[Scummvm-cvs-logs] CVS: scummvm/saga actor.cpp,1.138,1.139 isomap.cpp,1.48,1.49

Torbjörn Andersson eriktorbjorn at users.sourceforge.net
Fri Jun 10 05:12:48 CEST 2005


Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv3786

Modified Files:
	actor.cpp isomap.cpp 
Log Message:
Whitespace changes I made while looking for the sourberry sprite bug.


Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actor.cpp,v
retrieving revision 1.138
retrieving revision 1.139
diff -u -d -r1.138 -r1.139
--- actor.cpp	5 Jun 2005 16:53:53 -0000	1.138
+++ actor.cpp	10 Jun 2005 12:09:01 -0000	1.139
@@ -1291,7 +1291,7 @@
 		} else {
 			if (validObjId(commonObjectData->id)) {
 				spriteList = &_vm->_sprite->_mainSprites;
-				frameNumber = commonObjectData->spriteListResourceId;			
+				frameNumber = commonObjectData->spriteListResourceId;
 			}
 		}
 		
@@ -1321,7 +1321,6 @@
 	back_buf = _vm->_gfx->getBackBuffer();
 
 	createDrawOrderList();
-	
 
 	for (drawOrderIterator = _drawOrderList.begin(); drawOrderIterator != _drawOrderList.end(); ++drawOrderIterator) {
 		drawObject = drawOrderIterator.operator*();

Index: isomap.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/isomap.cpp,v
retrieving revision 1.48
retrieving revision 1.49
diff -u -d -r1.48 -r1.49
--- isomap.cpp	29 May 2005 15:39:35 -0000	1.48
+++ isomap.cpp	10 Jun 2005 12:09:01 -0000	1.49
@@ -399,9 +399,9 @@
 	int yAlign;
 	const byte *spriteBuffer;
 	Point spritePointer;
-	Rect clip(_vm->getDisplayWidth(),_vm->getClippedSceneHeight());
+	Rect clip(_vm->getDisplayWidth(), _vm->getClippedSceneHeight());
 
-	_vm->_sprite->getScaledSpriteBuffer(spriteList,spriteNumber,scale, width, height, xAlign, yAlign, spriteBuffer);
+	_vm->_sprite->getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer);
 
 	spritePointer.x = screenPosition.x + xAlign;
 	spritePointer.y = screenPosition.y + yAlign;





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