[Scummvm-cvs-logs] SF.net SVN: scummvm: [21684] scummvm/trunk/engines/scumm

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Sat Apr 8 01:24:01 CEST 2006


Revision: 21684
Author:   fingolfin
Date:     2006-04-08 01:23:33 -0700 (Sat, 08 Apr 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm/?rev=21684&view=rev

Log Message:
-----------
Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them)

Modified Paths:
--------------
    scummvm/trunk/engines/scumm/cursor.cpp
    scummvm/trunk/engines/scumm/he/intern_he.h
    scummvm/trunk/engines/scumm/intern.h
    scummvm/trunk/engines/scumm/plugin.cpp
    scummvm/trunk/engines/scumm/plugin.h
    scummvm/trunk/engines/scumm/scumm.cpp
    scummvm/trunk/engines/scumm/scumm.h
Modified: scummvm/trunk/engines/scumm/cursor.cpp
===================================================================
--- scummvm/trunk/engines/scumm/cursor.cpp	2006-04-08 08:04:23 UTC (rev 21683)
+++ scummvm/trunk/engines/scumm/cursor.cpp	2006-04-08 08:23:33 UTC (rev 21684)
@@ -93,7 +93,7 @@
 	0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0x00,0x0F,0x00, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
 };
 
-ScummEngine_v5::ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine_v5::ScummEngine_v5(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
  : ScummEngine(detector, syst, gs, md5sum, subst) {
 
 	for (int i = 0; i < 4; i++) {

Modified: scummvm/trunk/engines/scumm/he/intern_he.h
===================================================================
--- scummvm/trunk/engines/scumm/he/intern_he.h	2006-04-08 08:04:23 UTC (rev 21683)
+++ scummvm/trunk/engines/scumm/he/intern_he.h	2006-04-08 08:23:33 UTC (rev 21684)
@@ -51,7 +51,7 @@
 	Common::File _hFileTable[17];
 
 public:
-	ScummEngine_v60he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v6(detector, syst, gs, md5sum, subst) {}
+	ScummEngine_v60he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v6(detector, syst, gs, md5sum, subst) {}
 
 	virtual void scummInit();
 
@@ -116,7 +116,7 @@
 	bool _skipProcessActors;
 
 public:
-	ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine_v70he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 	~ScummEngine_v70he();
 
 	Wiz *_wiz;
@@ -182,7 +182,7 @@
 
 class ScummEngine_v71he : public ScummEngine_v70he {
 public:
-	ScummEngine_v71he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine_v71he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 
 protected:
 	virtual void saveOrLoad(Serializer *s);
@@ -237,7 +237,7 @@
 	WizParameters _wizParams;
 
 public:
-	ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine_v72he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 
 	virtual void scummInit();
 
@@ -348,7 +348,7 @@
 	int32 _heSndResId, _curSndId, _sndPtrOffs, _sndTmrOffs;
 
 public:
-	ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine_v80he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 
 protected:
 	virtual void setupOpcodes();
@@ -421,7 +421,7 @@
 	int32 _curSpriteGroupId;
 
 public:
-	ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine_v90he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 	~ScummEngine_v90he();
 
 	virtual void scummInit();
@@ -518,7 +518,7 @@
 
 class ScummEngine_v99he : public ScummEngine_v90he {
 public:
-	ScummEngine_v99he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v90he(detector, syst, gs, md5sum, subst) {}
+	ScummEngine_v99he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v90he(detector, syst, gs, md5sum, subst) {}
 
 	virtual void scummInit();
 
@@ -549,7 +549,7 @@
 	const OpcodeEntryV100he *_opcodesV100he;
 
 public:
-	ScummEngine_v100he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v99he(detector, syst, gs, md5sum, subst) {}
+	ScummEngine_v100he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v99he(detector, syst, gs, md5sum, subst) {}
 
 protected:
 	virtual void setupOpcodes();

Modified: scummvm/trunk/engines/scumm/intern.h
===================================================================
--- scummvm/trunk/engines/scumm/intern.h	2006-04-08 08:04:23 UTC (rev 21683)
+++ scummvm/trunk/engines/scumm/intern.h	2006-04-08 08:23:33 UTC (rev 21684)
@@ -50,7 +50,7 @@
 	byte _cursorHotspots[2 * 4];
 
 public:
-	ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine_v5(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 
 protected:
 	virtual void setupOpcodes();
@@ -193,7 +193,7 @@
  */
 class ScummEngine_v4 : public ScummEngine_v5 {
 public:
-	ScummEngine_v4(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine_v4(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 
 	virtual void scummInit();
 
@@ -212,7 +212,7 @@
  */
 class ScummEngine_v3 : public ScummEngine_v4 {
 public:
-	ScummEngine_v3(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine_v3(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 
 protected:
 	virtual void readRoomsOffsets();
@@ -224,7 +224,7 @@
  */
 class ScummEngine_v3old : public ScummEngine_v3 {
 public:
-	ScummEngine_v3old(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine_v3old(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 
 protected:
 	virtual void readResTypeList(int id, const char *name);
@@ -257,7 +257,7 @@
 	int8 _mouseOverBoxV2;
 
 public:
-	ScummEngine_v2(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine_v2(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 
 	virtual void scummInit();
 
@@ -403,7 +403,7 @@
 
 	int _currentMode;
 public:
-	ScummEngine_c64(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine_c64(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 
 	virtual void scummInit();
 
@@ -555,7 +555,7 @@
 
 
 public:
-	ScummEngine_v6(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine_v6(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 
 	virtual void scummInit();
 
@@ -784,7 +784,7 @@
 #ifndef DISABLE_SCUMM_7_8
 class ScummEngine_v7 : public ScummEngine_v6 {
 public:
-	ScummEngine_v7(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine_v7(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 	~ScummEngine_v7();
 
 	struct LangIndexNode {
@@ -865,7 +865,7 @@
 	ObjectNameId *_objectIDMap;
 
 public:
-	ScummEngine_v8(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine_v8(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 	~ScummEngine_v8();
 
 protected:

Modified: scummvm/trunk/engines/scumm/plugin.cpp
===================================================================
--- scummvm/trunk/engines/scumm/plugin.cpp	2006-04-08 08:04:23 UTC (rev 21683)
+++ scummvm/trunk/engines/scumm/plugin.cpp	2006-04-08 08:23:33 UTC (rev 21684)
@@ -61,7 +61,7 @@
 	Common::Platform platform;
 };
 
-static const Common::Platform UNK = Common::kPlatformUnknown;
+#define UNK Common::kPlatformUnknown
 
 
 
@@ -152,8 +152,6 @@
 /**
  * Conversion table mapping old obsolete game IDs to the
  * corresponding new game ID and platform combination.
- *
- * We use an ugly macro 'UNK' here to make the following table more readable.
  */
 static const ObsoleteGameID obsoleteGameIDsTable[] = {
 	{"bluesabctimedemo", "bluesabctime", UNK},
@@ -188,7 +186,7 @@
 	{NULL, NULL, UNK}
 };
 
-static const ScummGameSettings scumm_settings[] = {
+static const GameSettings scumm_settings[] = {
 	/* Scumm Version 1 */
 	/* Scumm Version 2 */
 
@@ -389,10 +387,10 @@
 
 // The following table contains information about variants of our various games.
 // We index into it with help of md5table (from scumm-md5.h), to find the correct
-// ScummGameSettings for a given game variant.
+// GameSettings for a given game variant.
 //
 // Note: This will probably eventually be merged with the scumm_settings table.
-static const ScummGameSettings extra_versions[] = {
+static const GameSettings extra_versions[] = {
 	// The C64 version of MM is detected via the platform field and hence has no seperate entry in this list
 	{"maniac", "V2",    GID_MANIAC, 2, 0, MDT_PCSPK, GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, UNK},
 	{"maniac", "NES", GID_MANIAC, 1, 0, MDT_NONE,  GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, Common::kPlatformNES},
@@ -497,7 +495,6 @@
 	{NULL, NULL, 0, 0, MDT_NONE, 0, 0, UNK}
 };
 
-
 static const SubstResFileNames substResFileNameTable[] = {
 	// The first few entries for 00.LFL/01.LFL files are here for two reasons:
 	// 1) For the detector to detect these games
@@ -727,6 +724,7 @@
 	{ NULL, NULL, kGenAsIs }
 };
 
+
 #pragma mark -
 #pragma mark --- Miscellaneous ---
 #pragma mark -
@@ -885,7 +883,7 @@
 	kDetectNameMethodsCount = 8
 };
 
-static bool generateDetectName(const ScummGameSettings *g, int method, char *detectName) {
+static bool generateDetectName(const GameSettings *g, int method, char *detectName) {
 	detectName[0] = '\0';
 
 	switch (method) {
@@ -944,7 +942,7 @@
 
 DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) {
 	DetectedGameList detectedGames;
-	const ScummGameSettings *g;
+	const GameSettings *g;
 	char detectName[128];
 	char tempName[128];
 	SubstResFileNames subst = { 0, 0, kGenAsIs };
@@ -1215,7 +1213,7 @@
 
 	// Lookup the game ID in our database. If this lookup fails, then
 	// the game ID is unknown, and we have to abort.
-	const ScummGameSettings *g = scumm_settings;
+	const GameSettings *g = scumm_settings;
 	while (g->gameid) {
 		if (!scumm_stricmp(detector->_gameid.c_str(), g->gameid))
 			break;
@@ -1233,7 +1231,7 @@
 	SubstResFileNames subst = { 0, 0, kGenAsIs };
 	bool found = false;
 
-	ScummGameSettings game = *g;
+	GameSettings game = *g;
 
 	// To this end, we first have to figure out what the proper detection file
 	// is (00.LFL, 000.LFL, ...). So we iterate over all possible names,

Modified: scummvm/trunk/engines/scumm/plugin.h
===================================================================
--- scummvm/trunk/engines/scumm/plugin.h	2006-04-08 08:04:23 UTC (rev 21683)
+++ scummvm/trunk/engines/scumm/plugin.h	2006-04-08 08:23:33 UTC (rev 21684)
@@ -30,7 +30,7 @@
  * Descriptor of a specific SCUMM game. Used internally to store
  * information about the tons of game variants that exist.
  */
-struct ScummGameSettings {
+struct GameSettings {
 	const char *gameid;
 	const char *variant;
 	byte id, version, heversion;

Modified: scummvm/trunk/engines/scumm/scumm.cpp
===================================================================
--- scummvm/trunk/engines/scumm/scumm.cpp	2006-04-08 08:04:23 UTC (rev 21683)
+++ scummvm/trunk/engines/scumm/scumm.cpp	2006-04-08 08:23:33 UTC (rev 21684)
@@ -81,7 +81,7 @@
 ScummEngine *g_scumm = 0;
 
 
-ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
 	: Engine(syst),
 	  _game(gs),
 	  _substResFileName(subst),
@@ -677,21 +677,21 @@
 	delete _debugger;
 }
 
-ScummEngine_v4::ScummEngine_v4(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine_v4::ScummEngine_v4(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
 	: ScummEngine_v5(detector, syst, gs, md5sum, subst) {
 	_resourceHeaderSize = 6;
 }
 
-ScummEngine_v3::ScummEngine_v3(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine_v3::ScummEngine_v3(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
 	: ScummEngine_v4(detector, syst, gs, md5sum, subst) {
 }
 
-ScummEngine_v3old::ScummEngine_v3old(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine_v3old::ScummEngine_v3old(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
 	: ScummEngine_v3(detector, syst, gs, md5sum, subst) {
 	_resourceHeaderSize = 4;
 }
 
-ScummEngine_v2::ScummEngine_v2(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine_v2::ScummEngine_v2(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
 	: ScummEngine_v3old(detector, syst, gs, md5sum, subst) {
 
 	VAR_SENTENCE_VERB = 0xFF;
@@ -705,13 +705,13 @@
 	VAR_CLICK_OBJECT = 0xFF;
 }
 
-ScummEngine_c64::ScummEngine_c64(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine_c64::ScummEngine_c64(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
 	: ScummEngine_v2(detector, syst, gs, md5sum, subst) {
 
 	_currentMode = 0;
 }
 
-ScummEngine_v6::ScummEngine_v6(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine_v6::ScummEngine_v6(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
 	: ScummEngine(detector, syst, gs, md5sum, subst) {
 	_blastObjectQueuePos = 0;
 	memset(_blastObjectQueue, 0, sizeof(_blastObjectQueue));
@@ -733,7 +733,7 @@
 }
 
 #ifndef DISABLE_HE
-ScummEngine_v70he::ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine_v70he::ScummEngine_v70he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
 	: ScummEngine_v60he(detector, syst, gs, md5sum, subst) {
 	if (_game.platform == Common::kPlatformMacintosh && (_game.heversion >= 72 && _game.heversion <= 73))
 		_resExtractor = new MacResExtractor(this);
@@ -765,7 +765,7 @@
 	free(_storedFlObjects);
 }
 
-ScummEngine_v71he::ScummEngine_v71he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine_v71he::ScummEngine_v71he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
 	: ScummEngine_v70he(detector, syst, gs, md5sum, subst) {
 	_auxBlocksNum = 0;
 	memset(_auxBlocks, 0, sizeof(_auxBlocks));
@@ -773,7 +773,7 @@
 	memset(_auxEntries, 0, sizeof(_auxEntries));
 }
 
-ScummEngine_v72he::ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine_v72he::ScummEngine_v72he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
 	: ScummEngine_v71he(detector, syst, gs, md5sum, subst) {
 	VAR_NUM_ROOMS = 0xFF;
 	VAR_NUM_SCRIPTS = 0xFF;
@@ -784,7 +784,7 @@
 	VAR_POLYGONS_ONLY = 0xFF;
 }
 
-ScummEngine_v80he::ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine_v80he::ScummEngine_v80he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
 	: ScummEngine_v72he(detector, syst, gs, md5sum, subst) {
 	_heSndResId = 0;
 	_curSndId = 0;
@@ -797,7 +797,7 @@
 	VAR_COLOR_DEPTH = 0xFF;
 }
 
-ScummEngine_v90he::ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine_v90he::ScummEngine_v90he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
 	: ScummEngine_v80he(detector, syst, gs, md5sum, subst) {
 	_sprite = new Sprite(this);
 
@@ -822,7 +822,7 @@
 #endif
 
 #ifndef DISABLE_SCUMM_7_8
-ScummEngine_v7::ScummEngine_v7(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine_v7::ScummEngine_v7(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
 	: ScummEngine_v6(detector, syst, gs, md5sum, subst) {
 	_verbCharset = 0;
 	_existLanguageFile = false;
@@ -836,7 +836,7 @@
 	free(_languageIndex);
 }
 
-ScummEngine_v8::ScummEngine_v8(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
+ScummEngine_v8::ScummEngine_v8(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst)
 	: ScummEngine_v7(detector, syst, gs, md5sum, subst) {
 	_objectIDMap = 0;
 }

Modified: scummvm/trunk/engines/scumm/scumm.h
===================================================================
--- scummvm/trunk/engines/scumm/scumm.h	2006-04-08 08:04:23 UTC (rev 21683)
+++ scummvm/trunk/engines/scumm/scumm.h	2006-04-08 08:23:33 UTC (rev 21684)
@@ -428,7 +428,7 @@
 	ScummDebugger *_debugger;
 
 	// Core variables
-	ScummGameSettings _game;
+	GameSettings _game;
 	uint8 _gameMD5[16];
 
 	/** Random number generator */
@@ -445,7 +445,7 @@
 
 public:
 	// Constructor / Destructor
-	ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+	ScummEngine(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
 	virtual ~ScummEngine();
 
 	/** Startup function, main loop. */


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