[Scummvm-cvs-logs] SF.net SVN: scummvm: [22098] tools/trunk/README
sev at users.sourceforge.net
sev at users.sourceforge.net
Sun Apr 23 05:31:00 CEST 2006
Revision: 22098
Author: sev
Date: 2006-04-23 05:29:46 -0700 (Sun, 23 Apr 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=22098&view=rev
Log Message:
-----------
Update README with description on how to use encode_dxa
Modified Paths:
--------------
tools/trunk/README
Modified: tools/trunk/README
===================================================================
--- tools/trunk/README 2006-04-23 12:29:43 UTC (rev 22097)
+++ tools/trunk/README 2006-04-23 12:29:46 UTC (rev 22098)
@@ -107,3 +107,30 @@
dekyra
Basic script disassembler for Legend of Kyrandia games
+
+Encoder Tools:
+ encode_dxa <prefix> <directory>
+
+ Creates DXA file out of extracted Smacker video.
+
+ To extract a video use RAD Game Tools and perform 2 passes
+ on it. Let's say, your video is called 'intro.smk'.
+
+ 1. Extract video to PNG, 256 colors (chose PNG format
+ and tick the checkbox). It will create bunch of files named
+ 'introXXX.png' where XXX is frame number. Maje sure you
+ extracted 256 colors PNGs, otherwise encode_dxa will complain.
+
+ 2. Extract audio to WAV format. You will get file 'intro.wav'.
+
+ 3. Put files 'intro.smk', 'intro.wav' and 'intro*.png' to a
+ single directory, say, video/
+
+ 4. Run `encode_dxa intro /path/to/directory/video/`
+ or for simplicity cd to that directory and run
+ `encode_data intro ./`
+
+ 5. You will get intro.dxa file in result.
+
+
+
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