[Scummvm-cvs-logs] SF.net SVN: scummvm: [22198] scummvm/trunk/engines/scumm/plugin.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Fri Apr 28 16:45:01 CEST 2006
Revision: 22198
Author: fingolfin
Date: 2006-04-28 16:43:56 -0700 (Fri, 28 Apr 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=22198&view=rev
Log Message:
-----------
Report unknown MD5s again
Modified Paths:
--------------
scummvm/trunk/engines/scumm/plugin.cpp
Modified: scummvm/trunk/engines/scumm/plugin.cpp
===================================================================
--- scummvm/trunk/engines/scumm/plugin.cpp 2006-04-28 23:15:43 UTC (rev 22197)
+++ scummvm/trunk/engines/scumm/plugin.cpp 2006-04-28 23:43:56 UTC (rev 22198)
@@ -879,7 +879,7 @@
const MD5Table *md5Entry; // Entry of the md5 table corresponding to this file, if any.
};
-void detectGames(const FSList &fslist, Common::List<DetectorResult> &results, const char *gameid_XXX) {
+void detectGames(const FSList &fslist, Common::List<DetectorResult> &results, const char *gameid) {
typedef Common::HashMap<Common::String, DetectorDesc, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> DescMap;
DescMap fileMD5Map;
const GameSettings *g;
@@ -896,9 +896,9 @@
// Iterate over all filename patterns.
for (const GameFilenamePattern *gfp = gameFilenamesTable; gfp->gameid; ++gfp) {
- // If gameid_XXX was specified, we only try to detect that specific game,
+ // If a gameid was specified, we only try to detect that specific game,
// so we can just skip over everything with a differing gameid.
- if (gameid_XXX && scumm_stricmp(gameid_XXX, gfp->gameid))
+ if (gameid && scumm_stricmp(gameid, gfp->gameid))
continue;
// Generate the detectname corresponding to the gfp. If the file doesn't
@@ -1316,7 +1316,7 @@
warning("ScummEngine: unable to locate game data");
return new Engine_Empty(syst);
}
-
+
DetectorResult res(*(results.begin()));
/*
@@ -1338,6 +1338,14 @@
warning("Engine_SCUMM_create: No unique game candidate found, using first one");
}
+ // Print the MD5 of the game; either verbose using printf, in case of an
+ // unknown MD5, or with a medium debug level in case of a known MD5 (for
+ // debugging purposes).
+ if (!findInMD5Table(res.md5.c_str())) {
+ printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", res.md5.c_str());
+ } else {
+ debug(5, "Using MD5 '%s'", res.md5.c_str());
+ }
// TODO: Do we really still need / want the platform override ?
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