[Scummvm-cvs-logs] CVS: scummvm/backends/epoc SymbianActions.cpp,1.2,1.3
Lars Persson
anotherguest at users.sourceforge.net
Fri Sep 30 04:59:01 CEST 2005
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Update of /cvsroot/scummvm/scummvm/backends/epoc
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv27621/backends/epoc
Modified Files:
SymbianActions.cpp
Log Message:
Updated symbian actions and build scripts. Run updateMMPs to updated all MMPS based on the base mmp
Index: SymbianActions.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/backends/epoc/SymbianActions.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- SymbianActions.cpp 30 Jul 2005 21:10:50 -0000 1.2
+++ SymbianActions.cpp 30 Sep 2005 11:57:36 -0000 1.3
@@ -35,10 +35,10 @@
// SumthinWicked says: we either split our Actions like WinCE did with Pocket/Smartphone
// or we put them in this file separated by #ifdefs, this one is up to you, AnotherGuest :)
-
-const Common::String actionNames[] = {
- "Up",
- "Down",
+
+const Common::String actionNames[] = {
+ "Up",
+ "Down",
"Left",
"Right",
"Left Click",
@@ -48,8 +48,8 @@
"Zone",
"FT Cheat",
"Swap character",
- "Skip text",
- "Pause",
+ "Skip text",
+ "Pause",
"Quit"
};
@@ -58,7 +58,7 @@
#elif defined (S60)
const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0, 0, '*', '#', '0',0,0,0,0,0};
#else
-const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0x11a, 0x11b, SDLK_MENU, VK_ESCAPE, '9', 0,0,0,0};
+const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0x11a, 0x11b, SDLK_MENU, SDLK_ESCAPE, 0, 0,0,0,0,0};
#endif
// creator function according to Factory Pattern
void SymbianActions::init(GameDetector &detector) {
@@ -96,7 +96,7 @@
void SymbianActions::initInstanceMain(OSystem *mainSystem) {
Actions::initInstanceMain(mainSystem);
-
+
// Mouse Up
_action_enabled[ACTION_UP] = true;
@@ -125,7 +125,7 @@
bool is_sky = (_detector->_targetName == "sky");
bool is_queen = (_detector->_targetName == "queen");
bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
-
+
Actions::initInstanceGame();
// See if a right click mapping could be needed
@@ -134,7 +134,7 @@
// Initialize keys for different actions
// Save
- if (is_simon || is_gob)
+ if (is_simon || is_gob)
_action_enabled[ACTION_SAVE] = false;
else
if (is_queen) {
@@ -144,7 +144,7 @@
else
if (is_sky) {
_action_enabled[ACTION_SAVE] = true;
- _key_action[ACTION_SAVE].setAscii(63);
+ _key_action[ACTION_SAVE].setAscii(63);
}
else {
_action_enabled[ACTION_SAVE] = true;
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