[Scummvm-cvs-logs] CVS: scummvm/sword2/driver d_sound.cpp,1.157,1.158
Torbjörn Andersson
eriktorbjorn at users.sourceforge.net
Sun Oct 16 23:32:02 CEST 2005
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Update of /cvsroot/scummvm/scummvm/sword2/driver
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv19188
Modified Files:
d_sound.cpp
Log Message:
Fixed off-by-one error when decoding the original sound files. I thought I
had already done this, but I guess not...
Index: d_sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/driver/d_sound.cpp,v
retrieving revision 1.157
retrieving revision 1.158
diff -u -d -r1.157 -r1.158
--- d_sound.cpp 16 Oct 2005 13:31:57 -0000 1.157
+++ d_sound.cpp 17 Oct 2005 06:31:10 -0000 1.158
@@ -107,9 +107,10 @@
for (uint32 cnt = 0; cnt < fh->idxLen; cnt++) {
fh->idxTab[cnt * 3 + 0] = fh->file->readUint32LE();
fh->idxTab[cnt * 3 + 1] = fh->file->readUint32LE();
- if (fh->fileType == kCLUMode)
+ if (fh->fileType == kCLUMode) {
fh->idxTab[cnt * 3 + 2] = fh->idxTab[cnt * 3 + 1];
- else
+ fh->idxTab[cnt * 3 + 1]--;
+ } else
fh->idxTab[cnt * 3 + 2] = fh->file->readUint32LE();
}
}
@@ -296,7 +297,7 @@
len_left = _samplesLeft;
if (!_looping) {
- // None-looping music is faded out at the end. If this fade
+ // Non-looping music is faded out at the end. If this fade
// out would have started somewhere within the len_left samples
// to read, we only read up to that point. This way, we can
// treat this fade as any other.
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