[Scummvm-cvs-logs] CVS: scummvm/saga actor.cpp,1.181,1.182 actor.h,1.93,1.94 saveload.cpp,1.24,1.25
Eugene Sandulenko
sev at users.sourceforge.net
Sat Sep 3 00:57:03 CEST 2005
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Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv7389
Modified Files:
actor.cpp actor.h saveload.cpp
Log Message:
o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"
o Added debug output method to Location structure
o Fixed long-standing bug with save version being saved not in constant
endianness
Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actor.cpp,v
retrieving revision 1.181
retrieving revision 1.182
diff -u -d -r1.181 -r1.182
--- actor.cpp 2 Sep 2005 20:17:51 -0000 1.181
+++ actor.cpp 3 Sep 2005 07:56:41 -0000 1.182
@@ -2870,6 +2870,14 @@
for (i = 0; i < _actorsCount; i++) {
ActorData *a = _actors[i];
a->loadState(_vm->getCurrentLoadVersion(), in);
+
+ // Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"
+ // For some reason in some cases actor position is all wrong, so Rif
+ // crawls to his original poition
+ if (i == 122 && _vm->getGameType() == GType_ITE) {
+ a->_location.x = 130;
+ a->_location.y = 55;
+ }
}
for (i = 0; i < _objsCount; i++) {
Index: actor.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actor.h,v
retrieving revision 1.93
retrieving revision 1.94
diff -u -d -r1.93 -r1.94
--- actor.h 10 Aug 2005 17:39:29 -0000 1.93
+++ actor.h 3 Sep 2005 07:56:42 -0000 1.94
@@ -234,6 +234,10 @@
y = stream.readUint16LE();
z = stream.readUint16LE();
}
+
+ void debugPrint(int debuglevel = 0, const char *loc = "Loc:") const {
+ debug(debuglevel, "%s %d, %d, %d", loc, x, y, z);
+ }
};
class CommonObjectData {
Index: saveload.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/saveload.cpp,v
retrieving revision 1.24
retrieving revision 1.25
diff -u -d -r1.24 -r1.25
--- saveload.cpp 16 Aug 2005 19:04:51 -0000 1.24
+++ saveload.cpp 3 Sep 2005 07:56:42 -0000 1.25
@@ -167,8 +167,8 @@
_saveHeader.type = MKID('SAGA');
_saveHeader.size = 0;
- _saveHeader.version = CURRENT_SAGA_VER;
- strcpy(_saveHeader.name, saveName);
+ _saveHeader.version = TO_LE_32(CURRENT_SAGA_VER);
+ strncpy(_saveHeader.name, saveName, SAVE_TITLE_SIZE);
out->write(&_saveHeader, sizeof(_saveHeader));
@@ -204,6 +204,9 @@
in->read(&_saveHeader, sizeof(_saveHeader));
+ _saveHeader.size = FROM_LE_32(_saveHeader.size);
+ _saveHeader.version = FROM_LE_32(_saveHeader.version);
+
if (_saveHeader.type != MKID('SAGA')) {
error("SagaEngine::load wrong format");
}
@@ -235,7 +238,7 @@
_scene->clearSceneQueue();
_scene->changeScene(sceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade);
- _events->handleEvents(0); //dissolve back grounds
+ _events->handleEvents(0); //dissolve backgrounds
if (insetSceneNumber != sceneNumber) {
_render->setFlag(RF_DISABLE_ACTORS);
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