[Scummvm-cvs-logs] SF.net SVN: scummvm: [21913] scummvm/trunk/base
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Sat Apr 15 09:38:03 CEST 2006
Revision: 21913
Author: fingolfin
Date: 2006-04-15 09:37:48 -0700 (Sat, 15 Apr 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=21913&view=rev
Log Message:
-----------
Removed GameDetector::createMixer(), GameDetector::createEngine(), GameDetector::_plugin
Modified Paths:
--------------
scummvm/trunk/base/engine.cpp
scummvm/trunk/base/gameDetector.cpp
scummvm/trunk/base/gameDetector.h
scummvm/trunk/base/main.cpp
Modified: scummvm/trunk/base/engine.cpp
===================================================================
--- scummvm/trunk/base/engine.cpp 2006-04-15 14:25:41 UTC (rev 21912)
+++ scummvm/trunk/base/engine.cpp 2006-04-15 16:37:48 UTC (rev 21913)
@@ -39,7 +39,7 @@
Engine::Engine(OSystem *syst)
: _system(syst), _gameDataPath(ConfMan.get("path")) {
g_engine = this;
- _mixer = GameDetector::createMixer();
+ _mixer = new Audio::Mixer();
_timer = Common::g_timer;
Modified: scummvm/trunk/base/gameDetector.cpp
===================================================================
--- scummvm/trunk/base/gameDetector.cpp 2006-04-15 14:25:41 UTC (rev 21912)
+++ scummvm/trunk/base/gameDetector.cpp 2006-04-15 16:37:48 UTC (rev 21913)
@@ -248,8 +248,6 @@
ConfMan.registerDefault("savepath", savePath); // this should be enough...
#endif
#endif // #ifdef DEFAULT_SAVE_PATH
-
- _plugin = 0;
}
GameDescriptor GameDetector::findGame(const String &gameName, const Plugin **plugin) {
@@ -257,6 +255,9 @@
const PluginList &plugins = PluginManager::instance().getPlugins();
GameDescriptor result;
+ if (plugin)
+ plugin = 0;
+
PluginList::const_iterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
result = (*iter)->findGame(gameName.c_str());
@@ -590,19 +591,21 @@
//ConfMan.set("gameid", _gameid, Common::ConfigManager::kTransientDomain);
}
-bool GameDetector::detectMain() {
+const Plugin *GameDetector::detectMain() {
+ const Plugin *plugin = 0;
+
if (_targetName.empty()) {
warning("No game was specified...");
- return false;
+ return 0;
}
printf("Looking for %s\n", _gameid.c_str());
- GameDescriptor game = findGame(_gameid, &_plugin);
+ GameDescriptor game = findGame(_gameid, &plugin);
- if (game.gameid.size() == 0) {
+ if (plugin == 0) {
printf("Failed game detection\n");
warning("%s is an invalid target. Use the --list-targets option to list targets", _targetName.c_str());
- return false;
+ return 0;
}
printf("Trying to start game '%s'\n", game.description.c_str());
@@ -620,14 +623,5 @@
ConfMan.set("path", gameDataPath, Common::ConfigManager::kTransientDomain);
}
- return true;
+ return plugin;
}
-
-Engine *GameDetector::createEngine(OSystem *sys) {
- assert(_plugin);
- return _plugin->createInstance(this, sys);
-}
-
-Audio::Mixer *GameDetector::createMixer() {
- return new Audio::Mixer();
-}
Modified: scummvm/trunk/base/gameDetector.h
===================================================================
--- scummvm/trunk/base/gameDetector.h 2006-04-15 14:25:41 UTC (rev 21912)
+++ scummvm/trunk/base/gameDetector.h 2006-04-15 16:37:48 UTC (rev 21913)
@@ -27,13 +27,9 @@
#include "common/str.h"
#include "common/config-manager.h"
-class Engine;
class GameDetector;
class OSystem;
class Plugin;
-namespace Audio {
- class Mixer;
-}
struct PlainGameDescriptor {
const char *gameid;
@@ -71,18 +67,12 @@
static Common::String parseCommandLine(Common::StringMap &settings, int argc, char **argv);
void processSettings(Common::String &target, Common::StringMap &settings);
- bool detectMain();
+ const Plugin *detectMain();
String _targetName;
String _gameid;
- const Plugin *_plugin; // TODO: This should be protected
-
public:
- Engine *createEngine(OSystem *system);
-
- static Audio::Mixer *createMixer();
-
static GameDescriptor findGame(const String &gameName, const Plugin **plugin = NULL);
//protected:
Modified: scummvm/trunk/base/main.cpp
===================================================================
--- scummvm/trunk/base/main.cpp 2006-04-15 14:25:41 UTC (rev 21912)
+++ scummvm/trunk/base/main.cpp 2006-04-15 16:37:48 UTC (rev 21913)
@@ -157,7 +157,7 @@
return (dlg.runModal() != -1);
}
-static int runGame(GameDetector &detector, OSystem &system, const Common::String &edebuglevels) {
+static int runGame(const Plugin *plugin, GameDetector &detector, OSystem &system, const Common::String &edebuglevels) {
// We add it here, so MD5-based detection will be able to
// read mixed case files
if (ConfMan.hasKey("path"))
@@ -166,7 +166,7 @@
Common::File::addDefaultDirectory(".");
// Create the game engine
- Engine *engine = detector.createEngine(&system);
+ Engine *engine = plugin->createInstance(&detector, &system);
if (!engine) {
// TODO: Show an error dialog or so?
//GUI::MessageDialog alert("ScummVM could not find any game in the specified directory!");
@@ -329,12 +329,13 @@
// cleanly, so this is now enabled to encourage people to fix bits :)
while (running) {
// Verify the given game name is a valid supported game
- if (detector.detectMain()) {
+ const Plugin *plugin = detector.detectMain();
+ if (plugin) {
// Unload all plugins not needed for this game,
// to save memory
- PluginManager::instance().unloadPluginsExcept(detector._plugin);
+ PluginManager::instance().unloadPluginsExcept(plugin);
- int result = runGame(detector, system, specialDebug);
+ int result = runGame(plugin, detector, system, specialDebug);
if (result == 0)
break;
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