[Scummvm-cvs-logs] CVS: scummvm TODO,1.210,1.211

Joost Peters joostp at users.sourceforge.net
Sat Jan 1 13:01:08 CET 2005


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv28110

Modified Files:
	TODO 
Log Message:
Some spelling/grammar fixes.


Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.210
retrieving revision 1.211
diff -u -d -r1.210 -r1.211
--- TODO	1 Jan 2005 18:56:03 -0000	1.210
+++ TODO	1 Jan 2005 21:00:24 -0000	1.211
@@ -1,4 +1,4 @@
-Here is a list of things we plan to do for the future. Note that we
+Here is a list of things we plan to do in the future. Note that we
 don't promise to do any of these, nor when we will do them. It's just a
 list of what we hope to be able to do one day.
 
@@ -13,7 +13,7 @@
 other.
 
 Finally, always make sure to check out our bug tracker and our feature
-request tracker for things that need work
+request tracker for things that need work.
 
 
 #######################################################################
@@ -61,7 +61,7 @@
   + Supported Platforms
     - Windows, Linux, Mac OS X, WinCE, PalmOS, Dreamcast, ...
       One section for each, indicating basic installation & usage.
-      Actually, we may  not need this chapter at all, rather the
+      Actually, we may not need this chapter at all, rather the
       "Installation" and "Running ScummVM" chapters might be subdivided
       as needed...
   + Supported Games
@@ -86,7 +86,7 @@
   + Credits
   + Index? (would be nice, for example 'fullscreen' would link to the hotkey,
      the config file setting, and the command line option)
-* Independant of that, create a "Developer's Guide to ScummVM"
+* Independent of that, create a "Developer's Guide to ScummVM"
   which explains the ScummVM framework, and also the engines, i.e.
   - stuff in common/, like the config manager etc.
   - the backend API, and how to create new backends
@@ -246,8 +246,7 @@
 * Make it possible to restart games properly
 * Add method of setting initial debug channels from command-line
 * Possible implement a new resource manager, which then also could be shared
-  by ScummEX. [Jamieson has some ideas about this and might work on it|
-
+  by ScummEX. [Jamieson has some ideas about this and might work on it]
 * Figure out how to extract resources from Apple II and Commodore 64 versions
   See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on
   the SCUMM C64 disk format.
@@ -255,7 +254,7 @@
 * Indiana Jones and the Last Crusade EGA: Add inventory support for Macintosh version
 * Loom EGA: Add support for music and sound effects in Macintosh version
 * Add support for NES version of Maniac Mansion
-* Add support for handling Kanji in FM Towns games (foreground is rendered on a
+* Add support for handling Kanji in FM-Towns games (foreground is rendered on a
   second plane at 640x480), text uses Shift_JIS encoding
   [implementation now that currently depends on font rom, not needing the rom
    would be preferable]
@@ -299,7 +298,7 @@
 * Support cutscenes in some kind of open video format. (Partly done.)
 * Fix the credits so they look more like the original. (Did we ever get the
   source code for that?)
-* Find out what the propery "copyright" statement in our source files
+* Find out what the proper "copyright" statement in our source files
   should be [joostp will contact Revolution regarding that].
 
 SIMON





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