[Scummvm-cvs-logs] SF.net SVN: scummvm: [22047] scummvm/trunk/engines/simon

kirben at users.sourceforge.net kirben at users.sourceforge.net
Wed Apr 19 19:24:05 CEST 2006


Revision: 22047
Author:   kirben
Date:     2006-04-19 19:23:17 -0700 (Wed, 19 Apr 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm/?rev=22047&view=rev

Log Message:
-----------
Cleanup

Modified Paths:
--------------
    scummvm/trunk/engines/simon/intern.h
    scummvm/trunk/engines/simon/items.cpp
    scummvm/trunk/engines/simon/simon.cpp
    scummvm/trunk/engines/simon/sound.cpp
    scummvm/trunk/engines/simon/sound.h
Modified: scummvm/trunk/engines/simon/intern.h
===================================================================
--- scummvm/trunk/engines/simon/intern.h	2006-04-20 01:54:14 UTC (rev 22046)
+++ scummvm/trunk/engines/simon/intern.h	2006-04-20 02:23:17 UTC (rev 22047)
@@ -146,28 +146,14 @@
 struct GameSpecificSettings {
 #ifndef PALMOS_68K
 	const char *gme_filename;
-	const char *wav_filename;
-	const char *voc_filename;
-	const char *mp3_filename;
-	const char *vorbis_filename;
-	const char *flac_filename;
-	const char *voc_effects_filename;
-	const char *mp3_effects_filename;
-	const char *vorbis_effects_filename;
-	const char *flac_effects_filename;
+	const char *effects_filename;
+	const char *speech_filename;
  	const char *gamepc_filename;
  #else
 	const char gme_filename[12];
-	const char wav_filename[12];
-	const char voc_filename[12];
-	const char mp3_filename[12];
-	const char flac_filename[12];
-	const char vorbis_filename[12];
-	const char voc_effects_filename[12];
-	const char mp3_effects_filename[12];
-	const char vorbis_effects_filename[12];
-	const char flac_effects_filename[12];
- 	const char gamepc_filename[12];
+	const char effects_filename[12];
+	const char speech_filename[12];
+  	const char gamepc_filename[12];
  #endif
 };
 

Modified: scummvm/trunk/engines/simon/items.cpp
===================================================================
--- scummvm/trunk/engines/simon/items.cpp	2006-04-20 01:54:14 UTC (rev 22046)
+++ scummvm/trunk/engines/simon/items.cpp	2006-04-20 02:23:17 UTC (rev 22047)
@@ -1909,12 +1909,12 @@
 	uint disc = readVariable(97);
 
 	if (!strcmp(_gameDescription->extra, "4CD")) {
-		_sound->switchVoiceFile(disc);
+		_sound->switchVoiceFile(gss, disc);
 	} else if (!strcmp(_gameDescription->extra, "2CD")) {
 		if (disc == 1 || disc == 2)
-			_sound->switchVoiceFile(1);
+			_sound->switchVoiceFile(gss, 1);
 		else if (disc == 3 || disc == 4)
-			_sound->switchVoiceFile(2);
+			_sound->switchVoiceFile(gss, 2);
 	}
 
 	debug(0, "Switch to CD number %d", disc);

Modified: scummvm/trunk/engines/simon/simon.cpp
===================================================================
--- scummvm/trunk/engines/simon/simon.cpp	2006-04-20 01:54:14 UTC (rev 22046)
+++ scummvm/trunk/engines/simon/simon.cpp	2006-04-20 02:23:17 UTC (rev 22047)
@@ -64,99 +64,50 @@
 #define PTR(a) &a
 static const GameSpecificSettings simon1_settings = {
 	"SIMON.GME",                            // gme_filename
-	"SIMON.WAV",                            // wav_filename
-	"SIMON.VOC",                            // voc_filename
-	"SIMON.MP3",                            // mp3_filename
-	"SIMON.OGG",                            // vorbis_filename
-	"SIMON.FLA",                            // flac_filename
-	"EFFECTS.VOC",                          // voc_effects_filename
-	"EFFECTS.MP3",                          // mp3_effects_filename
-	"EFFECTS.OGG",                          // vorbis_effects_filename
-	"EFFECTS.FLA",                          // flac_effects_filename
+	"EFFECTS",                              // effects_filename
+	"SIMON",                                // speech_filename
 	"GAMEPC",                               // gamepc_filename
 };
 
 static const GameSpecificSettings simon1acorn_settings = {
 	"DATA",                                 // gme_filename
-	"",                                     // wav_filename
-	"SIMON",                                // voc_filename
-	"SIMON.MP3",                            // mp3_filename
-	"SIMON.OGG",                            // vorbis_filename
-	"SIMON.FLA",                            // flac_filename
-	"EFFECTS",                              // voc_effects_filename
-	"EFFECTS.MP3",                          // mp3_effects_filename
-	"EFFECTS.OGG",                          // vorbis_effects_filename
-	"EFFECTS.FLA",                          // flac_effects_filename
+	"EFFECTS",                              // effects_filename
+	"SIMON",                                // speech_filename
 	"GAMEBASE",                             // gamepc_filename
 };
 
 static const GameSpecificSettings simon1amiga_settings = {
 	"",                                     // gme_filename
-	"",                                     // wav_filename
-	"",                                     // voc_filename
-	"SIMON.MP3",                            // mp3_filename
-	"SIMON.OGG",                            // vorbis_filename
-	"SIMON.FLA",                            // flac_filename
-	"",                                     // voc_effects_filename
-	"",                                     // mp3_effects_filename
-	"",                                     // vorbis_effects_filename
-	"",                                     // flac_effects_filename
+	"",                                     // effects_filename
+	"",                                     // speech_filename
 	"gameamiga",                            // gamepc_filename
 };
 
 static const GameSpecificSettings simon1demo_settings = {
 	"",                                     // gme_filename
-	"",                                     // wav_filename
-	"",                                     // voc_filename
-	"",                                     // mp3_filename
-	"",                                     // vorbis_filename
-	"",					// flac_filename
-	"",                                     // voc_effects_filename
-	"",                                     // mp3_effects_filename
-	"",                                     // vorbis_effects_filename
-	"",                                     // flac_effects_filename
+	"",                                     // effects_filename
+	"",                                     // speech_filename
 	"GDEMO",                                // gamepc_filename
 };
 
 static const GameSpecificSettings simon2win_settings = {
 	"SIMON2.GME",                           // gme_filename
-	"SIMON2.WAV",                           // wav_filename
-	"SIMON2.VOC",                           // voc_filename
-	"SIMON2.MP3",                           // mp3_filename
-	"SIMON2.OGG",                           // vorbis_filename
-	"SIMON2.FLA",                           // flac_filename
-	"",                                     // voc_effects_filename
-	"",                                     // mp3_effects_filename
-	"",                                     // vorbis_effects_filename
-	"",                                     // flac_effects_filename
+	"",                                     // effects_filename
+	"SIMON2",                               // speech_filename
 	"GSPTR30",                              // gamepc_filename
 };
 
 static const GameSpecificSettings simon2dos_settings = {
 	"SIMON2.GME",                           // gme_filename
-	"",                                     // wav_filename
-	"",                                     // voc_filename
-	"",                                     // mp3_filename
-	"",                                     // vorbis_filename
-	"",					// flac_filename
-	"",                                     // voc_effects_filename
-	"",                                     // mp3_effects_filename
-	"",                                     // vorbis_effects_filename
-	"",                                     // flac_effects_filename
+	"",                                     // effects_filename
+	"",                                     // speech_filename
 	"GAME32",                               // gamepc_filename
 };
 
 static const GameSpecificSettings feeblefiles_settings = {
 	"",		                        // gme_filename
-	"VOICES.WAV",                           // wav_filename
-	"VOICES.VOC",                           // voc_filename
-	"VOICES.MP3",                           // mp3_filename
-	"VOICES.OGG",                           // vorbis_filename
-	"VOICES.FLA",                           // flac_filename
-	"",                                     // voc_effects_filename
-	"",                                     // mp3_effects_filename
-	"",                                     // vorbis_effects_filename
-	"",                                     // flac_effects_filename
+	"",                                     // effects_filename
+	"VOICES",                               // speech_filename
 	"GAME22",                               // gamepc_filename
 };
 #endif

Modified: scummvm/trunk/engines/simon/sound.cpp
===================================================================
--- scummvm/trunk/engines/simon/sound.cpp	2006-04-20 01:54:14 UTC (rev 22046)
+++ scummvm/trunk/engines/simon/sound.cpp	2006-04-20 02:23:17 UTC (rev 22047)
@@ -279,11 +279,13 @@
 	if (_vm->getGameType() == GType_FF || _vm->getGameId() == GID_SIMON1CD32)
 		return;
 
+	char filename[16];
 	File *file = new File();
 
 #ifdef USE_FLAC
-	if (!_hasVoiceFile && gss->flac_filename && gss->flac_filename[0]) {
-		file->open(gss->flac_filename);
+	if (!_hasVoiceFile) {
+		sprintf(filename, "%s.flac", gss->speech_filename);
+		file->open(filename);
 		if (file->isOpen()) {
 			_hasVoiceFile = true;
 			_voice = new FlacSound(_mixer, file);
@@ -291,8 +293,9 @@
 	}
 #endif
 #ifdef USE_MAD
-	if (!_hasVoiceFile && gss->mp3_filename && gss->mp3_filename[0]) {
-		file->open(gss->mp3_filename);
+	if (!_hasVoiceFile) {
+		sprintf(filename, "%s.mp3", gss->speech_filename);
+		file->open(filename);
 		if (file->isOpen()) {
 			_hasVoiceFile = true;
 			_voice = new MP3Sound(_mixer, file);
@@ -300,8 +303,9 @@
 	}
 #endif
 #ifdef USE_VORBIS
-	if (!_hasVoiceFile && gss->vorbis_filename && gss->vorbis_filename[0]) {
-		file->open(gss->vorbis_filename);
+	if (!_hasVoiceFile) {
+		sprintf(filename, "%s.ogg", gss->speech_filename);
+		file->open(filename);
 		if (file->isOpen()) {
 			_hasVoiceFile = true;
 			_voice = new VorbisSound(_mixer, file);
@@ -325,28 +329,40 @@
 			_hasVoiceFile = true;
 		}
 	}
-	if (!_hasVoiceFile && gss->wav_filename && gss->wav_filename[0]) {
-		file->open(gss->wav_filename);
+	if (!_hasVoiceFile) {
+		sprintf(filename, "%s.wav", gss->speech_filename);
+		file->open(filename);
 		if (file->isOpen()) {
 			_hasVoiceFile = true;
 			_voice = new WavSound(_mixer, file);
 		}
 	}
-	if (!_hasVoiceFile && gss->voc_filename && gss->voc_filename[0]) {
-		file->open(gss->voc_filename);
+	if (!_hasVoiceFile) {
+		sprintf(filename, "%s.voc", gss->speech_filename);
+		file->open(filename);
 		if (file->isOpen()) {
 			_hasVoiceFile = true;
 			_voice = new VocSound(_mixer, file);
 		}
 	}
+	if (!_hasVoiceFile) {
+		sprintf(filename, "%s", gss->speech_filename);
+		file->open(filename);
+		if (file->isOpen()) {
+			_hasVoiceFile = true;
+			_voice = new VocSound(_mixer, file);
+		}
+	}
 }
 
 void Sound::loadSfxFile(const GameSpecificSettings *gss) {
+	char filename[16];
 	File *file = new File();
 
 #ifdef USE_MAD
-	if (!_hasEffectsFile && gss->mp3_effects_filename && gss->mp3_effects_filename[0]) {
-		file->open(gss->mp3_effects_filename);
+	if (!_hasEffectsFile) {
+		sprintf(filename, "%s.mp3", gss->effects_filename);
+		file->open(filename);
 		if (file->isOpen()) {
 			_hasEffectsFile = true;
 			_effects = new MP3Sound(_mixer, file);
@@ -354,8 +370,9 @@
 	}
 #endif
 #ifdef USE_VORBIS
-	if (!_hasEffectsFile && gss->vorbis_effects_filename && gss->vorbis_effects_filename[0]) {
-		file->open(gss->vorbis_effects_filename);
+	if (!_hasEffectsFile) {
+		sprintf(filename, "%s.ogg", gss->effects_filename);
+		file->open(filename);
 		if (file->isOpen()) {
 			_hasEffectsFile = true;
 			_effects = new VorbisSound(_mixer, file);
@@ -363,21 +380,31 @@
 	}
 #endif
 #ifdef USE_FLAC
-	if (!_hasEffectsFile && gss->flac_effects_filename && gss->flac_effects_filename[0]) {
-		file->open(gss->flac_effects_filename);
+	if (!_hasEffectsFile) {
+		sprintf(filename, "%s.flac", gss->effects_filename);
+		file->open(filename);
 		if (file->isOpen()) {
 			_hasEffectsFile = true;
 			_effects = new FlacSound(_mixer, file);
 		}
 	}
 #endif
-	if (!_hasEffectsFile && gss->voc_effects_filename && gss->voc_effects_filename[0]) {
-		file->open(gss->voc_effects_filename);
+	if (!_hasEffectsFile) {
+		sprintf(filename, "%s.voc", gss->effects_filename);
+		file->open(filename);
 		if (file->isOpen()) {
 			_hasEffectsFile = true;
 			_effects = new VocSound(_mixer, file);
 		}
 	}
+	if (!_hasEffectsFile) {
+		sprintf(filename, "%s", gss->effects_filename);
+		file->open(filename);
+		if (file->isOpen()) {
+			_hasEffectsFile = true;
+			_effects = new VocSound(_mixer, file);
+		}
+	}
 }
 
 void Sound::readSfxFile(const char *filename) {
@@ -591,7 +618,7 @@
 	_mixer->stopHandle(_sfx5Handle);
 }
 
-void Sound::switchVoiceFile(uint disc) {
+void Sound::switchVoiceFile(const GameSpecificSettings *gss, uint disc) {
 	if (_lastVoiceFile == disc)
 		return;
 
@@ -606,7 +633,7 @@
 
 #ifdef USE_FLAC
 	if (!_hasVoiceFile) {
-		sprintf(filename, "voices%d.flac",disc);
+		sprintf(filename, "%s%d.flac", gss->speech_filename, disc);
 		file->open(filename);
 		if (file->isOpen()) {
 			_hasVoiceFile = true;
@@ -616,7 +643,7 @@
 #endif
 #ifdef USE_MAD
 	if (!_hasVoiceFile) {
-		sprintf(filename, "voices%d.mp3",disc);
+		sprintf(filename, "%s%d.mp3", gss->speech_filename, disc);
 		file->open(filename);
 		if (file->isOpen()) {
 			_hasVoiceFile = true;
@@ -626,7 +653,7 @@
 #endif
 #ifdef USE_VORBIS
 	if (!_hasVoiceFile) {
-		sprintf(filename, "voices%d.ogg",disc);
+		sprintf(filename, "%s%d.ogg", gss->speech_filename, disc);
 		file->open(filename);
 		if (file->isOpen()) {
 			_hasVoiceFile = true;
@@ -635,7 +662,7 @@
 	}
 #endif
 	if (!_hasVoiceFile) {
-		sprintf(filename, "voices%d.ogg",disc);
+		sprintf(filename, "%s%d.ogg", gss->speech_filename, disc);
 		file->open(filename);
 		if (file->isOpen() == false) {
 			warning("switchVoiceFile: Can't load voice file %s", filename);

Modified: scummvm/trunk/engines/simon/sound.h
===================================================================
--- scummvm/trunk/engines/simon/sound.h	2006-04-20 01:54:14 UTC (rev 22046)
+++ scummvm/trunk/engines/simon/sound.h	2006-04-20 02:23:17 UTC (rev 22047)
@@ -78,7 +78,7 @@
 	void playSfx5Data(byte *soundData, uint sound, uint pan, uint vol);
 	void playSoundData(Audio::SoundHandle *handle, byte *soundData, uint sound, uint pan, uint vol, bool loop);
 	void playVoiceData(byte *soundData, uint sound);
-	void switchVoiceFile(uint disc);
+	void switchVoiceFile(const GameSpecificSettings *gss, uint disc);
 
 	bool hasVoice() const;
 	bool isVoiceActive() const;


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