[Scummvm-cvs-logs] CVS: residual README,1.30,1.31
James Brown
ender at users.sourceforge.net
Thu Aug 11 18:53:11 CEST 2005
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Update of /cvsroot/scummvm/residual
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv2104
Modified Files:
README
Log Message:
Update README a little.
Index: README
===================================================================
RCS file: /cvsroot/scummvm/residual/README,v
retrieving revision 1.30
retrieving revision 1.31
diff -u -d -r1.30 -r1.31
--- README 1 Aug 2005 03:49:01 -0000 1.30
+++ README 12 Aug 2005 01:52:30 -0000 1.31
@@ -1,5 +1,5 @@
-Residual: A LucasArts 3D game interpreter Version: 0.05-CVS
-(C) 2003-2005 The ScummVM-Residual team Last Updated: 25 Jul 2005
+Residual: A LucasArts 3D game interpreter Version: 0.06a-CVS
+(C) 2003-2005 The ScummVM-Residual team Last Updated: 12 Aug 2005
------------------------------------------------------------------------------
What is Residual?
@@ -8,8 +8,7 @@
LUA-based 3D adventures, such as Grim Fandango. Residual is an OpenGL program,
and requires a 3D card with working OpenGL support for optimum playability.
-A software renderer is also included for machines without hardware OpenGL,
-however it is missing some functionality such as proper lighting.
+A software renderer is also included for machines without hardware OpenGL.
The main ScummVM program can run LucasArts 2D SCUMM adventures (among others).
Residual is named such as it aims to do the same for the residual (remaining)
@@ -59,10 +58,11 @@
-------------------------------
Basic gameplay works, including cutscenes. Some of the game is playable,
but many features are either missing or unstable. There is no abilitity
-to save/load, lighting, etc. Crashes are likely.
+to save/load, etc. Crashes are likely.
Game currently playable to:
Meche leaves Manny again (Rubacava, Year 2)
+
Caveats (in order of appearance):
1) Sound track destruction doesn't do quite a good enough job when
entering the spider web area (sp.set) in the Petrified Forest
@@ -118,13 +118,13 @@
ScummVM-Residual Team:
James 'Ender' Brown Core developer. ScummVM co-lead dev
Pawel 'aquadran' Kolodziejski Core developer. SMUSH, iMUSE implemention
+ Erich 'Compholio' Hoover x86-64, various fixes and comments, menu support, improved state support
Contributors:
Daniel Schepler Initial engine codebase, LUA support
Vincent Hamm Various engine code
Lionel 'bbrox' Ulmer OpenGL optimisations
Ori 'salty-horse' Avtalion Lipsync, LAF support
- Erich 'Compholio' Hoover x86-64, various fixes and comments, menu support, improved state support
Andrea 'Yak Bizzarro' Corna Improved font support
Special Thanks To:
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