[Scummvm-cvs-logs] CVS: scummvm/saga actor.cpp,1.93,1.94 script.cpp,1.48,1.49 sfuncs.cpp,1.78,1.79
Torbjörn Andersson
eriktorbjorn at users.sourceforge.net
Sun Jan 16 23:22:05 CET 2005
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Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16580
Modified Files:
actor.cpp script.cpp sfuncs.cpp
Log Message:
Initialize a few variables to fix Valgrind warnings. (I'm hoping they were
the reason the ITE intro crashed for me.) I still get read warnings in
Sprite::decodeRLEBuffer() though.
Also added a couple of hacks to keep the IHNM intro alive. Once we support
IHNM actors, we'll be able to remove them.
Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actor.cpp,v
retrieving revision 1.93
retrieving revision 1.94
diff -u -d -r1.93 -r1.94
--- actor.cpp 16 Jan 2005 20:30:57 -0000 1.93
+++ actor.cpp 17 Jan 2005 07:21:08 -0000 1.94
@@ -138,10 +138,6 @@
debug(9, "Actor::Actor()");
_actors = NULL;
- if (_vm->getGameType() == GType_IHNM) {
- warning("Actors aren't implemented for IHNM yet");
- return;
- }
#ifdef ACTOR_DEBUG
_debugPoints = NULL;
@@ -156,7 +152,6 @@
_pathDirectionListCount = 0;
_pathDirectionListAlloced = 0;
-
_centerActor = _protagonist = NULL;
_lastTickMsec = 0;
@@ -165,25 +160,28 @@
_pathCell = (int8*) malloc(_yCellCount * _xCellCount * sizeof(*_pathCell));
-
_pathRect.left = 0;
_pathRect.right = _vm->getDisplayWidth();
_pathRect.top = _vm->getDisplayInfo().pathStartY;
_pathRect.bottom = _vm->getSceneHeight();
- // Get actor resource file context
- _actorContext = _vm->getFileContext(GAME_RESOURCEFILE, 0);
- if (_actorContext == NULL) {
- error("Actor::Actor(): Couldn't load actor module resource context.");
- }
+ if (_vm->getGameType() == GType_ITE) {
+ // Get actor resource file context
+ _actorContext = _vm->getFileContext(GAME_RESOURCEFILE, 0);
+ if (_actorContext == NULL) {
+ error("Actor::Actor(): Couldn't load actor module resource context.");
+ }
- result = RSC_LoadResource(_actorContext, RID_ITE_ACTOR_NAMES, &stringsPointer, &stringsLength); // fixme: IHNM
- if ((result != SUCCESS) || (stringsLength == 0)) {
- error("Error loading strings list resource");
- }
+ result = RSC_LoadResource(_actorContext, RID_ITE_ACTOR_NAMES, &stringsPointer, &stringsLength); // fixme: IHNM
+ if ((result != SUCCESS) || (stringsLength == 0)) {
+ error("Error loading strings list resource");
+ }
- _vm->loadStrings(_actorsStrings, stringsPointer, stringsLength);
- RSC_FreeResource(stringsPointer);
+ _vm->loadStrings(_actorsStrings, stringsPointer, stringsLength);
+ RSC_FreeResource(stringsPointer);
+ } else {
+ // TODO
+ }
if (_vm->getGameType() == GType_ITE) {
_actorsCount = ITE_ACTORCOUNT;
@@ -217,6 +215,15 @@
warning("Disabling actorId=%d index=%d", actor->actorId, actor->index);
}
}
+ } else {
+ // TODO.
+ static ActorData dummyActor;
+
+ dummyActor.frames = NULL;
+ dummyActor.walkStepsPoints = NULL;
+
+ _protagonist = &dummyActor;
+ _actorsCount = 0;
}
}
@@ -1421,6 +1428,11 @@
ActorData *actor;
int i;
+ if (_vm->getGameType() == GType_IHNM) {
+ warning("Actors aren't implemented for IHNM yet");
+ return;
+ }
+
actor = getActor(actorId);
for (i = 0; i < stringsCount; i++) {
_activeSpeech.strings[i] = strings[i];
@@ -1462,6 +1474,11 @@
void Actor::simulSpeech(const char *string, uint16 *actorIds, int actorIdsCount, int speechFlags) {
int i;
+ if (_vm->getGameType() == GType_IHNM) {
+ warning("Actors aren't implemented for IHNM yet");
+ return;
+ }
+
for (i = 0; i < actorIdsCount; i++) {
ActorData *actor;
Index: script.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/script.cpp,v
retrieving revision 1.48
retrieving revision 1.49
diff -u -d -r1.48 -r1.49
--- script.cpp 15 Jan 2005 23:46:43 -0000 1.48
+++ script.cpp 17 Jan 2005 07:21:08 -0000 1.49
@@ -63,6 +63,9 @@
_abortEnabled = true;
_skipSpeeches = false;
+ _firstObjectSet = false;
+ _secondObjectNeeded = false;
+ _pendingVerb = kVerbNone;
_currentVerb = kVerbNone;
_stickyVerb = kVerbWalkTo;
_leftButtonVerb = kVerbNone;
Index: sfuncs.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sfuncs.cpp,v
retrieving revision 1.78
retrieving revision 1.79
diff -u -d -r1.78 -r1.79
--- sfuncs.cpp 16 Jan 2005 17:06:40 -0000 1.78
+++ sfuncs.cpp 17 Jan 2005 07:21:08 -0000 1.79
@@ -934,6 +934,11 @@
debug(1, "sfPlaceActor(%d, %d, %d, %d, %d, %d)", actorId, actorLocation.x,
actorLocation.y, actorDirection, frameType, frameOffset);
+ if (_vm->getGameType() == GType_IHNM) {
+ warning("Actors aren't implemented for IHNM yet");
+ return SUCCESS;
+ }
+
actor = _vm->_actor->getActor(actorId);
actor->location.x = actorLocation.x;
actor->location.y = actorLocation.y;
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