[Scummvm-cvs-logs] CVS: scummvm NEWS,1.133,1.134 TODO,1.309,1.310

Torbjörn Andersson eriktorbjorn at users.sourceforge.net
Sat Oct 29 14:31:53 CEST 2005


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26017

Modified Files:
	NEWS TODO 
Log Message:
Updated BS2 news / issues.


Index: NEWS
===================================================================
RCS file: /cvsroot/scummvm/scummvm/NEWS,v
retrieving revision 1.133
retrieving revision 1.134
diff -u -d -r1.133 -r1.134
--- NEWS	28 Oct 2005 18:42:16 -0000	1.133
+++ NEWS	29 Oct 2005 21:30:12 -0000	1.134
@@ -14,6 +14,10 @@
  SCUMM:
    - ...
 
+ Broken Sword 2:
+   - Major rewrite of how game resources are accessed in memory. This should
+     fix alignment issues reported on some platforms.
+
 0.8.0 (2005-10-30)
  New Games:
    - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"

Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.309
retrieving revision 1.310
diff -u -d -r1.309 -r1.310
--- TODO	28 Oct 2005 23:02:10 -0000	1.309
+++ TODO	29 Oct 2005 21:30:12 -0000	1.310
@@ -344,12 +344,6 @@
 * Maybe work around script bug which causes the mop to disappear briefly when
   trying to pick it up from the top of the boat at the London docks. (The event
   to hide the mop is sent too early.) See bug #1214168.
-* I'm told BS2 has alignment problems on some architectures. It probably does
-  make the assumption that any address may be dereferenced as a pointer to a
-  packed struct. I have a vague feeling that scripts may be accessing the same
-  memory, too, so it's probably not enough to just replace the functions in
-  protocol.cpp with ones that copy the data to an aligned struct. This could be
-  a lot of work...
 
 SIMON
 =====





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