[Scummvm-cvs-logs] CVS: docs/docbook faq.html,1.3,1.4 faq.txt,1.2,1.3 faq.xml,1.3,1.4 faq.pdf,1.3,1.4
Max Horn
fingolfin at users.sourceforge.net
Tue May 10 14:55:58 CEST 2005
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Update of /cvsroot/scummvm/docs/docbook
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1922
Modified Files:
faq.html faq.txt faq.xml faq.pdf
Log Message:
Sync faq.xml with faq.php
Index: faq.html
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/faq.html,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- faq.html 21 Dec 2004 02:09:57 -0000 1.3
+++ faq.html 10 May 2005 21:53:19 -0000 1.4
@@ -58,37 +58,39 @@
<dt>3.1. <a href="#AEN113">Does ScummVM support CD audio?</a></dt>
<dt>3.2. <a href="#AEN119">Does ScummVM support using MP3/Ogg/FLAC
files instead of CD audio?</a></dt>
-<dt>3.3. <a href="#AEN125">Does ScummVM support filtered graphic
+<dt>3.3. <a href="#AEN125">Does ScummVM support using MP3/Ogg/FLAC
+files instead of the original MIDI music?</a></dt>
+<dt>3.4. <a href="#AEN131">Does ScummVM support filtered graphic
modes?</a></dt>
-<dt>3.4. <a href="#AEN131">Can I run my game full
+<dt>3.5. <a href="#AEN137">Can I run my game full
screen?</a></dt></dl></dd>
-<dt>4. <a href="#AEN135">Troubleshooting</a></dt>
+<dt>4. <a href="#AEN141">Troubleshooting</a></dt>
<dd>
<dl>
-<dt>4.1. <a href="#AEN138">My game won't run.</a></dt>
-<dt>4.2. <a href="#AEN146">I installed my game but ScummVM can't
+<dt>4.1. <a href="#AEN144">My game won't run.</a></dt>
+<dt>4.2. <a href="#AEN152">I installed my game but ScummVM can't
find it.</a></dt>
<dt>4.3. <a href="#question.no-sound">I don't hear any
sound.</a></dt>
-<dt>4.4. <a href="#AEN158">I don't hear any music.</a></dt>
-<dt>4.5. <a href="#AEN164">My game crashes at some point.</a></dt>
-<dt>4.6. <a href="#AEN171">ScummVM crashes, but console window
+<dt>4.4. <a href="#AEN164">I don't hear any music.</a></dt>
+<dt>4.5. <a href="#AEN170">My game crashes at some point.</a></dt>
+<dt>4.6. <a href="#AEN178">ScummVM crashes, but console window
disappears too quick to see the error message.</a></dt>
<dt>4.7. <a href="#question.messy-colors">The game colors are
messed up.</a></dt>
-<dt>4.8. <a href="#AEN181">The subtitles in my non english game are
+<dt>4.8. <a href="#AEN188">The subtitles in my non english game are
messed up.</a></dt>
-<dt>4.9. <a href="#AEN188">How do I make my mac version of a game
+<dt>4.9. <a href="#AEN195">How do I make my mac version of a game
work?</a></dt>
<dt>4.10. <a href="#question.report-bugs">Reporting Bugs.</a></dt>
-<dt>4.11. <a href="#AEN202">I downloaded the Broken Sword packs
+<dt>4.11. <a href="#AEN225">I downloaded the Broken Sword packs
from your site but the game won't run.</a></dt>
-<dt>4.12. <a href="#AEN207">There are no graphics in the Broken
+<dt>4.12. <a href="#AEN230">There are no graphics in the Broken
Sword I intro.</a></dt></dl></dd>
-<dt>5. <a href="#AEN211">Features</a></dt>
+<dt>5. <a href="#AEN234">Features</a></dt>
<dd>
<dl>
-<dt>5.1. <a href="#AEN214">Will you add support for zip
+<dt>5.1. <a href="#AEN237">Will you add support for zip
archives?</a></dt></dl></dd></dl>
<div class="qandadiv">
<h3><a name="AEN6"></a>1. Introduction</h3>
@@ -305,14 +307,30 @@
<div class="answer">
<p>Yes. You can use LAME or some other CD audio conversion utility
to convert your CD audio to MP3. Since version 0.3.0 we also
-support Ogg Vorbis files. FLAC is also supported in the current CVS
-tree, although not in the latest released 0.6.x version. See the
-<a href=
+support Ogg Vorbis files. And FLAC is supported since version
+0.7.0. See the <a href=
"http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/README?rev=HEAD"
target="_top">README</a> for more info.</p></div></div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN125"></a><b>3.3.</b> Does ScummVM support filtered
+<p><a name="AEN125"></a><b>3.3.</b> Does ScummVM support using
+MP3/Ogg/FLAC files instead of the original MIDI music?</p></div>
+<div class="answer">
+<p>No. If all the game does is to play or loop a tune it would be
+possible, but many of the games do fancy stuff like smooth
+transitions from one tune to another, or turn individual
+instruments on and off, etc. There's simply no way ScummVM could
+take a piece of digital music and emulate that kind of
+behaviour.</p>
+<p>
This question usually comes up in connection with Sam
+& Max Hit the Road (which has a few unusued bonus audio tracks
+on the CD) and Monkey Island 2 (which is sometimes distributed on
+the same CD as the version of Monkey Island 1 that uses CD audio).
+Both of these games do far too much fancy stuff to even consider an
+idea like this.</p></div></div>
+<div class="qandaentry">
+<div class="question">
+<p><a name="AEN131"></a><b>3.4.</b> Does ScummVM support filtered
graphic modes?</p></div>
<div class="answer">
<p>Yes, ScummVM supports several filtered graphic modes such as
@@ -321,7 +339,7 @@
target="_top">README</a> for more info.</p></div></div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN131"></a><b>3.4.</b> Can I run my game full
+<p><a name="AEN137"></a><b>3.5.</b> Can I run my game full
screen?</p></div>
<div class="answer">
<p>Yes. You can either start your game using the -f command line
@@ -329,10 +347,10 @@
dialog, or by using the Alt+Enter key combination in-game to switch
between full screen and windowed modes.</p></div></div></div>
<div class="qandadiv">
-<h3><a name="AEN135"></a>4. Troubleshooting</h3>
+<h3><a name="AEN141"></a>4. Troubleshooting</h3>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN138"></a><b>4.1.</b> My game won't run.</p></div>
+<p><a name="AEN144"></a><b>4.1.</b> My game won't run.</p></div>
<div class="answer">
<p>First make sure your game is supported. See "<a href=
"#question.supported-games"><i>What games does ScummVM
@@ -344,7 +362,7 @@
this as a bug.</p></div></div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN146"></a><b>4.2.</b> I installed my game but ScummVM
+<p><a name="AEN152"></a><b>4.2.</b> I installed my game but ScummVM
can't find it.</p></div>
<div class="answer">
<p>First don't use the install.exe or setup.exe shipped with the
@@ -366,25 +384,28 @@
to set the in game SFX volume.</p></div></div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN158"></a><b>4.4.</b> I don't hear any
+<p><a name="AEN164"></a><b>4.4.</b> I don't hear any
music.</p></div>
<div class="answer">
<p>See "<a href="#question.no-sound"><i>I don't hear any
sound.</i></a>".</p></div></div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN164"></a><b>4.5.</b> My game crashes at some
+<p><a name="AEN170"></a><b>4.5.</b> My game crashes at some
point.</p></div>
<div class="answer">
<p>Check the <a href="http://www.scummvm.org/compatibility.php"
target="_top">Compatibility List</a> to see if your game has any
known issues. If you can reproduce this crash more than once,
please report it to our Bug Tracker. See "<a href=
-"#question.report-bugs"><i>Reporting
-Bugs.</i></a>".</p></div></div>
+"#question.report-bugs"><i>Reporting Bugs.</i></a>".</p>
+<p>
If you are experiencing random crashes, and your game
+plays music from CD, you have encountered a Windows bug. Try
+copying the data files from CD to your hard disk, and running them
+from there.</p></div></div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN171"></a><b>4.6.</b> ScummVM crashes, but console
+<p><a name="AEN178"></a><b>4.6.</b> ScummVM crashes, but console
window disappears too quick to see the error message.</p></div>
<div class="answer">
<p>To make it visible, you should run ScummVM from command line. To
@@ -407,7 +428,7 @@
code.</p></div></div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN181"></a><b>4.8.</b> The subtitles in my non english
+<p><a name="AEN188"></a><b>4.8.</b> The subtitles in my non english
game are messed up.</p></div>
<div class="answer">
<p>You are most likely using a game such as Maniac Mansion or Zak
@@ -420,17 +441,22 @@
information.</p></div></div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN188"></a><b>4.9.</b> How do I make my mac version of
+<p><a name="AEN195"></a><b>4.9.</b> How do I make my mac version of
a game work?</p></div>
<div class="answer">
-<p>The majority of mac versions won't work without first extracting
-the resources into a format ScummVM understands. To do this you
-need to use the rescumm tool in the scummvm-tools package. An
-example usage might look like: <b class="command">rescumm "Sam
-& Max Demo Data"</b>. Some CDs may appear to only contain a
-application, in which case there is still a seperate data file but
-it is invisible. The older games which have LFL files should only
-need the platform set to 'macintosh' to run. See "<a href=
+<p>First, if you use a ScummVM version prior to 0.7.0 we strongly
+recommend you to upgrade to the latest version, as we improved
+support for mac games considerably starting with 0.7.0.</p>
+<p>
For newer games ScummVM needs the main data file, usually
+called "<Game Title> Data" (where
+<Game Title> is name of your game, such as
+"The Dig" or "Sam & Max"). Some CDs may appear
+to only contain an application (watch out, it has almost the same
+name as the data file, except that it lacks the " Data" at the
+end). In that case there is still a separate data file but it is
+invisible.</p>
+<p>
The older games which have LFL files should only need the
+platform set to 'macintosh' to run. See "<a href=
"#question.messy-colors"><i>The game colors are messed up.</i></a>"
for information on specifying the game platform.</p></div></div>
<div class="qandaentry">
@@ -446,10 +472,30 @@
build/current CVS version. Also check the <a href=
"http://www.scummvm.org/compatibility.php" target=
"_top">compatibility listing</a> for that game to ensure the
- issue is not already known.</p></div></div>
+ issue is not already known. In your bugreport please provide the
+ following information:</p>
+<ul>
+<li>
+<p>ScummVM version (PLEASE test the latest CVS/Daily
+build)</p></li>
+<li>
+<p>Bug details, including instructions on reproducing it</p></li>
+<li>
+<p>Language of game (English, German, ...)</p></li>
+<li>
+<p>Version of game (talkie, floppy, ...)</p></li>
+<li>
+<p>Platform and Compiler (Win32, Linux, MacOS, ...)</p></li>
+<li>
+<p>Attach a save game if possible</p></li>
+<li>
+<p>If this bug only occurred recently, please note the last version
+without the bug, and the first version including the bug. That way
+we can fix it quicker by looking at the changes
+made.</p></li></ul></div></div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN202"></a><b>4.11.</b> I downloaded the Broken Sword
+<p><a name="AEN225"></a><b>4.11.</b> I downloaded the Broken Sword
packs from your site but the game won't run.</p></div>
<div class="answer">
<p>These are not full games but reencoded cutscene (video) packs.
@@ -459,16 +505,16 @@
distribute them freely on our site.</p></div></div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN207"></a><b>4.12.</b> There are no graphics in the
+<p><a name="AEN230"></a><b>4.12.</b> There are no graphics in the
Broken Sword I intro.</p></div>
<div class="answer">
<p>Be patient. There are about 12 seconds of speech only and
eventually the Revolution logo will appear.</p></div></div></div>
<div class="qandadiv">
-<h3><a name="AEN211"></a>5. Features</h3>
+<h3><a name="AEN234"></a>5. Features</h3>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN214"></a><b>5.1.</b> Will you add support for zip
+<p><a name="AEN237"></a><b>5.1.</b> Will you add support for zip
archives?</p></div>
<div class="answer">
<p>We will not do it. There are two main reasons for that. First,
Index: faq.txt
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/faq.txt,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- faq.txt 20 Dec 2004 01:31:17 -0000 1.2
+++ faq.txt 10 May 2005 21:53:30 -0000 1.3
@@ -1,275 +1,294 @@
- Frequently Asked Questions About ScummVM
- ----------------------------------------------------------------------
+Frequently Asked Questions About ScummVM
+ _________________________________________________________
1. Introduction
- 1.1. Why is it called ScummVM - what does this name mean?
-
- 1.2. What is SCUMM?
-
- 1.3. Is ScummVM free?
-
- 1.4. What games does ScummVM support?
-
- 1.5. Will ScummVM support other games?
-
- 1.6. When will Maniac Mansion Deluxe be supported?
-
- 1.7. Where do I find ScummVM?
-
- 1.8. How do I compile the source code for my OS?
-
- 1.9. On what platform does ScummVM run?
-
- 1.10. Does ScummVM run any non-SCUMM games?
-
- 1.11. Can I use ScummVM to make new games?
+ 1.1. Why is it called ScummVM - what does this name mean?
+ 1.2. What is SCUMM?
+ 1.3. Is ScummVM free?
+ 1.4. What games does ScummVM support?
+ 1.5. Will ScummVM support other games?
+ 1.6. When will Maniac Mansion Deluxe be supported?
+ 1.7. Where do I find ScummVM?
+ 1.8. How do I compile the source code for my OS?
+ 1.9. On what platform does ScummVM run?
+ 1.10. Does ScummVM run any non-SCUMM games?
+ 1.11. Can I use ScummVM to make new games?
2. ScummVM and SCUMM games
- 2.1. Do I need original CD or Floppy disks?
-
- 2.2. Does ScummVM work with all versions of games?
-
- 2.3. Can I play through xxx (place your favorite SCUMM
+ 2.1. Do I need original CD or Floppy disks?
+ 2.2. Does ScummVM work with all versions of games?
+ 2.3. Can I play through xxx (place your favorite SCUMM
adventure here) ?
- 2.4. Can I save/restore the game?
-
- 2.5. Do savegames from the original games work in ScummVM?
+ 2.4. Can I save/restore the game?
+ 2.5. Do savegames from the original games work in
+ ScummVM?
3. Graphics and Audio
- 3.1. Does ScummVM support CD audio?
-
- 3.2. Does ScummVM support using MP3/Ogg/FLAC files instead of
- CD audio?
+ 3.1. Does ScummVM support CD audio?
+ 3.2. Does ScummVM support using MP3/Ogg/FLAC files
+ instead of CD audio?
- 3.3. Does ScummVM support filtered graphic modes?
+ 3.3. Does ScummVM support using MP3/Ogg/FLAC files
+ instead of the original MIDI music?
- 3.4. Can I run my game full screen?
+ 3.4. Does ScummVM support filtered graphic modes?
+ 3.5. Can I run my game full screen?
4. Troubleshooting
- 4.1. My game won't run.
-
- 4.2. I installed my game but ScummVM can't find it.
-
- 4.3. I don't hear any sound.
-
- 4.4. I don't hear any music.
-
- 4.5. My game crashes at some point.
-
- 4.6. ScummVM crashes, but console window disappears too quick
- to see the error message.
-
- 4.7. The game colors are messed up.
-
- 4.8. The subtitles in my non english game are messed up.
-
- 4.9. How do I make my mac version of a game work?
-
- 4.10. Reporting Bugs.
+ 4.1. My game won't run.
+ 4.2. I installed my game but ScummVM can't find it.
+ 4.3. I don't hear any sound.
+ 4.4. I don't hear any music.
+ 4.5. My game crashes at some point.
+ 4.6. ScummVM crashes, but console window disappears too
+ quick to see the error message.
- 4.11. I downloaded the Broken Sword packs from your site but
- the game won't run.
+ 4.7. The game colors are messed up.
+ 4.8. The subtitles in my non english game are messed up.
+ 4.9. How do I make my mac version of a game work?
+ 4.10. Reporting Bugs.
+ 4.11. I downloaded the Broken Sword packs from your site
+ but the game won't run.
- 4.12. There are no graphics in the Broken Sword I intro.
+ 4.12. There are no graphics in the Broken Sword I intro.
5. Features
- 5.1. Will you add support for zip archives?
+ 5.1. Will you add support for zip archives?
- 1. Introduction
+1. Introduction
1.1. Why is it called ScummVM - what does this name mean?
- Scumm comes from the fact that it was originally designed to run SCUMM
- games, like Monkey Island. VM stands for Virtual Machine.
+ Scumm comes from the fact that it was originally designed to
+ run SCUMM games, like Monkey Island. VM stands for Virtual
+ Machine.
1.2. What is SCUMM?
- SCUMM stands for "Script Creation Utility for Maniac Mansion". It is a
- utility used to create the famous LucasArts adventure games.
+ SCUMM stands for "Script Creation Utility for Maniac Mansion".
+ It is a utility used to create the famous LucasArts adventure
+ games.
-
It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for
- the game "Maniac Mansion" and was used later, with some modifications, for
- Zak McKracken and the Alien Mindbenders. Development on the SCUMM system
- continued for some time, and was used in Loom, Indiana Jones and the Last
- Crusade, Indiana Jones and the Fate of Atlantis, Monkey Island 1,2,3, Sam
- & Max Hit the Road, Day of the Tentacle, The Dig and Full Throttle.
+ It was initially created in 1987 by Aric Wilmunder and Ron
+ Gilbert for the game "Maniac Mansion" and was used later, with
+ some modifications, for Zak McKracken and the Alien
+ Mindbenders. Development on the SCUMM system continued for
+ some time, and was used in Loom, Indiana Jones and the Last
+ Crusade, Indiana Jones and the Fate of Atlantis, Monkey Island
+ 1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig
+ and Full Throttle.
1.3. Is ScummVM free?
- ScummVM is released under the GPL (General Public License), so it's more
- than free. ScummVM source code is freely available and you can do whatever
- you want with it. If you make modifications to it and redistribute your
- work you MUST make the source available. However, the ScummVM team would
- be pleased if you choose to send them your modifications, so they can be
- merged into the main tree.
+ ScummVM is released under the GPL (General Public License), so
+ it's more than free. ScummVM source code is freely available
+ and you can do whatever you want with it. If you make
+ modifications to it and redistribute your work you MUST make
+ the source available. However, the ScummVM team would be
+ pleased if you choose to send them your modifications, so they
+ can be merged into the main tree.
1.4. What games does ScummVM support?
- We have a compatibility list on our website that contains an up to date
- list of what games work, and how well they work. As well as SCUMM games,
- we also include virtual machines for the first two Simon the Sorcerer
- games (by Adventure Soft), Broken Sword 1/2 and Beneath a Steel Sky (by
- Revolution), as well as Flight of the Amazon Queen. Other games may be
- added, but this is not a common occurrence - see below.
+ We have a compatibility list on our website that contains an
+ up to date list of what games work, and how well they work. As
+ well as SCUMM games, we also include virtual machines for the
+ first two Simon the Sorcerer games (by Adventure Soft), Broken
+ Sword 1/2 and Beneath a Steel Sky (by Revolution), as well as
+ Flight of the Amazon Queen. Other games may be added, but this
+ is not a common occurrence - see below.
1.5. Will ScummVM support other games?
- The ScummVM team is currently focusing on bugfixes for our next release.
+ The ScummVM team is currently focusing on bugfixes for our
+ next release.
-
We do NOT generally add support for non-SCUMM games! Reverse engineering
- a completely new game without source is a long process, and our developers
- are all very busy as it is... so unless you work for a company interested
- in providing us with source code for one of your classic titles, please do
- not ask.
+ We do NOT generally add support for non-SCUMM games! Reverse
+ engineering a completely new game without source is a long
+ process, and our developers are all very busy as it is... so
+ unless you work for a company interested in providing us with
+ source code for one of your classic titles, please do not ask.
1.6. When will Maniac Mansion Deluxe be supported?
- The short answer: never. The long answer: This game is a fan-made replica
- of the original Maniac Mansion. It is not the same game as Maniac Mansion
- Enhanced, which we do support. It features improved music, sound,
- 256-colors graphics and reworked game interface. It was made using the
- Adventure Game Studio which is a free, albeit closed-source graphics
- adventures engine. There are Windows, Linux and FreeBSD versions of the
- engine. Its author keeps his source code closed due to reasons explained
- in the project FAQ (see last two questions). That means that you need to
- download that program to play the game.
+ The short answer: never. The long answer: This game is a
+ fan-made replica of the original Maniac Mansion. It is not the
+ same game as Maniac Mansion Enhanced, which we do support. It
+ features improved music, sound, 256-colors graphics and
+ reworked game interface. It was made using the Adventure Game
+ Studio which is a free, albeit closed-source graphics
+ adventures engine. There are Windows, Linux and FreeBSD
+ versions of the engine. Its author keeps his source code
+ closed due to reasons explained in the project FAQ (see last
+ two questions). That means that you need to download that
+ program to play the game.
1.7. Where do I find ScummVM?
- You can find it on the download section on our homepage. You can download
- the latest version, which could be a little old. For the most recent
- cutting-edge in-development version, you have to compile it yourself from
- CVS or use the 'daily builds' linked from our download page.
+ You can find it on the download section on our homepage. You
+ can download the latest version, which could be a little old.
+ For the most recent cutting-edge in-development version, you
+ have to compile it yourself from CVS or use the 'daily builds'
+ linked from our download page.
1.8. How do I compile the source code for my OS?
- The source code package contains a file called README that should explain
- everything.
+ The source code package contains a file called README that
+ should explain everything.
1.9. On what platform does ScummVM run?
- ScummVM should be able to be compiled on any SDL platform, with just small
- modifications.
+ ScummVM should be able to be compiled on any SDL platform,
+ with just small modifications.
-
Currently tested platforms are Win32 (Windows 95/98/ME/NT/2000/XP),
- Linux i386 and PPC, BeOS, Solaris, Mac OS X, Dreamcast, MorphOS, IRIX,
- PalmOS and WinCE. It is also part of the Free/Net/Open BSD ports
- collections and included in Debian testing and unstable
+ Currently tested platforms are Win32 (Windows
+ 95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris, Mac
+ OS X, Dreamcast, MorphOS, IRIX, PalmOS and WinCE. It is also
+ part of the Free/Net/Open BSD ports collections and included
+ in Debian testing and unstable
1.10. Does ScummVM run any non-SCUMM games?
- Yes. As well as SCUMM titles, ScummVM supports Simon the Sorcerer (1 and
- 2), Flight of the Amazon Queen, and the Revolution Games: Broken Sword 1,
- Broken Sword 2, and Beneath a Steel Sky.
+ Yes. As well as SCUMM titles, ScummVM supports Simon the
+ Sorcerer (1 and 2), Flight of the Amazon Queen, and the
+ Revolution Games: Broken Sword 1, Broken Sword 2, and Beneath
+ a Steel Sky.
-
Simon support was initially written by the original founder of ScummVM
- as a separate program, and later included in the main binary. Revolution
- Software Ltd. are very nice people and kindly provided us with the source
- code to BASS and Broken Sword 1/2, from which we based our interpreters.
- John Passfield and Steven Stamatiadis kindly provided the original source
- code to Flight of the Amazon Queen.
+ Simon support was initially written by the original founder of
+ ScummVM as a separate program, and later included in the main
+ binary. Revolution Software Ltd. are very nice people and
+ kindly provided us with the source code to BASS and Broken
+ Sword 1/2, from which we based our interpreters. John
+ Passfield and Steven Stamatiadis kindly provided the original
+ source code to Flight of the Amazon Queen.
-
We do not have any plans to support any other non-SCUMM games at this
- time. If we do, it will be added to the Compatibility List.
+ We do not have any plans to support any other non-SCUMM games
+ at this time. If we do, it will be added to the Compatibility
+ List.
-
Unless you work for a company interested providing us with source code
- for one of your classic titles, please do not ask us to support a game.
+ Unless you work for a company interested providing us with
+ source code for one of your classic titles, please do not ask
+ us to support a game.
1.11. Can I use ScummVM to make new games?
- While it is theoretically possible to write a new game that uses ScummVM
- it is not advisable. ScummVM has many hacks to support older games and no
- tools geared towards creating content usable by ScummVM. Potential game
- authors are encouraged to look at open source technologies such as libSDL
- for a cross platform DirectX like library, and the Lua and Python
- scripting languages for game logic.
+ While it is theoretically possible to write a new game that
+ uses ScummVM it is not advisable. ScummVM has many hacks to
+ support older games and no tools geared towards creating
+ content usable by ScummVM. Potential game authors are
+ encouraged to look at open source technologies such as libSDL
+ for a cross platform DirectX like library, and the Lua and
+ Python scripting languages for game logic.
- 2. ScummVM and SCUMM games
+2. ScummVM and SCUMM games
2.1. Do I need original CD or Floppy disks?
- Most definitely. ScummVM won't work without them. If you would like to buy
- these games, we suggest you browse Ebay. Do not ask the ScummVM team where
- you can download the full versions of LucasArts games. These requests will
- be ignored.
+ Most definitely. ScummVM won't work without them. If you would
+ like to buy these games, we suggest you browse Ebay. Do not
+ ask the ScummVM team where you can download the full versions
+ of LucasArts games. These requests will be ignored.
2.2. Does ScummVM work with all versions of games?
See "What games does ScummVM support?".
- 2.3. Can I play through xxx (place your favorite SCUMM adventure here) ?
+ 2.3. Can I play through xxx (place your favorite SCUMM
+ adventure here) ?
See "What games does ScummVM support?".
2.4. Can I save/restore the game?
- Yes. Saving and restoring is already supported (ALT-1/9 to save, CTRL -
- 1/9 to restore, or F5 to access the save/load menu).
+ Yes. Saving and restoring is already supported (ALT-1/9 to
+ save, CTRL - 1/9 to restore, or F5 to access the save/load
+ menu).
2.5. Do savegames from the original games work in ScummVM?
- No. We do not have any plans to load old savegames (with the exception of
- the Simon the Sorcerer series of games). Newer versions of ScummVM have
- also broken compatibility with older ScummVM savegames. Since ScummVM is
- in heavy development, this may occur again in the future.
+ No. We do not have any plans to load old savegames (with the
+ exception of the Simon the Sorcerer series of games). Newer
+ versions of ScummVM have also broken compatibility with older
+ ScummVM savegames. Since ScummVM is in heavy development, this
+ may occur again in the future.
- 3. Graphics and Audio
+3. Graphics and Audio
3.1. Does ScummVM support CD audio?
- Yes, ScummVM fully supports CD audio in Monkey Island CD, and Loom. Just
- keep your game CD inserted into your CD drive when you start ScummVM. If
- you have more than one CD drive in your system. You can specify your CD
- drive using the -c command line parameter. See the README for more info.
+ Yes, ScummVM fully supports CD audio in Monkey Island CD, and
+ Loom. Just keep your game CD inserted into your CD drive when
+ you start ScummVM. If you have more than one CD drive in your
+ system. You can specify your CD drive using the -c command
+ line parameter. See the README for more info.
- 3.2. Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?
+ 3.2. Does ScummVM support using MP3/Ogg/FLAC files instead of
+ CD audio?
- Yes. You can use LAME or some other CD audio conversion utility to convert
- your CD audio to MP3. Since version 0.3.0 we also support Ogg Vorbis
- files. FLAC is also supported in the current CVS tree, although not in the
- latest released 0.6.x version. See the README for more info.
+ Yes. You can use LAME or some other CD audio conversion
+ utility to convert your CD audio to MP3. Since version 0.3.0
+ we also support Ogg Vorbis files. And FLAC is supported since
+ version 0.7.0. See the README for more info.
- 3.3. Does ScummVM support filtered graphic modes?
+ 3.3. Does ScummVM support using MP3/Ogg/FLAC files instead of
+ the original MIDI music?
- Yes, ScummVM supports several filtered graphic modes such as super2xsai.
- See the README for more info.
+ No. If all the game does is to play or loop a tune it would be
+ possible, but many of the games do fancy stuff like smooth
+ transitions from one tune to another, or turn individual
+ instruments on and off, etc. There's simply no way ScummVM
+ could take a piece of digital music and emulate that kind of
+ behaviour.
- 3.4. Can I run my game full screen?
+ This question usually comes up in connection with Sam & Max
+ Hit the Road (which has a few unusued bonus audio tracks on
+ the CD) and Monkey Island 2 (which is sometimes distributed on
+ the same CD as the version of Monkey Island 1 that uses CD
+ audio). Both of these games do far too much fancy stuff to
+ even consider an idea like this.
- Yes. You can either start your game using the -f command line parameter,
- setting the game to Full Screen in the ScummVM Options dialog, or by using
- the Alt+Enter key combination in-game to switch between full screen and
- windowed modes.
+ 3.4. Does ScummVM support filtered graphic modes?
- 4. Troubleshooting
+ Yes, ScummVM supports several filtered graphic modes such as
+ super2xsai. See the README for more info.
+
+ 3.5. Can I run my game full screen?
+
+ Yes. You can either start your game using the -f command line
+ parameter, setting the game to Full Screen in the ScummVM
+ Options dialog, or by using the Alt+Enter key combination
+ in-game to switch between full screen and windowed modes.
+
+4. Troubleshooting
4.1. My game won't run.
- First make sure your game is supported. See "What games does ScummVM
- support?". If it is a supported game and you have followed the
- instructions in README to the letter, then see "Reporting Bugs." to report
- this as a bug.
+ First make sure your game is supported. See "What games does
+ ScummVM support?". If it is a supported game and you have
+ followed the instructions in README to the letter, then see
+ "Reporting Bugs." to report this as a bug.
4.2. I installed my game but ScummVM can't find it.
- First don't use the install.exe or setup.exe shipped with the game. They
- usually will not do what you need to run the game with ScummVM -- rather
- they just copy the game .exe and install some shortcuts. ScummVM requires
- all game data to run, so you will need to copy those manually. Look at the
- Game Data Files page for further details.
+ First don't use the install.exe or setup.exe shipped with the
+ game. They usually will not do what you need to run the game
+ with ScummVM -- rather they just copy the game .exe and
+ install some shortcuts. ScummVM requires all game data to run,
+ so you will need to copy those manually. Look at the Game Data
+ Files page for further details.
4.3. I don't hear any sound.
- Check the compatibility list to see if your game has sound support
- currently. You can also try the -s command line parameter to set the in
- game SFX volume.
+ Check the compatibility list to see if your game has sound
+ support currently. You can also try the -s command line
+ parameter to set the in game SFX volume.
4.4. I don't hear any music.
@@ -277,80 +296,110 @@
4.5. My game crashes at some point.
- Check the Compatibility List to see if your game has any known issues. If
- you can reproduce this crash more than once, please report it to our Bug
- Tracker. See "Reporting Bugs.".
+ Check the Compatibility List to see if your game has any known
+ issues. If you can reproduce this crash more than once, please
+ report it to our Bug Tracker. See "Reporting Bugs.".
- 4.6. ScummVM crashes, but console window disappears too quick to see the
- error message.
+ If you are experiencing random crashes, and your game plays
+ music from CD, you have encountered a Windows bug. Try copying
+ the data files from CD to your hard disk, and running them
+ from there.
- To make it visible, you should run ScummVM from command line. To open a
- command prompt, open the Start Menu and select the 'Run' option. Under
- Windows NT/2000/XP, type 'cmd.exe' (no quotes) in the dialog box that
- shows up; under Windows 95/98/Me, type 'command.com' instead. If
- necessary, change to the proper drive first by typing 'D:' (where 'D' is
- the drive ScummVM is located). Change to ScummVM's directory by typing 'cd
- \your\path\to\scummvm' (substituting the appropriate path) and then type
- 'scummvm'.
+ 4.6. ScummVM crashes, but console window disappears too quick
+ to see the error message.
+
+ To make it visible, you should run ScummVM from command line.
+ To open a command prompt, open the Start Menu and select the
+ 'Run' option. Under Windows NT/2000/XP, type 'cmd.exe' (no
+ quotes) in the dialog box that shows up; under Windows
+ 95/98/Me, type 'command.com' instead. If necessary, change to
+ the proper drive first by typing 'D:' (where 'D' is the drive
+ ScummVM is located). Change to ScummVM's directory by typing
+ 'cd \your\path\to\scummvm' (substituting the appropriate path)
+ and then type 'scummvm'.
4.7. The game colors are messed up.
- This is a known issue with using Amiga version datafiles. Select Amiga as
- a platform in the ScummVM Game Options dialog, or use the --platform=amiga
- command line parameter to enable Amiga-specific code.
+ This is a known issue with using Amiga version datafiles.
+ Select Amiga as a platform in the ScummVM Game Options dialog,
+ or use the --platform=amiga command line parameter to enable
+ Amiga-specific code.
4.8. The subtitles in my non english game are messed up.
- You are most likely using a game such as Maniac Mansion or Zak McKracken
- if you have this problem. You need to specify a language in the ScummVM
- Game Options dialog, with the -q parameter or by using the 'language'
- config file option.
+ You are most likely using a game such as Maniac Mansion or Zak
+ McKracken if you have this problem. You need to specify a
+ language in the ScummVM Game Options dialog, with the -q
+ parameter or by using the 'language' config file option.
-
Consult the README or command line help for further information.
+ Consult the README or command line help for further
+ information.
4.9. How do I make my mac version of a game work?
- The majority of mac versions won't work without first extracting the
- resources into a format ScummVM understands. To do this you need to use
- the rescumm tool in the scummvm-tools package. An example usage might look
- like: rescumm "Sam & Max Demo Data". Some CDs may appear to only contain a
- application, in which case there is still a seperate data file but it is
- invisible. The older games which have LFL files should only need the
- platform set to 'macintosh' to run. See "The game colors are messed up."
- for information on specifying the game platform.
+ First, if you use a ScummVM version prior to 0.7.0 we strongly
+ recommend you to upgrade to the latest version, as we improved
+ support for mac games considerably starting with 0.7.0.
+
+ For newer games ScummVM needs the main data file, usually
+ called "<Game Title> Data" (where <Game Title> is name of your
+ game, such as "The Dig" or "Sam & Max"). Some CDs may appear
+ to only contain an application (watch out, it has almost the
+ same name as the data file, except that it lacks the " Data"
+ at the end). In that case there is still a separate data file
+ but it is invisible.
+
+ The older games which have LFL files should only need the
+ platform set to 'macintosh' to run. See "The game colors are
+ messed up." for information on specifying the game platform.
4.10. Reporting Bugs.
- To report a bug, please create a SourceForge account and follow the bugs
- link from our homepage. Please make sure the bug is reproducible, and
- still exists in the latest daily build/current CVS version. Also check the
- compatibility listing for that game to ensure the issue is not already
- known.
+ To report a bug, please create a SourceForge account and
+ follow the bugs link from our homepage. Please make sure the
+ bug is reproducible, and still exists in the latest daily
+ build/current CVS version. Also check the compatibility
+ listing for that game to ensure the issue is not already
+ known. In your bugreport please provide the following
+ information:
- 4.11. I downloaded the Broken Sword packs from your site but the game
- won't run.
+ * ScummVM version (PLEASE test the latest CVS/Daily build)
+ * Bug details, including instructions on reproducing it
+ * Language of game (English, German, ...)
+ * Version of game (talkie, floppy, ...)
+ * Platform and Compiler (Win32, Linux, MacOS, ...)
+ * Attach a save game if possible
+ * If this bug only occurred recently, please note the last
+ version without the bug, and the first version including
+ the bug. That way we can fix it quicker by looking at the
+ changes made.
- These are not full games but reencoded cutscene (video) packs. To run the
- games you still need the original disks. Originally cutscenes were encoded
- in proprietary format and Revolution Software kindly permitted us to
- reencode them into MPEG and distribute them freely on our site.
+ 4.11. I downloaded the Broken Sword packs from your site but
+ the game won't run.
+
+ These are not full games but reencoded cutscene (video) packs.
+ To run the games you still need the original disks. Originally
+ cutscenes were encoded in proprietary format and Revolution
+ Software kindly permitted us to reencode them into MPEG and
+ distribute them freely on our site.
4.12. There are no graphics in the Broken Sword I intro.
- Be patient. There are about 12 seconds of speech only and eventually the
- Revolution logo will appear.
+ Be patient. There are about 12 seconds of speech only and
+ eventually the Revolution logo will appear.
- 5. Features
+5. Features
5.1. Will you add support for zip archives?
- We will not do it. There are two main reasons for that. First, we believe
- that it would ease illegal distribution of games. Second, we already
- support compression of sound & speech in most larger titles, and use
- specially designed algorithms like MP3, Ogg and FLAC, so you can already
- reduce the size of the data files.
+ We will not do it. There are two main reasons for that. First,
+ we believe that it would ease illegal distribution of games.
+ Second, we already support compression of sound & speech in
+ most larger titles, and use specially designed algorithms like
+ MP3, Ogg and FLAC, so you can already reduce the size of the
+ data files.
-
We as a team already discussed that question. We can't absolutely
- exclude the possibility of changing our mind one day in the future, but
- for now, we have no intentions to do so, hence please don't ask us about
- it!
+ We as a team already discussed that question. We can't
+ absolutely exclude the possibility of changing our mind one
+ day in the future, but for now, we have no intentions to do
+ so, hence please don't ask us about it!
Index: faq.xml
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/faq.xml,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- faq.xml 21 Dec 2004 02:09:57 -0000 1.3
+++ faq.xml 10 May 2005 21:53:30 -0000 1.4
@@ -192,12 +192,26 @@
<qandaentry><question><simpara>Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?</simpara></question>
<answer><simpara>
Yes. You can use LAME or some other CD audio conversion utility to convert your CD audio to MP3. Since
- version 0.3.0 we also support Ogg Vorbis files. FLAC is also supported in the current CVS
- tree, although not in the latest released 0.6.x version. See the
+ version 0.3.0 we also support Ogg Vorbis files. And FLAC is supported since version 0.7.0. See the
<ulink url="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/README?rev=HEAD">README</ulink>
for more info.</simpara></answer>
</qandaentry>
+ <qandaentry><question><simpara>Does ScummVM support using MP3/Ogg/FLAC files instead of the original MIDI music?</simpara></question>
+ <answer><simpara>
+ No. If all the game does is to play or loop a tune it would be possible, but many of the games do
+ fancy stuff like smooth transitions from one tune to another, or turn individual instruments on and
+ off, etc. There's simply no way ScummVM could take a piece of digital music and emulate that kind
+ of behaviour.
+ </simpara>
+ <simpara>
+ This question usually comes up in connection with Sam & Max Hit the Road (which has a few
+ unusued bonus audio tracks on the CD) and Monkey Island 2 (which is sometimes distributed on
+ the same CD as the version of Monkey Island 1 that uses CD audio). Both of these games do far
+ too much fancy stuff to even consider an idea like this.
+ </simpara></answer>
+ </qandaentry>
+
<qandaentry><question><simpara>Does ScummVM support filtered graphic modes?</simpara></question>
<answer><simpara>
Yes, ScummVM supports several filtered graphic modes such as super2xsai. See the
@@ -256,7 +270,13 @@
Check the <ulink url="http://www.scummvm.org/compatibility.php">Compatibility List</ulink> to see if your game has any known issues. If you can
reproduce this crash more than once, please report it to our Bug Tracker.
See "<xref linkend="question.report-bugs" endterm="question.report-bugs"/>".
- </simpara></answer>
+ </simpara>
+ <simpara>
+ If you are experiencing random crashes, and your game plays music from
+ CD, you have encountered a Windows bug. Try copying the data files from
+ CD to your hard disk, and running them from there.
+ </simpara>
+ </answer>
</qandaentry>
<qandaentry><question><simpara>ScummVM crashes, but console window disappears too quick to see the error message.</simpara></question>
@@ -292,10 +312,19 @@
<qandaentry><question><simpara>How do I make my mac version of a game work?</simpara></question>
<answer><simpara>
- The majority of mac versions won't work without first extracting the resources into a format ScummVM
- understands. To do this you need to use the rescumm tool in the scummvm-tools package.
- An example usage might look like: <command>rescumm "Sam & Max Demo Data"</command>. Some CDs may appear to
- only contain a application, in which case there is still a seperate data file but it is invisible.
+ First, if you use a ScummVM version prior to 0.7.0 we strongly recommend you
+ to upgrade to the latest version, as we improved support for mac games considerably starting with 0.7.0.
+ </simpara>
+ <simpara>
+ For newer games ScummVM needs the main data file, usually called
+ "<Game Title> Data" (where <Game Title> is
+ name of your game, such as "The Dig" or "Sam & Max").
+ Some CDs may appear to only contain an application (watch out, it has
+ almost the same name as the data file, except that it lacks the " Data"
+ at the end). In that case there is still a separate data file but it is
+ invisible.
+ </simpara>
+ <simpara>
The older games which have LFL files should only need the platform set to 'macintosh' to
run.
See "<xref linkend="question.messy-colors" endterm="question.messy-colors"/>" for information on specifying the game platform.
@@ -309,7 +338,21 @@
link from our homepage. Please make sure the bug is reproducible, and
still exists in the latest daily build/current CVS version. Also check the
<ulink url="http://www.scummvm.org/compatibility.php">compatibility listing</ulink> for that game to ensure
- the issue is not already known.</simpara></answer>
+ the issue is not already known. In your bugreport please provide the following
+ information:</simpara>
+ <itemizedlist>
+ <listitem><simpara>ScummVM version (PLEASE test the latest CVS/Daily build)</simpara></listitem>
+ <listitem><simpara>Bug details, including instructions on reproducing it</simpara></listitem>
+ <listitem><simpara>Language of game (English, German, ...)</simpara></listitem>
+ <listitem><simpara>Version of game (talkie, floppy, ...)</simpara></listitem>
+ <listitem><simpara>Platform and Compiler (Win32, Linux, MacOS, ...)</simpara></listitem>
+ <listitem><simpara>Attach a save game if possible</simpara></listitem>
+ <listitem><simpara>If this bug only occurred recently, please note the last
+ version without the bug, and the first version including
+ the bug. That way we can fix it quicker by looking at the
+ changes made.</simpara></listitem>
+ </itemizedlist>
+ </answer>
</qandaentry>
<qandaentry><question><simpara>I downloaded the Broken Sword packs from your site but the game won't run.</simpara></question>
Index: faq.pdf
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/faq.pdf,v
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