[Scummvm-cvs-logs] SF.net SVN: scummvm: [22181] scummvm/trunk/common/savefile.cpp
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Wed Apr 26 06:13:06 CEST 2006
Revision: 22181
Author: eriktorbjorn
Date: 2006-04-26 06:12:33 -0700 (Wed, 26 Apr 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=22181&view=rev
Log Message:
-----------
Use the joined filename for savegames, otherwise saves will be stored in the
current working directory instead of the save directory.
Modified Paths:
--------------
scummvm/trunk/common/savefile.cpp
Modified: scummvm/trunk/common/savefile.cpp
===================================================================
--- scummvm/trunk/common/savefile.cpp 2006-04-26 11:15:13 UTC (rev 22180)
+++ scummvm/trunk/common/savefile.cpp 2006-04-26 13:12:33 UTC (rev 22181)
@@ -206,9 +206,9 @@
join_paths(filename, getSavePath(), buf, sizeof(buf));
#ifdef USE_ZLIB
- GzipSaveFile *sf = new GzipSaveFile(filename, true);
+ GzipSaveFile *sf = new GzipSaveFile(buf, true);
#else
- StdioSaveFile *sf = new StdioSaveFile(filename, true);
+ StdioSaveFile *sf = new StdioSaveFile(buf, true);
#endif
if (!sf->isOpen()) {
@@ -223,9 +223,9 @@
join_paths(filename, getSavePath(), buf, sizeof(buf));
#ifdef USE_ZLIB
- GzipSaveFile *sf = new GzipSaveFile(filename, false);
+ GzipSaveFile *sf = new GzipSaveFile(buf, false);
#else
- StdioSaveFile *sf = new StdioSaveFile(filename, false);
+ StdioSaveFile *sf = new StdioSaveFile(buf, false);
#endif
if (!sf->isOpen()) {
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