[Scummvm-cvs-logs] CVS: scummvm NEWS,1.132.2.6,1.132.2.7
kirben
kirben at users.sourceforge.net
Thu Dec 29 19:54:01 CET 2005
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv4077
Modified Files:
Tag: branch-0-8-0
NEWS
Log Message:
Sync. changes.
Index: NEWS
===================================================================
RCS file: /cvsroot/scummvm/scummvm/NEWS,v
retrieving revision 1.132.2.6
retrieving revision 1.132.2.7
diff -u -d -r1.132.2.6 -r1.132.2.7
--- NEWS 27 Dec 2005 20:04:22 -0000 1.132.2.6
+++ NEWS 30 Dec 2005 03:53:21 -0000 1.132.2.7
@@ -9,14 +9,24 @@
variables.
SCUMM:
- - Improved support of some German HE games
+ -Fixed mouse button states in COMI.
+ -Fixed subtitles glitches in HE Games.
+ - Improved support for international versions of HE games.
+ - Improved support for Macintosh versions of games.
+ Simon:
+ -Added Polish support for Simon the Sorcerer 2.
+ -Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
+ -Fixed palette delay at the end of Simon the Sorcerer 1.
+ -Fixed sound looping in Windows version of Simon the Sorcerer 2.
Sword1:
- Fixed a bug where looping sounds would keep playing during cutscenes or
when displaying any form of control panel dialog.
- The save game dialog would erroneously claim an I/O error occurred if the
savegame list had unused slots, and savegames were compressed.
+ - Fixed a scrolling bug which caused the finale sequence to be displayed
+ incorrectly.
Sword2:
- Fixes and cleanups to the end credits. The German credits work now.
@@ -30,8 +40,8 @@
New Games:
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
and "Inherit the Earth").
- - Added Gob engine (for the Goblins series). Currently, only the first of
- the Goblins games is supported.
+ - Added Gob engine (for the Goblins series). Currently, only the
+ first of the Goblins games is supported.
New Ports:
- Added PlayStation 2 port.
@@ -41,8 +51,9 @@
- Added fixes for OS/2 port.
General:
- - Reworked cursor handling in SDL backend. Now cursors can have their own
- palette and scaling. This is used by Humongous Entertainment games now.
+ - Reworked cursor handling in SDL backend. Now cursors can have
+ their own palette and scaling. This is used by Humongous
+ Entertainment games now.
- Added FluidSynth MIDI driver.
- Added GUI for the "soundfont" setting. (Currently only used by the
CoreAudio and FluidSynth MIDI drivers.)
@@ -54,34 +65,36 @@
- Added support for Mac Humongous Entertainment titles.
- Added support for multiple filenames/versions using a single target.
- Implemented CGA and Hercules render modes in early LEC titles.
- - Added dialogs which are shown when you modify the talkspeed or music
- volume using hotkeys.
+ - Added dialogs which are shown when you modify the talkspeed or
+ music volume using hotkeys.
- Added support for NES version of Maniac Mansion.
- Added thumbnail support for savegames.
- Broke compatibility with HE savegame (HE v71 and upwards only).
- Added possibility to disable building of HE and SCUMM v7 & v8 games
support.
- - Fixed the last few known music glitches in Sam & Max. (There are still
- some - probably - minor missing features though.)
+ - Fixed the last few known music glitches in Sam & Max. (There are
+ still some - probably - minor missing features though.)
- Added support for Commodore64 version of Zak McKracken
- - Eliminated all demos targets and platform-specific targets. Config file
- is autoupdated.
+ - Eliminated all demos targets and platform-specific targets. Config
+ file is autoupdated.
Sword2:
- Made the resource manager expire resources more intelligently.
- - Improved performance when playing the game from CD instead of hard disk.
+ - Improved performance when playing the game from CD instead of hard
+ disk.
- Simplified sound effects handling. Again.
- Code cleanups and restructuring.
- - Fixed long-standing bug in decompressing sounds from the speech/music CLU
- files. It was generating one sample too many, which could be heard as a
- very slight popping noise at the end of some sounds. Files that have been
- compressed with older versions of compress_sword2 will, of course, still
- have the same error. You may want to regenerate them.
+ - Fixed long-standing bug in decompressing sounds from the
+ speech/music CLU files. It was generating one sample too many,
+ which could be heard as a very slight popping noise at the end of
+ some sounds. Files that have been compressed with older versions
+ of compress_sword2 will, of course, still have the same error. You
+ may want to regenerate them.
0.7.1 (2005-03-27)
General:
- - Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to
- put it into the NEWS file :-).
+ - Added a MT-32 emulator. (It was actually added in 0.7.0 but we
+ forgot to put it into the NEWS file :-).
- Less memory-hungry MPEG movie playback for the Broken Sword games.
SCUMM:
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