[Scummvm-cvs-logs] CVS: scummvm/saga puzzle.cpp,NONE,1.1 puzzle.h,NONE,1.1 actor.cpp,1.132,1.133 actor.h,1.72,1.73 interface.cpp,1.92,1.93 module.mk,1.24,1.25 render.cpp,1.58,1.59 resnames.h,1.26,1.27 saga.cpp,1.110,1.111 saga.h,1.91,1.92 scene.cpp,1.104,1.105 scene.h,1.54,1.55 script.h,1.82,1.83 sfuncs.cpp,1.116,1.117
Eugene Sandulenko
sev at users.sourceforge.net
Sun May 22 19:25:38 CEST 2005
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Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv22190
Modified Files:
actor.cpp actor.h interface.cpp module.mk render.cpp
resnames.h saga.cpp saga.h scene.cpp scene.h script.h
sfuncs.cpp
Added Files:
puzzle.cpp puzzle.h
Log Message:
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
the Puzzle and continue game pretending like you completed the Puzzle.
--- NEW FILE: puzzle.cpp ---
/* ScummVM - Scumm Interpreter
* Copyright (C) 2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header: /cvsroot/scummvm/scummvm/saga/puzzle.cpp,v 1.1 2005/05/23 02:23:33 sev Exp $
*
*/
#include "saga/saga.h"
#include "saga/interface.h"
#include "saga/scene.h"
#include "saga/puzzle.h"
#include "saga/resnames.h"
#include "common/timer.h"
namespace Saga {
Puzzle::Puzzle(SagaEngine *vm) : _vm(vm), _solved(false), _active(false) {
}
void Puzzle::execute(void) {
_active = true;
Common::g_timer->installTimerProc(&hintTimerCallback, ticksToMSec(30), this);
_solved = true; // Cheat
exitPuzzle();
}
void Puzzle::exitPuzzle(void) {
_active = false;
Common::g_timer->removeTimerProc(&hintTimerCallback);
_vm->_scene->changeScene(ITE_SCENE_LODGE, 0, kTransitionNoFade);
_vm->_interface->setMode(kPanelMain);
}
void Puzzle::hintTimerCallback(void *refCon) {
((Puzzle *)refCon)->hintTimer();
}
void Puzzle::hintTimer(void) {
}
void Puzzle::handleReply(int reply) {
}
void Puzzle::movePiece(Point mousePt) {
}
} // End of namespace Saga
--- NEW FILE: puzzle.h ---
/* ScummVM - Scumm Interpreter
* Copyright (C) 2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header: /cvsroot/scummvm/scummvm/saga/puzzle.h,v 1.1 2005/05/23 02:23:33 sev Exp $
*
*/
#ifndef SAGA_PUZZLE_H_
#define SAGA_PUZZLE_H_
namespace Saga {
class Puzzle {
private:
SagaEngine *_vm;
bool _solved;
bool _active;
public:
Puzzle(SagaEngine *vm);
void execute(void);
void exitPuzzle(void);
bool isSolved(void) { return _solved; }
bool isActive(void) { return _active; }
void handleReply(int reply);
void movePiece(Point mousePt);
private:
static void hintTimerCallback(void *refCon);
void hintTimer(void);
};
} // End of namespace Saga
#endif
Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actor.cpp,v
retrieving revision 1.132
retrieving revision 1.133
diff -u -d -r1.132 -r1.133
--- actor.cpp 22 May 2005 11:59:15 -0000 1.132
+++ actor.cpp 23 May 2005 02:23:32 -0000 1.133
@@ -1298,13 +1298,19 @@
}
}
-// draw speeches
+ drawSpeech();
+}
+
+void Actor::drawSpeech(void) {
if (isSpeaking() && _activeSpeech.playing && !_vm->_script->_skipSpeeches) {
int i;
int textDrawFlags;
char oneChar[2];
oneChar[1] = 0;
const char *outputString;
+ SURFACE *back_buf;
+
+ back_buf = _vm->_gfx->getBackBuffer();
if (_activeSpeech.speechFlags & kSpeakSlow) {
outputString = oneChar;
Index: actor.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actor.h,v
retrieving revision 1.72
retrieving revision 1.73
diff -u -d -r1.72 -r1.73
--- actor.h 22 May 2005 01:20:46 -0000 1.72
+++ actor.h 23 May 2005 02:23:32 -0000 1.73
@@ -471,6 +471,8 @@
void drawActors();
void updateActorsScene(int actorsEntrance); // calls from scene loading to update Actors info
+ void drawSpeech();
+
void drawPathTest();
uint16 hitTest(const Point &testPoint, bool skipProtagonist);
Index: interface.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/interface.cpp,v
retrieving revision 1.92
retrieving revision 1.93
diff -u -d -r1.92 -r1.93
--- interface.cpp 22 May 2005 13:49:45 -0000 1.92
+++ interface.cpp 23 May 2005 02:23:32 -0000 1.93
@@ -30,6 +30,7 @@
#include "saga/font.h"
#include "saga/objectmap.h"
#include "saga/itedata.h"
+#include "saga/puzzle.h"
#include "saga/rscfile_mod.h"
#include "saga/scene.h"
#include "saga/script.h"
@@ -302,7 +303,8 @@
switch (keyCode) {
case 'x':
setMode(kPanelMain);
- // FIXME: puzzle
+ if (_vm->_puzzle->isActive())
+ _vm->_puzzle->exitPuzzle();
break;
case 'u':
@@ -1124,7 +1126,8 @@
_vm->_script->finishDialog(ct->replyId, ct->replyFlags, ct->replyBit);
- // FIXME: TODO: Puzzle
+ if (_vm->_puzzle->isActive())
+ _vm->_puzzle->handleReply(ct->replyId);
_conversePos = -1;
}
Index: module.mk
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/module.mk,v
retrieving revision 1.24
retrieving revision 1.25
diff -u -d -r1.24 -r1.25
--- module.mk 21 Apr 2005 01:30:07 -0000 1.24
+++ module.mk 23 May 2005 02:23:32 -0000 1.25
@@ -16,6 +16,7 @@
saga/ite_introproc.o \
saga/itedata.o \
saga/objectmap.o \
+ saga/puzzle.o \
saga/palanim.o \
saga/render.o \
saga/rscfile.o \
Index: render.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/render.cpp,v
retrieving revision 1.58
retrieving revision 1.59
diff -u -d -r1.58 -r1.59
--- render.cpp 22 May 2005 11:59:21 -0000 1.58
+++ render.cpp 23 May 2005 02:23:33 -0000 1.59
@@ -24,16 +24,15 @@
// Main rendering loop
#include "saga/saga.h"
-#include "saga/gfx.h"
#include "saga/actor.h"
#include "saga/font.h"
+#include "saga/gfx.h"
#include "saga/interface.h"
-#include "saga/scene.h"
-#include "saga/text.h"
-
#include "saga/objectmap.h"
-
+#include "saga/puzzle.h"
#include "saga/render.h"
+#include "saga/scene.h"
+#include "saga/text.h"
#include "common/timer.h"
#include "common/system.h"
@@ -119,6 +118,12 @@
if (_vm->_interface->getMode() != kPanelFade) {
// Draw queued actors
_vm->_actor->drawActors();
+
+ if (_vm->_puzzle->isActive()) {
+ _vm->_puzzle->movePiece(mouse_pt);
+ _vm->_actor->drawSpeech();
+ }
+
if (getFlags() & RF_OBJECTMAP_TEST) {
if (_vm->_scene->_objectMap)
_vm->_scene->_objectMap->draw(backbuf_surface, mouse_pt, kITEColorBrightWhite, kITEColorBlack);
Index: resnames.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/resnames.h,v
retrieving revision 1.26
retrieving revision 1.27
diff -u -d -r1.26 -r1.27
--- resnames.h 22 May 2005 11:59:21 -0000 1.26
+++ resnames.h 23 May 2005 02:23:33 -0000 1.27
@@ -45,6 +45,8 @@
// SCENES
#define ITE_SCENE_INV -1
+#define ITE_SCENE_PUZZLE 26
+#define ITE_SCENE_LODGE 21
#define ITE_DEFAULT_SCENE 32
#define IHNM_DEFAULT_SCENE 152
Index: saga.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/saga.cpp,v
retrieving revision 1.110
retrieving revision 1.111
diff -u -d -r1.110 -r1.111
--- saga.cpp 18 May 2005 18:28:09 -0000 1.110
+++ saga.cpp 23 May 2005 02:23:33 -0000 1.111
@@ -44,6 +44,7 @@
#include "saga/font.h"
#include "saga/interface.h"
#include "saga/isomap.h"
+#include "saga/puzzle.h"
#include "saga/script.h"
#include "saga/scene.h"
#include "saga/sndres.h"
@@ -138,6 +139,7 @@
_render = NULL;
_music = NULL;
_sound = NULL;
+ _puzzle = NULL;
// The Linux version of Inherit the Earth puts all data files in an
@@ -170,6 +172,7 @@
_scene->endScene();
}
+ delete _puzzle;
delete _sndRes;
delete _events;
delete _font;
@@ -234,6 +237,7 @@
_palanim = new PalAnim(this);
_scene = new Scene(this);
_isoMap = new IsoMap(this);
+ _puzzle = new Puzzle(this);
if (!_scene->initialized()) {
warning("Couldn't initialize scene module");
@@ -245,7 +249,7 @@
_previousTicks = _system->getMillis();
// Initialize graphics
- _gfx = new Gfx(_system, _vm->getDisplayWidth(), _vm->getDisplayHeight(), detector);
+ _gfx = new Gfx(_system, getDisplayWidth(), getDisplayHeight(), detector);
// Graphics driver should be initialized before console
_console = new Console(this);
@@ -319,10 +323,14 @@
msec = MAX_TIME_DELTA;
}
- if (!_vm->_scene->isInDemo() && getGameType() == GType_ITE)
- if (_vm->_interface->getMode() == kPanelMain ||
- _vm->_interface->getMode() == kPanelConverse ||
- _vm->_interface->getMode() == kPanelNull)
+ // Since Puzzle is actorless, we do it here
+ if (_puzzle->isActive())
+ _actor->handleSpeech(msec);
+
+ if (!_scene->isInDemo() && getGameType() == GType_ITE)
+ if (_interface->getMode() == kPanelMain ||
+ _interface->getMode() == kPanelConverse ||
+ _interface->getMode() == kPanelNull)
_actor->direct(msec);
_events->handleEvents(msec);
@@ -383,8 +391,8 @@
return _actor->_actorsStrings.getString(actor->nameIndex);
break;
case kGameObjectHitZone:
- hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(objectId));
- return _vm->_scene->_sceneStrings.getString(hitZone->getNameIndex());
+ hitZone = _scene->_objectMap->getHitZone(objectIdToIndex(objectId));
+ return _scene->_sceneStrings.getString(hitZone->getNameIndex());
}
warning("SagaEngine::getObjectName name not found for 0x%X", objectId);
return NULL;
@@ -392,7 +400,7 @@
const char *SagaEngine::getTextString(int textStringId) {
const char *string;
- int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;
+ int lang = getFeatures() & GF_LANG_DE ? 1 : 0;
string = interfaceTextStrings[lang][textStringId];
if (!string)
Index: saga.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/saga.h,v
retrieving revision 1.91
retrieving revision 1.92
diff -u -d -r1.91 -r1.92
--- saga.h 22 May 2005 11:59:21 -0000 1.91
+++ saga.h 23 May 2005 02:23:33 -0000 1.92
@@ -55,6 +55,7 @@
class Console;
class Events;
class PalAnim;
+class Puzzle;
#define MIN_IMG_RLECODE 3
#define MODEX_SCANLINE_LIMIT 200
@@ -482,6 +483,7 @@
Console *_console;
Events *_events;
PalAnim *_palanim;
+ Puzzle *_puzzle;
/** Random number generator */
Index: scene.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/scene.cpp,v
retrieving revision 1.104
retrieving revision 1.105
diff -u -d -r1.104 -r1.105
--- scene.cpp 22 May 2005 11:59:21 -0000 1.104
+++ scene.cpp 23 May 2005 02:23:33 -0000 1.105
@@ -32,6 +32,7 @@
#include "saga/isomap.h"
#include "saga/objectmap.h"
#include "saga/palanim.h"
+#include "saga/puzzle.h"
#include "saga/render.h"
#include "saga/rscfile_mod.h"
#include "saga/script.h"
@@ -620,9 +621,12 @@
// We probably don't want "followers" to go into scene -1 , 0. At the very
// least we don't want garbage to be drawn that early in the ITE intro.
- if (_sceneNumber > 0)
+ if (_sceneNumber > 0 && _sceneNumber != ITE_SCENE_PUZZLE)
_vm->_actor->updateActorsScene(loadSceneParams->actorsEntrance);
+ if (_sceneNumber == ITE_SCENE_PUZZLE)
+ _vm->_puzzle->execute();
+
if (_sceneDescription.flags & kSceneFlagShowCursor)
_vm->_interface->activate();
Index: scene.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/scene.h,v
retrieving revision 1.54
retrieving revision 1.55
diff -u -d -r1.54 -r1.55
--- scene.h 22 May 2005 11:59:21 -0000 1.54
+++ scene.h 23 May 2005 02:23:34 -0000 1.55
@@ -120,7 +120,7 @@
const SceneEntry * getEntry(int index) {
if ((index < 0) || (index >= entryListCount)) {
- error("SceneEntryList::getEntry wrong index");
+ error("SceneEntryList::getEntry wrong index (%d)", index);
}
return &entryList[index];
}
Index: script.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/script.h,v
retrieving revision 1.82
retrieving revision 1.83
diff -u -d -r1.82 -r1.83
--- script.h 22 May 2005 01:20:47 -0000 1.82
+++ script.h 23 May 2005 02:23:34 -0000 1.83
@@ -530,7 +530,7 @@
void SF_tossRif(SCRIPTFUNC_PARAMS);
void SF_showControls(SCRIPTFUNC_PARAMS);
void SF_showMap(SCRIPTFUNC_PARAMS);
- void SF_puzzleWon(SCRIPTFUNC_PARAMS);
+ void sfPuzzleWon(SCRIPTFUNC_PARAMS);
void sfEnableEscape(SCRIPTFUNC_PARAMS);
void sfPlaySound(SCRIPTFUNC_PARAMS);
void SF_playLoopedSound(SCRIPTFUNC_PARAMS);
Index: sfuncs.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sfuncs.cpp,v
retrieving revision 1.116
retrieving revision 1.117
diff -u -d -r1.116 -r1.117
--- sfuncs.cpp 22 May 2005 11:59:21 -0000 1.116
+++ sfuncs.cpp 23 May 2005 02:23:34 -0000 1.117
@@ -34,6 +34,7 @@
#include "saga/interface.h"
#include "saga/music.h"
#include "saga/itedata.h"
+#include "saga/puzzle.h"
#include "saga/render.h"
#include "saga/sound.h"
#include "saga/sndres.h"
@@ -118,7 +119,7 @@
OPCODE(SF_tossRif),
OPCODE(SF_showControls),
OPCODE(SF_showMap),
- OPCODE(SF_puzzleWon),
+ OPCODE(sfPuzzleWon),
OPCODE(sfEnableEscape),
OPCODE(sfPlaySound),
OPCODE(SF_playLoopedSound),
@@ -1501,11 +1502,8 @@
}
// Script function #68 (0x44)
-void Script::SF_puzzleWon(SCRIPTFUNC_PARAMS) {
- for (int i = 0; i < nArgs; i++)
- thread->pop();
-
- debug(0, "STUB: SF_puzzleWon(), %d args", nArgs);
+void Script::sfPuzzleWon(SCRIPTFUNC_PARAMS) {
+ thread->_returnValue = _vm->_puzzle->isSolved();
}
// Script function #69 (0x45)
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