[Scummvm-cvs-logs] CVS: scummvm/scumm imuse.cpp,2.130,2.131 saveload.h,1.60,1.61
Torbjörn Andersson
eriktorbjorn at users.sourceforge.net
Mon May 23 00:09:24 CEST 2005
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29346
Modified Files:
imuse.cpp saveload.h
Log Message:
Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to
restore the music state correctly. The one example I know of is when saving
between using the hair and the powder on Frog Rock, but there are probably
others as well.
Index: imuse.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/imuse.cpp,v
retrieving revision 2.130
retrieving revision 2.131
diff -u -d -r2.130 -r2.131
--- imuse.cpp 13 Apr 2005 00:11:42 -0000 2.130
+++ imuse.cpp 23 May 2005 07:05:41 -0000 2.131
@@ -1449,6 +1449,7 @@
MKLINE(IMuseInternal, _queue_cleared, sleByte, VER(8)),
MKLINE(IMuseInternal, _master_volume, sleByte, VER(8)),
MKLINE(IMuseInternal, _trigger_count, sleUint16, VER(8)),
+ MKLINE(IMuseInternal, _snm_trigger_index, sleUint16, VER(54)),
MKARRAY(IMuseInternal, _channel_volume[0], sleUint16, 8, VER(8)),
MKARRAY(IMuseInternal, _volchan_table[0], sleUint16, 8, VER(8)),
MKEND()
@@ -1473,6 +1474,14 @@
MKEND()
};
+ const SaveLoadEntry snmTriggerEntries[] = {
+ MKLINE(ImTrigger, sound, sleInt16, VER(54)),
+ MKLINE(ImTrigger, id, sleByte, VER(54)),
+ MKLINE(ImTrigger, expire, sleUint16, VER(54)),
+ MKARRAY(ImTrigger, command[0], sleUint16, 8, VER(54)),
+ MKEND()
+ };
+
const SaveLoadEntry partEntries[] = {
MKREF(Part, _next, TYPE_PART, VER(8)),
MKREF(Part, _prev, TYPE_PART, VER(8)),
@@ -1503,7 +1512,8 @@
ser->_load_ref = loadReference;
ser->saveLoadEntries(this, mainEntries);
- ser->saveLoadArrayOf (_cmd_queue, ARRAYSIZE(_cmd_queue), sizeof(_cmd_queue[0]), cmdQueueEntries);
+ ser->saveLoadArrayOf(_cmd_queue, ARRAYSIZE(_cmd_queue), sizeof(_cmd_queue[0]), cmdQueueEntries);
+ ser->saveLoadArrayOf(_snm_triggers, ARRAYSIZE(_snm_triggers), sizeof(_snm_triggers[0]), snmTriggerEntries);
// The players
for (i = 0; i < ARRAYSIZE(_players); ++i)
Index: saveload.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/saveload.h,v
retrieving revision 1.60
retrieving revision 1.61
diff -u -d -r1.60 -r1.61
--- saveload.h 21 May 2005 15:45:09 -0000 1.60
+++ saveload.h 23 May 2005 07:05:42 -0000 1.61
@@ -45,7 +45,7 @@
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 53
+#define CURRENT_VER 54
/**
* An auxillary macro, used to specify savegame versions. We use this instead
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