[Scummvm-cvs-logs] CVS: scummvm/sword1 music.cpp,1.39,1.40
Robert Göffringmann
lavosspawn at users.sourceforge.net
Sun Feb 20 11:06:52 CET 2005
Update of /cvsroot/scummvm/scummvm/sword1
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv3899/sword1
Modified Files:
music.cpp
Log Message:
Changed mutex usage.
It now unlocks the mutex while it's loading mp3/ogg/wave data in order to have the sound thread play normally.
The ps2's cd/dvd drive is too slow to transfer the entire file within a few millisecs, so it made the sound skip.
Index: music.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/music.cpp,v
retrieving revision 1.39
retrieving revision 1.40
diff -u -d -r1.39 -r1.40
--- music.cpp 28 Jan 2005 22:05:50 -0000 1.39
+++ music.cpp 20 Feb 2005 19:06:09 -0000 1.40
@@ -285,9 +285,9 @@
}
void Music::startMusic(int32 tuneId, int32 loopFlag) {
- Common::StackLock lock(_mutex);
if (strlen(_tuneList[tuneId]) > 0) {
int newStream = 0;
+ _mutex.lock();
if (_handles[0].streaming() && _handles[1].streaming()) {
int streamToStop;
// Both streams playing - one must be forced to stop.
@@ -318,15 +318,25 @@
_handles[1].fadeDown();
newStream = 0;
}
+ delete _converter[newStream];
+ _converter[newStream] = NULL;
+ _mutex.unlock();
+
+ /* The handle will load the music file now. It can take a while, so unlock
+ the mutex before, to have the soundthread playing normally.
+ As the corresponding _converter is NULL, the handle will be ignored by the playing thread */
if (_handles[newStream].play(_tuneList[tuneId], loopFlag != 0)) {
- delete _converter[newStream];
+ _mutex.lock();
_converter[newStream] = makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);
+ _mutex.unlock();
}
} else {
+ _mutex.lock();
if (_handles[0].streaming())
_handles[0].fadeDown();
if (_handles[1].streaming())
_handles[1].fadeDown();
+ _mutex.unlock();
}
}
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