[Scummvm-cvs-logs] SF.net SVN: scummvm: [21578] scummvm/trunk/engines/scumm/plugin.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Mon Apr 3 05:12:04 CEST 2006
Revision: 21578
Author: fingolfin
Date: 2006-04-03 05:11:04 -0700 (Mon, 03 Apr 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=21578&view=rev
Log Message:
-----------
Removing outdated and obsolete comment
Modified Paths:
--------------
scummvm/trunk/engines/scumm/plugin.cpp
Modified: scummvm/trunk/engines/scumm/plugin.cpp
===================================================================
--- scummvm/trunk/engines/scumm/plugin.cpp 2006-04-03 12:09:54 UTC (rev 21577)
+++ scummvm/trunk/engines/scumm/plugin.cpp 2006-04-03 12:11:04 UTC (rev 21578)
@@ -450,17 +450,6 @@
#endif
- // TODO: Maybe the HE games (at least those which are using GID_HEGAME) should
- // be using a seperate table: Most of them in the existing scumm_settings table
- // could be realized by mapping to one of "HE NNN" entries found at the end
- // of this table. This would both slightly reduce the executable's size as
- // well as simplify maintanance.
- // To do this, we could add an "alias" table that maps a game ID to another
- // game/variant ID, but *only* internally (for purposes of setting up the
- // version/heversion/features etc). In particular, no auto-upgrading of
- // targets and no user visible differences to the current behavior.
-
-
{"fbear", "HE 61", GID_FBEAR, 6, 61, MDT_ADLIB | MDT_MIDI, GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformPC},
{"fbear", "HE 70", GID_FBEAR, 6, 70, MDT_NONE, GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformWindows},
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