[Scummvm-cvs-logs] CVS: scummvm/scumm actor.cpp,1.383,1.384 actor.h,1.87,1.88 saveload.cpp,1.245,1.246 saveload.h,1.68,1.69 wiz_he.cpp,2.100,2.101
kirben
kirben at users.sourceforge.net
Fri Oct 21 21:09:55 CEST 2005
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv12153/scumm
Modified Files:
actor.cpp actor.h saveload.cpp saveload.h wiz_he.cpp
Log Message:
Load/Save palette correctly in HE99 games.
Save actor shadows in HE games.
Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/actor.cpp,v
retrieving revision 1.383
retrieving revision 1.384
diff -u -d -r1.383 -r1.384
--- actor.cpp 21 Oct 2005 23:01:13 -0000 1.383
+++ actor.cpp 22 Oct 2005 04:08:48 -0000 1.384
@@ -2196,6 +2196,8 @@
MKLINE(Actor, _needBgReset, sleByte, VER(8)),
MKLINE(Actor, _costumeNeedsInit, sleByte, VER(8)),
MKLINE(Actor, _heCondMask, sleUint32, VER(38)),
+ MKLINE(Actor, _hePaletteNum, sleUint32, VER(59)),
+ MKLINE(Actor, _heXmapNum, sleUint32, VER(59)),
MKLINE(Actor, _talkPosY, sleInt16, VER(8)),
MKLINE(Actor, _talkPosX, sleInt16, VER(8)),
Index: actor.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/actor.h,v
retrieving revision 1.87
retrieving revision 1.88
diff -u -d -r1.87 -r1.88
--- actor.h 21 Oct 2005 23:01:13 -0000 1.87
+++ actor.h 22 Oct 2005 04:08:48 -0000 1.88
@@ -133,12 +133,12 @@
CostumeData _cost;
/* HE specific */
- int32 _heXmapNum;
- byte _hePaletteNum;
bool _heNoTalkAnimation;
bool _heSkipLimbs;
bool _heTalking;
uint32 _heCondMask;
+ uint32 _hePaletteNum;
+ uint32 _heXmapNum;
AuxBlock _auxBlock;
Index: saveload.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/saveload.cpp,v
retrieving revision 1.245
retrieving revision 1.246
diff -u -d -r1.245 -r1.246
--- saveload.cpp 21 Oct 2005 23:04:58 -0000 1.245
+++ saveload.cpp 22 Oct 2005 04:08:48 -0000 1.246
@@ -1270,7 +1270,7 @@
void ScummEngine_v99he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
ScummEngine_v90he::saveOrLoad(s, savegameVersion);
- s->saveLoadArrayOf(_hePalettes, _numPalettes, sizeof(_hePalettes[0]), sleUint8);
+ s->saveLoadArrayOf(_hePalettes, (_numPalettes + 1) * 1024, sizeof(_hePalettes[0]), sleUint8);
}
void ScummEngine_v100he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
Index: saveload.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/saveload.h,v
retrieving revision 1.68
retrieving revision 1.69
diff -u -d -r1.68 -r1.69
--- saveload.h 21 Oct 2005 23:01:13 -0000 1.68
+++ saveload.h 22 Oct 2005 04:08:48 -0000 1.69
@@ -45,7 +45,7 @@
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 58
+#define CURRENT_VER 59
/**
* An auxillary macro, used to specify savegame versions. We use this instead
Index: wiz_he.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/wiz_he.cpp,v
retrieving revision 2.100
retrieving revision 2.101
diff -u -d -r2.100 -r2.101
--- wiz_he.cpp 21 Oct 2005 10:28:59 -0000 2.100
+++ wiz_he.cpp 22 Oct 2005 04:08:48 -0000 2.101
@@ -504,7 +504,7 @@
*dstPtr++ = palPtr[*dataPtr];
}
}
- *dataPtr++;
+ dataPtr++;
} else {
dec_sub3: w -= code;
if (w < 0) {
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