[Scummvm-cvs-logs] SF.net SVN: scummvm: [21652] scummvm/trunk/doc
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Thu Apr 6 15:19:00 CEST 2006
Revision: 21652
Author: fingolfin
Date: 2006-04-06 15:17:37 -0700 (Thu, 06 Apr 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=21652&view=rev
Log Message:
-----------
Renamed even more LaTeX files (those names might not be the best, but the section structure isn't very logical to start with <sigh>)
Modified Paths:
--------------
scummvm/trunk/doc/running.tex
Added Paths:
-----------
scummvm/trunk/doc/running-graphics-filters.tex
scummvm/trunk/doc/running-hotkeys.tex
scummvm/trunk/doc/running-language.tex
scummvm/trunk/doc/running-mac-games.tex
scummvm/trunk/doc/running-multicd.tex
scummvm/trunk/doc/running-options.tex
Removed Paths:
-------------
scummvm/trunk/doc/05_01.tex
scummvm/trunk/doc/05_02.tex
scummvm/trunk/doc/05_03.tex
scummvm/trunk/doc/05_04.tex
scummvm/trunk/doc/05_05.tex
scummvm/trunk/doc/05_06.tex
Deleted: scummvm/trunk/doc/05_01.tex
===================================================================
--- scummvm/trunk/doc/05_01.tex 2006-04-06 22:13:16 UTC (rev 21651)
+++ scummvm/trunk/doc/05_01.tex 2006-04-06 22:17:37 UTC (rev 21652)
@@ -1,98 +0,0 @@
-\subsection{Command Line Options}
-
-Usage: scummvm [OPTIONS]... [GAME]\\
-\begin{tabular}{ll}
- [GAME] &Short name of game to load. For example, 'monkey'\\
- &for Monkey Island. This can be either a built-in\\
- &gameid, or a user configured target.\\
-\\
- -v, --version &Display ScummVM version information and exit\\
- -h, --help &Display a brief help text and exit\\
- -z, --list-games &Display list of supported games and exit\\
- -t, --list-targets &Display list of configured targets and exit\\
-\\
- -c, --config=CONFIG &Use alternate configuration file\\
- -p, --path=PATH &Path to where the game is installed\\
- -x, --save-slot[=NUM] &Save game slot to load (default: autosave)\\
- -f, --fullscreen &Force full-screen mode\\
- -F, --no-fullscreen &Force windowed mode\\
- -g, --gfx-mode=MODE &Select graphics scaler (see also section \ref{sect-gfx-filters})\\
- -e, --music-driver=MODE &Select music driver (see also section \ref{sect-music-and-sound})\\
- -q, --language=LANG &Select language (see also section \ref{sect-languages})\\
- -m, --music-volume=NUM &Set the music volume, 0-255 (default: 192)\\
- -s, --sfx-volume=NUM &Set the sfx volume, 0-255 (default: 192)\\
- -r, --speech-volume=NUM &Set the voice volume, 0-255 (default: 192)\\
- --midi-gain &Set the gain for MIDI playback, 0-1000 (default:\\
- &100) (only supported by some MIDI drivers)\\
- -n, --subtitles &Enable subtitles (use with games that have voice)\\
- -b, --boot-param=NUM &Pass number to the boot script (boot param)\\
- -d, --debuglevel=NUM &Set debug verbosity level\\
- -u, --dump-scripts &Enable script dumping if a directory called\\
- &'dumps' exists in the current directory\\
-\\
- --cdrom=NUM &CD drive to play CD audio from\\
- &(default: 0 = first drive)\\
- --joystick[=NUM] &Enable input with joystick (default: 0 = first\\
- &joystick)\\
- --platform=WORD &Specify version of game (allowed values: 3do, acorn,\\
- &amiga, atari, c64, fmtowns, nes, mac, pc, segacd,\\
- &windows)\\
- --savepath=PATH &Path to where savegames are stored\\
- --multi-midi &Enable combination of Adlib and native MIDI\\
- --soundfont &Select the SoundFont for MIDI playback. (Only\\
- &supported by some MIDI drivers.)\\
- --native-mt32 &True Roland MT-32 (disable GM emulation)\\
- --enable-gs &Enable Roland GS mode for MIDI playback\\
- --output-rate=RATE &Select output sample rate in Hz (e.g. 22050)\\
- --aspect-ratio &Enable aspect ratio correction\\
- --render-mode=MODE &Enable additional render modes (cga, ega, hercGreen,\\
- &hercAmber, amiga)\\
-\\
- --force-1x-overlay &Make inner GUI 320x200\\
- --alt-intro &Use alternative intro for CD versions of Beneath a\\
- &Steel Sky and Flight of the Amazon Queen\\
- --copy-protection &Enable copy protection in games, when\\
- &ScummVM disables it by default.\\
- --demo-mode &Start demo mode of Maniac Mansion (Classic version)\\
- --tempo=NUM &Set music tempo (in percent, 50-200) for SCUMM\\
- &games (default: 100)\\
- --talkspeed=NUM &Set talk speed for games\\
-\end{tabular}
-
-The meaning of most long options can be inverted by prefixing them with "no-",
-e.g. --no-aspect-ratio. This is useful if you want to override a setting in the
-configuration file.
-
-The short game name ('game target') you see at the end of the command
-line is very important. A short list is contained at the top of this
-file. You can also get the current list of games and game names at:
-
-\begin{center}
- \url{http://www.scummvm.org/compatibility.php}
-\end{center}
-
-Examples:
-\begin{itemize}
-\item Win32:\\
-Running Monkey Island, fullscreen, from a hard disk:
-\begin{verbatim}
-C:\Games\scummvm.exe -f -pC:\Games\monkey\ monkey
-\end{verbatim}
- Running Full Throttle from CD, fullscreen and with subtitles enabled:
-\begin{verbatim}
-C:\Games\scummvm.exe -f -n -pD:\resource\ ft
-\end{verbatim}
- \item Unix:\\
- Running Monkey Island, fullscreen, from a hard disk:
-\begin{verbatim}
-/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey
-\end{verbatim}
- Running Full Throttle from CD, fullscreen and with subtitles enabled:
-\begin{verbatim}
-/path/to/scummvm -f -n -p/cdrom/resource/ ft
-\end{verbatim}
-\end{itemize}
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme"
-%%% End:
Deleted: scummvm/trunk/doc/05_02.tex
===================================================================
--- scummvm/trunk/doc/05_02.tex 2006-04-06 22:13:16 UTC (rev 21651)
+++ scummvm/trunk/doc/05_02.tex 2006-04-06 22:17:37 UTC (rev 21652)
@@ -1,65 +0,0 @@
-\subsection{Language options} \label{sect-languages}
-
-ScummVM includes a language option for Maniac Mansion, Zak McKracken, The Dig,
-Curse of Monkey Island, Beneath a Steel Sky. and Simon the Sorcerer 1 \& 2.
-
-\begin{itemize}
-\item Maniac Mansion and Zak McKracken:
- \begin{itemize}
- \item en - English (default)
- \item de - German
- \item fr - French
- \item it - Italian
- \item es - Spanish
- \end{itemize}
-\item The Dig
- \begin{itemize}
- \item jp - Japanese
- \item zh - Chinese
- \item kr - Korean
- \end{itemize}
-\item Curse of Monkey Island
- \begin{itemize}
- \item en - English (default)
- \item de - German
- \item fr - French
- \item it - Italian
- \item pt - Portuguese
- \item es - Spanish
- \item jp - Japanese
- \item zh - Chinese
- \item kr - Korean
- \end{itemize}
-\item Beneath a Steel Sky
- \begin{itemize}
- \item gb - English (Great Britain) (default)
- \item en - English USA
- \item de - German
- \item fr - French
- \item it - Italian
- \item pt - Portuguese
- \item es - Spanish
- \item se - Swedish
- \end{itemize}
-\item Broken Sword 1
- \begin{itemize}
- \item en - English (default)
- \item de - German
- \item fr - French
- \item it - Italian
- \item es - Spanish
- \item pt - Portuguese
- \item cz - Czech
- \end{itemize}
-\item Simon the Sorcerer 1 \& 2
- \begin{itemize}
- \item en - English (default)
- \item de - German
- \item fr - French
- \item it - Italian
- \item es - Spanish
- \item hb - Hebrew
- \item pl - Polish
- \item ru - Russian
- \end{itemize}
-\end{itemize}
Deleted: scummvm/trunk/doc/05_03.tex
===================================================================
--- scummvm/trunk/doc/05_03.tex 2006-04-06 22:13:16 UTC (rev 21651)
+++ scummvm/trunk/doc/05_03.tex 2006-04-06 22:17:37 UTC (rev 21652)
@@ -1,48 +0,0 @@
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme"
-%%% End:
-
-
-\subsection {Graphics filters} \label{sect-gfx-filters}
-ScummVM offers several anti-aliasing filters to attempt to improve visual
-quality. These are the same filters used in many other emulators, such as
-MAME. These filters take the original game graphics, and scale it by a
-certain fixed factor (usually 2x or 3x) before displaying them to you.
-So for example, if the game originally run at a resolution of 320x200
-(typical for most of the SCUMM games), then using a filter with scale
-factor 2x will effectively yield 640x400 graphics. Likewise with a
-3x filter you'll get 960x600.
-
-They are:\\
-\begin{tabular}[h]{ll}
- 1x & No filtering, no scaling. Fastest.\\
- 2x & No filtering, factor 2x (default for non 640x480 games).\\
- 3x & No filtering, factor 3x.\\
- 2xsai & 2xsai filter, factor 2x.\\
- super2xsai & Enhanced 2xsai filtering, factor 2x.\\
- supereagle & Less blurry than 2xsai, but slower. Factor 2x.\\
- advmame2x & Doesn't rely on blurring like 2xSAI, fast. Factor 2x.\\
- advmame3x & Doesn't rely on blurring like 2xSAI, fast. Factor 3x.\\
- hq2x & Very nice high quality filter but slow. Factor 2x.\\
- hq3x & Very nice high quality filter but slow. Factor 3x.\\
- tv2x & Interlace filter, tries to emulate a TV. Factor 2x.\\
- dotmatrix & Dot matrix effect. Factor 2x.\\
-\end{tabular}
-
-To select a graphics filter, pass its name via the '-g' option to scummvm,
-for example:
-
-\begin{verbatim}
- scummvm -g advmame2x monkey2
-\end{verbatim}
-\begin{enumerate}
-\item [Note \#1] Not all backends support all or any filters. The ones
- listed above are for the default SDL backend.
-\item [Note \#2] Filters can be very slow when ScummVM is compiled in a
- debug configuration without optimizations. And there is always a
- speed impact when using any form of anti-aliasing/linear filtering.
-\item [Note \#3] The FM-TOWNS version of Zak uses an
- original resolution of 320x240 -- hence for this game scalers will
- scale to 640x480 or 960x720.
-\end{enumerate}
Deleted: scummvm/trunk/doc/05_04.tex
===================================================================
--- scummvm/trunk/doc/05_04.tex 2006-04-06 22:13:16 UTC (rev 21651)
+++ scummvm/trunk/doc/05_04.tex 2006-04-06 22:17:37 UTC (rev 21652)
@@ -1,103 +0,0 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme"
-%%% End:
-
-\subsection{Hot Keys}
-ScummVM supports various in game hotkeys. They differ between the SCUMM and
-other games.
-\begin{itemize}
-\item Common:\\
- \begin{tabular}{ll}
- Cmd-q & Quit (Mac OS X)\\
- Ctrl-q & Quit (other unices including Linux)\\
- Ctrl-z OR Alt-x & Quit (other platforms)\\
- Keyboard Arrow Keys & Simulate mouse movement\\
- Ctrl-f & Toggle fast mode\\
- Ctrl-m & Toggle mouse capture\\
- Ctrl-Alt 1-8 & Switch between graphics filters\\
- Ctrl-Alt + and - & Increase/Decrease the scale factor\\
- Ctrl-Alt a & Toggle aspect-ratio correction on/off\\
- & Most of the games use a 320x200 pixel\\
- & resolution, which may look squashed on\\
- & modern monitors. Aspect-ratio correction\\
- & stretches the image to use 320x240 pixels\\
- & instead, or a multiple thereof\\
- Alt-Enter & Toggles full screen/windowed\\
- \end{tabular}
-\item Scumm:\\
- \begin{tabular}{ll}
- Ctrl 0-9 and Alt 0-9 & Load and save game state\\
- Ctrl-g & Runs in really REALLY fast mode\\
- Ctrl-d & Starts the debugger\\
- Ctrl-t & Switch between 'Speech only', 'Speech and Subtitles'\\
- & and 'Subtitles only'\\
- Tilde \verb#~# & Show/hide the debugging console\\
- Ctrl-s & Shows memory consumption\\
- $[$ and $]$ & Music volume, down/up\\
- - and + & Text speed, slower/faster\\
- F5 & Displays a save/load box\\
- Space & Pauses\\
- Period (.) & Skips current line of text in some games\\
- Enter & Simulate left mouse button press\\
- Tab & Simulate right mouse button press\\
- \end{tabular}
-\item Beneath a Steel Sky:\\
- \begin{tabular}{ll}
- Ctrl-d & Starts the debugger\\
- Ctrl-g & Runs in really REALLY fast mode\\
- F5 & Displays a save/load box\\
- Escape & Skips the game intro\\
- Period (.) & Skips current line of text\\
- \end{tabular}
-\item Broken Sword 1:\\
- \begin{tabular}{ll}
- F5 or ESC & Displays save/load box\\
- \end{tabular}
-\item Broken Sword 2:\\
- \begin{tabular}{ll}
- Ctrl-d & Starts the debugger\\
- c & Displays the credits\\
- p & Pauses\\
- \end{tabular}
-\item Flight of the Amazon Queen:
- \begin{tabular}{ll}
- Ctrl-d & Starts the debugger\\
- F1 & Displays save/load box\\
- F11 & Quicksave\\
- F12 & Quickload\\
- Escape & Skips cutscenes\\
- Space & Skips current line of text\\
- \end{tabular}
-\item The Legend of Kyrandia:\\
- \begin{tabular}{ll}
- Ctrl 0-9 and Alt 0-9 & Load and save game state\\
- Ctrl-d & Starts the debugger\\
- \end{tabular}
-\item Simon the Sorcerer 1 \& 2:\\
- \begin{tabular}{ll}
- Ctrl 0-9 and Alt 0-9 & Load and save game state\\
- Ctrl-d & Starts the debugger\\
- F1 - F3 & Text speed, faster - slower\\
- F10 & Shows all characters and objects you can \\
- & interact with\\
- - and + & Music volume, down/up\\
- m & Music on/off\\
- s & Sound effects on/off\\
- b & Background sounds on/off\\
- p & Pauses\\
- t & Switch between speech and subtitles\\
- v & Switch between subtitles only and\\
- & combined speech \& subtitles\\
- & (Simon the Sorcerer 2 only)\\
- \end{tabular}
-\end{itemize}
-Note that using ctrl-f and ctrl-g are not recommended: games can crash when
-being ran faster than their normal speed, as scripts will lose synchronisation.
-
-Ctrl-f is not supported by the Broken Sword games.
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme"
-%%% End:
Deleted: scummvm/trunk/doc/05_05.tex
===================================================================
--- scummvm/trunk/doc/05_05.tex 2006-04-06 22:13:16 UTC (rev 21651)
+++ scummvm/trunk/doc/05_05.tex 2006-04-06 22:17:37 UTC (rev 21652)
@@ -1,17 +0,0 @@
-\subsection {Using data files from Macintosh game versions}
-All LucasArts SCUMM based adventures except CMI also exist in versions for the
-Macintosh. ScummVM can use most (all?) of them, however, in some case some
-additional work is required. First off, if you are not using a Macintosh for
-this, accessing the CD/floppy data might be tricky, since the mac uses a
-special disk format called HFS which other systems usually do not support.
-However, there are various free tools on the net which allow reading such HFS
-volumes (for example "HFVExplorer" for Windows and "hfsutils" for Linux and
-other Unix-like operating systems).
-
-Secondly, most of the newer games shipped only with a single data file on the
-Macintosh. You used to have to manually convert that data file, but this is no
-longer necessary, as ScummVM can now open and understand the format natively.
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme"
-%%% End:
Deleted: scummvm/trunk/doc/05_06.tex
===================================================================
--- scummvm/trunk/doc/05_06.tex 2006-04-06 22:13:16 UTC (rev 21651)
+++ scummvm/trunk/doc/05_06.tex 2006-04-06 22:17:37 UTC (rev 21652)
@@ -1,69 +0,0 @@
-
-\subsection{Multi-CD Games}
-In general, ScummVM does not deal very well with multi-CD games. This
-is because ScummVM assumes everything about a game can be found in one
-directory. Even if ScummVM does make some provisions for asking the
-user to change CD, the original games usually install a small number
-of files to hard disk. Unless these files can be found on all the CDs,
-ScummVM will be in trouble.
-
-Fortunately, ScummVM has no problems running the games entirely from
-hard disk, if you create a directory with the correct combination of
-files. Usually, when a file appears on more than one CD you can pick
-either of them.
-
-These instructions are written for the PC versions (which in some case
-is the only version) of the games. Windows and DOS use
-case-insensitive file systems, so if one CD has a file called
-MONKEY.DAT and another has a file called monkey.dat, they are the same
-files. These instructions give file names in all lower-case names,
-even if that's not always how they appear on the CDs. In fact, on
-case-sensitive file systems you will have to make sure that all
-filenames use either all upper- or all lower-case letters for ScummVM
-to be able to find the files.
-
-The instructions for the Broken Sword games are for the Sold-Out
-Software versions, which are the ones you are probably most likely to
-find in stores now.
-
-
-\subsubsection{The Curse of Monkey Island}
-For this game, you'll need the comi.la0, comi.la1 and comi.la2 files.
-The comi.la0 file can be found on either CD, but since they are
-identical it doesn't matter which one of them you use.
-
-In addition, you'll need a resource subdirectory with all of the files
-from the resource subdirectories on both CDs. Some of the files appear
-on both CDs, but again they're identical.
-
-\subsubsection{Broken Sword 1}
-For this game, you'll need all of the files from the clusters
-directories on both CDs. You will also need the speech.clu files from
-the speech directories, but since they are not identical you'll need
-to rename them speech1.clu and speech2.clu for CD 1 and 2
-respectively.
-
-In addition, you will need a music subdirectory with all of the files
-from the music subdirectories on both CDs. Some of these files appear
-on both CDs, but in these cases they are either identical or, in one
-case, so nearly identical that it makes little difference.
-
-ScummVM does not support the original cutscene files, so there is no
-need to copy them.
-
-\subsubsection{Broken Sword 2}
-
-For this game, you'll need all of the files from the clusters
-directories on both CDs. (Actually, a few of them may not be strictly
-necessary, but the ones that I'm uncertain about are all fairly
-small.) You will need to rename the speech.clu and music.clu files
-speech1.clu, speech2.clu, music1.clu and music2.clu so that ScummVM
-can tell which ones are from CD 1 and which ones are from CD 2. Any
-other files that appear in both cluster directories are identical. Use
-whichever you like.
-
-In addition, you will need the cd.bin, cd.inf and startup.inf files
-from the sword2 directory on CD 1.
-
-ScummVM does not support the original cutscene files, so there is no
-need to copy them.
Copied: scummvm/trunk/doc/running-graphics-filters.tex (from rev 21651, scummvm/trunk/doc/05_03.tex)
===================================================================
--- scummvm/trunk/doc/running-graphics-filters.tex (rev 0)
+++ scummvm/trunk/doc/running-graphics-filters.tex 2006-04-06 22:17:37 UTC (rev 21652)
@@ -0,0 +1,48 @@
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End:
+
+
+\subsection {Graphics filters} \label{sect-gfx-filters}
+ScummVM offers several anti-aliasing filters to attempt to improve visual
+quality. These are the same filters used in many other emulators, such as
+MAME. These filters take the original game graphics, and scale it by a
+certain fixed factor (usually 2x or 3x) before displaying them to you.
+So for example, if the game originally run at a resolution of 320x200
+(typical for most of the SCUMM games), then using a filter with scale
+factor 2x will effectively yield 640x400 graphics. Likewise with a
+3x filter you'll get 960x600.
+
+They are:\\
+\begin{tabular}[h]{ll}
+ 1x & No filtering, no scaling. Fastest.\\
+ 2x & No filtering, factor 2x (default for non 640x480 games).\\
+ 3x & No filtering, factor 3x.\\
+ 2xsai & 2xsai filter, factor 2x.\\
+ super2xsai & Enhanced 2xsai filtering, factor 2x.\\
+ supereagle & Less blurry than 2xsai, but slower. Factor 2x.\\
+ advmame2x & Doesn't rely on blurring like 2xSAI, fast. Factor 2x.\\
+ advmame3x & Doesn't rely on blurring like 2xSAI, fast. Factor 3x.\\
+ hq2x & Very nice high quality filter but slow. Factor 2x.\\
+ hq3x & Very nice high quality filter but slow. Factor 3x.\\
+ tv2x & Interlace filter, tries to emulate a TV. Factor 2x.\\
+ dotmatrix & Dot matrix effect. Factor 2x.\\
+\end{tabular}
+
+To select a graphics filter, pass its name via the '-g' option to scummvm,
+for example:
+
+\begin{verbatim}
+ scummvm -g advmame2x monkey2
+\end{verbatim}
+\begin{enumerate}
+\item [Note \#1] Not all backends support all or any filters. The ones
+ listed above are for the default SDL backend.
+\item [Note \#2] Filters can be very slow when ScummVM is compiled in a
+ debug configuration without optimizations. And there is always a
+ speed impact when using any form of anti-aliasing/linear filtering.
+\item [Note \#3] The FM-TOWNS version of Zak uses an
+ original resolution of 320x240 -- hence for this game scalers will
+ scale to 640x480 or 960x720.
+\end{enumerate}
Copied: scummvm/trunk/doc/running-hotkeys.tex (from rev 21651, scummvm/trunk/doc/05_04.tex)
===================================================================
--- scummvm/trunk/doc/running-hotkeys.tex (rev 0)
+++ scummvm/trunk/doc/running-hotkeys.tex 2006-04-06 22:17:37 UTC (rev 21652)
@@ -0,0 +1,103 @@
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End:
+
+\subsection{Hot Keys}
+ScummVM supports various in game hotkeys. They differ between the SCUMM and
+other games.
+\begin{itemize}
+\item Common:\\
+ \begin{tabular}{ll}
+ Cmd-q & Quit (Mac OS X)\\
+ Ctrl-q & Quit (other unices including Linux)\\
+ Ctrl-z OR Alt-x & Quit (other platforms)\\
+ Keyboard Arrow Keys & Simulate mouse movement\\
+ Ctrl-f & Toggle fast mode\\
+ Ctrl-m & Toggle mouse capture\\
+ Ctrl-Alt 1-8 & Switch between graphics filters\\
+ Ctrl-Alt + and - & Increase/Decrease the scale factor\\
+ Ctrl-Alt a & Toggle aspect-ratio correction on/off\\
+ & Most of the games use a 320x200 pixel\\
+ & resolution, which may look squashed on\\
+ & modern monitors. Aspect-ratio correction\\
+ & stretches the image to use 320x240 pixels\\
+ & instead, or a multiple thereof\\
+ Alt-Enter & Toggles full screen/windowed\\
+ \end{tabular}
+\item Scumm:\\
+ \begin{tabular}{ll}
+ Ctrl 0-9 and Alt 0-9 & Load and save game state\\
+ Ctrl-g & Runs in really REALLY fast mode\\
+ Ctrl-d & Starts the debugger\\
+ Ctrl-t & Switch between 'Speech only', 'Speech and Subtitles'\\
+ & and 'Subtitles only'\\
+ Tilde \verb#~# & Show/hide the debugging console\\
+ Ctrl-s & Shows memory consumption\\
+ $[$ and $]$ & Music volume, down/up\\
+ - and + & Text speed, slower/faster\\
+ F5 & Displays a save/load box\\
+ Space & Pauses\\
+ Period (.) & Skips current line of text in some games\\
+ Enter & Simulate left mouse button press\\
+ Tab & Simulate right mouse button press\\
+ \end{tabular}
+\item Beneath a Steel Sky:\\
+ \begin{tabular}{ll}
+ Ctrl-d & Starts the debugger\\
+ Ctrl-g & Runs in really REALLY fast mode\\
+ F5 & Displays a save/load box\\
+ Escape & Skips the game intro\\
+ Period (.) & Skips current line of text\\
+ \end{tabular}
+\item Broken Sword 1:\\
+ \begin{tabular}{ll}
+ F5 or ESC & Displays save/load box\\
+ \end{tabular}
+\item Broken Sword 2:\\
+ \begin{tabular}{ll}
+ Ctrl-d & Starts the debugger\\
+ c & Displays the credits\\
+ p & Pauses\\
+ \end{tabular}
+\item Flight of the Amazon Queen:
+ \begin{tabular}{ll}
+ Ctrl-d & Starts the debugger\\
+ F1 & Displays save/load box\\
+ F11 & Quicksave\\
+ F12 & Quickload\\
+ Escape & Skips cutscenes\\
+ Space & Skips current line of text\\
+ \end{tabular}
+\item The Legend of Kyrandia:\\
+ \begin{tabular}{ll}
+ Ctrl 0-9 and Alt 0-9 & Load and save game state\\
+ Ctrl-d & Starts the debugger\\
+ \end{tabular}
+\item Simon the Sorcerer 1 \& 2:\\
+ \begin{tabular}{ll}
+ Ctrl 0-9 and Alt 0-9 & Load and save game state\\
+ Ctrl-d & Starts the debugger\\
+ F1 - F3 & Text speed, faster - slower\\
+ F10 & Shows all characters and objects you can \\
+ & interact with\\
+ - and + & Music volume, down/up\\
+ m & Music on/off\\
+ s & Sound effects on/off\\
+ b & Background sounds on/off\\
+ p & Pauses\\
+ t & Switch between speech and subtitles\\
+ v & Switch between subtitles only and\\
+ & combined speech \& subtitles\\
+ & (Simon the Sorcerer 2 only)\\
+ \end{tabular}
+\end{itemize}
+Note that using ctrl-f and ctrl-g are not recommended: games can crash when
+being ran faster than their normal speed, as scripts will lose synchronisation.
+
+Ctrl-f is not supported by the Broken Sword games.
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End:
Copied: scummvm/trunk/doc/running-language.tex (from rev 21651, scummvm/trunk/doc/05_02.tex)
===================================================================
--- scummvm/trunk/doc/running-language.tex (rev 0)
+++ scummvm/trunk/doc/running-language.tex 2006-04-06 22:17:37 UTC (rev 21652)
@@ -0,0 +1,65 @@
+\subsection{Language options} \label{sect-languages}
+
+ScummVM includes a language option for Maniac Mansion, Zak McKracken, The Dig,
+Curse of Monkey Island, Beneath a Steel Sky. and Simon the Sorcerer 1 \& 2.
+
+\begin{itemize}
+\item Maniac Mansion and Zak McKracken:
+ \begin{itemize}
+ \item en - English (default)
+ \item de - German
+ \item fr - French
+ \item it - Italian
+ \item es - Spanish
+ \end{itemize}
+\item The Dig
+ \begin{itemize}
+ \item jp - Japanese
+ \item zh - Chinese
+ \item kr - Korean
+ \end{itemize}
+\item Curse of Monkey Island
+ \begin{itemize}
+ \item en - English (default)
+ \item de - German
+ \item fr - French
+ \item it - Italian
+ \item pt - Portuguese
+ \item es - Spanish
+ \item jp - Japanese
+ \item zh - Chinese
+ \item kr - Korean
+ \end{itemize}
+\item Beneath a Steel Sky
+ \begin{itemize}
+ \item gb - English (Great Britain) (default)
+ \item en - English USA
+ \item de - German
+ \item fr - French
+ \item it - Italian
+ \item pt - Portuguese
+ \item es - Spanish
+ \item se - Swedish
+ \end{itemize}
+\item Broken Sword 1
+ \begin{itemize}
+ \item en - English (default)
+ \item de - German
+ \item fr - French
+ \item it - Italian
+ \item es - Spanish
+ \item pt - Portuguese
+ \item cz - Czech
+ \end{itemize}
+\item Simon the Sorcerer 1 \& 2
+ \begin{itemize}
+ \item en - English (default)
+ \item de - German
+ \item fr - French
+ \item it - Italian
+ \item es - Spanish
+ \item hb - Hebrew
+ \item pl - Polish
+ \item ru - Russian
+ \end{itemize}
+\end{itemize}
Copied: scummvm/trunk/doc/running-mac-games.tex (from rev 21651, scummvm/trunk/doc/05_05.tex)
===================================================================
--- scummvm/trunk/doc/running-mac-games.tex (rev 0)
+++ scummvm/trunk/doc/running-mac-games.tex 2006-04-06 22:17:37 UTC (rev 21652)
@@ -0,0 +1,17 @@
+\subsection {Using data files from Macintosh game versions}
+All LucasArts SCUMM based adventures except CMI also exist in versions for the
+Macintosh. ScummVM can use most (all?) of them, however, in some case some
+additional work is required. First off, if you are not using a Macintosh for
+this, accessing the CD/floppy data might be tricky, since the mac uses a
+special disk format called HFS which other systems usually do not support.
+However, there are various free tools on the net which allow reading such HFS
+volumes (for example "HFVExplorer" for Windows and "hfsutils" for Linux and
+other Unix-like operating systems).
+
+Secondly, most of the newer games shipped only with a single data file on the
+Macintosh. You used to have to manually convert that data file, but this is no
+longer necessary, as ScummVM can now open and understand the format natively.
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End:
Copied: scummvm/trunk/doc/running-multicd.tex (from rev 21651, scummvm/trunk/doc/05_06.tex)
===================================================================
--- scummvm/trunk/doc/running-multicd.tex (rev 0)
+++ scummvm/trunk/doc/running-multicd.tex 2006-04-06 22:17:37 UTC (rev 21652)
@@ -0,0 +1,69 @@
+
+\subsection{Multi-CD Games}
+In general, ScummVM does not deal very well with multi-CD games. This
+is because ScummVM assumes everything about a game can be found in one
+directory. Even if ScummVM does make some provisions for asking the
+user to change CD, the original games usually install a small number
+of files to hard disk. Unless these files can be found on all the CDs,
+ScummVM will be in trouble.
+
+Fortunately, ScummVM has no problems running the games entirely from
+hard disk, if you create a directory with the correct combination of
+files. Usually, when a file appears on more than one CD you can pick
+either of them.
+
+These instructions are written for the PC versions (which in some case
+is the only version) of the games. Windows and DOS use
+case-insensitive file systems, so if one CD has a file called
+MONKEY.DAT and another has a file called monkey.dat, they are the same
+files. These instructions give file names in all lower-case names,
+even if that's not always how they appear on the CDs. In fact, on
+case-sensitive file systems you will have to make sure that all
+filenames use either all upper- or all lower-case letters for ScummVM
+to be able to find the files.
+
+The instructions for the Broken Sword games are for the Sold-Out
+Software versions, which are the ones you are probably most likely to
+find in stores now.
+
+
+\subsubsection{The Curse of Monkey Island}
+For this game, you'll need the comi.la0, comi.la1 and comi.la2 files.
+The comi.la0 file can be found on either CD, but since they are
+identical it doesn't matter which one of them you use.
+
+In addition, you'll need a resource subdirectory with all of the files
+from the resource subdirectories on both CDs. Some of the files appear
+on both CDs, but again they're identical.
+
+\subsubsection{Broken Sword 1}
+For this game, you'll need all of the files from the clusters
+directories on both CDs. You will also need the speech.clu files from
+the speech directories, but since they are not identical you'll need
+to rename them speech1.clu and speech2.clu for CD 1 and 2
+respectively.
+
+In addition, you will need a music subdirectory with all of the files
+from the music subdirectories on both CDs. Some of these files appear
+on both CDs, but in these cases they are either identical or, in one
+case, so nearly identical that it makes little difference.
+
+ScummVM does not support the original cutscene files, so there is no
+need to copy them.
+
+\subsubsection{Broken Sword 2}
+
+For this game, you'll need all of the files from the clusters
+directories on both CDs. (Actually, a few of them may not be strictly
+necessary, but the ones that I'm uncertain about are all fairly
+small.) You will need to rename the speech.clu and music.clu files
+speech1.clu, speech2.clu, music1.clu and music2.clu so that ScummVM
+can tell which ones are from CD 1 and which ones are from CD 2. Any
+other files that appear in both cluster directories are identical. Use
+whichever you like.
+
+In addition, you will need the cd.bin, cd.inf and startup.inf files
+from the sword2 directory on CD 1.
+
+ScummVM does not support the original cutscene files, so there is no
+need to copy them.
Copied: scummvm/trunk/doc/running-options.tex (from rev 21651, scummvm/trunk/doc/05_01.tex)
===================================================================
--- scummvm/trunk/doc/running-options.tex (rev 0)
+++ scummvm/trunk/doc/running-options.tex 2006-04-06 22:17:37 UTC (rev 21652)
@@ -0,0 +1,98 @@
+\subsection{Command Line Options}
+
+Usage: scummvm [OPTIONS]... [GAME]\\
+\begin{tabular}{ll}
+ [GAME] &Short name of game to load. For example, 'monkey'\\
+ &for Monkey Island. This can be either a built-in\\
+ &gameid, or a user configured target.\\
+\\
+ -v, --version &Display ScummVM version information and exit\\
+ -h, --help &Display a brief help text and exit\\
+ -z, --list-games &Display list of supported games and exit\\
+ -t, --list-targets &Display list of configured targets and exit\\
+\\
+ -c, --config=CONFIG &Use alternate configuration file\\
+ -p, --path=PATH &Path to where the game is installed\\
+ -x, --save-slot[=NUM] &Save game slot to load (default: autosave)\\
+ -f, --fullscreen &Force full-screen mode\\
+ -F, --no-fullscreen &Force windowed mode\\
+ -g, --gfx-mode=MODE &Select graphics scaler (see also section \ref{sect-gfx-filters})\\
+ -e, --music-driver=MODE &Select music driver (see also section \ref{sect-music-and-sound})\\
+ -q, --language=LANG &Select language (see also section \ref{sect-languages})\\
+ -m, --music-volume=NUM &Set the music volume, 0-255 (default: 192)\\
+ -s, --sfx-volume=NUM &Set the sfx volume, 0-255 (default: 192)\\
+ -r, --speech-volume=NUM &Set the voice volume, 0-255 (default: 192)\\
+ --midi-gain &Set the gain for MIDI playback, 0-1000 (default:\\
+ &100) (only supported by some MIDI drivers)\\
+ -n, --subtitles &Enable subtitles (use with games that have voice)\\
+ -b, --boot-param=NUM &Pass number to the boot script (boot param)\\
+ -d, --debuglevel=NUM &Set debug verbosity level\\
+ -u, --dump-scripts &Enable script dumping if a directory called\\
+ &'dumps' exists in the current directory\\
+\\
+ --cdrom=NUM &CD drive to play CD audio from\\
+ &(default: 0 = first drive)\\
+ --joystick[=NUM] &Enable input with joystick (default: 0 = first\\
+ &joystick)\\
+ --platform=WORD &Specify version of game (allowed values: 3do, acorn,\\
+ &amiga, atari, c64, fmtowns, nes, mac, pc, segacd,\\
+ &windows)\\
+ --savepath=PATH &Path to where savegames are stored\\
+ --multi-midi &Enable combination of Adlib and native MIDI\\
+ --soundfont &Select the SoundFont for MIDI playback. (Only\\
+ &supported by some MIDI drivers.)\\
+ --native-mt32 &True Roland MT-32 (disable GM emulation)\\
+ --enable-gs &Enable Roland GS mode for MIDI playback\\
+ --output-rate=RATE &Select output sample rate in Hz (e.g. 22050)\\
+ --aspect-ratio &Enable aspect ratio correction\\
+ --render-mode=MODE &Enable additional render modes (cga, ega, hercGreen,\\
+ &hercAmber, amiga)\\
+\\
+ --force-1x-overlay &Make inner GUI 320x200\\
+ --alt-intro &Use alternative intro for CD versions of Beneath a\\
+ &Steel Sky and Flight of the Amazon Queen\\
+ --copy-protection &Enable copy protection in games, when\\
+ &ScummVM disables it by default.\\
+ --demo-mode &Start demo mode of Maniac Mansion (Classic version)\\
+ --tempo=NUM &Set music tempo (in percent, 50-200) for SCUMM\\
+ &games (default: 100)\\
+ --talkspeed=NUM &Set talk speed for games\\
+\end{tabular}
+
+The meaning of most long options can be inverted by prefixing them with "no-",
+e.g. --no-aspect-ratio. This is useful if you want to override a setting in the
+configuration file.
+
+The short game name ('game target') you see at the end of the command
+line is very important. A short list is contained at the top of this
+file. You can also get the current list of games and game names at:
+
+\begin{center}
+ \url{http://www.scummvm.org/compatibility.php}
+\end{center}
+
+Examples:
+\begin{itemize}
+\item Win32:\\
+Running Monkey Island, fullscreen, from a hard disk:
+\begin{verbatim}
+C:\Games\scummvm.exe -f -pC:\Games\monkey\ monkey
+\end{verbatim}
+ Running Full Throttle from CD, fullscreen and with subtitles enabled:
+\begin{verbatim}
+C:\Games\scummvm.exe -f -n -pD:\resource\ ft
+\end{verbatim}
+ \item Unix:\\
+ Running Monkey Island, fullscreen, from a hard disk:
+\begin{verbatim}
+/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey
+\end{verbatim}
+ Running Full Throttle from CD, fullscreen and with subtitles enabled:
+\begin{verbatim}
+/path/to/scummvm -f -n -p/cdrom/resource/ ft
+\end{verbatim}
+\end{itemize}
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End:
Modified: scummvm/trunk/doc/running.tex
===================================================================
--- scummvm/trunk/doc/running.tex 2006-04-06 22:13:16 UTC (rev 21651)
+++ scummvm/trunk/doc/running.tex 2006-04-06 22:17:37 UTC (rev 21652)
@@ -26,14 +26,14 @@
arguments -- see the next section.
%next section
-\input {05_01.tex}
+\input {running-options.tex}
%next section
-\input {05_02.tex}
+\input {running-language.tex}
%next section
-\input {05_03.tex}
+\input {running-graphics-filters.tex}
%next section
-\input {05_04.tex}
+\input {running-hotkeys.tex}
%next section
-\input {05_05.tex}
+\input {running-mac-games.tex}
%next section
-\input {05_06.tex}
+\input {running-multicd.tex}
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list