[Scummvm-cvs-logs] CVS: scummvm/scumm costume.cpp,1.195,1.196 gfx.cpp,2.478,2.479
Chris Apers
chrilith at users.sourceforge.net
Sat Dec 3 10:57:01 CET 2005
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv5462
Modified Files:
costume.cpp gfx.cpp
Log Message:
Not needed anymore :)
Index: costume.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/costume.cpp,v
retrieving revision 1.195
retrieving revision 1.196
diff -u -d -r1.195 -r1.196
--- costume.cpp 20 Nov 2005 00:46:15 -0000 1.195
+++ costume.cpp 3 Dec 2005 18:56:28 -0000 1.196
@@ -27,11 +27,6 @@
#include "scumm/sound.h"
#include "scumm/util.h"
-#if defined(PALMOS_68K)
-#include "arm/native.h"
-#include "arm/macros.h"
-#endif
-
namespace Scumm {
#ifdef PALMOS_68K
@@ -414,27 +409,6 @@
#undef MASK_AT
void ClassicCostumeRenderer::proc3(Codec1 &v1) {
-#ifdef PALMOS_68K
- ARM_START(CostumeProc3Type)
- ARM_INIT(SCUMM_PROC3)
- ARM_ADDP(v1)
- ARM_ADDM(_srcptr)
- ARM_ADDM(_height)
- ARM_ADDM(_scaleIndexX)
- ARM_ADDM(_scaleIndexY)
- ARM_ADDM(_scaleX)
- ARM_ADDM(_scaleY)
- ARM_ADDM(_numStrips)
- ARM_ADDM(_shadow_mode)
- ARM_ADDM(_shadow_table)
- ARM_ADDM(_palette)
- ARM_ADDV(_out_pitch, _out.pitch)
- ARM_ADDV(_out_w, _out.w)
- ARM_ADDV(_out_h, _out.h)
- ARM_CALL_VALUE(ARM_ENGINE, PNO_DATA(), _scaleIndexX)
- ARM_END()
-#endif
-
const byte *mask, *src;
byte *dst;
byte len, maskbit;
Index: gfx.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/gfx.cpp,v
retrieving revision 2.478
retrieving revision 2.479
diff -u -d -r2.478 -r2.479
--- gfx.cpp 19 Nov 2005 23:53:02 -0000 2.478
+++ gfx.cpp 3 Dec 2005 18:56:28 -0000 2.479
@@ -29,11 +29,6 @@
#include "scumm/usage_bits.h"
#include "scumm/wiz_he.h"
-#if defined(PALMOS_68K)
-#include "arm/native.h"
-#include "arm/macros.h"
-#endif
-
namespace Scumm {
static void blit(byte *dst, int dstPitch, const byte *src, int srcPitch, int w, int h);
@@ -542,20 +537,6 @@
byte *dst = _compositeBuf + x + y * _screenWidth;
const byte *text = (byte *)_charset->_textSurface.pixels + x + y * _charset->_textSurface.pitch;
-#ifdef PALMOS_68K
- ARM_START(DrawStripType)
- ARM_INIT(SCUMM_DRAWSTRIP)
- ARM_ADDM(width)
- ARM_ADDM(height)
- ARM_ADDM(src)
- ARM_ADDM(dst)
- ARM_ADDM(text)
- ARM_ADDV(_vm_screenWidth, _screenWidth)
- ARM_ADDV(vs_pitch, vs->pitch)
- ARM_ADDV(_charset_textSurface_pitch, _charset->_textSurface.pitch)
- ARM_CALL(ARM_ENGINE, PNO_DATA())
- ARM_CONTINUE()
-#endif
// Compose the text over the game graphics
for (int h = 0; h < height; ++h) {
for (int w = 0; w < width; ++w) {
@@ -606,20 +587,6 @@
// Odd lines have colors swapped, so there will be checkered patterns.
// But apparently there is a mistake for 10th color.
void ScummEngine::ditherCGA(byte *dst, int dstPitch, int x, int y, int width, int height) const {
-#ifdef PALMOS_68K
- ARM_START(RenderCGAType)
- ARM_INIT(SCUMM_RENDERCGA)
- ARM_ADDM(dst)
- ARM_ADDM(dstPitch)
- ARM_ADDM(x)
- ARM_ADDM(y)
- ARM_ADDM(width)
- ARM_ADDM(height)
- ARM_ADDV(_version, _version)
- ARM_CALL(ARM_ENGINE, PNO_DATA())
- ARM_END()
-#endif
-
byte *ptr;
int idx1, idx2;
static const byte cgaDither[2][2][16] = {
@@ -654,20 +621,6 @@
// cccc1
// dddd0
void ScummEngine::ditherHerc(byte *src, byte *hercbuf, int srcPitch, int *x, int *y, int *width, int *height) const {
-#ifdef PALMOS_68K
- ARM_START(RenderHercType)
- ARM_INIT(SCUMM_RENDERHERC)
- ARM_ADDM(src)
- ARM_ADDM(hercbuf)
- ARM_ADDM(srcPitch)
- ARM_ADDM(x)
- ARM_ADDM(y)
- ARM_ADDM(width)
- ARM_ADDM(height)
- ARM_CALL(ARM_ENGINE, PNO_DATA())
- ARM_END()
-#endif
-
byte *srcptr, *dstptr;
int xo = *x, yo = *y, widtho = *width, heighto = *height;
int idx1, idx2, dsty = 0, y1;
@@ -3289,4 +3242,3 @@
_GEND
#endif
-
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