL_EVENT;
-		event.op = EVENT_PALTOBLACK;
+		event.type = kEvTContinuous;
+		event.code = kPalEvent;
+		event.op = kEventPalToBlack;
 		event.time = 0;
 		event.duration = IHNM_PALFADE_TIME;
 		event.data = current_pal;
@@ -177,10 +177,10 @@
 
 		// Background for intro scene is the first frame of the
 		// intro animation; display it but don't set palette
-		event.type = ONESHOT_EVENT;
-		event.code = BG_EVENT;
-		event.op = EVENT_DISPLAY;
-		event.param = NO_SET_PALETTE;
+		event.type = kEvTOneshot;
+		event.code = kBgEvent;
+		event.op = kEventDisplay;
+		event.param = kEvPNoSetPalette;
 		event.time = 0;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -191,9 +191,9 @@
 		// palette fades. We don't have to, but I think it looks better
 		// that way.
 
-		event.type = ONESHOT_EVENT;
-		event.code = ANIM_EVENT;
-		event.op = EVENT_PLAY;
+		event.type = kEvTOneshot;
+		event.code = kAnimEvent;
+		event.op = kEventPlay;
 		event.param = 0;
 		event.time = 0;
 
@@ -202,9 +202,9 @@
 		// Fade in from black to the scene background palette
 		_vm->_scene->getBGPal(pal);
 
-		event.type = CONTINUOUS_EVENT;
-		event.code = PAL_EVENT;
-		event.op = EVENT_BLACKTOPAL;
+		event.type = kEvTContinuous;
+		event.code = kPalEvent;
+		event.op = kEventBlackToPal;
 		event.time = 0;
 		event.duration = IHNM_PALFADE_TIME;
 		event.data = pal;
@@ -212,9 +212,9 @@
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Fade to black after looping animation for a while
-		event.type = CONTINUOUS_EVENT;
-		event.code = PAL_EVENT;
-		event.op = EVENT_PALTOBLACK;
+		event.type = kEvTContinuous;
+		event.code = kPalEvent;
+		event.op = kEventPalToBlack;
 		event.time = IHNM_DGLOGO_TIME;
 		event.duration = IHNM_PALFADE_TIME;
 		event.data = pal;
@@ -222,9 +222,9 @@
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Queue end of scene
-		event.type = ONESHOT_EVENT;
-		event.code = SCENE_EVENT;
-		event.op = EVENT_END;
+		event.type = kEvTOneshot;
+		event.code = kSceneEvent;
+		event.op = kEventEnd;
 		event.time = 0;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -251,9 +251,9 @@
 		// Fade to black out of the intro DG logo anim
 		_vm->_gfx->getCurrentPal(current_pal);
 
-		event.type = CONTINUOUS_EVENT;
-		event.code = PAL_EVENT;
-		event.op = EVENT_PALTOBLACK;
+		event.type = kEvTContinuous;
+		event.code = kPalEvent;
+		event.op = kEventPalToBlack;
 		event.time = 0;
 		event.duration = IHNM_PALFADE_TIME;
 		event.data = current_pal;
@@ -265,21 +265,21 @@
 		// In the GM file, this music also appears as tracks 7, 13, 19,
 		// 25 and 31, but only track 1 sounds right with the FM music.
 
-		event.type = ONESHOT_EVENT;
-		event.code = MUSIC_EVENT;
+		event.type = kEvTOneshot;
+		event.code = kMusicEvent;
 		event.param = 1;
 		event.param2 = MUSIC_NORMAL;
-		event.op = EVENT_PLAY;
+		event.op = kEventPlay;
 		event.time = 0;
 
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Background for intro scene is the first frame of the intro
 		// animation; display it but don't set palette
-		event.type = ONESHOT_EVENT;
-		event.code = BG_EVENT;
-		event.op = EVENT_DISPLAY;
-		event.param = NO_SET_PALETTE;
+		event.type = kEvTOneshot;
+		event.code = kBgEvent;
+		event.op = kEventDisplay;
+		event.param = kEvPNoSetPalette;
 		event.time = 0;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -287,18 +287,18 @@
 		// Fade in from black to the scene background palette
 		_vm->_scene->getBGPal(pal);
 
-		event.type = CONTINUOUS_EVENT;
-		event.code = PAL_EVENT;
-		event.op = EVENT_BLACKTOPAL;
+		event.type = kEvTContinuous;
+		event.code = kPalEvent;
+		event.op = kEventBlackToPal;
 		event.time = 0;
 		event.duration = IHNM_PALFADE_TIME;
 		event.data = pal;
 
 		q_event = _vm->_events->chain(q_event, &event);
 
-		event.type = ONESHOT_EVENT;
-		event.code = ANIM_EVENT;
-		event.op = EVENT_PLAY;
+		event.type = kEvTOneshot;
+		event.code = kAnimEvent;
+		event.op = kEventPlay;
 		event.param = 0;
 		event.time = 0;
 
@@ -308,9 +308,9 @@
 		// TODO: I've increased the delay so the speech won't start
 		// until the music has ended. Could someone verify if that's
 		// the correct behaviour?
-		event.type = ONESHOT_EVENT;
-		event.code = SCENE_EVENT;
-		event.op = EVENT_END;
+		event.type = kEvTOneshot;
+		event.code = kSceneEvent;
+		event.op = kEventEnd;
 		event.time = _vm->_music->hasAdlib() ? IHNM_TITLE_TIME_FM : IHNM_TITLE_TIME_GM;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -335,47 +335,47 @@
 		_vm->_anim->setCycles(0, -1);
 
 		// Start "hate" animation
-		event.type = ONESHOT_EVENT;
-		event.code = ANIM_EVENT;
-		event.op = EVENT_PLAY;
+		event.type = kEvTOneshot;
+		event.code = kAnimEvent;
+		event.op = kEventPlay;
 		event.param = 0;
 		event.time = 0;
 
 		q_event = _vm->_events->queue(&event);
 
 		// More music
-		event.type = ONESHOT_EVENT;
-		event.code = MUSIC_EVENT;
+		event.type = kEvTOneshot;
+		event.code = kMusicEvent;
 		event.param = 32;
 		event.param2 = MUSIC_LOOP;
-		event.op = EVENT_PLAY;
+		event.op = kEventPlay;
 		event.time = 0;
 
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Background for intro scene is the first frame of the
 		// intro animation; display it and set the palette
-		event.type = ONESHOT_EVENT;
-		event.code = BG_EVENT;
-		event.op = EVENT_DISPLAY;
-		event.param = SET_PALETTE;
+		event.type = kEvTOneshot;
+		event.code = kBgEvent;
+		event.op = kEventDisplay;
+		event.param = kEvPSetPalette;
 		event.time = 0;
 
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Play voice
-		event.type = ONESHOT_EVENT;
-		event.code = VOICE_EVENT;
-		event.op = EVENT_PLAY;
+		event.type = kEvTOneshot;
+		event.code = kVoiceEvent;
+		event.op = kEventPlay;
 		event.param = 0;
 		event.time = 0;
 
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Background sound
-		event.type = ONESHOT_EVENT;
-		event.code = SOUND_EVENT;
-		event.op = EVENT_PLAY;
+		event.type = kEvTOneshot;
+		event.code = kSoundEvent;
+		event.op = kEventPlay;
 		event.param = 260;
 		event.param2 = 255;	// FIXME: Verify volume
 		event.param3 = SOUND_LOOP;
@@ -384,17 +384,17 @@
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// End background sound after the voice has finished
-		event.type = ONESHOT_EVENT;
-		event.code = SOUND_EVENT;
-		event.op = EVENT_STOP;
+		event.type = kEvTOneshot;
+		event.code = kSoundEvent;
+		event.op = kEventStop;
 		event.time = _vm->_sndRes->getVoiceLength(0);
 
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// End scene after the voice has finished
-		event.type = ONESHOT_EVENT;
-		event.code = SCENE_EVENT;
-		event.op = EVENT_END;
+		event.type = kEvTOneshot;
+		event.code = kSceneEvent;
+		event.op = kEventEnd;
 		event.time = 0;
 
 		q_event = _vm->_events->chain(q_event, &event);

Index: interface.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/interface.cpp,v
retrieving revision 1.128
retrieving revision 1.129
diff -u -d -r1.128 -r1.129
--- interface.cpp	10 Aug 2005 14:53:17 -0000	1.128
+++ interface.cpp	10 Aug 2005 15:31:15 -0000	1.129
@@ -1207,9 +1207,9 @@
 		}
 
 		if (script > 0) {
-			event.type = ONESHOT_EVENT;
-			event.code = SCRIPT_EVENT;
-			event.op = EVENT_EXEC_NONBLOCKING;
+			event.type = kEvTOneshot;
+			event.code = kScriptEvent;
+			event.op = kEventExecNonBlocking;
 			event.time = 0;
 			event.param = _vm->_scene->getScriptModuleNumber();
 			event.param2 = script;

Index: ite_introproc.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/ite_introproc.cpp,v
retrieving revision 1.67
retrieving revision 1.68
diff -u -d -r1.67 -r1.68
--- ite_introproc.cpp	10 Aug 2005 15:01:23 -0000	1.67
+++ ite_introproc.cpp	10 Aug 2005 15:31:15 -0000	1.68
@@ -109,18 +109,18 @@
 		entry = _vm->_scene->_textList.addEntry(textEntry);
 
 		// Display text
-		event.type = ONESHOT_EVENT;
-		event.code = TEXT_EVENT;
-		event.op = EVENT_DISPLAY;
+		event.type = kEvTOneshot;
+		event.code = kTextEvent;
+		event.op = kEventDisplay;
 		event.data = entry;
 		event.time = (i == 0) ? 0 : VOICE_PAD;
 
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Play voice
-		event.type = ONESHOT_EVENT;
-		event.code = VOICE_EVENT;
-		event.op = EVENT_PLAY;
+		event.type = kEvTOneshot;
+		event.code = kVoiceEvent;
+		event.op = kEventPlay;
 		event.param = dialogue[i].i_voice_rn;
 		event.time = 0;
 
@@ -132,9 +132,9 @@
 		}
 
 		// Remove text
-		event.type = ONESHOT_EVENT;
-		event.code = TEXT_EVENT;
-		event.op = EVENT_REMOVE;
+		event.type = kEvTOneshot;
+		event.code = kTextEvent;
+		event.op = kEventRemove;
 		event.data = entry;
 		event.time = voice_len;
 
@@ -263,18 +263,18 @@
 		entry = _vm->_scene->_textList.addEntry(textEntry);
 
 		// Display text
-		event.type = ONESHOT_EVENT;
-		event.code = TEXT_EVENT;
-		event.op = EVENT_DISPLAY;
+		event.type = kEvTOneshot;
+		event.code = kTextEvent;
+		event.op = kEventDisplay;
 		event.data = entry;
 		event.time = delta_time;
 
 		q_event = _vm->_events->queue(&event);
 
 		// Remove text
-		event.type = ONESHOT_EVENT;
-		event.code = TEXT_EVENT;
-		event.op = EVENT_REMOVE;
+		event.type = kEvTOneshot;
+		event.code = kTextEvent;
+		event.op = kEventRemove;
 		event.data = entry;
 		event.time = duration;
 
@@ -299,10 +299,10 @@
 	case SCENE_BEGIN:{
 		// Background for intro scene is the first frame of the
 		// intro animation; display it and set the palette
-		event.type = ONESHOT_EVENT;
-		event.code = BG_EVENT;
-		event.op = EVENT_DISPLAY;
-		event.param = SET_PALETTE;
+		event.type = kEvTOneshot;
+		event.code = kBgEvent;
+		event.op = kEventDisplay;
+		event.param = kEvPSetPalette;
 		event.time = 0;
 
 		q_event = _vm->_events->queue(&event);
@@ -338,20 +338,20 @@
 		debug(3, "Beginning animation playback.");
 
 		// Begin the animation
-		event.type = ONESHOT_EVENT;
-		event.code = ANIM_EVENT;
-		event.op = EVENT_PLAY;
+		event.type = kEvTOneshot;
+		event.code = kAnimEvent;
+		event.op = kEventPlay;
 		event.param = 0;
 		event.time = 0;
 
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Queue intro music playback
-		event.type = ONESHOT_EVENT;
-		event.code = MUSIC_EVENT;
+		event.type = kEvTOneshot;
+		event.code = kMusicEvent;
 		event.param = MUSIC_1;
 		event.param2 = MUSIC_LOOP;
-		event.op = EVENT_PLAY;
+		event.op = kEventPlay;
 		event.time = 0;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -426,9 +426,9 @@
 	switch (param) {
 	case SCENE_BEGIN:
 		// Begin palette cycling animation for candles
-		event.type = ONESHOT_EVENT;
-		event.code = PALANIM_EVENT;
-		event.op = EVENT_CYCLESTART;
+		event.type = kEvTOneshot;
+		event.code = kPalAnimEvent;
+		event.op = kEventCycleStart;
 		event.time = 0;
 
 		q_event = _vm->_events->queue(&event);
@@ -437,9 +437,9 @@
 		q_event = ITEQueueDialogue(q_event, n_dialogues, dialogue[lang]);
 
 		// End scene after last dialogue over
-		event.type = ONESHOT_EVENT;
-		event.code = SCENE_EVENT;
-		event.op = EVENT_END;
+		event.type = kEvTOneshot;
+		event.code = kSceneEvent;
+		event.op = kEventEnd;
 		event.time = VOICE_PAD;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -502,18 +502,18 @@
 	switch (param) {
 	case SCENE_BEGIN:
 		// Start 'dissolve' transition to new scene background
-		event.type = CONTINUOUS_EVENT;
-		event.code = TRANSITION_EVENT;
-		event.op = EVENT_DISSOLVE;
+		event.type = kEvTContinuous;
+		event.code = kTransitionEvent;
+		event.op = kEventDissolve;
 		event.time = 0;
 		event.duration = DISSOLVE_DURATION;
 
 		q_event = _vm->_events->queue(&event);
 
 		// Begin palette cycling animation for candles
-		event.type = ONESHOT_EVENT;
-		event.code = PALANIM_EVENT;
-		event.op = EVENT_CYCLESTART;
+		event.type = kEvTOneshot;
+		event.code = kPalAnimEvent;
+		event.op = kEventCycleStart;
 		event.time = 0;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -522,9 +522,9 @@
 		q_event = ITEQueueDialogue(q_event, n_dialogues, dialogue[lang]);
 
 		// End scene after last dialogue over
-		event.type = ONESHOT_EVENT;
-		event.code = SCENE_EVENT;
-		event.op = EVENT_END;
+		event.type = kEvTOneshot;
+		event.code = kSceneEvent;
+		event.op = kEventEnd;
 		event.time = VOICE_PAD;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -586,18 +586,18 @@
 	switch (param) {
 	case SCENE_BEGIN:
 		// Start 'dissolve' transition to new scene background
-		event.type = CONTINUOUS_EVENT;
-		event.code = TRANSITION_EVENT;
-		event.op = EVENT_DISSOLVE;
+		event.type = kEvTContinuous;
+		event.code = kTransitionEvent;
+		event.op = kEventDissolve;
 		event.time = 0;
 		event.duration = DISSOLVE_DURATION;
 
 		q_event = _vm->_events->queue(&event);
 
 		// Begin palette cycling animation for candles
-		event.type = ONESHOT_EVENT;
-		event.code = PALANIM_EVENT;
-		event.op = EVENT_CYCLESTART;
+		event.type = kEvTOneshot;
+		event.code = kPalAnimEvent;
+		event.op = kEventCycleStart;
 		event.time = 0;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -606,9 +606,9 @@
 		q_event = ITEQueueDialogue(q_event, n_dialogues, dialogue[lang]);
 
 		// End scene after last dialogue over
-		event.type = ONESHOT_EVENT;
-		event.code = SCENE_EVENT;
-		event.op = EVENT_END;
+		event.type = kEvTOneshot;
+		event.code = kSceneEvent;
+		event.op = kEventEnd;
 		event.time = VOICE_PAD;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -679,18 +679,18 @@
 	switch (param) {
 	case SCENE_BEGIN:
 		// Start 'dissolve' transition to new scene background
-		event.type = CONTINUOUS_EVENT;
-		event.code = TRANSITION_EVENT;
-		event.op = EVENT_DISSOLVE;
+		event.type = kEvTContinuous;
+		event.code = kTransitionEvent;
+		event.op = kEventDissolve;
 		event.time = 0;
 		event.duration = DISSOLVE_DURATION;
 
 		q_event = _vm->_events->queue(&event);
 
 		// Begin palette cycling animation for candles
-		event.type = ONESHOT_EVENT;
-		event.code = PALANIM_EVENT;
-		event.op = EVENT_CYCLESTART;
+		event.type = kEvTOneshot;
+		event.code = kPalAnimEvent;
+		event.op = kEventCycleStart;
 		event.time = 0;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -699,9 +699,9 @@
 		q_event = ITEQueueDialogue(q_event, n_dialogues, dialogue[lang]);
 
 		// End scene after last dialogue over
-		event.type = ONESHOT_EVENT;
-		event.code = SCENE_EVENT;
-		event.op = EVENT_END;
+		event.type = kEvTOneshot;
+		event.code = kSceneEvent;
+		event.op = kEventEnd;
 		event.time = VOICE_PAD;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -745,9 +745,9 @@
 		// Begin title screen background animation
 		_vm->_anim->setCycles(0, -1);
 
-		event.type = ONESHOT_EVENT;
-		event.code = ANIM_EVENT;
-		event.op = EVENT_PLAY;
+		event.type = kEvTOneshot;
+		event.code = kAnimEvent;
+		event.op = kEventPlay;
 		event.param = 0;
 		event.time = 0;
 
@@ -756,46 +756,46 @@
 		// Begin ITE title theme music
 		_vm->_music->stop();
 
-		event.type = ONESHOT_EVENT;
-		event.code = MUSIC_EVENT;
+		event.type = kEvTOneshot;
+		event.code = kMusicEvent;
 		event.param = MUSIC_2;
 		event.param2 = MUSIC_NORMAL;
-		event.op = EVENT_PLAY;
+		event.op = kEventPlay;
 		event.time = 0;
 
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Pause animation before logo
-		event.type = ONESHOT_EVENT;
-		event.code = ANIM_EVENT;
-		event.op = EVENT_STOP;
+		event.type = kEvTOneshot;
+		event.code = kAnimEvent;
+		event.op = kEventStop;
 		event.param = 0;
 		event.time = 3000;
 
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Display logo
-		event.type = CONTINUOUS_EVENT;
-		event.code = TRANSITION_EVENT;
-		event.op = EVENT_DISSOLVE_BGMASK;
+		event.type = kEvTContinuous;
+		event.code = kTransitionEvent;
+		event.op = kEventDissolveBGMask;
 		event.time = 0;
 		event.duration = LOGO_DISSOLVE_DURATION;
 
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Remove logo
-		event.type = CONTINUOUS_EVENT;
-		event.code = TRANSITION_EVENT;
-		event.op = EVENT_DISSOLVE;
+		event.type = kEvTContinuous;
+		event.code = kTransitionEvent;
+		event.op = kEventDissolve;
 		event.time = 3000;
 		event.duration = LOGO_DISSOLVE_DURATION;
 
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Unpause animation before logo
-		event.type = ONESHOT_EVENT;
-		event.code = ANIM_EVENT;
-		event.op = EVENT_PLAY;
+		event.type = kEvTOneshot;
+		event.code = kAnimEvent;
+		event.op = kEventPlay;
 		event.time = 0;
 		event.param = 0;
 
@@ -805,9 +805,9 @@
 		q_event = ITEQueueCredits(9000, CREDIT_DURATION1, n_credits, credits);
 
 		// End scene after credit display
-		event.type = ONESHOT_EVENT;
-		event.code = SCENE_EVENT;
-		event.op = EVENT_END;
+		event.type = kEvTOneshot;
+		event.code = kSceneEvent;
+		event.op = kEventEnd;
 		event.time = 1000;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -868,9 +868,9 @@
 	switch (param) {
 	case SCENE_BEGIN:
 		// Start 'dissolve' transition to new scene background
-		event.type = CONTINUOUS_EVENT;
-		event.code = TRANSITION_EVENT;
-		event.op = EVENT_DISSOLVE;
+		event.type = kEvTContinuous;
+		event.code = kTransitionEvent;
+		event.op = kEventDissolve;
 		event.time = 0;
 		event.duration = DISSOLVE_DURATION;
 
@@ -880,9 +880,9 @@
 			// Begin title screen background animation
 			_vm->_anim->setFrameTime(0, 100);
 
-			event.type = ONESHOT_EVENT;
-			event.code = ANIM_EVENT;
-			event.op = EVENT_PLAY;
+			event.type = kEvTOneshot;
+			event.code = kAnimEvent;
+			event.op = kEventPlay;
 			event.param = 0;
 			event.time = 0;
 
@@ -894,9 +894,9 @@
 		q_event = ITEQueueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, credits2);
 
 		// End scene after credit display
-		event.type = ONESHOT_EVENT;
-		event.code = SCENE_EVENT;
-		event.op = EVENT_END;
+		event.type = kEvTOneshot;
+		event.code = kSceneEvent;
+		event.op = kEventEnd;
 		event.time = 1000;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -948,9 +948,9 @@
 	switch (param) {
 	case SCENE_BEGIN:
 		// Start 'dissolve' transition to new scene background
-		event.type = CONTINUOUS_EVENT;
-		event.code = TRANSITION_EVENT;
-		event.op = EVENT_DISSOLVE;
+		event.type = kEvTContinuous;
+		event.code = kTransitionEvent;
+		event.op = kEventDissolve;
 		event.time = 0;
 		event.duration = DISSOLVE_DURATION;
 
@@ -959,9 +959,9 @@
 		// Begin title screen background animation
 		_vm->_anim->setCycles(0, -1);
 
-		event.type = ONESHOT_EVENT;
-		event.code = ANIM_EVENT;
-		event.op = EVENT_PLAY;
+		event.type = kEvTOneshot;
+		event.code = kAnimEvent;
+		event.op = kEventPlay;
 		event.param = 0;
 		event.time = 0;
 
@@ -972,9 +972,9 @@
 		q_event = ITEQueueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, credits2);
 
 		// End scene after credit display
-		event.type = ONESHOT_EVENT;
-		event.code = SCENE_EVENT;
-		event.op = EVENT_END;
+		event.type = kEvTOneshot;
+		event.code = kSceneEvent;
+		event.op = kEventEnd;
 		event.time = 1000;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -1003,18 +1003,18 @@
 	case SCENE_BEGIN:
 
 		// Start 'dissolve' transition to new scene background
-		event.type = CONTINUOUS_EVENT;
-		event.code = TRANSITION_EVENT;
-		event.op = EVENT_DISSOLVE;
+		event.type = kEvTContinuous;
+		event.code = kTransitionEvent;
+		event.op = kEventDissolve;
 		event.time = 0;
 		event.duration = DISSOLVE_DURATION;
 
 		q_event_start = _vm->_events->queue(&event);
 
 		// End scene after momentary pause
-		event.type = ONESHOT_EVENT;
-		event.code = SCENE_EVENT;
-		event.op = EVENT_END;
+		event.type = kEvTOneshot;
+		event.code = kSceneEvent;
+		event.op = kEventEnd;
 		event.time = 5000;
 		q_event = _vm->_events->chain(q_event_start, &event);
 		break;

Index: palanim.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/palanim.cpp,v
retrieving revision 1.27
retrieving revision 1.28
diff -u -d -r1.27 -r1.28
--- palanim.cpp	10 Aug 2005 15:01:23 -0000	1.27
+++ palanim.cpp	10 Aug 2005 15:31:15 -0000	1.28
@@ -125,9 +125,9 @@
 		return FAILURE;
 	}
 
-	event.type = ONESHOT_EVENT;
-	event.code = PALANIM_EVENT;
-	event.op = EVENT_CYCLESTEP;
+	event.type = kEvTOneshot;
+	event.code = kPalAnimEvent;
+	event.op = kEventCycleStep;
 	event.time = PALANIM_CYCLETIME;
 
 	_vm->_events->queue(&event);
@@ -172,9 +172,9 @@
 
 	_vm->_gfx->setPalette(pal);
 
-	event.type = ONESHOT_EVENT;
-	event.code = PALANIM_EVENT;
-	event.op = EVENT_CYCLESTEP;
+	event.type = kEvTOneshot;
+	event.code = kPalAnimEvent;
+	event.op = kEventCycleStep;
 	event.time = vectortime + PALANIM_CYCLETIME;
 
 	_vm->_events->queue(&event);

Index: scene.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/scene.cpp,v
retrieving revision 1.142
retrieving revision 1.143
diff -u -d -r1.142 -r1.143
--- scene.cpp	10 Aug 2005 14:11:22 -0000	1.142
+++ scene.cpp	10 Aug 2005 15:31:15 -0000	1.143
@@ -262,9 +262,9 @@
 	}
 
 	// Hide cursor during intro
-	event.type = ONESHOT_EVENT;
-	event.code = CURSOR_EVENT;
-	event.op = EVENT_HIDE;
+	event.type = kEvTOneshot;
+	event.code = kCursorEvent;
+	event.op = kEventHide;
 	_vm->_events->queue(&event);
 
 	switch (_vm->getGameType()) {
@@ -717,9 +717,9 @@
 
 	//fix placard bug
 	//i guess we should remove RF_PLACARD flag - and use _interface->getMode()
-	event.type = ONESHOT_EVENT;
-	event.code = GRAPHICS_EVENT;
-	event.op = EVENT_CLEARFLAG;
+	event.type = kEvTOneshot;
+	event.code = kGraphicsEvent;
+	event.op = kEventClearFlag;
 	event.param = RF_PLACARD;
 
 	q_event = _vm->_events->chain(q_event, &event);
@@ -730,28 +730,28 @@
 
 		// Fade to black out
 		_vm->_gfx->getCurrentPal(current_pal);
-		event.type = IMMEDIATE_EVENT;
-		event.code = PAL_EVENT;
-		event.op = EVENT_PALTOBLACK;
+		event.type = kEvTImmediate;
+		event.code = kPalEvent;
+		event.op = kEventPalToBlack;
 		event.time = 0;
 		event.duration = kNormalFadeDuration;
 		event.data = current_pal;
 		q_event = _vm->_events->queue(&event);
 
 		// set fade mode
-		event.type = IMMEDIATE_EVENT;
-		event.code = INTERFACE_EVENT;
-		event.op = EVENT_SET_FADE_MODE;
+		event.type = kEvTImmediate;
+		event.code = kInterfaceEvent;
+		event.op = kEventSetFadeMode;
 		event.param = kNoFade;
 		event.time = 0;
 		event.duration = 0;
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Display scene background, but stay with black palette
-		event.type = IMMEDIATE_EVENT;
-		event.code = BG_EVENT;
-		event.op = EVENT_DISPLAY;
-		event.param = NO_SET_PALETTE;
+		event.type = kEvTImmediate;
+		event.code = kBgEvent;
+		event.op = kEventDisplay;
+		event.param = kEvPNoSetPalette;
 		event.time = 0;
 		event.duration = 0;
 		q_event = _vm->_events->chain(q_event, &event);
@@ -760,9 +760,9 @@
 
 	// Start the scene pre script, but stay with black palette
 	if (_sceneDescription.startScriptEntrypointNumber > 0) {
-		event.type = ONESHOT_EVENT;
-		event.code = SCRIPT_EVENT;
-		event.op = EVENT_EXEC_BLOCKING;
+		event.type = kEvTOneshot;
+		event.code = kScriptEvent;
+		event.op = kEventExecBlocking;
 		event.time = 0;
 		event.param = _sceneDescription.scriptModuleNumber;
 		event.param2 = _sceneDescription.startScriptEntrypointNumber;
@@ -777,18 +777,18 @@
 	if (loadSceneParams->transitionType == kTransitionFade) {
 
 		// set fade mode
-		event.type = IMMEDIATE_EVENT;
-		event.code = INTERFACE_EVENT;
-		event.op = EVENT_SET_FADE_MODE;
+		event.type = kEvTImmediate;
+		event.code = kInterfaceEvent;
+		event.op = kEventSetFadeMode;
 		event.param = kFadeIn;
 		event.time = 0;
 		event.duration = 0;
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Fade in from black to the scene background palette
-		event.type = IMMEDIATE_EVENT;
-		event.code = PAL_EVENT;
-		event.op = EVENT_BLACKTOPAL;
+		event.type = kEvTImmediate;
+		event.code = kPalEvent;
+		event.op = kEventBlackToPal;
 		event.time = 0;
 		event.duration = kNormalFadeDuration;
 		event.data = _bg.pal;
@@ -796,9 +796,9 @@
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// set fade mode
-		event.type = IMMEDIATE_EVENT;
-		event.code = INTERFACE_EVENT;
-		event.op = EVENT_SET_FADE_MODE;
+		event.type = kEvTImmediate;
+		event.code = kInterfaceEvent;
+		event.op = kEventSetFadeMode;
 		event.param = kNoFade;
 		event.time = 0;
 		event.duration = 0;
@@ -816,61 +816,61 @@
 		_vm->_sound->stopSound();
 
 		if (_sceneDescription.musicResourceId >= 0) {
-			event.type = ONESHOT_EVENT;
-			event.code = MUSIC_EVENT;
+			event.type = kEvTOneshot;
+			event.code = kMusicEvent;
 			event.param = _sceneDescription.musicResourceId;
 			event.param2 = MUSIC_DEFAULT;
-			event.op = EVENT_PLAY;
+			event.op = kEventPlay;
 			event.time = 0;
 
 			_vm->_events->queue(&event);
 		} else {
-			event.type = ONESHOT_EVENT;
-			event.code = MUSIC_EVENT;
-			event.op = EVENT_STOP;
+			event.type = kEvTOneshot;
+			event.code = kMusicEvent;
+			event.op = kEventStop;
 			event.time = 0;
 
 			_vm->_events->queue(&event);
 		}
 
 		// Set scene background
-		event.type = ONESHOT_EVENT;
-		event.code = BG_EVENT;
-		event.op = EVENT_DISPLAY;
-		event.param = SET_PALETTE;
+		event.type = kEvTOneshot;
+		event.code = kBgEvent;
+		event.op = kEventDisplay;
+		event.param = kEvPSetPalette;
 		event.time = 0;
 
 		_vm->_events->queue(&event);
 
 		if (getFlags() & kSceneFlagShowCursor) {
 			// Activate user interface
-			event.type = ONESHOT_EVENT;
-			event.code = INTERFACE_EVENT;
-			event.op = EVENT_ACTIVATE;
+			event.type = kEvTOneshot;
+			event.code = kInterfaceEvent;
+			event.op = kEventActivate;
 			event.time = 0;
 
 			_vm->_events->queue(&event);
 		}
 
 		// Begin palette cycle animation if present
-		event.type = ONESHOT_EVENT;
-		event.code = PALANIM_EVENT;
-		event.op = EVENT_CYCLESTART;
+		event.type = kEvTOneshot;
+		event.code = kPalAnimEvent;
+		event.op = kEventCycleStart;
 		event.time = 0;
 
 		q_event = _vm->_events->queue(&event);
 
 		// Show cursor
-		event.type = ONESHOT_EVENT;
-		event.code = CURSOR_EVENT;
-		event.op = EVENT_SHOW;
+		event.type = kEvTOneshot;
+		event.code = kCursorEvent;
+		event.op = kEventShow;
 		_vm->_events->chain(q_event, &event);
 
 		// Start the scene main script
 		if (_sceneDescription.sceneScriptEntrypointNumber > 0) {
-			event.type = ONESHOT_EVENT;
-			event.code = SCRIPT_EVENT;
-			event.op = EVENT_EXEC_NONBLOCKING;
+			event.type = kEvTOneshot;
+			event.code = kScriptEvent;
+			event.op = kEventExecNonBlocking;
 			event.time = 0;
 			event.param = _sceneDescription.scriptModuleNumber;
 			event.param2 = _sceneDescription.sceneScriptEntrypointNumber;

Index: script.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/script.cpp,v
retrieving revision 1.78
retrieving revision 1.79
diff -u -d -r1.78 -r1.79
--- script.cpp	10 Aug 2005 14:53:17 -0000	1.78
+++ script.cpp	10 Aug 2005 15:31:15 -0000	1.79
@@ -416,9 +416,9 @@
 
 	if (scriptEntrypointNumber > 0) {
 
-		event.type = ONESHOT_EVENT;
-		event.code = SCRIPT_EVENT;
-		event.op = EVENT_EXEC_NONBLOCKING;
+		event.type = kEvTOneshot;
+		event.code = kScriptEvent;
+		event.op = kEventExecNonBlocking;
 		event.time = 0;
 		event.param = scriptModuleNumber;
 		event.param2 = scriptEntrypointNumber;

Index: sfuncs.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sfuncs.cpp,v
retrieving revision 1.149
retrieving revision 1.150
diff -u -d -r1.149 -r1.150
--- sfuncs.cpp	10 Aug 2005 14:53:17 -0000	1.149
+++ sfuncs.cpp	10 Aug 2005 15:31:15 -0000	1.150
@@ -396,9 +396,9 @@
 			error("Script::sfScriptDoAction wrong object type");
 	}
 
-	event.type = ONESHOT_EVENT;
-	event.code = SCRIPT_EVENT;
-	event.op = EVENT_EXEC_NONBLOCKING;
+	event.type = kEvTOneshot;
+	event.code = kScriptEvent;
+	event.op = kEventExecNonBlocking;
 	event.time = 0;
 	event.param = moduleNumber;
 	event.param2 = scriptEntryPointNumber;
@@ -1249,39 +1249,39 @@
 
 	stringId = thread->pop();
 
-	event.type = ONESHOT_EVENT;
-	event.code = CURSOR_EVENT;
-	event.op = EVENT_HIDE;
+	event.type = kEvTOneshot;
+	event.code = kCursorEvent;
+	event.op = kEventHide;
 
 	q_event = _vm->_events->queue(&event);
 
 	_vm->_gfx->getCurrentPal(cur_pal);
 
-	event.type = IMMEDIATE_EVENT;
-	event.code = PAL_EVENT;
-	event.op = EVENT_PALTOBLACK;
+	event.type = kEvTImmediate;
+	event.code = kPalEvent;
+	event.op = kEventPalToBlack;
 	event.time = 0;
 	event.duration = kNormalFadeDuration;
 	event.data = cur_pal;
 
 	q_event = _vm->_events->chain(q_event, &event);
 
-	event.type = ONESHOT_EVENT;
-	event.code = INTERFACE_EVENT;
-	event.op = EVENT_CLEAR_STATUS;
+	event.type = kEvTOneshot;
+	event.code = kInterfaceEvent;
+	event.op = kEventClearStatus;
 
 	q_event = _vm->_events->chain(q_event, &event);
 
-	event.type = ONESHOT_EVENT;
-	event.code = GRAPHICS_EVENT;
-	event.op = EVENT_SETFLAG;
+	event.type = kEvTOneshot;
+	event.code = kGraphicsEvent;
+	event.op = kEventSetFlag;
 	event.param = RF_PLACARD;
 
 	q_event = _vm->_events->chain(q_event, &event);
 
-	event.type = ONESHOT_EVENT;
-	event.code = GRAPHICS_EVENT;
-	event.op = EVENT_FILL_RECT;
+	event.type = kEvTOneshot;
+	event.code = kGraphicsEvent;
+	event.op = kEventFillRect;
 	event.data = backBuffer;
 	event.param = 138;
 	event.param2 = 0;
@@ -1309,27 +1309,27 @@
 
 	_placardTextEntry = _vm->_scene->_textList.addEntry(textEntry);
 
-	event.type = ONESHOT_EVENT;
-	event.code = TEXT_EVENT;
-	event.op = EVENT_DISPLAY;
+	event.type = kEvTOneshot;
+	event.code = kTextEvent;
+	event.op = kEventDisplay;
 	event.data = _placardTextEntry;
 
 	q_event = _vm->_events->chain(q_event, &event);
 
 	_vm->_scene->getBGPal(pal);
 
-	event.type = IMMEDIATE_EVENT;
-	event.code = PAL_EVENT;
-	event.op = EVENT_BLACKTOPAL;
+	event.type = kEvTImmediate;
+	event.code = kPalEvent;
+	event.op = kEventBlackToPal;
 	event.time = 0;
 	event.duration = kNormalFadeDuration;
 	event.data = pal;
 
 	q_event = _vm->_events->chain(q_event, &event);
 
-	event.type = ONESHOT_EVENT;
-	event.code = SCRIPT_EVENT;
-	event.op = EVENT_THREAD_WAKE;
+	event.type = kEvTOneshot;
+	event.code = kScriptEvent;
+	event.op = kEventThreadWake;
 	event.param = kWaitTypePlacard;
 
 	q_event = _vm->_events->chain(q_event, &event);
@@ -1349,49 +1349,49 @@
 
 	_vm->_gfx->getCurrentPal(cur_pal);
 
-	event.type = IMMEDIATE_EVENT;
-	event.code = PAL_EVENT;
-	event.op = EVENT_PALTOBLACK;
+	event.type = kEvTImmediate;
+	event.code = kPalEvent;
+	event.op = kEventPalToBlack;
 	event.time = 0;
 	event.duration = kNormalFadeDuration;
 	event.data = cur_pal;
 
 	q_event = _vm->_events->queue(&event);
 
-	event.type = ONESHOT_EVENT;
-	event.code = GRAPHICS_EVENT;
-	event.op = EVENT_CLEARFLAG;
+	event.type = kEvTOneshot;
+	event.code = kGraphicsEvent;
+	event.op = kEventClearFlag;
 	event.param = RF_PLACARD;
 
 	q_event = _vm->_events->chain(q_event, &event);
 
-	event.type = ONESHOT_EVENT;
-	event.code = TEXT_EVENT;
-	event.op = EVENT_REMOVE;
+	event.type = kEvTOneshot;
+	event.code = kTextEvent;
+	event.op = kEventRemove;
 	event.data = _placardTextEntry;
 
 	q_event = _vm->_events->chain(q_event, &event);
 
 	_vm->_scene->getBGPal(pal);
 
-	event.type = IMMEDIATE_EVENT;
-	event.code = PAL_EVENT;
-	event.op = EVENT_BLACKTOPAL;
+	event.type = kEvTImmediate;
+	event.code = kPalEvent;
+	event.op = kEventBlackToPal;
 	event.time = 0;
 	event.duration = kNormalFadeDuration;
 	event.data = pal;
 
 	q_event = _vm->_events->chain(q_event, &event);
 
-	event.type = ONESHOT_EVENT;
-	event.code = CURSOR_EVENT;
-	event.op = EVENT_SHOW;
+	event.type = kEvTOneshot;
+	event.code = kCursorEvent;
+	event.op = kEventShow;
 
 	q_event = _vm->_events->chain(q_event, &event);
 
-	event.type = ONESHOT_EVENT;
-	event.code = SCRIPT_EVENT;
-	event.op = EVENT_THREAD_WAKE;
+	event.type = kEvTOneshot;
+	event.code = kScriptEvent;
+	event.op = kEventThreadWake;
 	event.param = kWaitTypePlacard;
 
 	q_event = _vm->_events->chain(q_event, &event);





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