[Scummvm-cvs-logs] SF.net SVN: scummvm: [23673] docs/trunk/docbook

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Fri Aug 4 22:16:53 CEST 2006


Revision: 23673
Author:   fingolfin
Date:     2006-08-04 13:16:38 -0700 (Fri, 04 Aug 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm/?rev=23673&view=rev

Log Message:
-----------
Recompiled FAQ from XML source

Modified Paths:
--------------
    docs/trunk/docbook/faq.html
    docs/trunk/docbook/faq.inc
    docs/trunk/docbook/faq.pdf
    docs/trunk/docbook/faq.txt
Modified: docs/trunk/docbook/faq.html
===================================================================
--- docs/trunk/docbook/faq.html	2006-08-04 20:09:20 UTC (rev 23672)
+++ docs/trunk/docbook/faq.html	2006-08-04 20:16:38 UTC (rev 23673)
@@ -2,9 +2,8 @@
 "http://www.w3.org/TR/html4/loose.dtd">
 <html>
 <head>
-<meta content=
-"HTML Tidy for Mac OS X (vers 1st December 2002), see www.w3.org"
-name="generator">
+<meta name="generator" content=
+"HTML Tidy for Mac OS X (vers 1 September 2005), see www.w3.org">
 <title>Frequently Asked Questions About ScummVM</title>
 <meta name="GENERATOR" content=
 "Modular DocBook HTML Stylesheet Version 1.79">
@@ -13,8 +12,8 @@
 "#0000FF" vlink="#840084" alink="#0000FF">
 <div class="ARTICLE">
 <div class="TITLEPAGE">
-<h1 class="title"><a name="AEN2">Frequently Asked Questions About
-ScummVM</a></h1>
+<h1 class="title"><a name="AEN2" id="AEN2">Frequently Asked
+Questions About ScummVM</a></h1>
 <hr></div>
 <div class="qandaset">
 <dl>
@@ -39,7 +38,9 @@
 <dt>1.10. <a href="#AEN64">Does ScummVM run any non-SCUMM
 games?</a></dt>
 <dt>1.11. <a href="#AEN73">Can I use ScummVM to make new
-games?</a></dt></dl></dd>
+games?</a></dt>
+</dl>
+</dd>
 <dt>2. <a href="#AEN80">ScummVM and SCUMM games</a></dt>
 <dd>
 <dl>
@@ -51,7 +52,9 @@
 favorite SCUMM adventure here) ?</a></dt>
 <dt>2.4. <a href="#AEN101">Can I save/restore the game?</a></dt>
 <dt>2.5. <a href="#AEN106">Do savegames from the original games
-work in ScummVM?</a></dt></dl></dd>
+work in ScummVM?</a></dt>
+</dl>
+</dd>
 <dt>3. <a href="#AEN110">Graphics and Audio</a></dt>
 <dd>
 <dl>
@@ -62,8 +65,9 @@
 files instead of the original MIDI music?</a></dt>
 <dt>3.4. <a href="#AEN131">Does ScummVM support filtered graphic
 modes?</a></dt>
-<dt>3.5. <a href="#AEN138">Can I run my game full
-screen?</a></dt></dl></dd>
+<dt>3.5. <a href="#AEN138">Can I run my game full screen?</a></dt>
+</dl>
+</dd>
 <dt>4. <a href="#AEN142">Troubleshooting</a></dt>
 <dd>
 <dl>
@@ -90,40 +94,56 @@
 <dt>4.13. <a href="#AEN238">I get "WARNING: Unable to open
 configration file C:\windows\scummvm.ini!"</a></dt>
 <dt>4.14. <a href="#AEN243">I get "Failed to save game state to
-file: xxx"</a></dt></dl></dd>
-<dt>5. <a href="#AEN247">Features</a></dt>
+file: xxx"</a></dt>
+<dt>4.15. <a href="#AEN248">ScummVM starts, but all I get is a
+transparent window!</a></dt>
+<dt>4.16. <a href="#AEN258">ScummVM runs, but sound is stuttering
+and/or garbled!</a></dt>
+<dt>4.17. <a href="#AEN264">How do I set an environment
+variable?</a></dt>
+</dl>
+</dd>
+<dt>5. <a href="#AEN274">Features</a></dt>
 <dd>
 <dl>
-<dt>5.1. <a href="#AEN250">Will you add support for zip
-archives?</a></dt></dl></dd></dl>
+<dt>5.1. <a href="#AEN277">Will you add support for zip
+archives?</a></dt>
+</dl>
+</dd>
+</dl>
 <div class="qandadiv">
-<h3><a name="AEN6"></a>1. Introduction</h3>
+<h3><a name="AEN6" id="AEN6"></a>1. Introduction</h3>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN9"></a><b>1.1.</b> Why is it called ScummVM - what
-does this name mean?</p></div>
+<p><a name="AEN9" id="AEN9"></a><b>1.1.</b> Why is it called
+ScummVM - what does this name mean?</p>
+</div>
 <div class="answer">
 <p>Scumm comes from the fact that it was originally designed to run
-SCUMM games, like Monkey Island. VM stands for Virtual
-Machine.</p></div></div>
+SCUMM games, like Monkey Island. VM stands for Virtual Machine.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN14"></a><b>1.2.</b> What is SCUMM?</p></div>
+<p><a name="AEN14" id="AEN14"></a><b>1.2.</b> What is SCUMM?</p>
+</div>
 <div class="answer">
 <p>SCUMM stands for "Script Creation Utility for Maniac Mansion".
 It is a utility used to create the famous LucasArts adventure
 games.</p>
-<p>
 It was initially created in 1987 by Aric Wilmunder and Ron
+<p>It was initially created in 1987 by Aric Wilmunder and Ron
 Gilbert for the game "Maniac Mansion" and was used later, with some
 modifications, for Zak McKracken and the Alien Mindbenders.
 Development on the SCUMM system continued for some time, and was
 used in Loom, Indiana Jones and the Last Crusade, Indiana Jones and
 the Fate of Atlantis, Monkey Island 1,2,3, Sam & Max Hit the
-Road, Day of the Tentacle, The Dig and Full
-Throttle.</p></div></div>
+Road, Day of the Tentacle, The Dig and Full Throttle.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN20"></a><b>1.3.</b> Is ScummVM free?</p></div>
+<p><a name="AEN20" id="AEN20"></a><b>1.3.</b> Is ScummVM free?</p>
+</div>
 <div class="answer">
 <p>ScummVM is released under the <a href=
 "http://www.gnu.org/copyleft/gpl.html" target="_top">GPL (General
@@ -132,11 +152,15 @@
 make modifications to it and redistribute your work you MUST make
 the source available. However, the ScummVM team would be pleased if
 you choose to send them your modifications, so they can be merged
-into the main tree.</p></div></div>
+into the main tree.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="question.supported-games"></a><b>1.4.</b> What games
-does ScummVM support?</p></div>
+<p><a name="question.supported-games" id=
+"question.supported-games"></a><b>1.4.</b> What games does ScummVM
+support?</p>
+</div>
 <div class="answer">
 <p>We have a <a href="http://www.scummvm.org/compatibility.php"
 target="_top">compatibility list</a> on our website that contains
@@ -146,25 +170,30 @@
 and Beneath a Steel Sky (by Revolution), Flight of the Amazon
 Queen, Gobliiins 1 (by Coktel Vision) as well as Inherit the Earth
 (by The Dreamers' Guild). Other games may be added, but this is not
-a common occurrence - see below.</p></div></div>
+a common occurrence - see below.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN32"></a><b>1.5.</b> Will ScummVM support other
-games?</p></div>
+<p><a name="AEN32" id="AEN32"></a><b>1.5.</b> Will ScummVM support
+other games?</p>
+</div>
 <div class="answer">
 <p>The ScummVM team is currently focusing on bugfixes for our next
 release.</p>
-<p>
 We do <span class="emphasis"><i class=
-"emphasis">NOT</i></span> generally add support for non-SCUMM
-games! Reverse engineering a completely new game without source is
-a long process, and our developers are all very busy as it is... so
-unless you work for a company interested in providing us with
-source code for one of your classic titles, please do not
-ask.</p></div></div>
+<p>We do <span class="emphasis"><i class="emphasis">NOT</i></span>
+generally add support for non-SCUMM games! Reverse engineering a
+completely new game without source is a long process, and our
+developers are all very busy as it is... so unless you work for a
+company interested in providing us with source code for one of your
+classic titles, please do not ask.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN39"></a><b>1.6.</b> When will Maniac Mansion Deluxe
-be supported?</p></div>
+<p><a name="AEN39" id="AEN39"></a><b>1.6.</b> When will Maniac
+Mansion Deluxe be supported?</p>
+</div>
 <div class="answer">
 <p>The short answer: never. The long answer: This game is a
 fan-made replica of the original Maniac Mansion. It is not the same
@@ -176,153 +205,194 @@
 adventures engine. There are Windows, Linux and FreeBSD versions of
 the engine. Its author keeps his source code closed due to reasons
 explained in the project <a href=
-"http://www.agsforums.com/acfaq.htm" target="_top">FAQ</a> (see
+"http://www.bigbluecup.com/acfaq.htm" target="_top">FAQ</a> (see
 last two questions). That means that you need to download that
-program to play the game.</p></div></div>
+program to play the game.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN46"></a><b>1.7.</b> Where do I find
-ScummVM?</p></div>
+<p><a name="AEN46" id="AEN46"></a><b>1.7.</b> Where do I find
+ScummVM?</p>
+</div>
 <div class="answer">
 <p>You can find it on the download section on our <a href=
-"http://www.scummvm.org" target="_top">homepage</a>. You can
+"http://www.scummvm.org" target="_top">web site</a>. You can
 download the latest version, which could be a little old. For the
 most recent cutting-edge in-development version, you have to
-compile it yourself from Subversion or use the 'daily builds'
-linked from our download page.</p></div></div>
+compile it yourself from Subversion or use the precompiled 'daily
+builds' linked from our download page.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN52"></a><b>1.8.</b> How do I compile the source code
-for my OS?</p></div>
+<p><a name="AEN52" id="AEN52"></a><b>1.8.</b> How do I compile the
+source code for my OS?</p>
+</div>
 <div class="answer">
 <p>The source code package contains a file called <a href=
 "http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
-   target="_top">README</a> that should explain
-   everything.</p></div></div>
+target="_top">README</a> that should explain everything.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN58"></a><b>1.9.</b> On what platform does ScummVM
-run?</p></div>
+<p><a name="AEN58" id="AEN58"></a><b>1.9.</b> On what platform does
+ScummVM run?</p>
+</div>
 <div class="answer">
 <p>ScummVM should be able to be compiled on any SDL platform, with
 just small modifications.</p>
-<p>
 Currently tested platforms are Win32 (Windows
+<p>Currently tested platforms are Win32 (Windows
 95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris, Mac OS X,
 Dreamcast, MorphOS, IRIX, PalmOS, WinCE, GP32, Sony PSP and PS2. It
 is also part of the Free/Net/Open BSD ports collections and
-included in Debian testing and unstable.</p></div></div>
+included in Debian testing and unstable.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN64"></a><b>1.10.</b> Does ScummVM run any non-SCUMM
-games?</p></div>
+<p><a name="AEN64" id="AEN64"></a><b>1.10.</b> Does ScummVM run any
+non-SCUMM games?</p>
+</div>
 <div class="answer">
 <p>Yes. As well as SCUMM titles, ScummVM supports Simon the
 Sorcerer (1 and 2), Flight of the Amazon Queen, and the Revolution
 Games: Broken Sword 1, Broken Sword 2, and Beneath a Steel Sky, as
 well as Gobliiins 1 and Inherit the Earth.</p>
-<p>
 Simon support was initially written by the original
-founder of ScummVM as a separate program, and later included in the
-main binary. Revolution Software Ltd. are very nice people and
-kindly provided us with the source code to BASS and Broken Sword
-1/2, from which we based our interpreters. John Passfield and
-Steven Stamatiadis kindly provided the original source code to
-Flight of the Amazon Queen. The Wyrmkeep Entertainment Co. kindly
-provided the sourcecode to Inherit the Earth. Gobliiins 1 was
-widely researched by Ivan Dubrov.</p>
-<p>
 We do not have any plans to support any other non-SCUMM
-games at this time. If we do, it will be added to the <a href=
+<p>Simon support was initially written by the original founder of
+ScummVM as a separate program, and later included in the main
+binary. Revolution Software Ltd. are very nice people and kindly
+provided us with the source code to BASS and Broken Sword 1/2, from
+which we based our interpreters. John Passfield and Steven
+Stamatiadis kindly provided the original source code to Flight of
+the Amazon Queen. The Wyrmkeep Entertainment Co. kindly provided
+the sourcecode to Inherit the Earth. Gobliiins 1 was widely
+researched by Ivan Dubrov.</p>
+<p>We do not have any plans to support any other non-SCUMM games at
+this time. If we do, it will be added to the <a href=
 "compatibility.php" target="_top">Compatibility List</a>.</p>
-<p>
 Unless you work for a company interested providing us with
+<p>Unless you work for a company interested providing us with
 source code for one of your classic titles, please do not ask us to
-support a game.</p></div></div>
+support a game.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN73"></a><b>1.11.</b> Can I use ScummVM to make new
-games?</p></div>
+<p><a name="AEN73" id="AEN73"></a><b>1.11.</b> Can I use ScummVM to
+make new games?</p>
+</div>
 <div class="answer">
 <p>While it is theoretically possible to write a new game that uses
 ScummVM it is not advisable. ScummVM has many hacks to support
 older games and no tools geared towards creating content usable by
 ScummVM. Potential game authors are encouraged to look at open
-source technologies such as <a href="http://www.libsdl.org"
-   target="_top">libSDL</a> for a cross platform DirectX like
-   library, and the <a href="http://www.lua.org" target=
-   "_top">Lua</a> and <a href="http://www.python.org" target=
-   "_top">Python</a> scripting languages for game
-   logic.</p></div></div></div>
+source technologies such as <a href="http://www.libsdl.org" target=
+"_top">SDL</a> for a cross platform DirectX like library, and the
+<a href="http://www.lua.org" target="_top">Lua</a> and <a href=
+"http://www.python.org" target="_top">Python</a> scripting
+languages for game logic.</p>
+</div>
+</div>
+</div>
 <div class="qandadiv">
-<h3><a name="AEN80"></a>2. ScummVM and SCUMM games</h3>
+<h3><a name="AEN80" id="AEN80"></a>2. ScummVM and SCUMM games</h3>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN83"></a><b>2.1.</b> Do I need original CD or Floppy
-disks?</p></div>
+<p><a name="AEN83" id="AEN83"></a><b>2.1.</b> Do I need original CD
+or Floppy disks?</p>
+</div>
 <div class="answer">
 <p>Most definitely. ScummVM won't work without them. If you would
 like to buy these games, we suggest you browse <a href=
 "http://www.ebay.com" target="_top">Ebay</a>. Do not ask the
 ScummVM team where you can download the full versions of LucasArts
-games. These requests will be ignored.</p></div></div>
+games. These requests will be ignored.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN89"></a><b>2.2.</b> Does ScummVM work with all
-versions of games?</p></div>
+<p><a name="AEN89" id="AEN89"></a><b>2.2.</b> Does ScummVM work
+with all versions of games?</p>
+</div>
 <div class="answer">
 <p>See "<a href="#question.supported-games"><i>What games does
-ScummVM support?</i></a>".</p></div></div>
+ScummVM support?</i></a>".</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN95"></a><b>2.3.</b> Can I play through xxx (place
-your favorite SCUMM adventure here) ?</p></div>
+<p><a name="AEN95" id="AEN95"></a><b>2.3.</b> Can I play through
+xxx (place your favorite SCUMM adventure here) ?</p>
+</div>
 <div class="answer">
 <p>See "<a href="#question.supported-games"><i>What games does
-ScummVM support?</i></a>".</p></div></div>
+ScummVM support?</i></a>".</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN101"></a><b>2.4.</b> Can I save/restore the
-game?</p></div>
+<p><a name="AEN101" id="AEN101"></a><b>2.4.</b> Can I save/restore
+the game?</p>
+</div>
 <div class="answer">
 <p>Yes. Saving and restoring is already supported (ALT-1/9 to save,
-CTRL - 1/9 to restore, or F5 to access the save/load
-menu).</p></div></div>
+CTRL - 1/9 to restore, or F5 to access the save/load menu).</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN106"></a><b>2.5.</b> Do savegames from the original
-games work in ScummVM?</p></div>
+<p><a name="AEN106" id="AEN106"></a><b>2.5.</b> Do savegames from
+the original games work in ScummVM?</p>
+</div>
 <div class="answer">
 <p>No. We do not have any plans to load old savegames (with the
 exception of the Simon the Sorcerer series of games). Newer
 versions of ScummVM have also broken compatibility with older
 ScummVM savegames. Since ScummVM is in heavy development, this may
-occur again in the future.</p></div></div></div>
+occur again in the future.</p>
+</div>
+</div>
+</div>
 <div class="qandadiv">
-<h3><a name="AEN110"></a>3. Graphics and Audio</h3>
+<h3><a name="AEN110" id="AEN110"></a>3. Graphics and Audio</h3>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN113"></a><b>3.1.</b> Does ScummVM support CD
-audio?</p></div>
+<p><a name="AEN113" id="AEN113"></a><b>3.1.</b> Does ScummVM
+support CD audio?</p>
+</div>
 <div class="answer">
-<p>Yes, ScummVM fully supports CD audio in Monkey Island CD, and
-Loom. Just keep your game CD inserted into your CD drive when you
-start ScummVM. If you have more than one CD drive in your system.
-You can specify your CD drive using the -c command line parameter.
-See the <a href=
+<p>Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana
+Jones and the Last Crusade (FM-TOWNS), Loom (CD & FM-TOWNS),
+Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken
+(FM-TOWNS). Just keep your game CD inserted into your CD drive when
+you start ScummVM. If you have more than one CD drive in your
+system, you can specify your CD drive using the -c command line
+parameter. See the <a href=
 "http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
-   target="_top">README</a> for more info.</p></div></div>
+target="_top">README</a> for more info.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN119"></a><b>3.2.</b> Does ScummVM support using
-MP3/Ogg/FLAC files instead of CD audio?</p></div>
+<p><a name="AEN119" id="AEN119"></a><b>3.2.</b> Does ScummVM
+support using MP3/Ogg/FLAC files instead of CD audio?</p>
+</div>
 <div class="answer">
 <p>Yes. You can use LAME or some other CD audio conversion utility
 to convert your CD audio to MP3. Since version 0.3.0 we also
 support Ogg Vorbis files, and FLAC is supported since version
 0.7.0. See the <a href=
 "http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
-   target="_top">README</a> for more info.</p></div></div>
+target="_top">README</a> for more info.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN125"></a><b>3.3.</b> Does ScummVM support using
-MP3/Ogg/FLAC files instead of the original MIDI music?</p></div>
+<p><a name="AEN125" id="AEN125"></a><b>3.3.</b> Does ScummVM
+support using MP3/Ogg/FLAC files instead of the original MIDI
+music?</p>
+</div>
 <div class="answer">
 <p>No. If all the game does is to play or loop a tune it would be
 possible, but many of the games do fancy stuff like smooth
@@ -330,92 +400,118 @@
 instruments on and off, etc. There's simply no way ScummVM could
 take a piece of digital music and emulate that kind of
 behaviour.</p>
-<p>
 This question usually comes up in connection with Sam
-& Max Hit the Road (which has a few unusued bonus audio tracks
-on the CD) and Monkey Island 2 (which is sometimes distributed on
-the same CD as the version of Monkey Island 1 that uses CD audio).
-Both of these games do far too much fancy stuff to even consider an
-idea like this.</p></div></div>
+<p>This question usually comes up in connection with Sam & Max
+Hit the Road (which has a few unusued bonus audio tracks on the CD)
+and Monkey Island 2 (which is sometimes distributed on the same CD
+as the version of Monkey Island 1 that uses CD audio). Both of
+these games do far too much fancy stuff to even consider an idea
+like this.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN131"></a><b>3.4.</b> Does ScummVM support filtered
-graphic modes?</p></div>
+<p><a name="AEN131" id="AEN131"></a><b>3.4.</b> Does ScummVM
+support filtered graphic modes?</p>
+</div>
 <div class="answer">
 <p>Yes, ScummVM supports several filtered graphic modes such as
 <a href="http://elektron.its.tudelft.nl/~dalikifa/" target=
-"_top">super2xsai</a>. See the <a href=
+"_top">Super2xSAI</a>. See the <a href=
 "http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
-   target="_top">README</a> for more info.</p></div></div>
+target="_top">README</a> for more info.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN138"></a><b>3.5.</b> Can I run my game full
-screen?</p></div>
+<p><a name="AEN138" id="AEN138"></a><b>3.5.</b> Can I run my game
+full screen?</p>
+</div>
 <div class="answer">
 <p>Yes. You can either start your game using the -f command line
 parameter, setting the game to Full Screen in the ScummVM Options
 dialog, or by using the Alt+Enter key combination in-game to switch
-between full screen and windowed modes.</p></div></div></div>
+between full screen and windowed modes.</p>
+</div>
+</div>
+</div>
 <div class="qandadiv">
-<h3><a name="AEN142"></a>4. Troubleshooting</h3>
+<h3><a name="AEN142" id="AEN142"></a>4. Troubleshooting</h3>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN145"></a><b>4.1.</b> My game won't run.</p></div>
+<p><a name="AEN145" id="AEN145"></a><b>4.1.</b> My game won't
+run.</p>
+</div>
 <div class="answer">
 <p>First make sure your game is supported. See "<a href=
 "#question.supported-games"><i>What games does ScummVM
 support?</i></a>". If it is a supported game and you have followed
 the instructions in <a href=
 "http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
-   target="_top">README</a> to the letter, then see "<a href=
-   "#question.report-bugs"><i>Reporting Bugs.</i></a>" to report
-   this as a bug.</p></div></div>
+target="_top">README</a> to the letter, then see "<a href=
+"#question.report-bugs"><i>Reporting Bugs.</i></a>" to report this
+as a bug.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN153"></a><b>4.2.</b> I installed my game but ScummVM
-can't find it.</p></div>
+<p><a name="AEN153" id="AEN153"></a><b>4.2.</b> I installed my game
+but ScummVM can't find it.</p>
+</div>
 <div class="answer">
 <p>First don't use the install.exe or setup.exe shipped with the
 game. They usually will not do what you need to run the game with
 ScummVM -- rather they just copy the game .exe and install some
 shortcuts. ScummVM requires all game data to run, so you will need
 to copy those manually. Look at the <a href=
-"http://www.scummvm.org/documentation.php?view=datafiles"
-   target="_top">Game Data Files</a> page for further
-   details.</p></div></div>
+"http://www.scummvm.org/documentation.php?view=datafiles" target=
+"_top">Game Data Files</a> page for further details.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="question.no-sound"></a><b>4.3.</b> I don't hear any
-sound.</p></div>
+<p><a name="question.no-sound" id=
+"question.no-sound"></a><b>4.3.</b> I don't hear any sound.</p>
+</div>
 <div class="answer">
 <p>Check the <a href="http://www.scummvm.org/compatibility.php"
 target="_top">compatibility list</a> to see if your game has sound
 support currently. You can also try the -s command line parameter
-to set the in game SFX volume.</p></div></div>
+to set the in game SFX volume.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN165"></a><b>4.4.</b> I don't hear any
-music.</p></div>
+<p><a name="AEN165" id="AEN165"></a><b>4.4.</b> I don't hear any
+music.</p>
+</div>
 <div class="answer">
 <p>See "<a href="#question.no-sound"><i>I don't hear any
-sound.</i></a>".</p></div></div>
+sound.</i></a>".</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN171"></a><b>4.5.</b> My game crashes at some
-point.</p></div>
+<p><a name="AEN171" id="AEN171"></a><b>4.5.</b> My game crashes at
+some point.</p>
+</div>
 <div class="answer">
 <p>Check the <a href="http://www.scummvm.org/compatibility.php"
 target="_top">Compatibility List</a> to see if your game has any
 known issues. If you can reproduce this crash more than once,
 please report it to our Bug Tracker. See "<a href=
 "#question.report-bugs"><i>Reporting Bugs.</i></a>".</p>
-<p>
 If you are experiencing random crashes, and your game
-plays music from CD, you most certainly have encountered a Windows
-bug. Try copying the data files from CD to your hard disk, and
-running them from there.</p></div></div>
+<p>If you are experiencing random crashes, and your game plays
+music from CD, you most certainly have encountered a Windows bug.
+Try copying the data files from CD to your hard disk, and running
+them from there.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN179"></a><b>4.6.</b> ScummVM crashes, but console
-window disappears too quick to see the error message.</p></div>
+<p><a name="AEN179" id="AEN179"></a><b>4.6.</b> ScummVM crashes,
+but console window disappears too quick to see the error
+message.</p>
+</div>
 <div class="answer">
 <p>To make it visible, you should run ScummVM from command line. To
 open a command prompt, open the Start Menu and select the 'Run'
@@ -424,125 +520,222 @@
 'command.com' instead. If necessary, change to the proper drive
 first by typing 'D:' (where 'D' is the drive ScummVM is located).
 Change to ScummVM's directory by typing 'cd \your\path\to\scummvm'
-(substituting the appropriate path) and then type
-'scummvm'.</p></div></div>
+(substituting the appropriate path) and then type 'scummvm'.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="question.messy-colors"></a><b>4.7.</b> The game colors
-are messed up.</p></div>
+<p><a name="question.messy-colors" id=
+"question.messy-colors"></a><b>4.7.</b> The game colors are messed
+up.</p>
+</div>
 <div class="answer">
 <p>This is a known issue with using Amiga version datafiles. Select
 Amiga as a platform in the ScummVM Game Options dialog, or use the
 --platform=amiga command line parameter to enable Amiga-specific
-code.</p></div></div>
+code.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN189"></a><b>4.8.</b> The subtitles in my non English
-game are messed up.</p></div>
+<p><a name="AEN189" id="AEN189"></a><b>4.8.</b> The subtitles in my
+non English game are messed up.</p>
+</div>
 <div class="answer">
 <p>You are most likely using a game such as Maniac Mansion or Zak
 McKracken if you have this problem. You need to specify a language
 in the ScummVM Game Options dialog, with the -q parameter or by
 using the 'language' config file option.</p>
-<p>
 Consult the <a href=
+<p>Consult the <a href=
 "http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
-   target="_top">README</a> or command line help for further
-   information.</p></div></div>
+target="_top">README</a> or command line help for further
+information.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN196"></a><b>4.9.</b> How do I make my mac version of
-a game work?</p></div>
+<p><a name="AEN196" id="AEN196"></a><b>4.9.</b> How do I make my
+mac version of a game work?</p>
+</div>
 <div class="answer">
 <p>First, if you use a ScummVM version prior to 0.7.0 we strongly
 recommend you to upgrade to the latest version, as we improved
 support for mac games considerably starting with 0.7.0.</p>
-<p>
 For newer games ScummVM needs the main data file, usually
-called "<Game Title> Data" (where
-<Game Title> is name of your game, such as
-"The Dig" or "Sam & Max"). Some CDs may appear
-to only contain an application (watch out, it has almost the same
-name as the data file, except that it lacks the " Data" at the
-end). In that case there is still a separate data file but it is
-invisible.</p>
-<p>
 There also exists a seperate <a href=
-"http://www.scummvm.org/documentation.php?view=maccd-howto"
-   target="_top">tutorial</a> for setting up Mac versions</p>
-<p>
 The older games which have LFL files should only need the
+<p>For newer games ScummVM needs the main data file, usually called
+"<Game Title> Data" (where <Game Title>
+is name of your game, such as "The Dig" or
+"Sam & Max"). Some CDs may appear to only contain an
+application (watch out, it has almost the same name as the data
+file, except that it lacks the " Data" at the end). In that case
+there is still a separate data file but it is invisible.</p>
+<p>There also exists a seperate <a href=
+"http://www.scummvm.org/documentation.php?view=maccd-howto" target=
+"_top">tutorial</a> for setting up Mac versions</p>
+<p>The older games which have LFL files should only need the
 platform set to 'macintosh' to run. See "<a href=
 "#question.messy-colors"><i>The game colors are messed up.</i></a>"
-for information on specifying the game platform.</p></div></div>
+for information on specifying the game platform.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="question.report-bugs"></a><b>4.10.</b> Reporting
-Bugs.</p></div>
+<p><a name="question.report-bugs" id=
+"question.report-bugs"></a><b>4.10.</b> Reporting Bugs.</p>
+</div>
 <div class="answer">
 <p>To report a bug, please create a SourceForge account and follow
 the <a href=
 "http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse"
-   target="_top">bugs</a> link from our homepage. Please make sure
-   the bug is reproducible, and still exists in the latest daily
-   build/current Subversion version. Also check the <a href=
-   "http://www.scummvm.org/compatibility.php" target=
-   "_top">compatibility listing</a> for that game to ensure the
-   issue is not already known. In your bugreport please provide the
-   following information:</p>
+target="_top">bugs</a> link from our homepage. Please make sure the
+bug is reproducible, and still exists in the latest daily
+build/current Subversion version. Also check the <a href=
+"http://www.scummvm.org/compatibility.php" target=
+"_top">compatibility listing</a> for that game to ensure the issue
+is not already known. In your bugreport please provide the
+following information:</p>
 <ul>
 <li>
 <p>ScummVM version (PLEASE test the latest Subversion/Daily
-build)</p></li>
+build)</p>
+</li>
 <li>
-<p>Bug details, including instructions on reproducing it</p></li>
+<p>Bug details, including instructions on reproducing it</p>
+</li>
 <li>
-<p>Language of game (English, German, ...)</p></li>
+<p>Language of game (English, German, ...)</p>
+</li>
 <li>
-<p>Version of game (talkie, floppy, ...)</p></li>
+<p>Version of game (talkie, floppy, ...)</p>
+</li>
 <li>
-<p>Platform and Compiler (Win32, Linux, MacOS, ...)</p></li>
+<p>Platform and Compiler (Win32, Linux, MacOS, ...)</p>
+</li>
 <li>
-<p>Attach a save game if possible</p></li>
+<p>Attach a save game if possible</p>
+</li>
 <li>
 <p>If this bug only occurred recently, please note the last version
 without the bug, and the first version including the bug. That way
-we can fix it quicker by looking at the changes
-made.</p></li></ul></div></div>
+we can fix it quicker by looking at the changes made.</p>
+</li>
+</ul>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN228"></a><b>4.11.</b> I downloaded the Broken Sword
-packs from your site but the game won't run.</p></div>
+<p><a name="AEN228" id="AEN228"></a><b>4.11.</b> I downloaded the
+Broken Sword packs from your site but the game won't run.</p>
+</div>
 <div class="answer">
 <p>These are not full games but reencoded cutscene (video) packs.
 To run the games you still need the original disks. Originally
 cutscenes were encoded in proprietary format and Revolution
 Software kindly permitted us to reencode them into MPEG and
-distribute them freely on our site.</p></div></div>
+distribute them freely on our site.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN233"></a><b>4.12.</b> There are no graphics in the
-Broken Sword I intro.</p></div>
+<p><a name="AEN233" id="AEN233"></a><b>4.12.</b> There are no
+graphics in the Broken Sword I intro.</p>
+</div>
 <div class="answer">
 <p>Be patient. There are about 12 seconds of speech only and
-eventually the Revolution logo will appear.</p></div></div>
+eventually the Revolution logo will appear.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN238"></a><b>4.13.</b> I get "WARNING: Unable to open
-configration file C:\windows\scummvm.ini!"</p></div>
+<p><a name="AEN238" id="AEN238"></a><b>4.13.</b> I get "WARNING:
+Unable to open configration file C:\windows\scummvm.ini!"</p>
+</div>
 <div class="answer">
 <p>Make sure you have enough permissions to write in c:\windows
 directory. Also note that this warning the first time you run
-ScummVM, since the file does not exist yet then.</p></div></div>
+ScummVM, since the file does not exist yet then.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN243"></a><b>4.14.</b> I get "Failed to save game
-state to file: xxx"</p></div>
+<p><a name="AEN243" id="AEN243"></a><b>4.14.</b> I get "Failed to
+save game state to file: xxx"</p>
+</div>
 <div class="answer">
 <p>Check savepath in Options->Paths->Save Path. That should
-point to writeable directory.</p></div></div></div>
+point to writeable directory.</p>
+</div>
+</div>
+<div class="qandaentry">
+<div class="question">
+<p><a name="AEN248" id="AEN248"></a><b>4.15.</b> ScummVM starts,
+but all I get is a transparent window!</p>
+</div>
+<div class="answer">
+<p>This problem has been reported to happen under Windows in some
+cases. Check that you have the latest drivers for your graphics
+card. If that does not help, try setting the <code class=
+"envar">SDL_VIDEODRIVER</code> environment variable to "windib" and
+try again.</p>
+<p>Apparently other applications have had the same problem, because
+the release notes for SDL 1.2.10 (May 17, 2006) contained the
+following note:</p>
+<a name="AEN254" id="AEN254"></a>
+<blockquote class="BLOCKQUOTE">
+<p>The "windib" video driver is the default now, to prevent
+problems with certain laptops, 64-bit Windows, and Windows Vista.
+The DirectX driver is still available, and can be selected by
+setting the environment variable <code class=
+"envar">SDL_VIDEODRIVER</code> to "directx".</p>
+</blockquote>
+</div>
+</div>
+<div class="qandaentry">
+<div class="question">
+<p><a name="AEN258" id="AEN258"></a><b>4.16.</b> ScummVM runs, but
+sound is stuttering and/or garbled!</p>
+</div>
+<div class="answer">
+<p>This problem has been reported to happen under Windows in some
+cases. Check that you have the latest drivers for your sound card.
+If that does not help, try setting the <code class=
+"envar">SDL_AUDIODRIVER</code> environment variable to "waveout"
+and try again.</p>
+</div>
+</div>
+<div class="qandaentry">
+<div class="question">
+<p><a name="AEN264" id="AEN264"></a><b>4.17.</b> How do I set an
+environment variable?</p>
+</div>
+<div class="answer">
+<p>That depends on what operating system and/or command shell you
+are using. Under Windows, you could try creating a file called
+<b class="command">scummvm.bat</b> in the same folder as <b class=
+"command">scummvm.exe</b>. Open this file in your favorite text
+editor and put something like this in it:</p>
+<a name="AEN270" id="AEN270"></a>
+<blockquote class="BLOCKQUOTE">
+<pre class="programlisting">
+ at echo off
+set SDL_VIDEODRIVER=windib
+set SDL_AUDIODRIVER=waveout
+scummvm.exe %1 %2 %3 %4 %5 %6 %7 %8 %9
+</pre></blockquote>
+<p>You should now be able to run ScummVM by double-clicking on this
+batch file, instead of the ScummVM executable.</p>
+<p>On more recent versions of Windows, you can also set an
+environment variable permanently, and for all applications, through
+the control panel.</p>
+</div>
+</div>
+</div>
 <div class="qandadiv">
-<h3><a name="AEN247"></a>5. Features</h3>
+<h3><a name="AEN274" id="AEN274"></a>5. Features</h3>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN250"></a><b>5.1.</b> Will you add support for zip
-archives?</p></div>
+<p><a name="AEN277" id="AEN277"></a><b>5.1.</b> Will you add
+support for zip archives?</p>
+</div>
 <div class="answer">
 <p>We will not do it. There are two main reasons for that. First,
 we believe that it would ease illegal distribution of games.
@@ -550,9 +743,14 @@
 most larger titles, and use specially designed algorithms like MP3,
 Ogg and FLAC, so you can already reduce the size of the data
 files.</p>
-<p>
 We as a team already discussed that question. We can't
+<p>We as a team already discussed that question. We can't
 absolutely exclude the possibility of changing our mind one day in
 the future, but for now, we have no intentions to do so, hence
-please don't ask us about it!</p></div></div></div></div></div>
+please don't ask us about it!</p>
+</div>
+</div>
+</div>
+</div>
+</div>
 </body>
 </html>

Modified: docs/trunk/docbook/faq.inc
===================================================================
--- docs/trunk/docbook/faq.inc	2006-08-04 20:09:20 UTC (rev 23672)
+++ docs/trunk/docbook/faq.inc	2006-08-04 20:16:38 UTC (rev 23673)
@@ -1,3 +1,4 @@
+<!-- This file was generated by faq_make_inc.pl. Do *NOT* edit by hand! -->
 <div class="qandaset">
 <dl>
 <dt>1. <a href="#AEN6">Introduction</a></dt>
@@ -21,7 +22,9 @@
 <dt>1.10. <a href="#AEN64">Does ScummVM run any non-SCUMM
 games?</a></dt>
 <dt>1.11. <a href="#AEN73">Can I use ScummVM to make new
-games?</a></dt></dl></dd>
+games?</a></dt>
+</dl>
+</dd>
 <dt>2. <a href="#AEN80">ScummVM and SCUMM games</a></dt>
 <dd>
 <dl>
@@ -33,7 +36,9 @@
 favorite SCUMM adventure here) ?</a></dt>
 <dt>2.4. <a href="#AEN101">Can I save/restore the game?</a></dt>
 <dt>2.5. <a href="#AEN106">Do savegames from the original games
-work in ScummVM?</a></dt></dl></dd>
+work in ScummVM?</a></dt>
+</dl>
+</dd>
 <dt>3. <a href="#AEN110">Graphics and Audio</a></dt>
 <dd>
 <dl>
@@ -44,8 +49,9 @@
 files instead of the original MIDI music?</a></dt>
 <dt>3.4. <a href="#AEN131">Does ScummVM support filtered graphic
 modes?</a></dt>
-<dt>3.5. <a href="#AEN138">Can I run my game full
-screen?</a></dt></dl></dd>
+<dt>3.5. <a href="#AEN138">Can I run my game full screen?</a></dt>
+</dl>
+</dd>
 <dt>4. <a href="#AEN142">Troubleshooting</a></dt>
 <dd>
 <dl>
@@ -72,40 +78,56 @@
 <dt>4.13. <a href="#AEN238">I get "WARNING: Unable to open
 configration file C:\windows\scummvm.ini!"</a></dt>
 <dt>4.14. <a href="#AEN243">I get "Failed to save game state to
-file: xxx"</a></dt></dl></dd>
-<dt>5. <a href="#AEN247">Features</a></dt>
+file: xxx"</a></dt>
+<dt>4.15. <a href="#AEN248">ScummVM starts, but all I get is a
+transparent window!</a></dt>
+<dt>4.16. <a href="#AEN258">ScummVM runs, but sound is stuttering
+and/or garbled!</a></dt>
+<dt>4.17. <a href="#AEN264">How do I set an environment
+variable?</a></dt>
+</dl>
+</dd>
+<dt>5. <a href="#AEN274">Features</a></dt>
 <dd>
 <dl>
-<dt>5.1. <a href="#AEN250">Will you add support for zip
-archives?</a></dt></dl></dd></dl>
+<dt>5.1. <a href="#AEN277">Will you add support for zip
+archives?</a></dt>
+</dl>
+</dd>
+</dl>
 <div class="qandadiv">
-<h3><a name="AEN6"></a>1. Introduction</h3>
+<h3><a name="AEN6" id="AEN6"></a>1. Introduction</h3>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN9"></a><b>1.1.</b> Why is it called ScummVM - what
-does this name mean?</p></div>
+<p><a name="AEN9" id="AEN9"></a><b>1.1.</b> Why is it called
+ScummVM - what does this name mean?</p>
+</div>
 <div class="answer">
 <p>Scumm comes from the fact that it was originally designed to run
-SCUMM games, like Monkey Island. VM stands for Virtual
-Machine.</p></div></div>
+SCUMM games, like Monkey Island. VM stands for Virtual Machine.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN14"></a><b>1.2.</b> What is SCUMM?</p></div>
+<p><a name="AEN14" id="AEN14"></a><b>1.2.</b> What is SCUMM?</p>
+</div>
 <div class="answer">
 <p>SCUMM stands for "Script Creation Utility for Maniac Mansion".
 It is a utility used to create the famous LucasArts adventure
 games.</p>
-<p>
 It was initially created in 1987 by Aric Wilmunder and Ron
+<p>It was initially created in 1987 by Aric Wilmunder and Ron
 Gilbert for the game "Maniac Mansion" and was used later, with some
 modifications, for Zak McKracken and the Alien Mindbenders.
 Development on the SCUMM system continued for some time, and was
 used in Loom, Indiana Jones and the Last Crusade, Indiana Jones and
 the Fate of Atlantis, Monkey Island 1,2,3, Sam & Max Hit the
-Road, Day of the Tentacle, The Dig and Full
-Throttle.</p></div></div>
+Road, Day of the Tentacle, The Dig and Full Throttle.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN20"></a><b>1.3.</b> Is ScummVM free?</p></div>
+<p><a name="AEN20" id="AEN20"></a><b>1.3.</b> Is ScummVM free?</p>
+</div>
 <div class="answer">
 <p>ScummVM is released under the <a href=
 "http://www.gnu.org/copyleft/gpl.html" target="_top">GPL (General
@@ -114,11 +136,15 @@
 make modifications to it and redistribute your work you MUST make
 the source available. However, the ScummVM team would be pleased if
 you choose to send them your modifications, so they can be merged
-into the main tree.</p></div></div>
+into the main tree.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="question.supported-games"></a><b>1.4.</b> What games
-does ScummVM support?</p></div>
+<p><a name="question.supported-games" id=
+"question.supported-games"></a><b>1.4.</b> What games does ScummVM
+support?</p>
+</div>
 <div class="answer">
 <p>We have a <a href="http://www.scummvm.org/compatibility.php"
 target="_top">compatibility list</a> on our website that contains
@@ -128,25 +154,30 @@
 and Beneath a Steel Sky (by Revolution), Flight of the Amazon
 Queen, Gobliiins 1 (by Coktel Vision) as well as Inherit the Earth
 (by The Dreamers' Guild). Other games may be added, but this is not
-a common occurrence - see below.</p></div></div>
+a common occurrence - see below.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN32"></a><b>1.5.</b> Will ScummVM support other
-games?</p></div>
+<p><a name="AEN32" id="AEN32"></a><b>1.5.</b> Will ScummVM support
+other games?</p>
+</div>
 <div class="answer">
 <p>The ScummVM team is currently focusing on bugfixes for our next
 release.</p>
-<p>
 We do <span class="emphasis"><i class=
-"emphasis">NOT</i></span> generally add support for non-SCUMM
-games! Reverse engineering a completely new game without source is
-a long process, and our developers are all very busy as it is... so
-unless you work for a company interested in providing us with
-source code for one of your classic titles, please do not
-ask.</p></div></div>
+<p>We do <span class="emphasis"><i class="emphasis">NOT</i></span>
+generally add support for non-SCUMM games! Reverse engineering a
+completely new game without source is a long process, and our
+developers are all very busy as it is... so unless you work for a
+company interested in providing us with source code for one of your
+classic titles, please do not ask.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN39"></a><b>1.6.</b> When will Maniac Mansion Deluxe
-be supported?</p></div>
+<p><a name="AEN39" id="AEN39"></a><b>1.6.</b> When will Maniac
+Mansion Deluxe be supported?</p>
+</div>
 <div class="answer">
 <p>The short answer: never. The long answer: This game is a
 fan-made replica of the original Maniac Mansion. It is not the same
@@ -158,153 +189,194 @@
 adventures engine. There are Windows, Linux and FreeBSD versions of
 the engine. Its author keeps his source code closed due to reasons
 explained in the project <a href=
-"http://www.agsforums.com/acfaq.htm" target="_top">FAQ</a> (see
+"http://www.bigbluecup.com/acfaq.htm" target="_top">FAQ</a> (see
 last two questions). That means that you need to download that
-program to play the game.</p></div></div>
+program to play the game.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN46"></a><b>1.7.</b> Where do I find
-ScummVM?</p></div>
+<p><a name="AEN46" id="AEN46"></a><b>1.7.</b> Where do I find
+ScummVM?</p>
+</div>
 <div class="answer">
 <p>You can find it on the download section on our <a href=
-"http://www.scummvm.org" target="_top">homepage</a>. You can
+"http://www.scummvm.org" target="_top">web site</a>. You can
 download the latest version, which could be a little old. For the
 most recent cutting-edge in-development version, you have to
-compile it yourself from Subversion or use the 'daily builds'
-linked from our download page.</p></div></div>
+compile it yourself from Subversion or use the precompiled 'daily
+builds' linked from our download page.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN52"></a><b>1.8.</b> How do I compile the source code
-for my OS?</p></div>
+<p><a name="AEN52" id="AEN52"></a><b>1.8.</b> How do I compile the
+source code for my OS?</p>
+</div>
 <div class="answer">
 <p>The source code package contains a file called <a href=
 "http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
-   target="_top">README</a> that should explain
-   everything.</p></div></div>
+target="_top">README</a> that should explain everything.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN58"></a><b>1.9.</b> On what platform does ScummVM
-run?</p></div>
+<p><a name="AEN58" id="AEN58"></a><b>1.9.</b> On what platform does
+ScummVM run?</p>
+</div>
 <div class="answer">
 <p>ScummVM should be able to be compiled on any SDL platform, with
 just small modifications.</p>
-<p>
 Currently tested platforms are Win32 (Windows
+<p>Currently tested platforms are Win32 (Windows
 95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris, Mac OS X,
 Dreamcast, MorphOS, IRIX, PalmOS, WinCE, GP32, Sony PSP and PS2. It
 is also part of the Free/Net/Open BSD ports collections and
-included in Debian testing and unstable.</p></div></div>
+included in Debian testing and unstable.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN64"></a><b>1.10.</b> Does ScummVM run any non-SCUMM
-games?</p></div>
+<p><a name="AEN64" id="AEN64"></a><b>1.10.</b> Does ScummVM run any
+non-SCUMM games?</p>
+</div>
 <div class="answer">
 <p>Yes. As well as SCUMM titles, ScummVM supports Simon the
 Sorcerer (1 and 2), Flight of the Amazon Queen, and the Revolution
 Games: Broken Sword 1, Broken Sword 2, and Beneath a Steel Sky, as
 well as Gobliiins 1 and Inherit the Earth.</p>
-<p>
 Simon support was initially written by the original
-founder of ScummVM as a separate program, and later included in the
-main binary. Revolution Software Ltd. are very nice people and
-kindly provided us with the source code to BASS and Broken Sword
-1/2, from which we based our interpreters. John Passfield and
-Steven Stamatiadis kindly provided the original source code to
-Flight of the Amazon Queen. The Wyrmkeep Entertainment Co. kindly
-provided the sourcecode to Inherit the Earth. Gobliiins 1 was
-widely researched by Ivan Dubrov.</p>
-<p>
 We do not have any plans to support any other non-SCUMM
-games at this time. If we do, it will be added to the <a href=
+<p>Simon support was initially written by the original founder of
+ScummVM as a separate program, and later included in the main
+binary. Revolution Software Ltd. are very nice people and kindly
+provided us with the source code to BASS and Broken Sword 1/2, from
+which we based our interpreters. John Passfield and Steven
+Stamatiadis kindly provided the original source code to Flight of
+the Amazon Queen. The Wyrmkeep Entertainment Co. kindly provided
+the sourcecode to Inherit the Earth. Gobliiins 1 was widely
+researched by Ivan Dubrov.</p>
+<p>We do not have any plans to support any other non-SCUMM games at
+this time. If we do, it will be added to the <a href=
 "compatibility.php" target="_top">Compatibility List</a>.</p>
-<p>
 Unless you work for a company interested providing us with
+<p>Unless you work for a company interested providing us with
 source code for one of your classic titles, please do not ask us to
-support a game.</p></div></div>
+support a game.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN73"></a><b>1.11.</b> Can I use ScummVM to make new
-games?</p></div>
+<p><a name="AEN73" id="AEN73"></a><b>1.11.</b> Can I use ScummVM to
+make new games?</p>
+</div>
 <div class="answer">
 <p>While it is theoretically possible to write a new game that uses
 ScummVM it is not advisable. ScummVM has many hacks to support
 older games and no tools geared towards creating content usable by
 ScummVM. Potential game authors are encouraged to look at open
-source technologies such as <a href="http://www.libsdl.org"
-   target="_top">libSDL</a> for a cross platform DirectX like
-   library, and the <a href="http://www.lua.org" target=
-   "_top">Lua</a> and <a href="http://www.python.org" target=
-   "_top">Python</a> scripting languages for game
-   logic.</p></div></div></div>
+source technologies such as <a href="http://www.libsdl.org" target=
+"_top">SDL</a> for a cross platform DirectX like library, and the
+<a href="http://www.lua.org" target="_top">Lua</a> and <a href=
+"http://www.python.org" target="_top">Python</a> scripting
+languages for game logic.</p>
+</div>
+</div>
+</div>
 <div class="qandadiv">
-<h3><a name="AEN80"></a>2. ScummVM and SCUMM games</h3>
+<h3><a name="AEN80" id="AEN80"></a>2. ScummVM and SCUMM games</h3>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN83"></a><b>2.1.</b> Do I need original CD or Floppy
-disks?</p></div>
+<p><a name="AEN83" id="AEN83"></a><b>2.1.</b> Do I need original CD
+or Floppy disks?</p>
+</div>
 <div class="answer">
 <p>Most definitely. ScummVM won't work without them. If you would
 like to buy these games, we suggest you browse <a href=
 "http://www.ebay.com" target="_top">Ebay</a>. Do not ask the
 ScummVM team where you can download the full versions of LucasArts
-games. These requests will be ignored.</p></div></div>
+games. These requests will be ignored.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN89"></a><b>2.2.</b> Does ScummVM work with all
-versions of games?</p></div>
+<p><a name="AEN89" id="AEN89"></a><b>2.2.</b> Does ScummVM work
+with all versions of games?</p>
+</div>
 <div class="answer">
 <p>See "<a href="#question.supported-games"><i>What games does
-ScummVM support?</i></a>".</p></div></div>
+ScummVM support?</i></a>".</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN95"></a><b>2.3.</b> Can I play through xxx (place
-your favorite SCUMM adventure here) ?</p></div>
+<p><a name="AEN95" id="AEN95"></a><b>2.3.</b> Can I play through
+xxx (place your favorite SCUMM adventure here) ?</p>
+</div>
 <div class="answer">
 <p>See "<a href="#question.supported-games"><i>What games does
-ScummVM support?</i></a>".</p></div></div>
+ScummVM support?</i></a>".</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN101"></a><b>2.4.</b> Can I save/restore the
-game?</p></div>
+<p><a name="AEN101" id="AEN101"></a><b>2.4.</b> Can I save/restore
+the game?</p>
+</div>
 <div class="answer">
 <p>Yes. Saving and restoring is already supported (ALT-1/9 to save,
-CTRL - 1/9 to restore, or F5 to access the save/load
-menu).</p></div></div>
+CTRL - 1/9 to restore, or F5 to access the save/load menu).</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN106"></a><b>2.5.</b> Do savegames from the original
-games work in ScummVM?</p></div>
+<p><a name="AEN106" id="AEN106"></a><b>2.5.</b> Do savegames from
+the original games work in ScummVM?</p>
+</div>
 <div class="answer">
 <p>No. We do not have any plans to load old savegames (with the
 exception of the Simon the Sorcerer series of games). Newer
 versions of ScummVM have also broken compatibility with older
 ScummVM savegames. Since ScummVM is in heavy development, this may
-occur again in the future.</p></div></div></div>
+occur again in the future.</p>
+</div>
+</div>
+</div>
 <div class="qandadiv">
-<h3><a name="AEN110"></a>3. Graphics and Audio</h3>
+<h3><a name="AEN110" id="AEN110"></a>3. Graphics and Audio</h3>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN113"></a><b>3.1.</b> Does ScummVM support CD
-audio?</p></div>
+<p><a name="AEN113" id="AEN113"></a><b>3.1.</b> Does ScummVM
+support CD audio?</p>
+</div>
 <div class="answer">
-<p>Yes, ScummVM fully supports CD audio in Monkey Island CD, and
-Loom. Just keep your game CD inserted into your CD drive when you
-start ScummVM. If you have more than one CD drive in your system.
-You can specify your CD drive using the -c command line parameter.
-See the <a href=
+<p>Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana
+Jones and the Last Crusade (FM-TOWNS), Loom (CD & FM-TOWNS),
+Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken
+(FM-TOWNS). Just keep your game CD inserted into your CD drive when
+you start ScummVM. If you have more than one CD drive in your
+system, you can specify your CD drive using the -c command line
+parameter. See the <a href=
 "http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
-   target="_top">README</a> for more info.</p></div></div>
+target="_top">README</a> for more info.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN119"></a><b>3.2.</b> Does ScummVM support using
-MP3/Ogg/FLAC files instead of CD audio?</p></div>
+<p><a name="AEN119" id="AEN119"></a><b>3.2.</b> Does ScummVM
+support using MP3/Ogg/FLAC files instead of CD audio?</p>
+</div>
 <div class="answer">
 <p>Yes. You can use LAME or some other CD audio conversion utility
 to convert your CD audio to MP3. Since version 0.3.0 we also
 support Ogg Vorbis files, and FLAC is supported since version
 0.7.0. See the <a href=
 "http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
-   target="_top">README</a> for more info.</p></div></div>
+target="_top">README</a> for more info.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN125"></a><b>3.3.</b> Does ScummVM support using
-MP3/Ogg/FLAC files instead of the original MIDI music?</p></div>
+<p><a name="AEN125" id="AEN125"></a><b>3.3.</b> Does ScummVM
+support using MP3/Ogg/FLAC files instead of the original MIDI
+music?</p>
+</div>
 <div class="answer">
 <p>No. If all the game does is to play or loop a tune it would be
 possible, but many of the games do fancy stuff like smooth
@@ -312,92 +384,118 @@
 instruments on and off, etc. There's simply no way ScummVM could
 take a piece of digital music and emulate that kind of
 behaviour.</p>
-<p>
 This question usually comes up in connection with Sam
-& Max Hit the Road (which has a few unusued bonus audio tracks
-on the CD) and Monkey Island 2 (which is sometimes distributed on
-the same CD as the version of Monkey Island 1 that uses CD audio).
-Both of these games do far too much fancy stuff to even consider an
-idea like this.</p></div></div>
+<p>This question usually comes up in connection with Sam & Max
+Hit the Road (which has a few unusued bonus audio tracks on the CD)
+and Monkey Island 2 (which is sometimes distributed on the same CD
+as the version of Monkey Island 1 that uses CD audio). Both of
+these games do far too much fancy stuff to even consider an idea
+like this.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN131"></a><b>3.4.</b> Does ScummVM support filtered
-graphic modes?</p></div>
+<p><a name="AEN131" id="AEN131"></a><b>3.4.</b> Does ScummVM
+support filtered graphic modes?</p>
+</div>
 <div class="answer">
 <p>Yes, ScummVM supports several filtered graphic modes such as
 <a href="http://elektron.its.tudelft.nl/~dalikifa/" target=
-"_top">super2xsai</a>. See the <a href=
+"_top">Super2xSAI</a>. See the <a href=
 "http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
-   target="_top">README</a> for more info.</p></div></div>
+target="_top">README</a> for more info.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN138"></a><b>3.5.</b> Can I run my game full
-screen?</p></div>
+<p><a name="AEN138" id="AEN138"></a><b>3.5.</b> Can I run my game
+full screen?</p>
+</div>
 <div class="answer">
 <p>Yes. You can either start your game using the -f command line
 parameter, setting the game to Full Screen in the ScummVM Options
 dialog, or by using the Alt+Enter key combination in-game to switch
-between full screen and windowed modes.</p></div></div></div>
+between full screen and windowed modes.</p>
+</div>
+</div>
+</div>
 <div class="qandadiv">
-<h3><a name="AEN142"></a>4. Troubleshooting</h3>
+<h3><a name="AEN142" id="AEN142"></a>4. Troubleshooting</h3>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN145"></a><b>4.1.</b> My game won't run.</p></div>
+<p><a name="AEN145" id="AEN145"></a><b>4.1.</b> My game won't
+run.</p>
+</div>
 <div class="answer">
 <p>First make sure your game is supported. See "<a href=
 "#question.supported-games"><i>What games does ScummVM
 support?</i></a>". If it is a supported game and you have followed
 the instructions in <a href=
 "http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
-   target="_top">README</a> to the letter, then see "<a href=
-   "#question.report-bugs"><i>Reporting Bugs.</i></a>" to report
-   this as a bug.</p></div></div>
+target="_top">README</a> to the letter, then see "<a href=
+"#question.report-bugs"><i>Reporting Bugs.</i></a>" to report this
+as a bug.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN153"></a><b>4.2.</b> I installed my game but ScummVM
-can't find it.</p></div>
+<p><a name="AEN153" id="AEN153"></a><b>4.2.</b> I installed my game
+but ScummVM can't find it.</p>
+</div>
 <div class="answer">
 <p>First don't use the install.exe or setup.exe shipped with the
 game. They usually will not do what you need to run the game with
 ScummVM -- rather they just copy the game .exe and install some
 shortcuts. ScummVM requires all game data to run, so you will need
 to copy those manually. Look at the <a href=
-"http://www.scummvm.org/documentation.php?view=datafiles"
-   target="_top">Game Data Files</a> page for further
-   details.</p></div></div>
+"http://www.scummvm.org/documentation.php?view=datafiles" target=
+"_top">Game Data Files</a> page for further details.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="question.no-sound"></a><b>4.3.</b> I don't hear any
-sound.</p></div>
+<p><a name="question.no-sound" id=
+"question.no-sound"></a><b>4.3.</b> I don't hear any sound.</p>
+</div>
 <div class="answer">
 <p>Check the <a href="http://www.scummvm.org/compatibility.php"
 target="_top">compatibility list</a> to see if your game has sound
 support currently. You can also try the -s command line parameter
-to set the in game SFX volume.</p></div></div>
+to set the in game SFX volume.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN165"></a><b>4.4.</b> I don't hear any
-music.</p></div>
+<p><a name="AEN165" id="AEN165"></a><b>4.4.</b> I don't hear any
+music.</p>
+</div>
 <div class="answer">
 <p>See "<a href="#question.no-sound"><i>I don't hear any
-sound.</i></a>".</p></div></div>
+sound.</i></a>".</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN171"></a><b>4.5.</b> My game crashes at some
-point.</p></div>
+<p><a name="AEN171" id="AEN171"></a><b>4.5.</b> My game crashes at
+some point.</p>
+</div>
 <div class="answer">
 <p>Check the <a href="http://www.scummvm.org/compatibility.php"
 target="_top">Compatibility List</a> to see if your game has any
 known issues. If you can reproduce this crash more than once,
 please report it to our Bug Tracker. See "<a href=
 "#question.report-bugs"><i>Reporting Bugs.</i></a>".</p>
-<p>
 If you are experiencing random crashes, and your game
-plays music from CD, you most certainly have encountered a Windows
-bug. Try copying the data files from CD to your hard disk, and
-running them from there.</p></div></div>
+<p>If you are experiencing random crashes, and your game plays
+music from CD, you most certainly have encountered a Windows bug.
+Try copying the data files from CD to your hard disk, and running
+them from there.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN179"></a><b>4.6.</b> ScummVM crashes, but console
-window disappears too quick to see the error message.</p></div>
+<p><a name="AEN179" id="AEN179"></a><b>4.6.</b> ScummVM crashes,
+but console window disappears too quick to see the error
+message.</p>
+</div>
 <div class="answer">
 <p>To make it visible, you should run ScummVM from command line. To
 open a command prompt, open the Start Menu and select the 'Run'
@@ -406,125 +504,222 @@
 'command.com' instead. If necessary, change to the proper drive
 first by typing 'D:' (where 'D' is the drive ScummVM is located).
 Change to ScummVM's directory by typing 'cd \your\path\to\scummvm'
-(substituting the appropriate path) and then type
-'scummvm'.</p></div></div>
+(substituting the appropriate path) and then type 'scummvm'.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="question.messy-colors"></a><b>4.7.</b> The game colors
-are messed up.</p></div>
+<p><a name="question.messy-colors" id=
+"question.messy-colors"></a><b>4.7.</b> The game colors are messed
+up.</p>
+</div>
 <div class="answer">
 <p>This is a known issue with using Amiga version datafiles. Select
 Amiga as a platform in the ScummVM Game Options dialog, or use the
 --platform=amiga command line parameter to enable Amiga-specific
-code.</p></div></div>
+code.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN189"></a><b>4.8.</b> The subtitles in my non English
-game are messed up.</p></div>
+<p><a name="AEN189" id="AEN189"></a><b>4.8.</b> The subtitles in my
+non English game are messed up.</p>
+</div>
 <div class="answer">
 <p>You are most likely using a game such as Maniac Mansion or Zak
 McKracken if you have this problem. You need to specify a language
 in the ScummVM Game Options dialog, with the -q parameter or by
 using the 'language' config file option.</p>
-<p>
 Consult the <a href=
+<p>Consult the <a href=
 "http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
-   target="_top">README</a> or command line help for further
-   information.</p></div></div>
+target="_top">README</a> or command line help for further
+information.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN196"></a><b>4.9.</b> How do I make my mac version of
-a game work?</p></div>
+<p><a name="AEN196" id="AEN196"></a><b>4.9.</b> How do I make my
+mac version of a game work?</p>
+</div>
 <div class="answer">
 <p>First, if you use a ScummVM version prior to 0.7.0 we strongly
 recommend you to upgrade to the latest version, as we improved
 support for mac games considerably starting with 0.7.0.</p>
-<p>
 For newer games ScummVM needs the main data file, usually
-called "<Game Title> Data" (where
-<Game Title> is name of your game, such as
-"The Dig" or "Sam & Max"). Some CDs may appear
-to only contain an application (watch out, it has almost the same
-name as the data file, except that it lacks the " Data" at the
-end). In that case there is still a separate data file but it is
-invisible.</p>
-<p>
 There also exists a seperate <a href=
-"http://www.scummvm.org/documentation.php?view=maccd-howto"
-   target="_top">tutorial</a> for setting up Mac versions</p>
-<p>
 The older games which have LFL files should only need the
+<p>For newer games ScummVM needs the main data file, usually called
+"<Game Title> Data" (where <Game Title>
+is name of your game, such as "The Dig" or
+"Sam & Max"). Some CDs may appear to only contain an
+application (watch out, it has almost the same name as the data
+file, except that it lacks the " Data" at the end). In that case
+there is still a separate data file but it is invisible.</p>
+<p>There also exists a seperate <a href=
+"http://www.scummvm.org/documentation.php?view=maccd-howto" target=
+"_top">tutorial</a> for setting up Mac versions</p>
+<p>The older games which have LFL files should only need the
 platform set to 'macintosh' to run. See "<a href=
 "#question.messy-colors"><i>The game colors are messed up.</i></a>"
-for information on specifying the game platform.</p></div></div>
+for information on specifying the game platform.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="question.report-bugs"></a><b>4.10.</b> Reporting
-Bugs.</p></div>
+<p><a name="question.report-bugs" id=
+"question.report-bugs"></a><b>4.10.</b> Reporting Bugs.</p>
+</div>
 <div class="answer">
 <p>To report a bug, please create a SourceForge account and follow
 the <a href=
 "http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse"
-   target="_top">bugs</a> link from our homepage. Please make sure
-   the bug is reproducible, and still exists in the latest daily
-   build/current Subversion version. Also check the <a href=
-   "http://www.scummvm.org/compatibility.php" target=
-   "_top">compatibility listing</a> for that game to ensure the
-   issue is not already known. In your bugreport please provide the
-   following information:</p>
+target="_top">bugs</a> link from our homepage. Please make sure the
+bug is reproducible, and still exists in the latest daily
+build/current Subversion version. Also check the <a href=
+"http://www.scummvm.org/compatibility.php" target=
+"_top">compatibility listing</a> for that game to ensure the issue
+is not already known. In your bugreport please provide the
+following information:</p>
 <ul>
 <li>
 <p>ScummVM version (PLEASE test the latest Subversion/Daily
-build)</p></li>
+build)</p>
+</li>
 <li>
-<p>Bug details, including instructions on reproducing it</p></li>
+<p>Bug details, including instructions on reproducing it</p>
+</li>
 <li>
-<p>Language of game (English, German, ...)</p></li>
+<p>Language of game (English, German, ...)</p>
+</li>
 <li>
-<p>Version of game (talkie, floppy, ...)</p></li>
+<p>Version of game (talkie, floppy, ...)</p>
+</li>
 <li>
-<p>Platform and Compiler (Win32, Linux, MacOS, ...)</p></li>
+<p>Platform and Compiler (Win32, Linux, MacOS, ...)</p>
+</li>
 <li>
-<p>Attach a save game if possible</p></li>
+<p>Attach a save game if possible</p>
+</li>
 <li>
 <p>If this bug only occurred recently, please note the last version
 without the bug, and the first version including the bug. That way
-we can fix it quicker by looking at the changes
-made.</p></li></ul></div></div>
+we can fix it quicker by looking at the changes made.</p>
+</li>
+</ul>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN228"></a><b>4.11.</b> I downloaded the Broken Sword
-packs from your site but the game won't run.</p></div>
+<p><a name="AEN228" id="AEN228"></a><b>4.11.</b> I downloaded the
+Broken Sword packs from your site but the game won't run.</p>
+</div>
 <div class="answer">
 <p>These are not full games but reencoded cutscene (video) packs.
 To run the games you still need the original disks. Originally
 cutscenes were encoded in proprietary format and Revolution
 Software kindly permitted us to reencode them into MPEG and
-distribute them freely on our site.</p></div></div>
+distribute them freely on our site.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN233"></a><b>4.12.</b> There are no graphics in the
-Broken Sword I intro.</p></div>
+<p><a name="AEN233" id="AEN233"></a><b>4.12.</b> There are no
+graphics in the Broken Sword I intro.</p>
+</div>
 <div class="answer">
 <p>Be patient. There are about 12 seconds of speech only and
-eventually the Revolution logo will appear.</p></div></div>
+eventually the Revolution logo will appear.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN238"></a><b>4.13.</b> I get "WARNING: Unable to open
-configration file C:\windows\scummvm.ini!"</p></div>
+<p><a name="AEN238" id="AEN238"></a><b>4.13.</b> I get "WARNING:
+Unable to open configration file C:\windows\scummvm.ini!"</p>
+</div>
 <div class="answer">
 <p>Make sure you have enough permissions to write in c:\windows
 directory. Also note that this warning the first time you run
-ScummVM, since the file does not exist yet then.</p></div></div>
+ScummVM, since the file does not exist yet then.</p>
+</div>
+</div>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN243"></a><b>4.14.</b> I get "Failed to save game
-state to file: xxx"</p></div>
+<p><a name="AEN243" id="AEN243"></a><b>4.14.</b> I get "Failed to
+save game state to file: xxx"</p>
+</div>
 <div class="answer">
 <p>Check savepath in Options->Paths->Save Path. That should
-point to writeable directory.</p></div></div></div>
+point to writeable directory.</p>
+</div>
+</div>
+<div class="qandaentry">
+<div class="question">
+<p><a name="AEN248" id="AEN248"></a><b>4.15.</b> ScummVM starts,
+but all I get is a transparent window!</p>
+</div>
+<div class="answer">
+<p>This problem has been reported to happen under Windows in some
+cases. Check that you have the latest drivers for your graphics
+card. If that does not help, try setting the <code class=
+"envar">SDL_VIDEODRIVER</code> environment variable to "windib" and
+try again.</p>
+<p>Apparently other applications have had the same problem, because
+the release notes for SDL 1.2.10 (May 17, 2006) contained the
+following note:</p>
+<a name="AEN254" id="AEN254"></a>
+<blockquote class="BLOCKQUOTE">
+<p>The "windib" video driver is the default now, to prevent
+problems with certain laptops, 64-bit Windows, and Windows Vista.
+The DirectX driver is still available, and can be selected by
+setting the environment variable <code class=
+"envar">SDL_VIDEODRIVER</code> to "directx".</p>
+</blockquote>
+</div>
+</div>
+<div class="qandaentry">
+<div class="question">
+<p><a name="AEN258" id="AEN258"></a><b>4.16.</b> ScummVM runs, but
+sound is stuttering and/or garbled!</p>
+</div>
+<div class="answer">
+<p>This problem has been reported to happen under Windows in some
+cases. Check that you have the latest drivers for your sound card.
+If that does not help, try setting the <code class=
+"envar">SDL_AUDIODRIVER</code> environment variable to "waveout"
+and try again.</p>
+</div>
+</div>
+<div class="qandaentry">
+<div class="question">
+<p><a name="AEN264" id="AEN264"></a><b>4.17.</b> How do I set an
+environment variable?</p>
+</div>
+<div class="answer">
+<p>That depends on what operating system and/or command shell you
+are using. Under Windows, you could try creating a file called
+<b class="command">scummvm.bat</b> in the same folder as <b class=
+"command">scummvm.exe</b>. Open this file in your favorite text
+editor and put something like this in it:</p>
+<a name="AEN270" id="AEN270"></a>
+<blockquote class="BLOCKQUOTE">
+<pre class="programlisting">
+ at echo off
+set SDL_VIDEODRIVER=windib
+set SDL_AUDIODRIVER=waveout
+scummvm.exe %1 %2 %3 %4 %5 %6 %7 %8 %9
+</pre></blockquote>
+<p>You should now be able to run ScummVM by double-clicking on this
+batch file, instead of the ScummVM executable.</p>
+<p>On more recent versions of Windows, you can also set an
+environment variable permanently, and for all applications, through
+the control panel.</p>
+</div>
+</div>
+</div>
 <div class="qandadiv">
-<h3><a name="AEN247"></a>5. Features</h3>
+<h3><a name="AEN274" id="AEN274"></a>5. Features</h3>
 <div class="qandaentry">
 <div class="question">
-<p><a name="AEN250"></a><b>5.1.</b> Will you add support for zip
-archives?</p></div>
+<p><a name="AEN277" id="AEN277"></a><b>5.1.</b> Will you add
+support for zip archives?</p>
+</div>
 <div class="answer">
 <p>We will not do it. There are two main reasons for that. First,
 we believe that it would ease illegal distribution of games.
@@ -532,7 +727,11 @@
 most larger titles, and use specially designed algorithms like MP3,
 Ogg and FLAC, so you can already reduce the size of the data
 files.</p>
-<p>
 We as a team already discussed that question. We can't
+<p>We as a team already discussed that question. We can't
 absolutely exclude the possibility of changing our mind one day in
 the future, but for now, we have no intentions to do so, hence
-please don't ask us about it!</p></div></div></div></div></div>
+please don't ask us about it!</p>
+</div>
+</div>
+</div>
+</div>

Modified: docs/trunk/docbook/faq.pdf
===================================================================
(Binary files differ)

Modified: docs/trunk/docbook/faq.txt
===================================================================
--- docs/trunk/docbook/faq.txt	2006-08-04 20:09:20 UTC (rev 23672)
+++ docs/trunk/docbook/faq.txt	2006-08-04 20:16:38 UTC (rev 23673)
@@ -236,18 +236,33 @@
 HREF="#AEN243"
 >I get "Failed to save game state to file: xxx"</A
 ></DT
+><DT
+>4.15. <A
+HREF="#AEN248"
+>ScummVM starts, but all I get is a transparent window!</A
+></DT
+><DT
+>4.16. <A
+HREF="#AEN258"
+>ScummVM runs, but sound is stuttering and/or garbled!</A
+></DT
+><DT
+>4.17. <A
+HREF="#AEN264"
+>How do I set an environment variable?</A
+></DT
 ></DL
 ></DD
 ><DT
 >5. <A
-HREF="#AEN247"
+HREF="#AEN274"
 >Features</A
 ></DT
 ><DD
 ><DL
 ><DT
 >5.1. <A
-HREF="#AEN250"
+HREF="#AEN277"
 >Will you add support for zip archives?</A
 ></DT
 ></DL
@@ -438,7 +453,7 @@
 	is a free, albeit closed-source graphics adventures engine. There are Windows,
 	Linux and FreeBSD versions of the engine. Its author keeps his source code closed
 	due to reasons explained in the project <A
-HREF="http://www.agsforums.com/acfaq.htm"
+HREF="http://www.bigbluecup.com/acfaq.htm"
 TARGET="_top"
 >FAQ</A
 >
@@ -468,11 +483,11 @@
 	You can find it on the download section on our <A
 HREF="http://www.scummvm.org"
 TARGET="_top"
->homepage</A
+>web site</A
 >.
 	You can download the latest version, which could be a little old. For the most
 	recent cutting-edge in-development version, you have to compile it yourself from
-	Subversion or use the 'daily builds' linked from our download page.</P
+	Subversion or use the precompiled 'daily builds' linked from our download page.</P
 ></DIV
 ></DIV
 ><DIV
@@ -594,7 +609,7 @@
 	at open source technologies such as <A
 HREF="http://www.libsdl.org"
 TARGET="_top"
->libSDL</A
+>SDL</A
 > for
 	a cross platform DirectX like library, and the <A
 HREF="http://www.lua.org"
@@ -774,9 +789,10 @@
 ><B
 > </B
 >
-	Yes, ScummVM fully supports CD audio in Monkey Island CD, and Loom. Just keep your game CD
+	Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana Jones and the Last Crusade (FM-TOWNS),
+	Loom (CD & FM-TOWNS), Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken (FM-TOWNS). Just keep your game CD
 	inserted into your CD drive when you start ScummVM. If you have more than one CD drive in your
-	system. You can specify your CD drive using the -c command line parameter. See the
+	system, you can specify your CD drive using the -c command line parameter. See the
 	<A
 HREF="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
 TARGET="_top"
@@ -862,12 +878,13 @@
 ><B
 > </B
 >
-	Yes, ScummVM supports several filtered graphic modes such as
+	Yes, ScummVM supports several filtered graphic modes such as 
 	<A
 HREF="http://elektron.its.tudelft.nl/~dalikifa/"
 TARGET="_top"
->super2xsai</A
->. See the
+>Super2xSAI</A
+>.
+	See the
 	<A
 HREF="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
 TARGET="_top"
@@ -1378,12 +1395,134 @@
 	</P
 ></DIV
 ></DIV
+><DIV
+CLASS="qandaentry"
+><DIV
+CLASS="question"
+><P
+><A
+NAME="AEN248"
+></A
+><B
+>4.15. </B
+>ScummVM starts, but all I get is a transparent window!</P
 ></DIV
 ><DIV
+CLASS="answer"
+><P
+><B
+> </B
+>
+	This problem has been reported to happen under Windows in some cases. Check
+	that you have the latest drivers for your graphics card. If that does not
+	help, try setting the <CODE
+CLASS="envar"
+>SDL_VIDEODRIVER</CODE
+> environment variable to
+	"windib" and try again.</P
+><P
+>
	Apparently other applications have had the same problem, because the release
+	notes for SDL 1.2.10 (May 17, 2006) contained the following note:</P
+><A
+NAME="AEN254"
+></A
+><BLOCKQUOTE
+CLASS="BLOCKQUOTE"
+><P
+>
		The "windib" video driver is the default now, to prevent problems with
+		certain laptops, 64-bit Windows, and Windows Vista. The DirectX driver
+		is still available, and can be selected by setting the environment
+		variable <CODE
+CLASS="envar"
+>SDL_VIDEODRIVER</CODE
+> to "directx".</P
+></BLOCKQUOTE
+></DIV
+></DIV
+><DIV
+CLASS="qandaentry"
+><DIV
+CLASS="question"
+><P
+><A
+NAME="AEN258"
+></A
+><B
+>4.16. </B
+>ScummVM runs, but sound is stuttering and/or garbled!</P
+></DIV
+><DIV
+CLASS="answer"
+><P
+><B
+> </B
+>
+	This problem has been reported to happen under Windows in some cases. Check
+	that you have the latest drivers for your sound card. If that does not help,
+	try setting the <CODE
+CLASS="envar"
+>SDL_AUDIODRIVER</CODE
+> environment variable to "waveout"
+	and try again.
+	</P
+></DIV
+></DIV
+><DIV
+CLASS="qandaentry"
+><DIV
+CLASS="question"
+><P
+><A
+NAME="AEN264"
+></A
+><B
+>4.17. </B
+>How do I set an environment variable?</P
+></DIV
+><DIV
+CLASS="answer"
+><P
+><B
+> </B
+>
+	That depends on what operating system and/or command shell you are using.
+	Under Windows, you could try creating a file called
+	<B
+CLASS="command"
+>scummvm.bat</B
+> in the same folder as
+	<B
+CLASS="command"
+>scummvm.exe</B
+>. Open this file in your favorite text
+	editor and put something like this in it:</P
+><A
+NAME="AEN270"
+></A
+><BLOCKQUOTE
+CLASS="BLOCKQUOTE"
+><PRE
+CLASS="programlisting"
+>@echo off
+set SDL_VIDEODRIVER=windib
+set SDL_AUDIODRIVER=waveout
+scummvm.exe %1 %2 %3 %4 %5 %6 %7 %8 %9</PRE
+></BLOCKQUOTE
+><P
+>
	You should now be able to run ScummVM by double-clicking on this batch file,
+	instead of the ScummVM executable. </P
+><P
+>
	On more recent versions of Windows, you can also set an environment variable
+	permanently, and for all applications, through the control panel.
+	</P
+></DIV
+></DIV
+></DIV
+><DIV
 CLASS="qandadiv"
 ><H3
 ><A
-NAME="AEN247"
+NAME="AEN274"
 ></A
 >5. Features</H3
 ><DIV
@@ -1392,7 +1531,7 @@
 CLASS="question"
 ><P
 ><A
-NAME="AEN250"
+NAME="AEN277"
 ></A
 ><B
 >5.1. </B


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