[Scummvm-cvs-logs] CVS: residual README,1.19,1.20 TODO,1.44,1.45
Pawel Kolodziejski
aquadran at users.sourceforge.net
Wed Jan 12 10:44:09 CET 2005
Update of /cvsroot/scummvm/residual
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29902
Modified Files:
README TODO
Log Message:
update
Index: README
===================================================================
RCS file: /cvsroot/scummvm/residual/README,v
retrieving revision 1.19
retrieving revision 1.20
diff -u -d -r1.19 -r1.20
--- README 10 Jan 2005 09:07:45 -0000 1.19
+++ README 12 Jan 2005 18:43:07 -0000 1.20
@@ -1,5 +1,5 @@
Residual: A LucasArts 3D game interpreter Version: 0.04-CVS
-(C) 2003-2004 The ScummVM-Residual team Last Updated: 11 Sept 2004
+(C) 2003-2005 The ScummVM-Residual team Last Updated: 12 Jan 2005
------------------------------------------------------------------------------
What is Residual?
@@ -38,7 +38,10 @@
DataDir=.
good_times=TRUE
-Residual understands two command-line options: '-zbuffer' which enables masking.
+Residual understands command-line options:
+'-zbuffer' enables masking.
+'-shofps' display fps information.
+'-soft' turn on software renderer.
It runs really slow when using -zbuffer!
----------------------------------------
@@ -46,9 +49,8 @@
Matrox G4xx series cards, etc) do not have a fast glDrawPixels implementation.
Unix users may be able to achieve playable framerates by using Mesa 5.0 or
-above, but people unable to upgrade or Windows users are stuck. We do have a
-possible solution (-screenblocks), however it is experimental, untested, and
-currently will thrash memory and crash.
+above, but people unable to upgrade or Windows users must use software
+renderer (-soft).
What is the state of Residual?
-------------------------------
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/residual/TODO,v
retrieving revision 1.44
retrieving revision 1.45
diff -u -d -r1.44 -r1.45
--- TODO 12 Jan 2005 18:06:42 -0000 1.44
+++ TODO 12 Jan 2005 18:43:14 -0000 1.45
@@ -10,7 +10,7 @@
Unassigned (help wanted):
* Add configure script (Custom ala main ScummVM, NOT autoconf)
* Add OpenGL lighting (ender, possibly)
- * Finish Save/Load support for rest of Engine except Lua
+ * Finish Save/Load support for rest of Engine (Lua and iMuse done)
* Implement 2D primitives
* Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)
* Fix drawEmergString() to work with Mesa
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