[Scummvm-cvs-logs] CVS: scummvm TODO,1.282,1.283
Max Horn
fingolfin at users.sourceforge.net
Wed May 11 11:05:59 CEST 2005
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv13248
Modified Files:
TODO
Log Message:
Some TODO items
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.282
retrieving revision 1.283
diff -u -d -r1.282 -r1.283
--- TODO 5 May 2005 12:03:40 -0000 1.282
+++ TODO 11 May 2005 18:03:58 -0000 1.283
@@ -107,6 +107,22 @@
./scummvm --auto-detect
Of course, if we do it, it has to be done so that the launcher is still
reachable :-)
+* Some source files should be moved. But that's a pain with CVS, so let's
+ wait until we switch to something better, like Subversion. In particular:
+ - common/scaler* stuff should either be moved to graphics/, or maybe
+ to backends/ (while it is portable code, it's something to be used by
+ the backends only)
+ - consider moving the MIDI stuff from sound/ to sound/midi/
+ - move fmopl code to softsynth dir
+ - move fonts to graphics/fonts/ dir
+ - move all the game engines into a new dir engines/
+ - maybe system.h / system.cpp should go to backends/, too ?
+* The following things should be put into namespaces:
+ - AudioStream and subclasses into Audio
+ - MIDI related classes either to Audio, or a new "MIDI" namespace
+ - backend specific stuff into ??? (maybe new namespace "Backends" ?)
+ not sure about this one.
+
Build System
============
@@ -256,7 +272,7 @@
=====
* Make it possible to restart games properly
* Add method of setting initial debug channels from command-line
-* Possible implement a new resource manager, which then also could be shared
+* Possibly implement a new resource manager, which then also could be shared
by ScummEX. [Jamieson has some ideas about this].
* Figure out how to extract resources from Apple II and Commodore 64 versions
See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on
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