[Scummvm-cvs-logs] SF.net SVN: scummvm: [21649] scummvm/trunk/doc

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Thu Apr 6 15:07:02 CEST 2006


Revision: 21649
Author:   fingolfin
Date:     2006-04-06 15:06:03 -0700 (Thu, 06 Apr 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm/?rev=21649&view=rev

Log Message:
-----------
Started to rename the LaTeX files based on their content instead of their numbering (which changes all the time anyway)

Modified Paths:
--------------
    scummvm/trunk/doc/readme.tex

Added Paths:
-----------
    scummvm/trunk/doc/about.tex
    scummvm/trunk/doc/audio.tex
    scummvm/trunk/doc/compiling.tex
    scummvm/trunk/doc/config.tex
    scummvm/trunk/doc/contact.tex
    scummvm/trunk/doc/credits.tex
    scummvm/trunk/doc/games.tex
    scummvm/trunk/doc/platforms.tex
    scummvm/trunk/doc/running.tex
    scummvm/trunk/doc/saves.tex

Removed Paths:
-------------
    scummvm/trunk/doc/01.tex
    scummvm/trunk/doc/02.tex
    scummvm/trunk/doc/03.tex
    scummvm/trunk/doc/04.tex
    scummvm/trunk/doc/05.tex
    scummvm/trunk/doc/06.tex
    scummvm/trunk/doc/07.tex
    scummvm/trunk/doc/08.tex
    scummvm/trunk/doc/09.tex
    scummvm/trunk/doc/10.tex
Deleted: scummvm/trunk/doc/01.tex
===================================================================
--- scummvm/trunk/doc/01.tex	2006-04-06 21:39:04 UTC (rev 21648)
+++ scummvm/trunk/doc/01.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -1,26 +0,0 @@
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 
-
-
-\section{About}
-
-ScummVM is a collection of interpreters, capable of emulating several
-adventure game engines. ScummVM mainly supports engines created using 
-SCUMM (Script Creation Utility for Maniac Mansion), used in various
-LucasArts games such as Monkey Island, Day of the Tentacle, and others.
-
-ScummVM also contains interpreters for several non-SCUMM games. Currently
-these are Beneath a Steel Sky, Broken Sword 1 \& 2, Flight of the Amazon Queen,
-Gobliiins, Inherit the Earth, Simon the Sorcerer 1 \& 2 and The Legend of
-Kyrandia.
-
-At this time ScummVM should be considered beta software, and is still
-under heavy development. Be aware that whilst we attempt to make sure
-that many games can be completed with few major bugs, crashes can happen.
-
-If you enjoy ScummVM feel free to donate using the PayPal button on the
-ScummVM homepage. This will help us buy utilities needed to develop ScummVM
-easier and quicker. If you cannot donate, help and contribute a patch!

Deleted: scummvm/trunk/doc/02.tex
===================================================================
--- scummvm/trunk/doc/02.tex	2006-04-06 21:39:04 UTC (rev 21648)
+++ scummvm/trunk/doc/02.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -1,16 +0,0 @@
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme"
-%%% End: 
-
-
-\section{Contacting}
-
-The easiest way to contact the ScummVM team is by submitting bug reports or
-commenting in our forums. You can also join and e-mail the scummvm-devel
-mailing list, or chat with us on IRC (\#scummvm on irc.freenode.net)
-Please do not ask us to support an unsupported game -- read the FAQ on our
-web site first.
-
-\input {02_01.tex}

Deleted: scummvm/trunk/doc/03.tex
===================================================================
--- scummvm/trunk/doc/03.tex	2006-04-06 21:39:04 UTC (rev 21648)
+++ scummvm/trunk/doc/03.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -1,119 +0,0 @@
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme"
-%%% End: 
-
-
-\section{Supported Games}
-
-At the moment the following games have been reported to work, and should
-be playable to the end.
-
-\begin{itemize}
-\item SCUMM Games by LucasArts:\\
-  \begin {tabular} [h] {ll}
-    Maniac Mansion&                                [maniac]\\
-    Zak McKracken and the Alien Mindbenders&       [zak]\\
-    Indiana Jones \& the Last Crusade&             [indy3]\\
-    Loom&                                          [loom]\\
-    The Secret of Monkey Island&                   [monkey]\\
-    Monkey Island 2: LeChuck's Revenge&            [monkey2]\\
-    Indiana Jones and the Fate of Atlantis&        [atlantis]\\
-    Day of the Tentacle&                           [tentacle]\\
-    Sam \& Max Hit the Road&                       [samnmax]\\
-    Full Throttle&                                 [ft]\\
-    The Dig&                                       [dig]\\
-    The Curse of Monkey Island&                    [comi]\\
-  \end{tabular}
-\item SCUMM Games by Humongous Entertainment:\\
-  \begin{tabular}[h]{ll}
-    Backyard Football&                                             [football]\\
-    Big Thinkers Kindergarten&                                     [thinkerk]\\
-    Fatty Bear's Birthday Surprise&                                [fbear]\\
-    Fatty Bear's Fun Pack&                                         [fbpack]\\
-    Freddi Fish 1: The Case of the Missing Kelp Seeds&             [freddi]\\
-    Freddi Fish 2: The Case of the Haunted Schoolhouse&            [fredd2]\\
-    Freddi Fish 3: The Case of the Stolen Conch Shell&             [freddi3]\\
-    Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch&[freddi4]\\
-    Freddi Fish and Luther's Maze Madness&                         [maze]\\
-    Freddi Fish and Luther's Water Worries&                        [water]\\
-    Let's Explore the Airport with Buzzy&                          [airport]\\
-    Let's Explore the Farm with Buzzy&                             [farm]\\
-    Let's Explore the Jungle with Buzzy&                           [jungle]\\
-    Pajama Sam 1: No Need to Hide When It's Dark Outside&          [pajama]\\
-    Pajama Sam 2: Thunder and Lightning Aren't so Frightening&     [pajama2]\\
-    Pajama Sam 3: You Are What You Eat From Your Head to Your Feet&[pajama3]\\
-    Pajama Sam's Lost \& Found&                                    [lost]\\
-    Pajama Sam's Sock Works&                                       [socks]\\
-    Putt-Putt Enters the Race&                                     [puttrace]\\
-    Putt-Putt Goes To The Moon&                                    [puttmoon]\\
-    Putt-Putt Joins the Circus&                                    [puttcircus]\\
-    Putt-Putt Joins the Parade&                                    [puttputt]\\
-    Putt-Putt Saves the Zoo&                                       [puttzoo]\\
-    Putt-Putt Travels Through Time&                                [putttime]\\
-    Putt-Putt and Pep's Balloon-O-Rama&                            [balloon]\\
-    Putt-Putt and Pep's Dog on a Stick&                            [dog]\\
-    Putt-Putt \& Fatty Bear's Activity Pack&                       [activity]\\
-    Putt-Putt's Fun Pack&                                          [funpack]\\
-    SPY Fox 1: Dry Cereal&                                         [spyfox]\\
-    SPY Fox 2: Some Assembly Required&                             [spyfox2]\\
-    SPY Fox in Cheese Chase&                                       [chase]\\
-    SPY Fox in Hold the Mustard&                                   [mustard]\\
-  \end{tabular}
-\item Other Games:\\ 
-  \begin{tabular}[h]{ll}
-    Beneath a Steel Sky&                           [sky]\\
-    Broken Sword 1: The Shadow of the Templars&    [sword1]\\
-    Broken Sword 2: The Smoking Mirror&            [sword2]\\
-    Flight of the Amazon Queen&                    [queen]\\
-    Gobliiins&                                     [gob1]\\
-    Inherit the Earth: Quest for the Orb&          [ite]\\
-    The Legend of Kyrandia&                        [kyra1]\\
-    Simon the Sorcerer 1&                          [simon1]\\
-    Simon the Sorcerer 2&                          [simon2]\\
-  \end{tabular}
-
-  The following games should load, but are not yet fully playable. Play these at your own risk, and please do not file bug reports about them. If you want
-the latest updates on game compatibility, visit our web site and view the
-compatibility chart.
-
-\begin{tabular}{ll}
-  Backyard Baseball&                               [baseball]\\
-  Backyard Soccer&                                 [soccer]\\
-  Big Thinkers First Grade&                        [thinker1]\\
-  SPY Fox 3: Operation Ozone&                      [spyozon]\\
-\end{tabular}
-
-  The following games are SCUMM engine, but NOT supported by ScummVM (yet).
-  \begin{itemize}
-  \item Other Humongous Entertainment titles
-  \end{itemize}
-%
-Please be aware that the engine may contain bugs and unimplemented features
-that sometimes make it impossible to finish the game. Save often, and please
-file a bug report (instructions on submitting bug reports are below) if you
-encounter such a bug in a 'supported' game.
-\end{itemize}
-%% next section
-\input {03_01.tex}
-%% next section
-\input {03_02.tex}
-%% next section
-\input {03_03.tex}
-%% next section
-\input {03_04.tex}
-%% next section
-\input {03_05.tex}
-%next section
-\input {03_06.tex}
-%% next section
-\input {03_07.tex}
-%next section
-\input {03_08.tex}
-%next section
-\input {03_09.tex}
-%next section
-\input {03_10.tex}
-%next section
-\input {03_11.tex}

Deleted: scummvm/trunk/doc/04.tex
===================================================================
--- scummvm/trunk/doc/04.tex	2006-04-06 21:39:04 UTC (rev 21648)
+++ scummvm/trunk/doc/04.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -1,56 +0,0 @@
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme"
-%%% End: 
-
-\section{Supported Platforms}
-ScummVM has been ported to run on many platforms and operating systems.
-Links to these ports can be found either on the ScummVM web page or by a
-Google search. Many thanks to the effort of porters. If you have a port of
-ScummVM and wish to commit it into the main CVS, feel free to contact us!
-
-Supported platforms include (but are not limited to):
-
-\begin{tabular}{ll}
-UNIX            &(Linux, Solaris, IRIX, *BSD)\\
-Windows         \\
-Windows Mobile  &(iPAQ and other handheld devices)\\
-Mac OS X        \\
-AmigaOS         \\
-BeOS            \\
-Dreamcast       \\
-PalmOS          \\
-Playstation 2   \\
-Playstation Portable\\
-RISC OS         \\
-Symbian         \\
-\end{tabular}
-
-The Dreamcast port does not support Curse of Monkey Island, nor The Dig.
-The PalmOS port does not support Curse of Monkey Island, Beneath a Steel
-Sky, nor either Simon the Sorcerer 1 or 2. The Dig will only work on some
-Palm devices (those with a large dynamic heap).
-
-In the Macintosh port, the right mouse button is emulated via Cmd-Click (that
-is, you click the mouse button while holding the Command/Apple/Propeller key).
-
-For the following platforms, custom backends were supported at one point
-but currently are not being maintained (usually due to lack of a qualified
-maintainer). In some cases (e.g. Linux), the standard SDL support works
-instead.
-
-\begin{tabular}{ll}
-MorphOS\\
-GP32   \\
-Linux  \\
-\end{tabular}
-
-We have reports about unofficial ports to the following platforms. Please
-note that this are not made by us, so we neither endorse nor support them.
-Use at your own risk!
-
-\begin{tabular}{ll}
-Nintendo DS\\
-Xbox       \\
-\end{tabular}

Deleted: scummvm/trunk/doc/05.tex
===================================================================
--- scummvm/trunk/doc/05.tex	2006-04-06 21:39:04 UTC (rev 21648)
+++ scummvm/trunk/doc/05.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -1,39 +0,0 @@
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme"
-%%% End: 
-
-
-\section{Running ScummVM}
-
-Before you run the engine, you need to put the game's datafiles in a
-directory. The filenames must not be in mixed case on *nix systems
-(for example, these are valid names: ``monkey2.000'', ``MONKEY2.000'', while
-this is a bad one: "Monkey2.000"). If you use a game with speech, the file
-monster.sou must reside in the same directory as the datafiles.
-
-Please note that by default, ScummVM will save games in the directory
-it is executed from, so you should refrain from running it from more than
-one location. Further information, including how to specify a specific save
-directory to avoid this issue, are in section 6.0.
-
-ScummVM can be launched directly by running the executable. In this case,
-the in-built launcher will activate. From this, you can add games (click
-'Add Game'), or launch games which have already been configured.
-
-ScummVM can also be launched into a game directly using Command Line
-arguments -- see the next section.
-
-%next section
-\input {05_01.tex}
-%next section
-\input {05_02.tex}
-%next section
-\input {05_03.tex}
-%next section
-\input {05_04.tex}
-%next section
-\input {05_05.tex}
-%next section
-\input {05_06.tex}

Deleted: scummvm/trunk/doc/06.tex
===================================================================
--- scummvm/trunk/doc/06.tex	2006-04-06 21:39:04 UTC (rev 21648)
+++ scummvm/trunk/doc/06.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -1,32 +0,0 @@
-\section {Savegames}
-Savegames are by default put in the current directory on some platforms and
-preset directories on others.  You can specify the save in the config file by
-setting the savepath parameter. See the example config file later in this
-readme.
-
-The platforms that currently have a different default directory are:
-%
-\begin{itemize}
-\item Mac OS X: \verb#$HOME/Documents/ScummVM Savegames/#
-\item Other unices: \verb#$HOME/.scummvm/#
-\end{itemize}
-%
-You can also use the environment variable SCUMMVM\_SAVEPATH to specify where to
-put save games. Don't forget the trailing directory separator. Also be aware
-that saved games may break between ScummVM releases.
-
-Bash (Unix) example:
-\begin{verbatim}
-        export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/
-\end{verbatim}
-Windows example:
-\begin{verbatim}
-        set SCUMMVM_SAVEPATH=C:\saved_games\
-\end{verbatim}
-
-%%next section
-\input {06_01.tex}
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme"
-%%% End: 

Deleted: scummvm/trunk/doc/07.tex
===================================================================
--- scummvm/trunk/doc/07.tex	2006-04-06 21:39:04 UTC (rev 21648)
+++ scummvm/trunk/doc/07.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -1,44 +0,0 @@
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme"
-%%% End: 
-
-\section{Music and Sound} \label{sect-music-and-sound}
-By default, on most operating systems, ScummVM will automatically use Adlib
-emulation. MIDI may not be available on all operating systems or may need
-manual configuration. If you ARE using MIDI, you have several different
-choices of output, depending on your operating system and configuration.
-
-\begin{tabular}[h]{ll}
-  null       & Null output. Don't play any music.\\
-             & \\
-  adlib      & Uses internal Adlib Emulation (default)\\
-  fluidsynth & Uses FluidSynth MIDI Emulation\\
-  mt32       & Uses internal MT-32 Emulation\\
-  pcjr       & Uses internal PCjr Emulation \\
-  pcspk      & Uses internal PC Speaker Emulation\\
-  towns      & Uses FM-TOWNS YM2612 Emulation\\
-             & \\
-  alsa       & Output using ALSA sequencer device. See below.\\
-  core       & CoreAudio sound, for Mac OS X users.\\
-  coremidi   & CoreMIDI sound, for Mac OS X users. Use only if you have a hardware MIDI synthesizer.\\
-  qt         & Quicktime sound, for Macintosh users.\\
-  seq        & Uses /dev/sequencer for MIDI, *nix users. See below.\\
-  windows    & Windows MIDI. Uses built-in sequencer, for Windows users\\
-\end{tabular}
-
-To select a sound driver, pass its name via the '-e' option to scummvm,
-for example:
-\begin{verbatim}
-   scummvm -e adlib monkey2
-\end{verbatim}
-
-\input {07_01.tex}
-\input {07_02.tex}
-\input {07_03.tex}
-\input {07_04.tex}
-\input {07_05.tex}
-\input {07_06.tex}
-\input {07_07.tex}
-\input {07_08.tex}

Deleted: scummvm/trunk/doc/08.tex
===================================================================
--- scummvm/trunk/doc/08.tex	2006-04-06 21:39:04 UTC (rev 21648)
+++ scummvm/trunk/doc/08.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -1,146 +0,0 @@
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme"
-%%% End: 
-
-\section{Configurations Files}
-
-
-By default, the configuration file is saved in, and loaded from:
-%
-\begin{itemize}
-\item Windows: \verb#<windir>\scummvm.ini#
-\item Unix: \verb#~/.scummvmrc#
-\item Mac OS X: \verb#~/Library/Preferences/ScummVM Preferences#
-\item Others: \verb#scummvm.ini# in the current directory
-\end{itemize}
-%
-An example config file looks as follows:
-%
-\begin{verbatim}
-        [scummvm]
-        gfx_mode=supereagle
-        fullscreen=true
-        savepath=C:\saves\
-
-        [sky]
-        path=C:\games\SteelSky\
-
-        [germansky]
-        gameid=sky
-        language=de
-        path=C:\games\SteelSky\
-        description=Beneath a Steel Sky w/ German subtitles
-        
-        [germandott]
-        gameid=tentacle
-        path=C:\german\tentacle\
-        description=German version of DOTT
-
-        [tentacle]
-        path=C:\tentacle\
-        subtitles=true
-        music_volume=40
-        sfx_volume=255
-
-        [loomcd]
-        cdrom=1
-        path=C:\loom\
-        talkspeed=5
-        savepath=C:\loom\saves\
-        
-        [monkey2]
-        path=C:\amiga_mi2\
-        music_driver=windows
-\end{verbatim}
-%
-The following keywords are recognized:
-
-\begin{tabular}[hf]{lll}
-        basename       &string\\
-        path           &string   The path to where a game's data files are\\
-        read\_only     &bool     If true, ScummVM will never try to overwrite\\
-                       &         the configuration file.\\
-        autosave\_period&number   The seconds between autosaving (default: 300)
-        save\_slot     &number   The save game number to load on startup.\\
-        savepath       &string   The path to where a game will store its\\
-                       &         savegames.\\
-        versioninfo    &string   The version of the ScummVM that created the\\
-                       &         configuration file.\\
-\\
-        gameid         &string   The real id of a game. Useful if you have\\
-                       &         several versions of the same game, and want\\
-                       &         different aliases for them. See the example.\\
-        description    &string   The description of the game as it will appear\\
-                       &         in the launcher.\\
-\\
-        language       &string   Specify language (en, de, fr, it, pt, es, jp,\\
-                       &         zh, kr, se, gb, hb, cz, ru)\\
-        speech\_mute    &bool    &If true, speech is muted\\
-        subtitles      &bool     Set to true to enable subtitles.\\
-        talkspeed      &number   Text speed\\
-\\
-        fullscreen     &bool     Fullscreen mode\\
-        aspect\_ratio  &bool     Enable aspect ratio correction\\
-        gfx\_mode      &string   Graphics mode (normal, 2x, 3x, 2xsai,\\
-                       &         super2xsai, supereagle, advmame2x, advmame3x,\\
-                       &         hq2x, hq3x, tv2x, dotmatrix)\\
-\\
-        cdrom           &number   Number of CD-ROM unit to use for audio. If\\
-                        &         negative, don't even try to access the CD-ROM.\\
-        joystick\_num   &number   Number of joystick device to use for input\\
-        music\_driver   &string   The music engine to use.\\
-        output\_rate    &number   The output sample rate to use, in Hz. Sensible\\
-                        &         values are 11025, 22050 and 44100.\\
-        alsa\_port      &string   Port to use for output when using the\\
-                        &         ALSA music driver.\\
-        music\_volume   &number   The music volume setting (0-255)\\
-        multi\_midi     &bool     If true, enable combination Adlib and native\\
-                        &         MIDI.\\
-        soundfont       &string   The SoundFont to use for MIDI playback. (Only\\
-                        &         supported by some MIDI drivers.)\\
-        native\_mt32    &bool     If true, disable GM emulation and assume that\\
-                        &         there is a true Roland MT-32 available.\\
-        enable\_gs      &bool     If true, enable Roland GS-specific features to\\
-                        &         enhance GM emulation. If native\_mt32 is also\\
-                        &         true, the GS device will select an MT-32 map\\
-                        &         to play the correct instruments.\\
-        sfx\_volume     &number   The sfx volume setting (0-255)\\
-        tempo           &number   The music tempo (50-200) (default: 100)\\
-        speech\_volume  &number   The speech volume setting (0-255)\\
-        midi\_gain      &number   The MIDI gain (0-1000) (default: 100) (Only\\
-                        &         supported by some MIDI drivers.)\\
-\\
-        copy\_protection&bool     Enable copy protection in SCUMM games, when\\
-                        &         ScummVM disables it by default.\\
-        demo\_mode      &bool     Start demo in Maniac Mansion\\
-        alt\_intro      &bool     Use alternative intro for CD versions of \\
-                        &         Beneath a Steel Sky and Flight of the Amazon\\
-                        &         Queen
-\\
-        boot\_param     &number   Pass this number to the boot script\\
-\end{tabular}
-
-Broken Sword 2 adds the following non-standard keywords:\\
-\begin{tabular}[h]{lll}
-        gfx\_details    &number  &Graphics details setting (0-3)\\
-        music\_mute     &bool    &If true, music is muted\\
-        object\_labels  &bool    &If true, object labels are enabled\\
-        reverse\_stereo &bool    &If true, stereo channels are reversed\\
-        sfx\_mute       &bool    &If true, sound effects are muted\\
-\end{tabular}
-
-Flight of the Amazon Queen adds the following non-standard keywords:\\
-\begin{tabular}[h]{lll}
-        music\_mute     &bool    &If true, music is muted\\
-        sfx\_mute       &bool    &If true, sound effects are muted\\
-\end{tabular}
-
-Simon the Sorcerer 1 \& 2 add the following non-standard keywords:\\
-\begin{tabular}[h]{lll}
-        fade            &bool    &If true, fade effect is enabled\\
-        music\_mute     &bool    &If true, music is muted\\
-        slow\_down      &number  &Makes games slower (1- 10)\\
-        sfx\_mute       &bool    &If true, sound effects are muted\\
-\end{tabular}

Deleted: scummvm/trunk/doc/09.tex
===================================================================
--- scummvm/trunk/doc/09.tex	2006-04-06 21:39:04 UTC (rev 21648)
+++ scummvm/trunk/doc/09.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -1,84 +0,0 @@
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme"
-%%% End: 
-
-\section{Compiling}
-
-You need SDL-1.2.2 or newer (older versions may work, but are unsupported), and
-a supported compiler. Several compilers, including GCC, mingw and Microsoft
-Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
-.SOU files, you will need to install the MAD library and define
-USE\_MAD. Tools for compressing .SOU files to .SO3 files can be
-found in the 'tools' SVN module, or in the 'scummvm-tools' package.
-
-Some parts of ScummVM, particularly scalers, have highly optimized versions 
-written in assembler. If you wish to use this option, you will need to install 
-nasm assembler (see \url{http://nasm.sf.net}). Note, that currently we have only x86
-MMX optimized versions, and they will not compile on other processors.
-
-On Win9x/NT/XP you can define USE\_WINDBG and attach WinDbg to browse debug 
-messages (see \url{http://www.sysinternals.com/ntw2k/freeware/debugview.shtml}).
-
-\subsection{GCC}
-  \begin{itemize}
-  \item Type \texttt{./configure}
-  \item Type \texttt{make} (or \texttt{gmake}, or \texttt{gnumake}, depending
-        on what GNU make is called on your system) and hopefully ScummVM will
-        compile for you.
-  \end{itemize}
-\subsection{Microsoft Visual C++ 6.0}
-  \begin{itemize}
-  \item Open the workspace, scummwm.dsw
-  \item Enter the path to the needed libraries and includes in
-    Tools|Options|Directories
-  \item Now it should compile successfully. 
-  \end{itemize}
-\subsection{Microsoft Visual C++ 7.0}
-  \begin{itemize}
-  \item Open the solution file scummwm.sln
-  \item Enter the path to the needed libraries and includes in
-    Tools|Options|Directories
-  \item Now it should compile successfully. 
-  \end{itemize}
-\subsection{Windows Mobile with Microsoft eMbedded Visual C++ 3 or 4}
-  \begin{itemize}
-  \item Download SDL with additional Windows Mobile tweaks:\\
-    \url{http://arisme.free.fr/ports/SDL.php}
-  \item Download additional third party libraries:\\
-    \url{http://arisme.free.fr/ports}
-  \item Modify your include and library paths accordingly in EVC3/EVC4.
-  \item Open the ScummVM project dists$\backslash$msevc4$\backslash$PocketSCUMM.vcw
-  \item Modify the libraries and config parameters if necessary.
-  \item Now it should compile successfully.
-  \end{itemize}
-\subsection{Debian GNU/Linux}
-  \begin{itemize}
-  \item Install the packages 'build-essential', 'fakeroot', 'debhelper',
-          and 'libsdl1.2-dev' on your system.
-  \item nstall any of these packages (optional): 'libvorbis-dev' (for Ogg
-          Vorbis support), 'libasound2-dev' (for ALSA sequencer support),
-          'libmad0-dev' (for MAD MP3 support), 'zlib1g-dev' (for compressed
-          saves support).
-  \item Run 'make deb'
-  \item Finally run 'dpkg -i ../scummvm-cvs*deb', and you're done.
-  \end{itemize}
-\subsection{Mac OS X}
-\begin{itemize}
-\item Make sure you have the developer tools installed.
-\item The SDL developer package for OS X available on the SDL web site is
-      \textit{not} suitable. Rather, you require a unix-style build of SDL. One
-      way to get that is to install SDL via Fink\\
-      (\url{http://fink.sf.net}).
-      
-      Alternatively you could compile SDL manually from source using its
-      unix build system\\
-      (\texttt{configure \&\& make}).
-\item Type \texttt{./configure} in the ScummVM directory
-\item You can now type \texttt{make} to create a command line binary.
-\item To get a version you can run from Finder, type \texttt{make bundle} which
-      will create ScummVM.app (this only works if you installed SDL
-      etc. via Fink and into /sw. If you have installed SDL in another
-      way, you'll have to edit the Makefile).
-\end{itemize}

Deleted: scummvm/trunk/doc/10.tex
===================================================================
--- scummvm/trunk/doc/10.tex	2006-04-06 21:39:04 UTC (rev 21648)
+++ scummvm/trunk/doc/10.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -1,305 +0,0 @@
-% This file was generated by credits.pl. Do not edit by hand!
-\section{Credits}
-\begin{trivlist}
-\item \textbf{\LARGE ScummVM Team}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item \textbf{\large Project Leaders}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    James Brown & \textit{}\\
-    Max Horn & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{\large Engine Teams}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item \textbf{ SCUMM}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Torbj\"orn Andersson & \textit{}\\
-    James Brown & \textit{}\\
-    Jonathan Gray & \textit{}\\
-    Max Horn & \textit{}\\
-    Travis Howell & \textit{}\\
-    Pawe{\l} Ko{\l}odziejski & \textit{Codecs, iMUSE, Smush, etc.}\\
-    Eugene Sandulenko & \textit{FT INSANE, MM NES, MM C64, game detection, Herc/CGA}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ HE}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Jonathan Gray & \textit{}\\
-    Travis Howell & \textit{}\\
-    Gregory Montoir & \textit{}\\
-    Eugene Sandulenko & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ BASS}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Robert G\"offringmann & \textit{}\\
-    Oliver Kiehl & \textit{}\\
-    Joost Peters & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Broken Sword 1}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Robert G\"offringmann & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Broken Sword 2}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Torbj\"orn Andersson & \textit{}\\
-    Jonathan Gray & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Cinematique evo 1}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Pawe{\l} Ko{\l}odziejski & \textit{}\\
-    Gregory Montoir & \textit{}\\
-    Eugene Sandulenko & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ FOTAQ}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    David Eriksson & \textit{}\\
-    Gregory Montoir & \textit{}\\
-    Joost Peters & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Gob}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Torbj\"orn Andersson & \textit{}\\
-    Sven Hesse & \textit{}\\
-    Willem Jan Palenstijn & \textit{}\\
-    Eugene Sandulenko & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Kyra}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Oystein Eftevaag & \textit{}\\
-    Gregory Montoir & \textit{}\\
-    Johannes Schickel & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ SAGA}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Torbj\"orn Andersson & \textit{}\\
-    Andrew Kurushin & \textit{}\\
-    Eugene Sandulenko & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Simon}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Travis Howell & \textit{}\\
-    Oliver Kiehl & \textit{}\\
-  \end{tabular}
-\end{list}
-\end{list}
-\item \textbf{\large Backend Teams}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item \textbf{ Dreamcast}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Marcus Comstedt & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ SymbianOS}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Jurgen Braam & \textit{}\\
-    Lars Persson & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ PalmOS}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Chris Apers & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ PocketPC / WinCE}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Nicolas Bacca & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Playstation 2}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Robert G\"offringmann & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ PSP (PlayStation Portable)}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Joost Peters & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ SDL (Win/Linux/OS X/etc.)}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Max Horn & \textit{}\\
-    Eugene Sandulenko & \textit{Asm routines, GFX layers}\\
-  \end{tabular}
-\end{list}
-\end{list}
-\item \textbf{\large Other subsystems}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Jerome Fisher & \textit{MT-32 emulator}\\
-    Jochen Hoenicke & \textit{Speaker \& PCjr sound support, Adlib work}\\
-  \end{tabular}
-\end{list}
-\item \textbf{\large Website (content)}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item
-All active team members
-\end{list}
-\item \textbf{\large Retired Team Members}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Tore Anderson & \textit{Former Debian GNU/Linux maintainer}\\
-    Ralph Brorsen & \textit{Help with GUI implementation}\\
-    Jamieson Christian & \textit{iMUSE, MIDI, all things musical}\\
-    Vincent Hamm & \textit{Co-Founder, original CinE engine author}\\
-    Ruediger Hanke & \textit{Port: MorphOS}\\
-    Felix Jakschitsch & \textit{Zak256 reverse engineering}\\
-    Mutwin Kraus & \textit{Original MacOS porter}\\
-    Peter Moraliyski & \textit{Port: GP32}\\
-    Jeremy Newman & \textit{Former webmaster}\\
-    Ludvig Strigeus & \textit{Original ScummVM and SimonVM author}\\
-    Lionel Ulmer & \textit{Port: X11}\\
-  \end{tabular}
-\end{list}
-\end{list}
-\item \textbf{\LARGE Other contributions}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item \textbf{\large Packages}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item \textbf{ AmigaOS 4}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Hans-J\"org Frieden & \textit{}\\
-    Juha Niemim\"aki & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ BeOS}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Stefan Parviainen & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Debian GNU/Linux}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    David Weinehall & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Fedora / RedHat}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Willem Jan Palenstijn & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Mac OS X}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Max Horn & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ OS/2}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Paul Smedley & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ PocketPC 2002}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Kostas Nakos & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ SlackWare}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Robert Kelsen & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Win32}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Travis Howell & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Win64}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Chris Gray & \textit{}\\
-  \end{tabular}
-\end{list}
-\end{list}
-\item \textbf{\large Website (design)}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Dob\'o Bal\'azs & \textit{Website design}\\
-    Yaroslav Fedevych & \textit{HTML/CSS for the website}\\
-    David Jensen & \textit{SVG logo conversion}\\
-    Jean Marc & \textit{ScummVM logo}\\
-  \end{tabular}
-\end{list}
-\item \textbf{\large Code contributions}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Stuart Caie & \textit{Decoders for Simon 1 Amiga data files}\\
-    Paolo Costabel & \textit{PSP port contributions}\\
-    Janne Huttunen & \textit{V3 actor mask support, Dig/FT SMUSH audio}\\
-    Kov\'acs Endre J\'anos & \textit{Several fixes for Simon1}\\
-    Jeroen Janssen & \textit{Numerous readability and bugfix patches}\\
-    Andreas Karlsson & \textit{Initial port for EPOC/SymbianOS}\\
-    Claudio Matsuoka & \textit{Daily Linux builds}\\
-    Thomas Mayer & \textit{PSP port contributions}\\
-    Mikesch Nepomuk & \textit{MI1 VGA floppy patches}\\
-    Nicolas Noble & \textit{Config file and ALSA support}\\
-    Quietust & \textit{Sound support for Amiga SCUMM V2/V3 games, MM NES support}\\
-    Andreas R\"over & \textit{Broken Sword 1/2 MPEG2 cutscene support}\\
-    Edward Rudd & \textit{Fixes for playing MP3 versions of MI1/Loom audio}\\
-    Daniel Schepler & \textit{Final MI1 CD music support, initial Ogg Vorbis support}\\
-    Andr\'e Souza & \textit{SDL-based OpenGL renderer}\\
-    Tim ??? & \textit{Initial MI1 CD music support}\\
-  \end{tabular}
-\end{list}
-\item
-And to all the contributors, users, and beta testers we've missed. Thanks!
-\end{list}
-\item \textbf{\LARGE Special thanks to}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Sander Buskens & \textit{For his work on the initial reversing of Monkey2}\\
-    Canadacow & \textit{For the original MT-32 emulator}\\
-    Kevin Carnes & \textit{For Scumm16, the basis of ScummVM's older gfx codecs}\\
-    Ivan Dubrov & \textit{For contributing the initial version of the Gobliiins engine}\\
-    Joachim Eberhard & \textit{For numerous contributions to documentation}\\
-    Jezar & \textit{For his freeverb filter implementation}\\
-    Jim Leiterman & \textit{Various info on his FM-TOWNS/Marty SCUMM ports}\\
-    lloyd & \textit{For deep tech details about C64 Zak \& MM}\\
-    Jimmi Th{\o}gersen & \textit{For ScummRev, and much obscure code/documentation}\\
-    Tristan & \textit{For additional work on the original MT-32 emulator}\\
-  \end{tabular}
-\item
-Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty.
-\item
-John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive.
-\item
-Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions.
-\item
-Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys!
-\end{list}
-\end{trivlist}
-

Copied: scummvm/trunk/doc/about.tex (from rev 21648, scummvm/trunk/doc/01.tex)
===================================================================
--- scummvm/trunk/doc/about.tex	                        (rev 0)
+++ scummvm/trunk/doc/about.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -0,0 +1,26 @@
+
+%%% Local Variables: 
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End: 
+
+
+\section{About}
+
+ScummVM is a collection of interpreters, capable of emulating several
+adventure game engines. ScummVM mainly supports engines created using 
+SCUMM (Script Creation Utility for Maniac Mansion), used in various
+LucasArts games such as Monkey Island, Day of the Tentacle, and others.
+
+ScummVM also contains interpreters for several non-SCUMM games. Currently
+these are Beneath a Steel Sky, Broken Sword 1 \& 2, Flight of the Amazon Queen,
+Gobliiins, Inherit the Earth, Simon the Sorcerer 1 \& 2 and The Legend of
+Kyrandia.
+
+At this time ScummVM should be considered beta software, and is still
+under heavy development. Be aware that whilst we attempt to make sure
+that many games can be completed with few major bugs, crashes can happen.
+
+If you enjoy ScummVM feel free to donate using the PayPal button on the
+ScummVM homepage. This will help us buy utilities needed to develop ScummVM
+easier and quicker. If you cannot donate, help and contribute a patch!

Copied: scummvm/trunk/doc/audio.tex (from rev 21648, scummvm/trunk/doc/07.tex)
===================================================================
--- scummvm/trunk/doc/audio.tex	                        (rev 0)
+++ scummvm/trunk/doc/audio.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -0,0 +1,44 @@
+
+%%% Local Variables: 
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End: 
+
+\section{Music and Sound} \label{sect-music-and-sound}
+By default, on most operating systems, ScummVM will automatically use Adlib
+emulation. MIDI may not be available on all operating systems or may need
+manual configuration. If you ARE using MIDI, you have several different
+choices of output, depending on your operating system and configuration.
+
+\begin{tabular}[h]{ll}
+  null       & Null output. Don't play any music.\\
+             & \\
+  adlib      & Uses internal Adlib Emulation (default)\\
+  fluidsynth & Uses FluidSynth MIDI Emulation\\
+  mt32       & Uses internal MT-32 Emulation\\
+  pcjr       & Uses internal PCjr Emulation \\
+  pcspk      & Uses internal PC Speaker Emulation\\
+  towns      & Uses FM-TOWNS YM2612 Emulation\\
+             & \\
+  alsa       & Output using ALSA sequencer device. See below.\\
+  core       & CoreAudio sound, for Mac OS X users.\\
+  coremidi   & CoreMIDI sound, for Mac OS X users. Use only if you have a hardware MIDI synthesizer.\\
+  qt         & Quicktime sound, for Macintosh users.\\
+  seq        & Uses /dev/sequencer for MIDI, *nix users. See below.\\
+  windows    & Windows MIDI. Uses built-in sequencer, for Windows users\\
+\end{tabular}
+
+To select a sound driver, pass its name via the '-e' option to scummvm,
+for example:
+\begin{verbatim}
+   scummvm -e adlib monkey2
+\end{verbatim}
+
+\input {07_01.tex}
+\input {07_02.tex}
+\input {07_03.tex}
+\input {07_04.tex}
+\input {07_05.tex}
+\input {07_06.tex}
+\input {07_07.tex}
+\input {07_08.tex}

Copied: scummvm/trunk/doc/compiling.tex (from rev 21648, scummvm/trunk/doc/09.tex)
===================================================================
--- scummvm/trunk/doc/compiling.tex	                        (rev 0)
+++ scummvm/trunk/doc/compiling.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -0,0 +1,84 @@
+
+%%% Local Variables: 
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End: 
+
+\section{Compiling}
+
+You need SDL-1.2.2 or newer (older versions may work, but are unsupported), and
+a supported compiler. Several compilers, including GCC, mingw and Microsoft
+Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
+.SOU files, you will need to install the MAD library and define
+USE\_MAD. Tools for compressing .SOU files to .SO3 files can be
+found in the 'tools' SVN module, or in the 'scummvm-tools' package.
+
+Some parts of ScummVM, particularly scalers, have highly optimized versions 
+written in assembler. If you wish to use this option, you will need to install 
+nasm assembler (see \url{http://nasm.sf.net}). Note, that currently we have only x86
+MMX optimized versions, and they will not compile on other processors.
+
+On Win9x/NT/XP you can define USE\_WINDBG and attach WinDbg to browse debug 
+messages (see \url{http://www.sysinternals.com/ntw2k/freeware/debugview.shtml}).
+
+\subsection{GCC}
+  \begin{itemize}
+  \item Type \texttt{./configure}
+  \item Type \texttt{make} (or \texttt{gmake}, or \texttt{gnumake}, depending
+        on what GNU make is called on your system) and hopefully ScummVM will
+        compile for you.
+  \end{itemize}
+\subsection{Microsoft Visual C++ 6.0}
+  \begin{itemize}
+  \item Open the workspace, scummwm.dsw
+  \item Enter the path to the needed libraries and includes in
+    Tools|Options|Directories
+  \item Now it should compile successfully. 
+  \end{itemize}
+\subsection{Microsoft Visual C++ 7.0}
+  \begin{itemize}
+  \item Open the solution file scummwm.sln
+  \item Enter the path to the needed libraries and includes in
+    Tools|Options|Directories
+  \item Now it should compile successfully. 
+  \end{itemize}
+\subsection{Windows Mobile with Microsoft eMbedded Visual C++ 3 or 4}
+  \begin{itemize}
+  \item Download SDL with additional Windows Mobile tweaks:\\
+    \url{http://arisme.free.fr/ports/SDL.php}
+  \item Download additional third party libraries:\\
+    \url{http://arisme.free.fr/ports}
+  \item Modify your include and library paths accordingly in EVC3/EVC4.
+  \item Open the ScummVM project dists$\backslash$msevc4$\backslash$PocketSCUMM.vcw
+  \item Modify the libraries and config parameters if necessary.
+  \item Now it should compile successfully.
+  \end{itemize}
+\subsection{Debian GNU/Linux}
+  \begin{itemize}
+  \item Install the packages 'build-essential', 'fakeroot', 'debhelper',
+          and 'libsdl1.2-dev' on your system.
+  \item nstall any of these packages (optional): 'libvorbis-dev' (for Ogg
+          Vorbis support), 'libasound2-dev' (for ALSA sequencer support),
+          'libmad0-dev' (for MAD MP3 support), 'zlib1g-dev' (for compressed
+          saves support).
+  \item Run 'make deb'
+  \item Finally run 'dpkg -i ../scummvm-cvs*deb', and you're done.
+  \end{itemize}
+\subsection{Mac OS X}
+\begin{itemize}
+\item Make sure you have the developer tools installed.
+\item The SDL developer package for OS X available on the SDL web site is
+      \textit{not} suitable. Rather, you require a unix-style build of SDL. One
+      way to get that is to install SDL via Fink\\
+      (\url{http://fink.sf.net}).
+      
+      Alternatively you could compile SDL manually from source using its
+      unix build system\\
+      (\texttt{configure \&\& make}).
+\item Type \texttt{./configure} in the ScummVM directory
+\item You can now type \texttt{make} to create a command line binary.
+\item To get a version you can run from Finder, type \texttt{make bundle} which
+      will create ScummVM.app (this only works if you installed SDL
+      etc. via Fink and into /sw. If you have installed SDL in another
+      way, you'll have to edit the Makefile).
+\end{itemize}

Copied: scummvm/trunk/doc/config.tex (from rev 21648, scummvm/trunk/doc/08.tex)
===================================================================
--- scummvm/trunk/doc/config.tex	                        (rev 0)
+++ scummvm/trunk/doc/config.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -0,0 +1,146 @@
+
+%%% Local Variables: 
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End: 
+
+\section{Configurations Files}
+
+
+By default, the configuration file is saved in, and loaded from:
+%
+\begin{itemize}
+\item Windows: \verb#<windir>\scummvm.ini#
+\item Unix: \verb#~/.scummvmrc#
+\item Mac OS X: \verb#~/Library/Preferences/ScummVM Preferences#
+\item Others: \verb#scummvm.ini# in the current directory
+\end{itemize}
+%
+An example config file looks as follows:
+%
+\begin{verbatim}
+        [scummvm]
+        gfx_mode=supereagle
+        fullscreen=true
+        savepath=C:\saves\
+
+        [sky]
+        path=C:\games\SteelSky\
+
+        [germansky]
+        gameid=sky
+        language=de
+        path=C:\games\SteelSky\
+        description=Beneath a Steel Sky w/ German subtitles
+        
+        [germandott]
+        gameid=tentacle
+        path=C:\german\tentacle\
+        description=German version of DOTT
+
+        [tentacle]
+        path=C:\tentacle\
+        subtitles=true
+        music_volume=40
+        sfx_volume=255
+
+        [loomcd]
+        cdrom=1
+        path=C:\loom\
+        talkspeed=5
+        savepath=C:\loom\saves\
+        
+        [monkey2]
+        path=C:\amiga_mi2\
+        music_driver=windows
+\end{verbatim}
+%
+The following keywords are recognized:
+
+\begin{tabular}[hf]{lll}
+        basename       &string\\
+        path           &string   The path to where a game's data files are\\
+        read\_only     &bool     If true, ScummVM will never try to overwrite\\
+                       &         the configuration file.\\
+        autosave\_period&number   The seconds between autosaving (default: 300)
+        save\_slot     &number   The save game number to load on startup.\\
+        savepath       &string   The path to where a game will store its\\
+                       &         savegames.\\
+        versioninfo    &string   The version of the ScummVM that created the\\
+                       &         configuration file.\\
+\\
+        gameid         &string   The real id of a game. Useful if you have\\
+                       &         several versions of the same game, and want\\
+                       &         different aliases for them. See the example.\\
+        description    &string   The description of the game as it will appear\\
+                       &         in the launcher.\\
+\\
+        language       &string   Specify language (en, de, fr, it, pt, es, jp,\\
+                       &         zh, kr, se, gb, hb, cz, ru)\\
+        speech\_mute    &bool    &If true, speech is muted\\
+        subtitles      &bool     Set to true to enable subtitles.\\
+        talkspeed      &number   Text speed\\
+\\
+        fullscreen     &bool     Fullscreen mode\\
+        aspect\_ratio  &bool     Enable aspect ratio correction\\
+        gfx\_mode      &string   Graphics mode (normal, 2x, 3x, 2xsai,\\
+                       &         super2xsai, supereagle, advmame2x, advmame3x,\\
+                       &         hq2x, hq3x, tv2x, dotmatrix)\\
+\\
+        cdrom           &number   Number of CD-ROM unit to use for audio. If\\
+                        &         negative, don't even try to access the CD-ROM.\\
+        joystick\_num   &number   Number of joystick device to use for input\\
+        music\_driver   &string   The music engine to use.\\
+        output\_rate    &number   The output sample rate to use, in Hz. Sensible\\
+                        &         values are 11025, 22050 and 44100.\\
+        alsa\_port      &string   Port to use for output when using the\\
+                        &         ALSA music driver.\\
+        music\_volume   &number   The music volume setting (0-255)\\
+        multi\_midi     &bool     If true, enable combination Adlib and native\\
+                        &         MIDI.\\
+        soundfont       &string   The SoundFont to use for MIDI playback. (Only\\
+                        &         supported by some MIDI drivers.)\\
+        native\_mt32    &bool     If true, disable GM emulation and assume that\\
+                        &         there is a true Roland MT-32 available.\\
+        enable\_gs      &bool     If true, enable Roland GS-specific features to\\
+                        &         enhance GM emulation. If native\_mt32 is also\\
+                        &         true, the GS device will select an MT-32 map\\
+                        &         to play the correct instruments.\\
+        sfx\_volume     &number   The sfx volume setting (0-255)\\
+        tempo           &number   The music tempo (50-200) (default: 100)\\
+        speech\_volume  &number   The speech volume setting (0-255)\\
+        midi\_gain      &number   The MIDI gain (0-1000) (default: 100) (Only\\
+                        &         supported by some MIDI drivers.)\\
+\\
+        copy\_protection&bool     Enable copy protection in SCUMM games, when\\
+                        &         ScummVM disables it by default.\\
+        demo\_mode      &bool     Start demo in Maniac Mansion\\
+        alt\_intro      &bool     Use alternative intro for CD versions of \\
+                        &         Beneath a Steel Sky and Flight of the Amazon\\
+                        &         Queen
+\\
+        boot\_param     &number   Pass this number to the boot script\\
+\end{tabular}
+
+Broken Sword 2 adds the following non-standard keywords:\\
+\begin{tabular}[h]{lll}
+        gfx\_details    &number  &Graphics details setting (0-3)\\
+        music\_mute     &bool    &If true, music is muted\\
+        object\_labels  &bool    &If true, object labels are enabled\\
+        reverse\_stereo &bool    &If true, stereo channels are reversed\\
+        sfx\_mute       &bool    &If true, sound effects are muted\\
+\end{tabular}
+
+Flight of the Amazon Queen adds the following non-standard keywords:\\
+\begin{tabular}[h]{lll}
+        music\_mute     &bool    &If true, music is muted\\
+        sfx\_mute       &bool    &If true, sound effects are muted\\
+\end{tabular}
+
+Simon the Sorcerer 1 \& 2 add the following non-standard keywords:\\
+\begin{tabular}[h]{lll}
+        fade            &bool    &If true, fade effect is enabled\\
+        music\_mute     &bool    &If true, music is muted\\
+        slow\_down      &number  &Makes games slower (1- 10)\\
+        sfx\_mute       &bool    &If true, sound effects are muted\\
+\end{tabular}

Copied: scummvm/trunk/doc/contact.tex (from rev 21648, scummvm/trunk/doc/02.tex)
===================================================================
--- scummvm/trunk/doc/contact.tex	                        (rev 0)
+++ scummvm/trunk/doc/contact.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -0,0 +1,16 @@
+
+%%% Local Variables: 
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End: 
+
+
+\section{Contacting}
+
+The easiest way to contact the ScummVM team is by submitting bug reports or
+commenting in our forums. You can also join and e-mail the scummvm-devel
+mailing list, or chat with us on IRC (\#scummvm on irc.freenode.net)
+Please do not ask us to support an unsupported game -- read the FAQ on our
+web site first.
+
+\input {02_01.tex}

Copied: scummvm/trunk/doc/credits.tex (from rev 21648, scummvm/trunk/doc/10.tex)
===================================================================
--- scummvm/trunk/doc/credits.tex	                        (rev 0)
+++ scummvm/trunk/doc/credits.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -0,0 +1,305 @@
+% This file was generated by credits.pl. Do not edit by hand!
+\section{Credits}
+\begin{trivlist}
+\item \textbf{\LARGE ScummVM Team}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item \textbf{\large Project Leaders}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    James Brown & \textit{}\\
+    Max Horn & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{\large Engine Teams}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item \textbf{ SCUMM}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Torbj\"orn Andersson & \textit{}\\
+    James Brown & \textit{}\\
+    Jonathan Gray & \textit{}\\
+    Max Horn & \textit{}\\
+    Travis Howell & \textit{}\\
+    Pawe{\l} Ko{\l}odziejski & \textit{Codecs, iMUSE, Smush, etc.}\\
+    Eugene Sandulenko & \textit{FT INSANE, MM NES, MM C64, game detection, Herc/CGA}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ HE}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Jonathan Gray & \textit{}\\
+    Travis Howell & \textit{}\\
+    Gregory Montoir & \textit{}\\
+    Eugene Sandulenko & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ BASS}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Robert G\"offringmann & \textit{}\\
+    Oliver Kiehl & \textit{}\\
+    Joost Peters & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ Broken Sword 1}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Robert G\"offringmann & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ Broken Sword 2}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Torbj\"orn Andersson & \textit{}\\
+    Jonathan Gray & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ Cinematique evo 1}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Pawe{\l} Ko{\l}odziejski & \textit{}\\
+    Gregory Montoir & \textit{}\\
+    Eugene Sandulenko & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ FOTAQ}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    David Eriksson & \textit{}\\
+    Gregory Montoir & \textit{}\\
+    Joost Peters & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ Gob}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Torbj\"orn Andersson & \textit{}\\
+    Sven Hesse & \textit{}\\
+    Willem Jan Palenstijn & \textit{}\\
+    Eugene Sandulenko & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ Kyra}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Oystein Eftevaag & \textit{}\\
+    Gregory Montoir & \textit{}\\
+    Johannes Schickel & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ SAGA}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Torbj\"orn Andersson & \textit{}\\
+    Andrew Kurushin & \textit{}\\
+    Eugene Sandulenko & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ Simon}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Travis Howell & \textit{}\\
+    Oliver Kiehl & \textit{}\\
+  \end{tabular}
+\end{list}
+\end{list}
+\item \textbf{\large Backend Teams}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item \textbf{ Dreamcast}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Marcus Comstedt & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ SymbianOS}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Jurgen Braam & \textit{}\\
+    Lars Persson & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ PalmOS}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Chris Apers & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ PocketPC / WinCE}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Nicolas Bacca & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ Playstation 2}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Robert G\"offringmann & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ PSP (PlayStation Portable)}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Joost Peters & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ SDL (Win/Linux/OS X/etc.)}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Max Horn & \textit{}\\
+    Eugene Sandulenko & \textit{Asm routines, GFX layers}\\
+  \end{tabular}
+\end{list}
+\end{list}
+\item \textbf{\large Other subsystems}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Jerome Fisher & \textit{MT-32 emulator}\\
+    Jochen Hoenicke & \textit{Speaker \& PCjr sound support, Adlib work}\\
+  \end{tabular}
+\end{list}
+\item \textbf{\large Website (content)}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item
+All active team members
+\end{list}
+\item \textbf{\large Retired Team Members}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Tore Anderson & \textit{Former Debian GNU/Linux maintainer}\\
+    Ralph Brorsen & \textit{Help with GUI implementation}\\
+    Jamieson Christian & \textit{iMUSE, MIDI, all things musical}\\
+    Vincent Hamm & \textit{Co-Founder, original CinE engine author}\\
+    Ruediger Hanke & \textit{Port: MorphOS}\\
+    Felix Jakschitsch & \textit{Zak256 reverse engineering}\\
+    Mutwin Kraus & \textit{Original MacOS porter}\\
+    Peter Moraliyski & \textit{Port: GP32}\\
+    Jeremy Newman & \textit{Former webmaster}\\
+    Ludvig Strigeus & \textit{Original ScummVM and SimonVM author}\\
+    Lionel Ulmer & \textit{Port: X11}\\
+  \end{tabular}
+\end{list}
+\end{list}
+\item \textbf{\LARGE Other contributions}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item \textbf{\large Packages}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item \textbf{ AmigaOS 4}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Hans-J\"org Frieden & \textit{}\\
+    Juha Niemim\"aki & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ BeOS}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Stefan Parviainen & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ Debian GNU/Linux}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    David Weinehall & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ Fedora / RedHat}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Willem Jan Palenstijn & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ Mac OS X}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Max Horn & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ OS/2}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Paul Smedley & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ PocketPC 2002}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Kostas Nakos & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ SlackWare}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Robert Kelsen & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ Win32}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Travis Howell & \textit{}\\
+  \end{tabular}
+\end{list}
+\item \textbf{ Win64}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Chris Gray & \textit{}\\
+  \end{tabular}
+\end{list}
+\end{list}
+\item \textbf{\large Website (design)}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Dob\'o Bal\'azs & \textit{Website design}\\
+    Yaroslav Fedevych & \textit{HTML/CSS for the website}\\
+    David Jensen & \textit{SVG logo conversion}\\
+    Jean Marc & \textit{ScummVM logo}\\
+  \end{tabular}
+\end{list}
+\item \textbf{\large Code contributions}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Stuart Caie & \textit{Decoders for Simon 1 Amiga data files}\\
+    Paolo Costabel & \textit{PSP port contributions}\\
+    Janne Huttunen & \textit{V3 actor mask support, Dig/FT SMUSH audio}\\
+    Kov\'acs Endre J\'anos & \textit{Several fixes for Simon1}\\
+    Jeroen Janssen & \textit{Numerous readability and bugfix patches}\\
+    Andreas Karlsson & \textit{Initial port for EPOC/SymbianOS}\\
+    Claudio Matsuoka & \textit{Daily Linux builds}\\
+    Thomas Mayer & \textit{PSP port contributions}\\
+    Mikesch Nepomuk & \textit{MI1 VGA floppy patches}\\
+    Nicolas Noble & \textit{Config file and ALSA support}\\
+    Quietust & \textit{Sound support for Amiga SCUMM V2/V3 games, MM NES support}\\
+    Andreas R\"over & \textit{Broken Sword 1/2 MPEG2 cutscene support}\\
+    Edward Rudd & \textit{Fixes for playing MP3 versions of MI1/Loom audio}\\
+    Daniel Schepler & \textit{Final MI1 CD music support, initial Ogg Vorbis support}\\
+    Andr\'e Souza & \textit{SDL-based OpenGL renderer}\\
+    Tim ??? & \textit{Initial MI1 CD music support}\\
+  \end{tabular}
+\end{list}
+\item
+And to all the contributors, users, and beta testers we've missed. Thanks!
+\end{list}
+\item \textbf{\LARGE Special thanks to}
+\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
+\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
+    Sander Buskens & \textit{For his work on the initial reversing of Monkey2}\\
+    Canadacow & \textit{For the original MT-32 emulator}\\
+    Kevin Carnes & \textit{For Scumm16, the basis of ScummVM's older gfx codecs}\\
+    Ivan Dubrov & \textit{For contributing the initial version of the Gobliiins engine}\\
+    Joachim Eberhard & \textit{For numerous contributions to documentation}\\
+    Jezar & \textit{For his freeverb filter implementation}\\
+    Jim Leiterman & \textit{Various info on his FM-TOWNS/Marty SCUMM ports}\\
+    lloyd & \textit{For deep tech details about C64 Zak \& MM}\\
+    Jimmi Th{\o}gersen & \textit{For ScummRev, and much obscure code/documentation}\\
+    Tristan & \textit{For additional work on the original MT-32 emulator}\\
+  \end{tabular}
+\item
+Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty.
+\item
+John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive.
+\item
+Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions.
+\item
+Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys!
+\end{list}
+\end{trivlist}
+

Copied: scummvm/trunk/doc/games.tex (from rev 21648, scummvm/trunk/doc/03.tex)
===================================================================
--- scummvm/trunk/doc/games.tex	                        (rev 0)
+++ scummvm/trunk/doc/games.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -0,0 +1,119 @@
+
+%%% Local Variables: 
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End: 
+
+
+\section{Supported Games}
+
+At the moment the following games have been reported to work, and should
+be playable to the end.
+
+\begin{itemize}
+\item SCUMM Games by LucasArts:\\
+  \begin {tabular} [h] {ll}
+    Maniac Mansion&                                [maniac]\\
+    Zak McKracken and the Alien Mindbenders&       [zak]\\
+    Indiana Jones \& the Last Crusade&             [indy3]\\
+    Loom&                                          [loom]\\
+    The Secret of Monkey Island&                   [monkey]\\
+    Monkey Island 2: LeChuck's Revenge&            [monkey2]\\
+    Indiana Jones and the Fate of Atlantis&        [atlantis]\\
+    Day of the Tentacle&                           [tentacle]\\
+    Sam \& Max Hit the Road&                       [samnmax]\\
+    Full Throttle&                                 [ft]\\
+    The Dig&                                       [dig]\\
+    The Curse of Monkey Island&                    [comi]\\
+  \end{tabular}
+\item SCUMM Games by Humongous Entertainment:\\
+  \begin{tabular}[h]{ll}
+    Backyard Football&                                             [football]\\
+    Big Thinkers Kindergarten&                                     [thinkerk]\\
+    Fatty Bear's Birthday Surprise&                                [fbear]\\
+    Fatty Bear's Fun Pack&                                         [fbpack]\\
+    Freddi Fish 1: The Case of the Missing Kelp Seeds&             [freddi]\\
+    Freddi Fish 2: The Case of the Haunted Schoolhouse&            [fredd2]\\
+    Freddi Fish 3: The Case of the Stolen Conch Shell&             [freddi3]\\
+    Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch&[freddi4]\\
+    Freddi Fish and Luther's Maze Madness&                         [maze]\\
+    Freddi Fish and Luther's Water Worries&                        [water]\\
+    Let's Explore the Airport with Buzzy&                          [airport]\\
+    Let's Explore the Farm with Buzzy&                             [farm]\\
+    Let's Explore the Jungle with Buzzy&                           [jungle]\\
+    Pajama Sam 1: No Need to Hide When It's Dark Outside&          [pajama]\\
+    Pajama Sam 2: Thunder and Lightning Aren't so Frightening&     [pajama2]\\
+    Pajama Sam 3: You Are What You Eat From Your Head to Your Feet&[pajama3]\\
+    Pajama Sam's Lost \& Found&                                    [lost]\\
+    Pajama Sam's Sock Works&                                       [socks]\\
+    Putt-Putt Enters the Race&                                     [puttrace]\\
+    Putt-Putt Goes To The Moon&                                    [puttmoon]\\
+    Putt-Putt Joins the Circus&                                    [puttcircus]\\
+    Putt-Putt Joins the Parade&                                    [puttputt]\\
+    Putt-Putt Saves the Zoo&                                       [puttzoo]\\
+    Putt-Putt Travels Through Time&                                [putttime]\\
+    Putt-Putt and Pep's Balloon-O-Rama&                            [balloon]\\
+    Putt-Putt and Pep's Dog on a Stick&                            [dog]\\
+    Putt-Putt \& Fatty Bear's Activity Pack&                       [activity]\\
+    Putt-Putt's Fun Pack&                                          [funpack]\\
+    SPY Fox 1: Dry Cereal&                                         [spyfox]\\
+    SPY Fox 2: Some Assembly Required&                             [spyfox2]\\
+    SPY Fox in Cheese Chase&                                       [chase]\\
+    SPY Fox in Hold the Mustard&                                   [mustard]\\
+  \end{tabular}
+\item Other Games:\\ 
+  \begin{tabular}[h]{ll}
+    Beneath a Steel Sky&                           [sky]\\
+    Broken Sword 1: The Shadow of the Templars&    [sword1]\\
+    Broken Sword 2: The Smoking Mirror&            [sword2]\\
+    Flight of the Amazon Queen&                    [queen]\\
+    Gobliiins&                                     [gob1]\\
+    Inherit the Earth: Quest for the Orb&          [ite]\\
+    The Legend of Kyrandia&                        [kyra1]\\
+    Simon the Sorcerer 1&                          [simon1]\\
+    Simon the Sorcerer 2&                          [simon2]\\
+  \end{tabular}
+
+  The following games should load, but are not yet fully playable. Play these at your own risk, and please do not file bug reports about them. If you want
+the latest updates on game compatibility, visit our web site and view the
+compatibility chart.
+
+\begin{tabular}{ll}
+  Backyard Baseball&                               [baseball]\\
+  Backyard Soccer&                                 [soccer]\\
+  Big Thinkers First Grade&                        [thinker1]\\
+  SPY Fox 3: Operation Ozone&                      [spyozon]\\
+\end{tabular}
+
+  The following games are SCUMM engine, but NOT supported by ScummVM (yet).
+  \begin{itemize}
+  \item Other Humongous Entertainment titles
+  \end{itemize}
+%
+Please be aware that the engine may contain bugs and unimplemented features
+that sometimes make it impossible to finish the game. Save often, and please
+file a bug report (instructions on submitting bug reports are below) if you
+encounter such a bug in a 'supported' game.
+\end{itemize}
+%% next section
+\input {03_01.tex}
+%% next section
+\input {03_02.tex}
+%% next section
+\input {03_03.tex}
+%% next section
+\input {03_04.tex}
+%% next section
+\input {03_05.tex}
+%next section
+\input {03_06.tex}
+%% next section
+\input {03_07.tex}
+%next section
+\input {03_08.tex}
+%next section
+\input {03_09.tex}
+%next section
+\input {03_10.tex}
+%next section
+\input {03_11.tex}

Copied: scummvm/trunk/doc/platforms.tex (from rev 21648, scummvm/trunk/doc/04.tex)
===================================================================
--- scummvm/trunk/doc/platforms.tex	                        (rev 0)
+++ scummvm/trunk/doc/platforms.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -0,0 +1,56 @@
+
+%%% Local Variables: 
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End: 
+
+\section{Supported Platforms}
+ScummVM has been ported to run on many platforms and operating systems.
+Links to these ports can be found either on the ScummVM web page or by a
+Google search. Many thanks to the effort of porters. If you have a port of
+ScummVM and wish to commit it into the main CVS, feel free to contact us!
+
+Supported platforms include (but are not limited to):
+
+\begin{tabular}{ll}
+UNIX            &(Linux, Solaris, IRIX, *BSD)\\
+Windows         \\
+Windows Mobile  &(iPAQ and other handheld devices)\\
+Mac OS X        \\
+AmigaOS         \\
+BeOS            \\
+Dreamcast       \\
+PalmOS          \\
+Playstation 2   \\
+Playstation Portable\\
+RISC OS         \\
+Symbian         \\
+\end{tabular}
+
+The Dreamcast port does not support Curse of Monkey Island, nor The Dig.
+The PalmOS port does not support Curse of Monkey Island, Beneath a Steel
+Sky, nor either Simon the Sorcerer 1 or 2. The Dig will only work on some
+Palm devices (those with a large dynamic heap).
+
+In the Macintosh port, the right mouse button is emulated via Cmd-Click (that
+is, you click the mouse button while holding the Command/Apple/Propeller key).
+
+For the following platforms, custom backends were supported at one point
+but currently are not being maintained (usually due to lack of a qualified
+maintainer). In some cases (e.g. Linux), the standard SDL support works
+instead.
+
+\begin{tabular}{ll}
+MorphOS\\
+GP32   \\
+Linux  \\
+\end{tabular}
+
+We have reports about unofficial ports to the following platforms. Please
+note that this are not made by us, so we neither endorse nor support them.
+Use at your own risk!
+
+\begin{tabular}{ll}
+Nintendo DS\\
+Xbox       \\
+\end{tabular}

Modified: scummvm/trunk/doc/readme.tex
===================================================================
--- scummvm/trunk/doc/readme.tex	2006-04-06 21:39:04 UTC (rev 21648)
+++ scummvm/trunk/doc/readme.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -51,15 +51,15 @@
 %
 \newpage
 \pagestyle{fancy}
-\input{01.tex}
-\input{02.tex}
-\input{03.tex}
-\input{04.tex}
-\input{05.tex}
-\input{06.tex}
-\input{07.tex}
-\input{08.tex}
-\input{09.tex}
-\input{10.tex}
+\input{about.tex}
+\input{contact.tex}
+\input{games.tex}
+\input{platforms.tex}
+\input{running.tex}
+\input{saves.tex}
+\input{audio.tex}
+\input{config.tex}
+\input{compiling.tex}
+\input{credits.tex}
 
 \end{document}

Copied: scummvm/trunk/doc/running.tex (from rev 21648, scummvm/trunk/doc/05.tex)
===================================================================
--- scummvm/trunk/doc/running.tex	                        (rev 0)
+++ scummvm/trunk/doc/running.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -0,0 +1,39 @@
+
+%%% Local Variables: 
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End: 
+
+
+\section{Running ScummVM}
+
+Before you run the engine, you need to put the game's datafiles in a
+directory. The filenames must not be in mixed case on *nix systems
+(for example, these are valid names: ``monkey2.000'', ``MONKEY2.000'', while
+this is a bad one: "Monkey2.000"). If you use a game with speech, the file
+monster.sou must reside in the same directory as the datafiles.
+
+Please note that by default, ScummVM will save games in the directory
+it is executed from, so you should refrain from running it from more than
+one location. Further information, including how to specify a specific save
+directory to avoid this issue, are in section 6.0.
+
+ScummVM can be launched directly by running the executable. In this case,
+the in-built launcher will activate. From this, you can add games (click
+'Add Game'), or launch games which have already been configured.
+
+ScummVM can also be launched into a game directly using Command Line
+arguments -- see the next section.
+
+%next section
+\input {05_01.tex}
+%next section
+\input {05_02.tex}
+%next section
+\input {05_03.tex}
+%next section
+\input {05_04.tex}
+%next section
+\input {05_05.tex}
+%next section
+\input {05_06.tex}

Copied: scummvm/trunk/doc/saves.tex (from rev 21648, scummvm/trunk/doc/06.tex)
===================================================================
--- scummvm/trunk/doc/saves.tex	                        (rev 0)
+++ scummvm/trunk/doc/saves.tex	2006-04-06 22:06:03 UTC (rev 21649)
@@ -0,0 +1,32 @@
+\section {Savegames}
+Savegames are by default put in the current directory on some platforms and
+preset directories on others.  You can specify the save in the config file by
+setting the savepath parameter. See the example config file later in this
+readme.
+
+The platforms that currently have a different default directory are:
+%
+\begin{itemize}
+\item Mac OS X: \verb#$HOME/Documents/ScummVM Savegames/#
+\item Other unices: \verb#$HOME/.scummvm/#
+\end{itemize}
+%
+You can also use the environment variable SCUMMVM\_SAVEPATH to specify where to
+put save games. Don't forget the trailing directory separator. Also be aware
+that saved games may break between ScummVM releases.
+
+Bash (Unix) example:
+\begin{verbatim}
+        export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/
+\end{verbatim}
+Windows example:
+\begin{verbatim}
+        set SCUMMVM_SAVEPATH=C:\saved_games\
+\end{verbatim}
+
+%%next section
+\input {06_01.tex}
+%%% Local Variables: 
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End: 


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.





More information about the Scummvm-git-logs mailing list