[Scummvm-cvs-logs] SF.net SVN: scummvm: [24914] docs/trunk/docbook
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Thu Dec 21 21:46:56 CET 2006
Revision: 24914
http://scummvm.svn.sourceforge.net/scummvm/?rev=24914&view=rev
Author: fingolfin
Date: 2006-12-21 12:46:54 -0800 (Thu, 21 Dec 2006)
Log Message:
-----------
Reordered/regrouped some questions, added a link to the platforms list in the Wiki, updated links to the README in SVN
Modified Paths:
--------------
docs/trunk/docbook/faq.html
docs/trunk/docbook/faq.inc
docs/trunk/docbook/faq.pdf
docs/trunk/docbook/faq.txt
docs/trunk/docbook/faq.xml
Modified: docs/trunk/docbook/faq.html
===================================================================
--- docs/trunk/docbook/faq.html 2006-12-21 20:37:17 UTC (rev 24913)
+++ docs/trunk/docbook/faq.html 2006-12-21 20:46:54 UTC (rev 24914)
@@ -22,93 +22,98 @@
<dl>
<dt>1.1. <a href="#AEN9">Why is it called ScummVM - what does this
name mean?</a></dt>
-<dt>1.2. <a href="#AEN14">What is SCUMM?</a></dt>
-<dt>1.3. <a href="#AEN20">Is ScummVM free?</a></dt>
-<dt>1.4. <a href="#question.supported-games">What games does
-ScummVM support?</a></dt>
-<dt>1.5. <a href="#AEN32">Will ScummVM support other
-games?</a></dt>
-<dt>1.6. <a href="#AEN39">When will Maniac Mansion Deluxe be
-supported?</a></dt>
-<dt>1.7. <a href="#AEN46">Where do I find ScummVM?</a></dt>
-<dt>1.8. <a href="#AEN52">How do I compile the source code for my
+<dt>1.2. <a href="#AEN19">What is SCUMM?</a></dt>
+<dt>1.3. <a href="#AEN25">Is ScummVM free?</a></dt>
+<dt>1.4. <a href="#AEN31">Where do I find ScummVM?</a></dt>
+<dt>1.5. <a href="#AEN37">How do I compile the source code for my
OS?</a></dt>
-<dt>1.9. <a href="#AEN58">On what platform does ScummVM
+<dt>1.6. <a href="#AEN43">On what platform does ScummVM
run?</a></dt>
-<dt>1.10. <a href="#AEN64">Does ScummVM run any non-SCUMM
+<dt>1.7. <a href="#AEN51">Can I use ScummVM to make new
games?</a></dt>
-<dt>1.11. <a href="#AEN73">Can I use ScummVM to make new
+</dl>
+</dd>
+<dt>2. <a href="#AEN58">Supported games</a></dt>
+<dd>
+<dl>
+<dt>2.1. <a href="#question.supported-games">What games does
+ScummVM support?</a></dt>
+<dt>2.2. <a href="#AEN67">Does ScummVM run any non-SCUMM
games?</a></dt>
+<dt>2.3. <a href="#AEN76">Will ScummVM support other
+games?</a></dt>
+<dt>2.4. <a href="#AEN83">When will Maniac Mansion Deluxe be
+supported?</a></dt>
</dl>
</dd>
-<dt>2. <a href="#AEN80">ScummVM and SCUMM games</a></dt>
+<dt>3. <a href="#AEN89">Running games</a></dt>
<dd>
<dl>
-<dt>2.1. <a href="#AEN83">Do I need original CD or Floppy
+<dt>3.1. <a href="#AEN92">Do I need original CD or Floppy
disks?</a></dt>
-<dt>2.2. <a href="#AEN89">Does ScummVM work with all versions of
+<dt>3.2. <a href="#AEN98">Does ScummVM work with all versions of
games?</a></dt>
-<dt>2.3. <a href="#AEN95">Can I play through xxx (place your
+<dt>3.3. <a href="#AEN104">Can I play through xxx (place your
favorite SCUMM adventure here) ?</a></dt>
-<dt>2.4. <a href="#AEN101">Can I save/restore the game?</a></dt>
-<dt>2.5. <a href="#AEN106">Do savegames from the original games
+<dt>3.4. <a href="#AEN110">Can I save/restore the game?</a></dt>
+<dt>3.5. <a href="#AEN115">Do savegames from the original games
work in ScummVM?</a></dt>
</dl>
</dd>
-<dt>3. <a href="#AEN110">Graphics and Audio</a></dt>
+<dt>4. <a href="#AEN119">Graphics and Audio</a></dt>
<dd>
<dl>
-<dt>3.1. <a href="#AEN113">Does ScummVM support CD audio?</a></dt>
-<dt>3.2. <a href="#AEN119">Does ScummVM support using MP3/Ogg/FLAC
+<dt>4.1. <a href="#AEN122">Does ScummVM support CD audio?</a></dt>
+<dt>4.2. <a href="#AEN128">Does ScummVM support using MP3/Ogg/FLAC
files instead of CD audio?</a></dt>
-<dt>3.3. <a href="#AEN125">Does ScummVM support using MP3/Ogg/FLAC
+<dt>4.3. <a href="#AEN134">Does ScummVM support using MP3/Ogg/FLAC
files instead of the original MIDI music?</a></dt>
-<dt>3.4. <a href="#AEN131">Does ScummVM support filtered graphic
+<dt>4.4. <a href="#AEN140">Does ScummVM support filtered graphic
modes?</a></dt>
-<dt>3.5. <a href="#AEN138">Can I run my game full screen?</a></dt>
+<dt>4.5. <a href="#AEN147">Can I run my game full screen?</a></dt>
</dl>
</dd>
-<dt>4. <a href="#AEN142">Troubleshooting</a></dt>
+<dt>5. <a href="#AEN151">Troubleshooting</a></dt>
<dd>
<dl>
-<dt>4.1. <a href="#AEN145">My game won't run.</a></dt>
-<dt>4.2. <a href="#AEN153">I installed my game but ScummVM can't
+<dt>5.1. <a href="#AEN154">My game won't run.</a></dt>
+<dt>5.2. <a href="#AEN162">I installed my game but ScummVM can't
find it.</a></dt>
-<dt>4.3. <a href="#question.no-sound">I don't hear any
+<dt>5.3. <a href="#question.no-sound">I don't hear any
sound.</a></dt>
-<dt>4.4. <a href="#AEN165">I don't hear any music.</a></dt>
-<dt>4.5. <a href="#AEN171">My game crashes at some point.</a></dt>
-<dt>4.6. <a href="#AEN179">ScummVM crashes, but console window
+<dt>5.4. <a href="#AEN174">I don't hear any music.</a></dt>
+<dt>5.5. <a href="#AEN180">My game crashes at some point.</a></dt>
+<dt>5.6. <a href="#AEN188">ScummVM crashes, but console window
disappears too quick to see the error message.</a></dt>
-<dt>4.7. <a href="#question.messy-colors">The game colors are
+<dt>5.7. <a href="#question.messy-colors">The game colors are
messed up.</a></dt>
-<dt>4.8. <a href="#AEN189">The subtitles in my non English game are
+<dt>5.8. <a href="#AEN198">The subtitles in my non English game are
messed up.</a></dt>
-<dt>4.9. <a href="#AEN196">How do I make my mac version of a game
+<dt>5.9. <a href="#AEN205">How do I make my mac version of a game
work?</a></dt>
-<dt>4.10. <a href="#question.report-bugs">Reporting Bugs.</a></dt>
-<dt>4.11. <a href="#AEN228">I downloaded the Broken Sword packs
+<dt>5.10. <a href="#question.report-bugs">Reporting Bugs.</a></dt>
+<dt>5.11. <a href="#AEN237">I downloaded the Broken Sword packs
from your site but the game won't run.</a></dt>
-<dt>4.12. <a href="#AEN233">There are no graphics in the Broken
+<dt>5.12. <a href="#AEN242">There are no graphics in the Broken
Sword I intro.</a></dt>
-<dt>4.13. <a href="#AEN238">I get "WARNING: Unable to open
+<dt>5.13. <a href="#AEN247">I get "WARNING: Unable to open
configration file C:\windows\scummvm.ini!"</a></dt>
-<dt>4.14. <a href="#AEN243">I get "Failed to save game state to
+<dt>5.14. <a href="#AEN252">I get "Failed to save game state to
file: xxx"</a></dt>
-<dt>4.15. <a href="#AEN248">ScummVM starts, but all I get is a
+<dt>5.15. <a href="#AEN257">ScummVM starts, but all I get is a
transparent window!</a></dt>
-<dt>4.16. <a href="#AEN258">ScummVM runs, but sound is stuttering
+<dt>5.16. <a href="#AEN267">ScummVM runs, but sound is stuttering
and/or garbled!</a></dt>
-<dt>4.17. <a href="#AEN264">How do I set an environment
+<dt>5.17. <a href="#AEN273">How do I set an environment
variable?</a></dt>
-<dt>4.18. <a href="#AEN275">ScummVM starts somewhere in the middle
+<dt>5.18. <a href="#AEN284">ScummVM starts somewhere in the middle
of my two Xinerama monitors in fullscreen mode. Help!</a></dt>
</dl>
</dd>
-<dt>5. <a href="#AEN280">Features</a></dt>
+<dt>6. <a href="#AEN289">Features</a></dt>
<dd>
<dl>
-<dt>5.1. <a href="#AEN283">Will you add support for zip
+<dt>6.1. <a href="#AEN292">Will you add support for zip
archives?</a></dt>
</dl>
</dd>
@@ -121,13 +126,21 @@
ScummVM - what does this name mean?</p>
</div>
<div class="answer">
-<p>Scumm comes from the fact that it was originally designed to run
-SCUMM games, like Monkey Island. VM stands for Virtual Machine.</p>
+<p><span class="QUOTE">"Scumm"</span> comes from the fact that it
+was originally designed to run SCUMM games, like Monkey Island.
+<span class="QUOTE">"VM"</span> stands for Virtual Machine.</p>
+<p>Every now and then somebody will raise the subject of finding a
+<span class="QUOTE">"better"</span> name for ScummVM, one that fits
+better with it's modern scope (which extends well beyond SCUMM
+games). So <a href="http://wiki.scummvm.org/index.php/ScummVM_Name"
+target="_top">at this page</a> we present you with some nice
+alternatives. Choose whichever suits you best -- but we will stay
+ScummVM.</p>
</div>
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN14" id="AEN14"></a><b>1.2.</b> What is SCUMM?</p>
+<p><a name="AEN19" id="AEN19"></a><b>1.2.</b> What is SCUMM?</p>
</div>
<div class="answer">
<p>SCUMM stands for "Script Creation Utility for Maniac Mansion".
@@ -144,7 +157,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN20" id="AEN20"></a><b>1.3.</b> Is ScummVM free?</p>
+<p><a name="AEN25" id="AEN25"></a><b>1.3.</b> Is ScummVM free?</p>
</div>
<div class="answer">
<p>ScummVM is released under the <a href=
@@ -159,62 +172,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="question.supported-games" id=
-"question.supported-games"></a><b>1.4.</b> What games does ScummVM
-support?</p>
-</div>
-<div class="answer">
-<p>We have a <a href="http://www.scummvm.org/compatibility.php"
-target="_top">compatibility list</a> on our website that contains
-an up to date list of what games work, and how well they work. As
-well as SCUMM games, we also include virtual machines for the first
-two Simon the Sorcerer games (by Adventure Soft), Broken Sword 1/2
-and Beneath a Steel Sky (by Revolution), Flight of the Amazon
-Queen, Gobliiins 1 (by Coktel Vision) as well as Inherit the Earth
-(by The Dreamers' Guild). Other games may be added, but this is not
-a common occurrence - see below.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN32" id="AEN32"></a><b>1.5.</b> Will ScummVM support
-other games?</p>
-</div>
-<div class="answer">
-<p>The ScummVM team is currently focusing on bugfixes for our next
-release.</p>
-<p>We do <span class="emphasis"><i class="emphasis">NOT</i></span>
-generally add support for non-SCUMM games! Reverse engineering a
-completely new game without source is a long process, and our
-developers are all very busy as it is... so unless you work for a
-company interested in providing us with source code for one of your
-classic titles, please do not ask.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN39" id="AEN39"></a><b>1.6.</b> When will Maniac
-Mansion Deluxe be supported?</p>
-</div>
-<div class="answer">
-<p>The short answer: never. The long answer: This game is a
-fan-made replica of the original Maniac Mansion. It is not the same
-game as Maniac Mansion Enhanced, which we do support. It features
-improved music, sound, 256-colors graphics and reworked game
-interface. It was made using the <a href=
-"http://www.adventuregamestudio.co.uk/" target="_top">Adventure
-Game Studio</a> which is a free, albeit closed-source graphics
-adventures engine. There are Windows, Linux and FreeBSD versions of
-the engine. Its author keeps his source code closed due to reasons
-explained in the project <a href=
-"http://www.bigbluecup.com/acfaq.htm" target="_top">FAQ</a> (see
-last two questions). That means that you need to download that
-program to play the game.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN46" id="AEN46"></a><b>1.7.</b> Where do I find
+<p><a name="AEN31" id="AEN31"></a><b>1.4.</b> Where do I find
ScummVM?</p>
</div>
<div class="answer">
@@ -228,7 +186,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN52" id="AEN52"></a><b>1.8.</b> How do I compile the
+<p><a name="AEN37" id="AEN37"></a><b>1.5.</b> How do I compile the
source code for my OS?</p>
</div>
<div class="answer">
@@ -239,22 +197,63 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN58" id="AEN58"></a><b>1.9.</b> On what platform does
+<p><a name="AEN43" id="AEN43"></a><b>1.6.</b> On what platform does
ScummVM run?</p>
</div>
<div class="answer">
<p>ScummVM should be able to be compiled on any SDL platform, with
just small modifications.</p>
-<p>Currently tested platforms are Win32 (Windows
+<p>Currently tested platforms include Win32 (Windows
95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris, Mac OS X,
Dreamcast, MorphOS, IRIX, PalmOS, WinCE, GP32, Sony PSP and PS2. It
is also part of the Free/Net/Open BSD ports collections and
included in Debian testing and unstable.</p>
+<p>See also the <a href=
+"http://wiki.scummvm.org/index.php/Platforms" target=
+"_top">platforms list</a> in our Wiki.</p>
</div>
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN64" id="AEN64"></a><b>1.10.</b> Does ScummVM run any
+<p><a name="AEN51" id="AEN51"></a><b>1.7.</b> Can I use ScummVM to
+make new games?</p>
+</div>
+<div class="answer">
+<p>While it is theoretically possible to write a new game that uses
+ScummVM it is not advisable. ScummVM has many hacks to support
+older games and no tools geared towards creating content usable by
+ScummVM. Potential game authors are encouraged to look at open
+source technologies such as <a href="http://www.libsdl.org" target=
+"_top">SDL</a> for a cross platform DirectX like library, and the
+<a href="http://www.lua.org" target="_top">Lua</a> and <a href=
+"http://www.python.org" target="_top">Python</a> scripting
+languages for game logic.</p>
+</div>
+</div>
+</div>
+<div class="qandadiv">
+<h3><a name="AEN58" id="AEN58"></a>2. Supported games</h3>
+<div class="qandaentry">
+<div class="question">
+<p><a name="question.supported-games" id=
+"question.supported-games"></a><b>2.1.</b> What games does ScummVM
+support?</p>
+</div>
+<div class="answer">
+<p>We have a <a href="http://www.scummvm.org/compatibility.php"
+target="_top">compatibility list</a> on our website that contains
+an up to date list of what games work, and how well they work. As
+well as SCUMM games, we also include virtual machines for the first
+two Simon the Sorcerer games (by Adventure Soft), Broken Sword 1/2
+and Beneath a Steel Sky (by Revolution), Flight of the Amazon
+Queen, Gobliiins 1 (by Coktel Vision) as well as Inherit the Earth
+(by The Dreamers' Guild). Other games may be added, but this is not
+a common occurrence - see below.</p>
+</div>
+</div>
+<div class="qandaentry">
+<div class="question">
+<p><a name="AEN67" id="AEN67"></a><b>2.2.</b> Does ScummVM run any
non-SCUMM games?</p>
</div>
<div class="answer">
@@ -281,27 +280,47 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN73" id="AEN73"></a><b>1.11.</b> Can I use ScummVM to
-make new games?</p>
+<p><a name="AEN76" id="AEN76"></a><b>2.3.</b> Will ScummVM support
+other games?</p>
</div>
<div class="answer">
-<p>While it is theoretically possible to write a new game that uses
-ScummVM it is not advisable. ScummVM has many hacks to support
-older games and no tools geared towards creating content usable by
-ScummVM. Potential game authors are encouraged to look at open
-source technologies such as <a href="http://www.libsdl.org" target=
-"_top">SDL</a> for a cross platform DirectX like library, and the
-<a href="http://www.lua.org" target="_top">Lua</a> and <a href=
-"http://www.python.org" target="_top">Python</a> scripting
-languages for game logic.</p>
+<p>The ScummVM team is currently focusing on bugfixes for our next
+release.</p>
+<p>We do <span class="emphasis"><i class="emphasis">NOT</i></span>
+generally add support for non-SCUMM games! Reverse engineering a
+completely new game without source is a long process, and our
+developers are all very busy as it is... so unless you work for a
+company interested in providing us with source code for one of your
+classic titles, please do not ask.</p>
</div>
</div>
+<div class="qandaentry">
+<div class="question">
+<p><a name="AEN83" id="AEN83"></a><b>2.4.</b> When will Maniac
+Mansion Deluxe be supported?</p>
</div>
+<div class="answer">
+<p>The short answer: never. The long answer: This game is a
+fan-made replica of the original Maniac Mansion. It is not the same
+game as Maniac Mansion Enhanced, which we do support. It features
+improved music, sound, 256-colors graphics and reworked game
+interface. It was made using the <a href=
+"http://www.adventuregamestudio.co.uk/" target="_top">Adventure
+Game Studio</a> which is a free, albeit closed-source graphics
+adventures engine. There are Windows, Linux and FreeBSD versions of
+the engine. Its author keeps his source code closed due to reasons
+explained in the project <a href=
+"http://www.bigbluecup.com/acfaq.htm" target="_top">FAQ</a> (see
+last two questions). That means that you need to download that
+program to play the game.</p>
+</div>
+</div>
+</div>
<div class="qandadiv">
-<h3><a name="AEN80" id="AEN80"></a>2. ScummVM and SCUMM games</h3>
+<h3><a name="AEN89" id="AEN89"></a>3. Running games</h3>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN83" id="AEN83"></a><b>2.1.</b> Do I need original CD
+<p><a name="AEN92" id="AEN92"></a><b>3.1.</b> Do I need original CD
or Floppy disks?</p>
</div>
<div class="answer">
@@ -314,7 +333,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN89" id="AEN89"></a><b>2.2.</b> Does ScummVM work
+<p><a name="AEN98" id="AEN98"></a><b>3.2.</b> Does ScummVM work
with all versions of games?</p>
</div>
<div class="answer">
@@ -324,7 +343,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN95" id="AEN95"></a><b>2.3.</b> Can I play through
+<p><a name="AEN104" id="AEN104"></a><b>3.3.</b> Can I play through
xxx (place your favorite SCUMM adventure here) ?</p>
</div>
<div class="answer">
@@ -334,7 +353,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN101" id="AEN101"></a><b>2.4.</b> Can I save/restore
+<p><a name="AEN110" id="AEN110"></a><b>3.4.</b> Can I save/restore
the game?</p>
</div>
<div class="answer">
@@ -344,23 +363,23 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN106" id="AEN106"></a><b>2.5.</b> Do savegames from
+<p><a name="AEN115" id="AEN115"></a><b>3.5.</b> Do savegames from
the original games work in ScummVM?</p>
</div>
<div class="answer">
-<p>No. We do not have any plans to load old savegames (with the
-exception of the Simon the Sorcerer series of games). Newer
-versions of ScummVM have also broken compatibility with older
-ScummVM savegames. Since ScummVM is in heavy development, this may
-occur again in the future.</p>
+<p>In general, no. We do not have any plans to load old savegames
+(with the exception of the Simon the Sorcerer series of games).
+Newer versions of ScummVM have also sometimes broken compatibility
+with older ScummVM savegames. Since ScummVM is under heavy
+development, this may occur again in the future.</p>
</div>
</div>
</div>
<div class="qandadiv">
-<h3><a name="AEN110" id="AEN110"></a>3. Graphics and Audio</h3>
+<h3><a name="AEN119" id="AEN119"></a>4. Graphics and Audio</h3>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN113" id="AEN113"></a><b>3.1.</b> Does ScummVM
+<p><a name="AEN122" id="AEN122"></a><b>4.1.</b> Does ScummVM
support CD audio?</p>
</div>
<div class="answer">
@@ -377,7 +396,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN119" id="AEN119"></a><b>3.2.</b> Does ScummVM
+<p><a name="AEN128" id="AEN128"></a><b>4.2.</b> Does ScummVM
support using MP3/Ogg/FLAC files instead of CD audio?</p>
</div>
<div class="answer">
@@ -391,7 +410,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN125" id="AEN125"></a><b>3.3.</b> Does ScummVM
+<p><a name="AEN134" id="AEN134"></a><b>4.3.</b> Does ScummVM
support using MP3/Ogg/FLAC files instead of the original MIDI
music?</p>
</div>
@@ -412,7 +431,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN131" id="AEN131"></a><b>3.4.</b> Does ScummVM
+<p><a name="AEN140" id="AEN140"></a><b>4.4.</b> Does ScummVM
support filtered graphic modes?</p>
</div>
<div class="answer">
@@ -425,7 +444,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN138" id="AEN138"></a><b>3.5.</b> Can I run my game
+<p><a name="AEN147" id="AEN147"></a><b>4.5.</b> Can I run my game
full screen?</p>
</div>
<div class="answer">
@@ -437,10 +456,10 @@
</div>
</div>
<div class="qandadiv">
-<h3><a name="AEN142" id="AEN142"></a>4. Troubleshooting</h3>
+<h3><a name="AEN151" id="AEN151"></a>5. Troubleshooting</h3>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN145" id="AEN145"></a><b>4.1.</b> My game won't
+<p><a name="AEN154" id="AEN154"></a><b>5.1.</b> My game won't
run.</p>
</div>
<div class="answer">
@@ -456,7 +475,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN153" id="AEN153"></a><b>4.2.</b> I installed my game
+<p><a name="AEN162" id="AEN162"></a><b>5.2.</b> I installed my game
but ScummVM can't find it.</p>
</div>
<div class="answer">
@@ -472,7 +491,7 @@
<div class="qandaentry">
<div class="question">
<p><a name="question.no-sound" id=
-"question.no-sound"></a><b>4.3.</b> I don't hear any sound.</p>
+"question.no-sound"></a><b>5.3.</b> I don't hear any sound.</p>
</div>
<div class="answer">
<p>Check the <a href="http://www.scummvm.org/compatibility.php"
@@ -483,7 +502,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN165" id="AEN165"></a><b>4.4.</b> I don't hear any
+<p><a name="AEN174" id="AEN174"></a><b>5.4.</b> I don't hear any
music.</p>
</div>
<div class="answer">
@@ -493,7 +512,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN171" id="AEN171"></a><b>4.5.</b> My game crashes at
+<p><a name="AEN180" id="AEN180"></a><b>5.5.</b> My game crashes at
some point.</p>
</div>
<div class="answer">
@@ -510,7 +529,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN179" id="AEN179"></a><b>4.6.</b> ScummVM crashes,
+<p><a name="AEN188" id="AEN188"></a><b>5.6.</b> ScummVM crashes,
but console window disappears too quick to see the error
message.</p>
</div>
@@ -528,7 +547,7 @@
<div class="qandaentry">
<div class="question">
<p><a name="question.messy-colors" id=
-"question.messy-colors"></a><b>4.7.</b> The game colors are messed
+"question.messy-colors"></a><b>5.7.</b> The game colors are messed
up.</p>
</div>
<div class="answer">
@@ -540,7 +559,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN189" id="AEN189"></a><b>4.8.</b> The subtitles in my
+<p><a name="AEN198" id="AEN198"></a><b>5.8.</b> The subtitles in my
non English game are messed up.</p>
</div>
<div class="answer">
@@ -556,7 +575,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN196" id="AEN196"></a><b>4.9.</b> How do I make my
+<p><a name="AEN205" id="AEN205"></a><b>5.9.</b> How do I make my
mac version of a game work?</p>
</div>
<div class="answer">
@@ -582,7 +601,7 @@
<div class="qandaentry">
<div class="question">
<p><a name="question.report-bugs" id=
-"question.report-bugs"></a><b>4.10.</b> Reporting Bugs.</p>
+"question.report-bugs"></a><b>5.10.</b> Reporting Bugs.</p>
</div>
<div class="answer">
<p>To report a bug, please create a SourceForge account and follow
@@ -625,7 +644,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN228" id="AEN228"></a><b>4.11.</b> I downloaded the
+<p><a name="AEN237" id="AEN237"></a><b>5.11.</b> I downloaded the
Broken Sword packs from your site but the game won't run.</p>
</div>
<div class="answer">
@@ -638,7 +657,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN233" id="AEN233"></a><b>4.12.</b> There are no
+<p><a name="AEN242" id="AEN242"></a><b>5.12.</b> There are no
graphics in the Broken Sword I intro.</p>
</div>
<div class="answer">
@@ -648,7 +667,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN238" id="AEN238"></a><b>4.13.</b> I get "WARNING:
+<p><a name="AEN247" id="AEN247"></a><b>5.13.</b> I get "WARNING:
Unable to open configration file C:\windows\scummvm.ini!"</p>
</div>
<div class="answer">
@@ -659,7 +678,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN243" id="AEN243"></a><b>4.14.</b> I get "Failed to
+<p><a name="AEN252" id="AEN252"></a><b>5.14.</b> I get "Failed to
save game state to file: xxx"</p>
</div>
<div class="answer">
@@ -669,7 +688,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN248" id="AEN248"></a><b>4.15.</b> ScummVM starts,
+<p><a name="AEN257" id="AEN257"></a><b>5.15.</b> ScummVM starts,
but all I get is a transparent window!</p>
</div>
<div class="answer">
@@ -681,7 +700,7 @@
<p>Apparently other applications have had the same problem, because
the release notes for SDL 1.2.10 (May 17, 2006) contained the
following note:</p>
-<a name="AEN254" id="AEN254"></a>
+<a name="AEN263" id="AEN263"></a>
<blockquote class="BLOCKQUOTE">
<p>The "windib" video driver is the default now, to prevent
problems with certain laptops, 64-bit Windows, and Windows Vista.
@@ -693,7 +712,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN258" id="AEN258"></a><b>4.16.</b> ScummVM runs, but
+<p><a name="AEN267" id="AEN267"></a><b>5.16.</b> ScummVM runs, but
sound is stuttering and/or garbled!</p>
</div>
<div class="answer">
@@ -706,7 +725,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN264" id="AEN264"></a><b>4.17.</b> How do I set an
+<p><a name="AEN273" id="AEN273"></a><b>5.17.</b> How do I set an
environment variable?</p>
</div>
<div class="answer">
@@ -715,7 +734,7 @@
<b class="command">scummvm.bat</b> in the same folder as <b class=
"command">scummvm.exe</b>. Open this file in your favorite text
editor and put something like this in it:</p>
-<a name="AEN270" id="AEN270"></a>
+<a name="AEN279" id="AEN279"></a>
<blockquote class="BLOCKQUOTE">
<pre class="programlisting">
@echo off
@@ -732,7 +751,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN275" id="AEN275"></a><b>4.18.</b> ScummVM starts
+<p><a name="AEN284" id="AEN284"></a><b>5.18.</b> ScummVM starts
somewhere in the middle of my two Xinerama monitors in fullscreen
mode. Help!</p>
</div>
@@ -747,10 +766,10 @@
</div>
</div>
<div class="qandadiv">
-<h3><a name="AEN280" id="AEN280"></a>5. Features</h3>
+<h3><a name="AEN289" id="AEN289"></a>6. Features</h3>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN283" id="AEN283"></a><b>5.1.</b> Will you add
+<p><a name="AEN292" id="AEN292"></a><b>6.1.</b> Will you add
support for zip archives?</p>
</div>
<div class="answer">
Modified: docs/trunk/docbook/faq.inc
===================================================================
--- docs/trunk/docbook/faq.inc 2006-12-21 20:37:17 UTC (rev 24913)
+++ docs/trunk/docbook/faq.inc 2006-12-21 20:46:54 UTC (rev 24914)
@@ -6,93 +6,98 @@
<dl>
<dt>1.1. <a href="#AEN9">Why is it called ScummVM - what does this
name mean?</a></dt>
-<dt>1.2. <a href="#AEN14">What is SCUMM?</a></dt>
-<dt>1.3. <a href="#AEN20">Is ScummVM free?</a></dt>
-<dt>1.4. <a href="#question.supported-games">What games does
-ScummVM support?</a></dt>
-<dt>1.5. <a href="#AEN32">Will ScummVM support other
-games?</a></dt>
-<dt>1.6. <a href="#AEN39">When will Maniac Mansion Deluxe be
-supported?</a></dt>
-<dt>1.7. <a href="#AEN46">Where do I find ScummVM?</a></dt>
-<dt>1.8. <a href="#AEN52">How do I compile the source code for my
+<dt>1.2. <a href="#AEN19">What is SCUMM?</a></dt>
+<dt>1.3. <a href="#AEN25">Is ScummVM free?</a></dt>
+<dt>1.4. <a href="#AEN31">Where do I find ScummVM?</a></dt>
+<dt>1.5. <a href="#AEN37">How do I compile the source code for my
OS?</a></dt>
-<dt>1.9. <a href="#AEN58">On what platform does ScummVM
+<dt>1.6. <a href="#AEN43">On what platform does ScummVM
run?</a></dt>
-<dt>1.10. <a href="#AEN64">Does ScummVM run any non-SCUMM
+<dt>1.7. <a href="#AEN51">Can I use ScummVM to make new
games?</a></dt>
-<dt>1.11. <a href="#AEN73">Can I use ScummVM to make new
+</dl>
+</dd>
+<dt>2. <a href="#AEN58">Supported games</a></dt>
+<dd>
+<dl>
+<dt>2.1. <a href="#question.supported-games">What games does
+ScummVM support?</a></dt>
+<dt>2.2. <a href="#AEN67">Does ScummVM run any non-SCUMM
games?</a></dt>
+<dt>2.3. <a href="#AEN76">Will ScummVM support other
+games?</a></dt>
+<dt>2.4. <a href="#AEN83">When will Maniac Mansion Deluxe be
+supported?</a></dt>
</dl>
</dd>
-<dt>2. <a href="#AEN80">ScummVM and SCUMM games</a></dt>
+<dt>3. <a href="#AEN89">Running games</a></dt>
<dd>
<dl>
-<dt>2.1. <a href="#AEN83">Do I need original CD or Floppy
+<dt>3.1. <a href="#AEN92">Do I need original CD or Floppy
disks?</a></dt>
-<dt>2.2. <a href="#AEN89">Does ScummVM work with all versions of
+<dt>3.2. <a href="#AEN98">Does ScummVM work with all versions of
games?</a></dt>
-<dt>2.3. <a href="#AEN95">Can I play through xxx (place your
+<dt>3.3. <a href="#AEN104">Can I play through xxx (place your
favorite SCUMM adventure here) ?</a></dt>
-<dt>2.4. <a href="#AEN101">Can I save/restore the game?</a></dt>
-<dt>2.5. <a href="#AEN106">Do savegames from the original games
+<dt>3.4. <a href="#AEN110">Can I save/restore the game?</a></dt>
+<dt>3.5. <a href="#AEN115">Do savegames from the original games
work in ScummVM?</a></dt>
</dl>
</dd>
-<dt>3. <a href="#AEN110">Graphics and Audio</a></dt>
+<dt>4. <a href="#AEN119">Graphics and Audio</a></dt>
<dd>
<dl>
-<dt>3.1. <a href="#AEN113">Does ScummVM support CD audio?</a></dt>
-<dt>3.2. <a href="#AEN119">Does ScummVM support using MP3/Ogg/FLAC
+<dt>4.1. <a href="#AEN122">Does ScummVM support CD audio?</a></dt>
+<dt>4.2. <a href="#AEN128">Does ScummVM support using MP3/Ogg/FLAC
files instead of CD audio?</a></dt>
-<dt>3.3. <a href="#AEN125">Does ScummVM support using MP3/Ogg/FLAC
+<dt>4.3. <a href="#AEN134">Does ScummVM support using MP3/Ogg/FLAC
files instead of the original MIDI music?</a></dt>
-<dt>3.4. <a href="#AEN131">Does ScummVM support filtered graphic
+<dt>4.4. <a href="#AEN140">Does ScummVM support filtered graphic
modes?</a></dt>
-<dt>3.5. <a href="#AEN138">Can I run my game full screen?</a></dt>
+<dt>4.5. <a href="#AEN147">Can I run my game full screen?</a></dt>
</dl>
</dd>
-<dt>4. <a href="#AEN142">Troubleshooting</a></dt>
+<dt>5. <a href="#AEN151">Troubleshooting</a></dt>
<dd>
<dl>
-<dt>4.1. <a href="#AEN145">My game won't run.</a></dt>
-<dt>4.2. <a href="#AEN153">I installed my game but ScummVM can't
+<dt>5.1. <a href="#AEN154">My game won't run.</a></dt>
+<dt>5.2. <a href="#AEN162">I installed my game but ScummVM can't
find it.</a></dt>
-<dt>4.3. <a href="#question.no-sound">I don't hear any
+<dt>5.3. <a href="#question.no-sound">I don't hear any
sound.</a></dt>
-<dt>4.4. <a href="#AEN165">I don't hear any music.</a></dt>
-<dt>4.5. <a href="#AEN171">My game crashes at some point.</a></dt>
-<dt>4.6. <a href="#AEN179">ScummVM crashes, but console window
+<dt>5.4. <a href="#AEN174">I don't hear any music.</a></dt>
+<dt>5.5. <a href="#AEN180">My game crashes at some point.</a></dt>
+<dt>5.6. <a href="#AEN188">ScummVM crashes, but console window
disappears too quick to see the error message.</a></dt>
-<dt>4.7. <a href="#question.messy-colors">The game colors are
+<dt>5.7. <a href="#question.messy-colors">The game colors are
messed up.</a></dt>
-<dt>4.8. <a href="#AEN189">The subtitles in my non English game are
+<dt>5.8. <a href="#AEN198">The subtitles in my non English game are
messed up.</a></dt>
-<dt>4.9. <a href="#AEN196">How do I make my mac version of a game
+<dt>5.9. <a href="#AEN205">How do I make my mac version of a game
work?</a></dt>
-<dt>4.10. <a href="#question.report-bugs">Reporting Bugs.</a></dt>
-<dt>4.11. <a href="#AEN228">I downloaded the Broken Sword packs
+<dt>5.10. <a href="#question.report-bugs">Reporting Bugs.</a></dt>
+<dt>5.11. <a href="#AEN237">I downloaded the Broken Sword packs
from your site but the game won't run.</a></dt>
-<dt>4.12. <a href="#AEN233">There are no graphics in the Broken
+<dt>5.12. <a href="#AEN242">There are no graphics in the Broken
Sword I intro.</a></dt>
-<dt>4.13. <a href="#AEN238">I get "WARNING: Unable to open
+<dt>5.13. <a href="#AEN247">I get "WARNING: Unable to open
configration file C:\windows\scummvm.ini!"</a></dt>
-<dt>4.14. <a href="#AEN243">I get "Failed to save game state to
+<dt>5.14. <a href="#AEN252">I get "Failed to save game state to
file: xxx"</a></dt>
-<dt>4.15. <a href="#AEN248">ScummVM starts, but all I get is a
+<dt>5.15. <a href="#AEN257">ScummVM starts, but all I get is a
transparent window!</a></dt>
-<dt>4.16. <a href="#AEN258">ScummVM runs, but sound is stuttering
+<dt>5.16. <a href="#AEN267">ScummVM runs, but sound is stuttering
and/or garbled!</a></dt>
-<dt>4.17. <a href="#AEN264">How do I set an environment
+<dt>5.17. <a href="#AEN273">How do I set an environment
variable?</a></dt>
-<dt>4.18. <a href="#AEN275">ScummVM starts somewhere in the middle
+<dt>5.18. <a href="#AEN284">ScummVM starts somewhere in the middle
of my two Xinerama monitors in fullscreen mode. Help!</a></dt>
</dl>
</dd>
-<dt>5. <a href="#AEN280">Features</a></dt>
+<dt>6. <a href="#AEN289">Features</a></dt>
<dd>
<dl>
-<dt>5.1. <a href="#AEN283">Will you add support for zip
+<dt>6.1. <a href="#AEN292">Will you add support for zip
archives?</a></dt>
</dl>
</dd>
@@ -105,13 +110,21 @@
ScummVM - what does this name mean?</p>
</div>
<div class="answer">
-<p>Scumm comes from the fact that it was originally designed to run
-SCUMM games, like Monkey Island. VM stands for Virtual Machine.</p>
+<p><span class="QUOTE">"Scumm"</span> comes from the fact that it
+was originally designed to run SCUMM games, like Monkey Island.
+<span class="QUOTE">"VM"</span> stands for Virtual Machine.</p>
+<p>Every now and then somebody will raise the subject of finding a
+<span class="QUOTE">"better"</span> name for ScummVM, one that fits
+better with it's modern scope (which extends well beyond SCUMM
+games). So <a href="http://wiki.scummvm.org/index.php/ScummVM_Name"
+target="_top">at this page</a> we present you with some nice
+alternatives. Choose whichever suits you best -- but we will stay
+ScummVM.</p>
</div>
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN14" id="AEN14"></a><b>1.2.</b> What is SCUMM?</p>
+<p><a name="AEN19" id="AEN19"></a><b>1.2.</b> What is SCUMM?</p>
</div>
<div class="answer">
<p>SCUMM stands for "Script Creation Utility for Maniac Mansion".
@@ -128,7 +141,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN20" id="AEN20"></a><b>1.3.</b> Is ScummVM free?</p>
+<p><a name="AEN25" id="AEN25"></a><b>1.3.</b> Is ScummVM free?</p>
</div>
<div class="answer">
<p>ScummVM is released under the <a href=
@@ -143,62 +156,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="question.supported-games" id=
-"question.supported-games"></a><b>1.4.</b> What games does ScummVM
-support?</p>
-</div>
-<div class="answer">
-<p>We have a <a href="http://www.scummvm.org/compatibility.php"
-target="_top">compatibility list</a> on our website that contains
-an up to date list of what games work, and how well they work. As
-well as SCUMM games, we also include virtual machines for the first
-two Simon the Sorcerer games (by Adventure Soft), Broken Sword 1/2
-and Beneath a Steel Sky (by Revolution), Flight of the Amazon
-Queen, Gobliiins 1 (by Coktel Vision) as well as Inherit the Earth
-(by The Dreamers' Guild). Other games may be added, but this is not
-a common occurrence - see below.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN32" id="AEN32"></a><b>1.5.</b> Will ScummVM support
-other games?</p>
-</div>
-<div class="answer">
-<p>The ScummVM team is currently focusing on bugfixes for our next
-release.</p>
-<p>We do <span class="emphasis"><i class="emphasis">NOT</i></span>
-generally add support for non-SCUMM games! Reverse engineering a
-completely new game without source is a long process, and our
-developers are all very busy as it is... so unless you work for a
-company interested in providing us with source code for one of your
-classic titles, please do not ask.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN39" id="AEN39"></a><b>1.6.</b> When will Maniac
-Mansion Deluxe be supported?</p>
-</div>
-<div class="answer">
-<p>The short answer: never. The long answer: This game is a
-fan-made replica of the original Maniac Mansion. It is not the same
-game as Maniac Mansion Enhanced, which we do support. It features
-improved music, sound, 256-colors graphics and reworked game
-interface. It was made using the <a href=
-"http://www.adventuregamestudio.co.uk/" target="_top">Adventure
-Game Studio</a> which is a free, albeit closed-source graphics
-adventures engine. There are Windows, Linux and FreeBSD versions of
-the engine. Its author keeps his source code closed due to reasons
-explained in the project <a href=
-"http://www.bigbluecup.com/acfaq.htm" target="_top">FAQ</a> (see
-last two questions). That means that you need to download that
-program to play the game.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN46" id="AEN46"></a><b>1.7.</b> Where do I find
+<p><a name="AEN31" id="AEN31"></a><b>1.4.</b> Where do I find
ScummVM?</p>
</div>
<div class="answer">
@@ -212,7 +170,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN52" id="AEN52"></a><b>1.8.</b> How do I compile the
+<p><a name="AEN37" id="AEN37"></a><b>1.5.</b> How do I compile the
source code for my OS?</p>
</div>
<div class="answer">
@@ -223,22 +181,63 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN58" id="AEN58"></a><b>1.9.</b> On what platform does
+<p><a name="AEN43" id="AEN43"></a><b>1.6.</b> On what platform does
ScummVM run?</p>
</div>
<div class="answer">
<p>ScummVM should be able to be compiled on any SDL platform, with
just small modifications.</p>
-<p>Currently tested platforms are Win32 (Windows
+<p>Currently tested platforms include Win32 (Windows
95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris, Mac OS X,
Dreamcast, MorphOS, IRIX, PalmOS, WinCE, GP32, Sony PSP and PS2. It
is also part of the Free/Net/Open BSD ports collections and
included in Debian testing and unstable.</p>
+<p>See also the <a href=
+"http://wiki.scummvm.org/index.php/Platforms" target=
+"_top">platforms list</a> in our Wiki.</p>
</div>
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN64" id="AEN64"></a><b>1.10.</b> Does ScummVM run any
+<p><a name="AEN51" id="AEN51"></a><b>1.7.</b> Can I use ScummVM to
+make new games?</p>
+</div>
+<div class="answer">
+<p>While it is theoretically possible to write a new game that uses
+ScummVM it is not advisable. ScummVM has many hacks to support
+older games and no tools geared towards creating content usable by
+ScummVM. Potential game authors are encouraged to look at open
+source technologies such as <a href="http://www.libsdl.org" target=
+"_top">SDL</a> for a cross platform DirectX like library, and the
+<a href="http://www.lua.org" target="_top">Lua</a> and <a href=
+"http://www.python.org" target="_top">Python</a> scripting
+languages for game logic.</p>
+</div>
+</div>
+</div>
+<div class="qandadiv">
+<h3><a name="AEN58" id="AEN58"></a>2. Supported games</h3>
+<div class="qandaentry">
+<div class="question">
+<p><a name="question.supported-games" id=
+"question.supported-games"></a><b>2.1.</b> What games does ScummVM
+support?</p>
+</div>
+<div class="answer">
+<p>We have a <a href="http://www.scummvm.org/compatibility.php"
+target="_top">compatibility list</a> on our website that contains
+an up to date list of what games work, and how well they work. As
+well as SCUMM games, we also include virtual machines for the first
+two Simon the Sorcerer games (by Adventure Soft), Broken Sword 1/2
+and Beneath a Steel Sky (by Revolution), Flight of the Amazon
+Queen, Gobliiins 1 (by Coktel Vision) as well as Inherit the Earth
+(by The Dreamers' Guild). Other games may be added, but this is not
+a common occurrence - see below.</p>
+</div>
+</div>
+<div class="qandaentry">
+<div class="question">
+<p><a name="AEN67" id="AEN67"></a><b>2.2.</b> Does ScummVM run any
non-SCUMM games?</p>
</div>
<div class="answer">
@@ -265,27 +264,47 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN73" id="AEN73"></a><b>1.11.</b> Can I use ScummVM to
-make new games?</p>
+<p><a name="AEN76" id="AEN76"></a><b>2.3.</b> Will ScummVM support
+other games?</p>
</div>
<div class="answer">
-<p>While it is theoretically possible to write a new game that uses
-ScummVM it is not advisable. ScummVM has many hacks to support
-older games and no tools geared towards creating content usable by
-ScummVM. Potential game authors are encouraged to look at open
-source technologies such as <a href="http://www.libsdl.org" target=
-"_top">SDL</a> for a cross platform DirectX like library, and the
-<a href="http://www.lua.org" target="_top">Lua</a> and <a href=
-"http://www.python.org" target="_top">Python</a> scripting
-languages for game logic.</p>
+<p>The ScummVM team is currently focusing on bugfixes for our next
+release.</p>
+<p>We do <span class="emphasis"><i class="emphasis">NOT</i></span>
+generally add support for non-SCUMM games! Reverse engineering a
+completely new game without source is a long process, and our
+developers are all very busy as it is... so unless you work for a
+company interested in providing us with source code for one of your
+classic titles, please do not ask.</p>
</div>
</div>
+<div class="qandaentry">
+<div class="question">
+<p><a name="AEN83" id="AEN83"></a><b>2.4.</b> When will Maniac
+Mansion Deluxe be supported?</p>
</div>
+<div class="answer">
+<p>The short answer: never. The long answer: This game is a
+fan-made replica of the original Maniac Mansion. It is not the same
+game as Maniac Mansion Enhanced, which we do support. It features
+improved music, sound, 256-colors graphics and reworked game
+interface. It was made using the <a href=
+"http://www.adventuregamestudio.co.uk/" target="_top">Adventure
+Game Studio</a> which is a free, albeit closed-source graphics
+adventures engine. There are Windows, Linux and FreeBSD versions of
+the engine. Its author keeps his source code closed due to reasons
+explained in the project <a href=
+"http://www.bigbluecup.com/acfaq.htm" target="_top">FAQ</a> (see
+last two questions). That means that you need to download that
+program to play the game.</p>
+</div>
+</div>
+</div>
<div class="qandadiv">
-<h3><a name="AEN80" id="AEN80"></a>2. ScummVM and SCUMM games</h3>
+<h3><a name="AEN89" id="AEN89"></a>3. Running games</h3>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN83" id="AEN83"></a><b>2.1.</b> Do I need original CD
+<p><a name="AEN92" id="AEN92"></a><b>3.1.</b> Do I need original CD
or Floppy disks?</p>
</div>
<div class="answer">
@@ -298,7 +317,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN89" id="AEN89"></a><b>2.2.</b> Does ScummVM work
+<p><a name="AEN98" id="AEN98"></a><b>3.2.</b> Does ScummVM work
with all versions of games?</p>
</div>
<div class="answer">
@@ -308,7 +327,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN95" id="AEN95"></a><b>2.3.</b> Can I play through
+<p><a name="AEN104" id="AEN104"></a><b>3.3.</b> Can I play through
xxx (place your favorite SCUMM adventure here) ?</p>
</div>
<div class="answer">
@@ -318,7 +337,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN101" id="AEN101"></a><b>2.4.</b> Can I save/restore
+<p><a name="AEN110" id="AEN110"></a><b>3.4.</b> Can I save/restore
the game?</p>
</div>
<div class="answer">
@@ -328,23 +347,23 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN106" id="AEN106"></a><b>2.5.</b> Do savegames from
+<p><a name="AEN115" id="AEN115"></a><b>3.5.</b> Do savegames from
the original games work in ScummVM?</p>
</div>
<div class="answer">
-<p>No. We do not have any plans to load old savegames (with the
-exception of the Simon the Sorcerer series of games). Newer
-versions of ScummVM have also broken compatibility with older
-ScummVM savegames. Since ScummVM is in heavy development, this may
-occur again in the future.</p>
+<p>In general, no. We do not have any plans to load old savegames
+(with the exception of the Simon the Sorcerer series of games).
+Newer versions of ScummVM have also sometimes broken compatibility
+with older ScummVM savegames. Since ScummVM is under heavy
+development, this may occur again in the future.</p>
</div>
</div>
</div>
<div class="qandadiv">
-<h3><a name="AEN110" id="AEN110"></a>3. Graphics and Audio</h3>
+<h3><a name="AEN119" id="AEN119"></a>4. Graphics and Audio</h3>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN113" id="AEN113"></a><b>3.1.</b> Does ScummVM
+<p><a name="AEN122" id="AEN122"></a><b>4.1.</b> Does ScummVM
support CD audio?</p>
</div>
<div class="answer">
@@ -361,7 +380,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN119" id="AEN119"></a><b>3.2.</b> Does ScummVM
+<p><a name="AEN128" id="AEN128"></a><b>4.2.</b> Does ScummVM
support using MP3/Ogg/FLAC files instead of CD audio?</p>
</div>
<div class="answer">
@@ -375,7 +394,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN125" id="AEN125"></a><b>3.3.</b> Does ScummVM
+<p><a name="AEN134" id="AEN134"></a><b>4.3.</b> Does ScummVM
support using MP3/Ogg/FLAC files instead of the original MIDI
music?</p>
</div>
@@ -396,7 +415,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN131" id="AEN131"></a><b>3.4.</b> Does ScummVM
+<p><a name="AEN140" id="AEN140"></a><b>4.4.</b> Does ScummVM
support filtered graphic modes?</p>
</div>
<div class="answer">
@@ -409,7 +428,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN138" id="AEN138"></a><b>3.5.</b> Can I run my game
+<p><a name="AEN147" id="AEN147"></a><b>4.5.</b> Can I run my game
full screen?</p>
</div>
<div class="answer">
@@ -421,10 +440,10 @@
</div>
</div>
<div class="qandadiv">
-<h3><a name="AEN142" id="AEN142"></a>4. Troubleshooting</h3>
+<h3><a name="AEN151" id="AEN151"></a>5. Troubleshooting</h3>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN145" id="AEN145"></a><b>4.1.</b> My game won't
+<p><a name="AEN154" id="AEN154"></a><b>5.1.</b> My game won't
run.</p>
</div>
<div class="answer">
@@ -440,7 +459,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN153" id="AEN153"></a><b>4.2.</b> I installed my game
+<p><a name="AEN162" id="AEN162"></a><b>5.2.</b> I installed my game
but ScummVM can't find it.</p>
</div>
<div class="answer">
@@ -456,7 +475,7 @@
<div class="qandaentry">
<div class="question">
<p><a name="question.no-sound" id=
-"question.no-sound"></a><b>4.3.</b> I don't hear any sound.</p>
+"question.no-sound"></a><b>5.3.</b> I don't hear any sound.</p>
</div>
<div class="answer">
<p>Check the <a href="http://www.scummvm.org/compatibility.php"
@@ -467,7 +486,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN165" id="AEN165"></a><b>4.4.</b> I don't hear any
+<p><a name="AEN174" id="AEN174"></a><b>5.4.</b> I don't hear any
music.</p>
</div>
<div class="answer">
@@ -477,7 +496,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN171" id="AEN171"></a><b>4.5.</b> My game crashes at
+<p><a name="AEN180" id="AEN180"></a><b>5.5.</b> My game crashes at
some point.</p>
</div>
<div class="answer">
@@ -494,7 +513,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN179" id="AEN179"></a><b>4.6.</b> ScummVM crashes,
+<p><a name="AEN188" id="AEN188"></a><b>5.6.</b> ScummVM crashes,
but console window disappears too quick to see the error
message.</p>
</div>
@@ -512,7 +531,7 @@
<div class="qandaentry">
<div class="question">
<p><a name="question.messy-colors" id=
-"question.messy-colors"></a><b>4.7.</b> The game colors are messed
+"question.messy-colors"></a><b>5.7.</b> The game colors are messed
up.</p>
</div>
<div class="answer">
@@ -524,7 +543,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN189" id="AEN189"></a><b>4.8.</b> The subtitles in my
+<p><a name="AEN198" id="AEN198"></a><b>5.8.</b> The subtitles in my
non English game are messed up.</p>
</div>
<div class="answer">
@@ -540,7 +559,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN196" id="AEN196"></a><b>4.9.</b> How do I make my
+<p><a name="AEN205" id="AEN205"></a><b>5.9.</b> How do I make my
mac version of a game work?</p>
</div>
<div class="answer">
@@ -566,7 +585,7 @@
<div class="qandaentry">
<div class="question">
<p><a name="question.report-bugs" id=
-"question.report-bugs"></a><b>4.10.</b> Reporting Bugs.</p>
+"question.report-bugs"></a><b>5.10.</b> Reporting Bugs.</p>
</div>
<div class="answer">
<p>To report a bug, please create a SourceForge account and follow
@@ -609,7 +628,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN228" id="AEN228"></a><b>4.11.</b> I downloaded the
+<p><a name="AEN237" id="AEN237"></a><b>5.11.</b> I downloaded the
Broken Sword packs from your site but the game won't run.</p>
</div>
<div class="answer">
@@ -622,7 +641,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN233" id="AEN233"></a><b>4.12.</b> There are no
+<p><a name="AEN242" id="AEN242"></a><b>5.12.</b> There are no
graphics in the Broken Sword I intro.</p>
</div>
<div class="answer">
@@ -632,7 +651,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN238" id="AEN238"></a><b>4.13.</b> I get "WARNING:
+<p><a name="AEN247" id="AEN247"></a><b>5.13.</b> I get "WARNING:
Unable to open configration file C:\windows\scummvm.ini!"</p>
</div>
<div class="answer">
@@ -643,7 +662,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN243" id="AEN243"></a><b>4.14.</b> I get "Failed to
+<p><a name="AEN252" id="AEN252"></a><b>5.14.</b> I get "Failed to
save game state to file: xxx"</p>
</div>
<div class="answer">
@@ -653,7 +672,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN248" id="AEN248"></a><b>4.15.</b> ScummVM starts,
+<p><a name="AEN257" id="AEN257"></a><b>5.15.</b> ScummVM starts,
but all I get is a transparent window!</p>
</div>
<div class="answer">
@@ -665,7 +684,7 @@
<p>Apparently other applications have had the same problem, because
the release notes for SDL 1.2.10 (May 17, 2006) contained the
following note:</p>
-<a name="AEN254" id="AEN254"></a>
+<a name="AEN263" id="AEN263"></a>
<blockquote class="BLOCKQUOTE">
<p>The "windib" video driver is the default now, to prevent
problems with certain laptops, 64-bit Windows, and Windows Vista.
@@ -677,7 +696,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN258" id="AEN258"></a><b>4.16.</b> ScummVM runs, but
+<p><a name="AEN267" id="AEN267"></a><b>5.16.</b> ScummVM runs, but
sound is stuttering and/or garbled!</p>
</div>
<div class="answer">
@@ -690,7 +709,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN264" id="AEN264"></a><b>4.17.</b> How do I set an
+<p><a name="AEN273" id="AEN273"></a><b>5.17.</b> How do I set an
environment variable?</p>
</div>
<div class="answer">
@@ -699,7 +718,7 @@
<b class="command">scummvm.bat</b> in the same folder as <b class=
"command">scummvm.exe</b>. Open this file in your favorite text
editor and put something like this in it:</p>
-<a name="AEN270" id="AEN270"></a>
+<a name="AEN279" id="AEN279"></a>
<blockquote class="BLOCKQUOTE">
<pre class="programlisting">
@echo off
@@ -716,7 +735,7 @@
</div>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN275" id="AEN275"></a><b>4.18.</b> ScummVM starts
+<p><a name="AEN284" id="AEN284"></a><b>5.18.</b> ScummVM starts
somewhere in the middle of my two Xinerama monitors in fullscreen
mode. Help!</p>
</div>
@@ -731,10 +750,10 @@
</div>
</div>
<div class="qandadiv">
-<h3><a name="AEN280" id="AEN280"></a>5. Features</h3>
+<h3><a name="AEN289" id="AEN289"></a>6. Features</h3>
<div class="qandaentry">
<div class="question">
-<p><a name="AEN283" id="AEN283"></a><b>5.1.</b> Will you add
+<p><a name="AEN292" id="AEN292"></a><b>6.1.</b> Will you add
support for zip archives?</p>
</div>
<div class="answer">
Modified: docs/trunk/docbook/faq.pdf
===================================================================
(Binary files differ)
Modified: docs/trunk/docbook/faq.txt
===================================================================
--- docs/trunk/docbook/faq.txt 2006-12-21 20:37:17 UTC (rev 24913)
+++ docs/trunk/docbook/faq.txt 2006-12-21 20:46:54 UTC (rev 24914)
@@ -41,233 +41,242 @@
></DT
><DT
>1.2. <A
-HREF="#AEN14"
+HREF="#AEN19"
>What is SCUMM?</A
></DT
><DT
>1.3. <A
-HREF="#AEN20"
+HREF="#AEN25"
>Is ScummVM free?</A
></DT
><DT
>1.4. <A
-HREF="#question.supported-games"
->What games does ScummVM support?</A
+HREF="#AEN31"
+>Where do I find ScummVM?</A
></DT
><DT
>1.5. <A
-HREF="#AEN32"
->Will ScummVM support other games?</A
+HREF="#AEN37"
+>How do I compile the source code for my OS?</A
></DT
><DT
>1.6. <A
-HREF="#AEN39"
->When will Maniac Mansion Deluxe be supported?</A
+HREF="#AEN43"
+>On what platform does ScummVM run?</A
></DT
><DT
>1.7. <A
-HREF="#AEN46"
->Where do I find ScummVM?</A
+HREF="#AEN51"
+>Can I use ScummVM to make new games?</A
></DT
+></DL
+></DD
><DT
->1.8. <A
-HREF="#AEN52"
->How do I compile the source code for my OS?</A
+>2. <A
+HREF="#AEN58"
+>Supported games</A
></DT
+><DD
+><DL
><DT
->1.9. <A
-HREF="#AEN58"
->On what platform does ScummVM run?</A
+>2.1. <A
+HREF="#question.supported-games"
+>What games does ScummVM support?</A
></DT
><DT
->1.10. <A
-HREF="#AEN64"
+>2.2. <A
+HREF="#AEN67"
>Does ScummVM run any non-SCUMM games?</A
></DT
><DT
->1.11. <A
-HREF="#AEN73"
->Can I use ScummVM to make new games?</A
+>2.3. <A
+HREF="#AEN76"
+>Will ScummVM support other games?</A
></DT
+><DT
+>2.4. <A
+HREF="#AEN83"
+>When will Maniac Mansion Deluxe be supported?</A
+></DT
></DL
></DD
><DT
->2. <A
-HREF="#AEN80"
->ScummVM and SCUMM games</A
+>3. <A
+HREF="#AEN89"
+>Running games</A
></DT
><DD
><DL
><DT
->2.1. <A
-HREF="#AEN83"
+>3.1. <A
+HREF="#AEN92"
>Do I need original CD or Floppy disks?</A
></DT
><DT
->2.2. <A
-HREF="#AEN89"
+>3.2. <A
+HREF="#AEN98"
>Does ScummVM work with all versions of games?</A
></DT
><DT
->2.3. <A
-HREF="#AEN95"
+>3.3. <A
+HREF="#AEN104"
>Can I play through xxx (place your favorite SCUMM adventure here) ?</A
></DT
><DT
->2.4. <A
-HREF="#AEN101"
+>3.4. <A
+HREF="#AEN110"
>Can I save/restore the game?</A
></DT
><DT
->2.5. <A
-HREF="#AEN106"
+>3.5. <A
+HREF="#AEN115"
>Do savegames from the original games work in ScummVM?</A
></DT
></DL
></DD
><DT
->3. <A
-HREF="#AEN110"
+>4. <A
+HREF="#AEN119"
>Graphics and Audio</A
></DT
><DD
><DL
><DT
->3.1. <A
-HREF="#AEN113"
+>4.1. <A
+HREF="#AEN122"
>Does ScummVM support CD audio?</A
></DT
><DT
->3.2. <A
-HREF="#AEN119"
+>4.2. <A
+HREF="#AEN128"
>Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?</A
></DT
><DT
->3.3. <A
-HREF="#AEN125"
+>4.3. <A
+HREF="#AEN134"
>Does ScummVM support using MP3/Ogg/FLAC files instead of the original MIDI music?</A
></DT
><DT
->3.4. <A
-HREF="#AEN131"
+>4.4. <A
+HREF="#AEN140"
>Does ScummVM support filtered graphic modes?</A
></DT
><DT
->3.5. <A
-HREF="#AEN138"
+>4.5. <A
+HREF="#AEN147"
>Can I run my game full screen?</A
></DT
></DL
></DD
><DT
->4. <A
-HREF="#AEN142"
+>5. <A
+HREF="#AEN151"
>Troubleshooting</A
></DT
><DD
><DL
><DT
->4.1. <A
-HREF="#AEN145"
+>5.1. <A
+HREF="#AEN154"
>My game won't run.</A
></DT
><DT
->4.2. <A
-HREF="#AEN153"
+>5.2. <A
+HREF="#AEN162"
>I installed my game but ScummVM can't find it.</A
></DT
><DT
->4.3. <A
+>5.3. <A
HREF="#question.no-sound"
>I don't hear any sound.</A
></DT
><DT
->4.4. <A
-HREF="#AEN165"
+>5.4. <A
+HREF="#AEN174"
>I don't hear any music.</A
></DT
><DT
->4.5. <A
-HREF="#AEN171"
+>5.5. <A
+HREF="#AEN180"
>My game crashes at some point.</A
></DT
><DT
->4.6. <A
-HREF="#AEN179"
+>5.6. <A
+HREF="#AEN188"
>ScummVM crashes, but console window disappears too quick to see the error message.</A
></DT
><DT
->4.7. <A
+>5.7. <A
HREF="#question.messy-colors"
>The game colors are messed up.</A
></DT
><DT
->4.8. <A
-HREF="#AEN189"
+>5.8. <A
+HREF="#AEN198"
>The subtitles in my non English game are messed up.</A
></DT
><DT
->4.9. <A
-HREF="#AEN196"
+>5.9. <A
+HREF="#AEN205"
>How do I make my mac version of a game work?</A
></DT
><DT
->4.10. <A
+>5.10. <A
HREF="#question.report-bugs"
>Reporting Bugs.</A
></DT
><DT
->4.11. <A
-HREF="#AEN228"
+>5.11. <A
+HREF="#AEN237"
>I downloaded the Broken Sword packs from your site but the game won't run.</A
></DT
><DT
->4.12. <A
-HREF="#AEN233"
+>5.12. <A
+HREF="#AEN242"
>There are no graphics in the Broken Sword I intro.</A
></DT
><DT
->4.13. <A
-HREF="#AEN238"
+>5.13. <A
+HREF="#AEN247"
>I get "WARNING: Unable to open configration file C:\windows\scummvm.ini!"</A
></DT
><DT
->4.14. <A
-HREF="#AEN243"
+>5.14. <A
+HREF="#AEN252"
>I get "Failed to save game state to file: xxx"</A
></DT
><DT
->4.15. <A
-HREF="#AEN248"
+>5.15. <A
+HREF="#AEN257"
>ScummVM starts, but all I get is a transparent window!</A
></DT
><DT
->4.16. <A
-HREF="#AEN258"
+>5.16. <A
+HREF="#AEN267"
>ScummVM runs, but sound is stuttering and/or garbled!</A
></DT
><DT
->4.17. <A
-HREF="#AEN264"
+>5.17. <A
+HREF="#AEN273"
>How do I set an environment variable?</A
></DT
><DT
->4.18. <A
-HREF="#AEN275"
+>5.18. <A
+HREF="#AEN284"
>ScummVM starts somewhere in the middle of my two Xinerama monitors in fullscreen mode. Help!</A
></DT
></DL
></DD
><DT
->5. <A
-HREF="#AEN280"
+>6. <A
+HREF="#AEN289"
>Features</A
></DT
><DD
><DL
><DT
->5.1. <A
-HREF="#AEN283"
+>6.1. <A
+HREF="#AEN292"
>Will you add support for zip archives?</A
></DT
></DL
@@ -298,9 +307,31 @@
><B
> </B
>
- Scumm comes from the fact that it was originally designed to run SCUMM games, like
- Monkey Island.
- VM stands for Virtual Machine.</P
+ <SPAN
+CLASS="QUOTE"
+>"Scumm"</SPAN
+> comes from the fact that it was originally designed to run SCUMM games, like
+ Monkey Island.
+ <SPAN
+CLASS="QUOTE"
+>"VM"</SPAN
+> stands for Virtual Machine.
+ </P
+><P
+>
Every now and then somebody will raise the subject of finding
+ a <SPAN
+CLASS="QUOTE"
+>"better"</SPAN
+> name for ScummVM, one that fits better with it's modern
+ scope (which extends well beyond SCUMM games). So
+ <A
+HREF="http://wiki.scummvm.org/index.php/ScummVM_Name"
+TARGET="_top"
+>at this page</A
+>
+ we present you with some nice alternatives. Choose whichever suits you
+ best -- but we will stay ScummVM.
+ </P
></DIV
></DIV
><DIV
@@ -309,7 +340,7 @@
CLASS="question"
><P
><A
-NAME="AEN14"
+NAME="AEN19"
></A
><B
>1.2. </B
@@ -321,15 +352,18 @@
><B
> </B
>
- SCUMM stands for "Script Creation Utility for Maniac Mansion". It is a utility used
- to create the famous LucasArts adventure games.</P
+ SCUMM stands for "Script Creation Utility for Maniac Mansion". It is a
+ utility used to create the famous LucasArts adventure games.
+ </P
><P
->
It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for the game
- "Maniac Mansion" and was used later, with some modifications, for Zak McKracken and
- the Alien Mindbenders. Development on the SCUMM system continued for some time,
- and was used in Loom, Indiana Jones and the Last Crusade, Indiana Jones and the Fate
- of Atlantis, Monkey Island 1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig
- and Full Throttle.</P
+>
It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for
+ the game "Maniac Mansion" and was used later, with some modifications,
+ for Zak McKracken and the Alien Mindbenders. Development on the SCUMM
+ system continued for some time, and was used in Loom, Indiana Jones and
+ the Last Crusade, Indiana Jones and the Fate of Atlantis, Monkey Island
+ 1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig and Full
+ Throttle.
+ </P
></DIV
></DIV
><DIV
@@ -338,7 +372,7 @@
CLASS="question"
><P
><A
-NAME="AEN20"
+NAME="AEN25"
></A
><B
>1.3. </B
@@ -350,17 +384,17 @@
><B
> </B
>
- ScummVM is released under the
- <A
+ ScummVM is released under the <A
HREF="http://www.gnu.org/copyleft/gpl.html"
TARGET="_top"
->GPL (General Public License)</A
->,
- so it's more than free.
- ScummVM source code is freely available and you can do whatever you want with it. If you
- make modifications to it and redistribute your work you MUST make the source available.
- However, the ScummVM team would be pleased if you choose to send them your
- modifications, so they can be merged into the main tree.</P
+>GPL (General Public
+ License)</A
+>, so it's more than free. ScummVM source code is freely
+ available and you can do whatever you want with it. If you make
+ modifications to it and redistribute your work you MUST make the source
+ available. However, the ScummVM team would be pleased if you choose to
+ send them your modifications, so they can be merged into the main tree.
+ </P
></DIV
></DIV
><DIV
@@ -369,11 +403,11 @@
CLASS="question"
><P
><A
-NAME="question.supported-games"
+NAME="AEN31"
></A
><B
>1.4. </B
->What games does ScummVM support?</P
+>Where do I find ScummVM?</P
></DIV
><DIV
CLASS="answer"
@@ -381,18 +415,15 @@
><B
> </B
>
- We have a <A
-HREF="http://www.scummvm.org/compatibility.php"
+ You can find it on the download section on our <A
+HREF="http://www.scummvm.org"
TARGET="_top"
->compatibility list</A
-> on our website
- that contains an up to date list of what games work, and how well they work. As
- well as SCUMM games, we also include virtual machines for the first two Simon the Sorcerer
- games (by Adventure Soft), Broken Sword 1/2 and Beneath a Steel Sky (by
- Revolution), Flight of the Amazon Queen, Gobliiins 1 (by Coktel Vision) as well as Inherit
- the Earth (by The Dreamers' Guild). Other games may be added, but this is not a common
- occurrence - see below.
- </P
+>web site</A
+>.
+ You can download the latest version, which could be a little old. For the most
+ recent cutting-edge in-development version, you have to compile it yourself from
+ Subversion or use the precompiled 'daily builds' linked from our download page.
+ </P
></DIV
></DIV
><DIV
@@ -401,11 +432,11 @@
CLASS="question"
><P
><A
-NAME="AEN32"
+NAME="AEN37"
></A
><B
>1.5. </B
->Will ScummVM support other games?</P
+>How do I compile the source code for my OS?</P
></DIV
><DIV
CLASS="answer"
@@ -413,19 +444,14 @@
><B
> </B
>
- The ScummVM team is currently focusing on bugfixes for our next release.</P
-><P
->
We do <SPAN
-CLASS="emphasis"
-><I
-CLASS="emphasis"
->NOT</I
-></SPAN
-> generally add support for non-SCUMM games!
- Reverse engineering a completely new game without source is a long process, and our
- developers are all very busy as it is... so unless you work for a company interested
- in providing us with source code for one of your classic titles, please do not ask.
- </P
+ The source code package contains a file called
+ <A
+HREF="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
+TARGET="_top"
+>README</A
+>
+ that should explain everything.
+ </P
></DIV
></DIV
><DIV
@@ -434,11 +460,11 @@
CLASS="question"
><P
><A
-NAME="AEN39"
+NAME="AEN43"
></A
><B
>1.6. </B
->When will Maniac Mansion Deluxe be supported?</P
+>On what platform does ScummVM run?</P
></DIV
><DIV
CLASS="answer"
@@ -446,25 +472,21 @@
><B
> </B
>
- The short answer: never. The long answer:
- This game is a fan-made replica of the original Maniac Mansion. It is not the same
- game as Maniac Mansion Enhanced, which we do support. It features improved
- music, sound, 256-colors graphics and reworked game interface. It was made using
- the <A
-HREF="http://www.adventuregamestudio.co.uk/"
+ ScummVM should be able to be compiled on any SDL platform, with just small modifications.
+ </P
+><P
+>
Currently tested platforms include Win32 (Windows 95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris,
+ Mac OS X, Dreamcast, MorphOS, IRIX, PalmOS, WinCE, GP32, Sony PSP and PS2. It is also part of the
+ Free/Net/Open BSD ports collections and included in Debian testing and unstable.
+ </P
+><P
+>
See also the <A
+HREF="http://wiki.scummvm.org/index.php/Platforms"
TARGET="_top"
->Adventure Game Studio</A
-> which
- is a free, albeit closed-source graphics adventures engine. There are Windows,
- Linux and FreeBSD versions of the engine. Its author keeps his source code closed
- due to reasons explained in the project <A
-HREF="http://www.bigbluecup.com/acfaq.htm"
-TARGET="_top"
->FAQ</A
+>platforms list</A
>
- (see last two questions). That means that you need to download that program to
- play the game.
- </P
+ in our Wiki.
+ </P
></DIV
></DIV
><DIV
@@ -473,11 +495,11 @@
CLASS="question"
><P
><A
-NAME="AEN46"
+NAME="AEN51"
></A
><B
>1.7. </B
->Where do I find ScummVM?</P
+>Can I use ScummVM to make new games?</P
></DIV
><DIV
CLASS="answer"
@@ -485,27 +507,46 @@
><B
> </B
>
- You can find it on the download section on our <A
-HREF="http://www.scummvm.org"
+ While it is theoretically possible to write a new game that uses ScummVM it is not
+ advisable. ScummVM has many hacks to support older games and no tools geared towards
+ creating content usable by ScummVM. Potential game authors are encouraged to look
+ at open source technologies such as <A
+HREF="http://www.libsdl.org"
TARGET="_top"
->web site</A
->.
- You can download the latest version, which could be a little old. For the most
- recent cutting-edge in-development version, you have to compile it yourself from
- Subversion or use the precompiled 'daily builds' linked from our download page.</P
+>SDL</A
+> for
+ a cross platform DirectX like library, and the <A
+HREF="http://www.lua.org"
+TARGET="_top"
+>Lua</A
+>
+ and <A
+HREF="http://www.python.org"
+TARGET="_top"
+>Python</A
+> scripting languages for game logic.
+ </P
></DIV
></DIV
+></DIV
><DIV
+CLASS="qandadiv"
+><H3
+><A
+NAME="AEN58"
+></A
+>2. Supported games</H3
+><DIV
CLASS="qandaentry"
><DIV
CLASS="question"
><P
><A
-NAME="AEN52"
+NAME="question.supported-games"
></A
><B
->1.8. </B
->How do I compile the source code for my OS?</P
+>2.1. </B
+>What games does ScummVM support?</P
></DIV
><DIV
CLASS="answer"
@@ -513,13 +554,19 @@
><B
> </B
>
- The source code package contains a file called
- <A
-HREF="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
+ We have a <A
+HREF="http://www.scummvm.org/compatibility.php"
TARGET="_top"
->README</A
->
- that should explain everything.</P
+>compatibility
+ list</A
+> on our website that contains an up to date list of what
+ games work, and how well they work. As well as SCUMM games, we also
+ include virtual machines for the first two Simon the Sorcerer games (by
+ Adventure Soft), Broken Sword 1/2 and Beneath a Steel Sky (by
+ Revolution), Flight of the Amazon Queen, Gobliiins 1 (by Coktel Vision)
+ as well as Inherit the Earth (by The Dreamers' Guild). Other games may
+ be added, but this is not a common occurrence - see below.
+ </P
></DIV
></DIV
><DIV
@@ -528,11 +575,11 @@
CLASS="question"
><P
><A
-NAME="AEN58"
+NAME="AEN67"
></A
><B
->1.9. </B
->On what platform does ScummVM run?</P
+>2.2. </B
+>Does ScummVM run any non-SCUMM games?</P
></DIV
><DIV
CLASS="answer"
@@ -540,11 +587,31 @@
><B
> </B
>
- ScummVM should be able to be compiled on any SDL platform, with just small modifications.</P
+ Yes. As well as SCUMM titles, ScummVM supports Simon the Sorcerer (1 and 2),
+ Flight of the Amazon Queen, and the Revolution Games: Broken Sword 1, Broken Sword
+ 2, and Beneath a Steel Sky, as well as Gobliiins 1 and Inherit the Earth.
+ </P
><P
->
Currently tested platforms are Win32 (Windows 95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris,
- Mac OS X, Dreamcast, MorphOS, IRIX, PalmOS, WinCE, GP32, Sony PSP and PS2. It is also part of the
- Free/Net/Open BSD ports collections and included in Debian testing and unstable.</P
+>
Simon support was initially written by the original founder of ScummVM as a
+ separate program, and later included in the main binary.
+ Revolution Software Ltd. are very nice people and kindly provided us with the
+ source code to BASS and Broken Sword 1/2, from which we based our interpreters.
+ John Passfield and Steven Stamatiadis kindly provided the original source code to
+ Flight of the Amazon Queen. The Wyrmkeep Entertainment Co. kindly provided the
+ sourcecode to Inherit the Earth. Gobliiins 1 was widely researched by Ivan Dubrov.
+ </P
+><P
+>
We do not have any plans to support any other non-SCUMM games at this time. If we
+ do, it will be added to the <A
+HREF="compatibility.php"
+TARGET="_top"
+>Compatibility List</A
+>.
+ </P
+><P
+>
Unless you work for a company interested providing us with source code for one of your
+ classic titles, please do not ask us to support a game.
+ </P
></DIV
></DIV
><DIV
@@ -553,11 +620,11 @@
CLASS="question"
><P
><A
-NAME="AEN64"
+NAME="AEN76"
></A
><B
->1.10. </B
->Does ScummVM run any non-SCUMM games?</P
+>2.3. </B
+>Will ScummVM support other games?</P
></DIV
><DIV
CLASS="answer"
@@ -565,29 +632,21 @@
><B
> </B
>
- Yes. As well as SCUMM titles, ScummVM supports Simon the Sorcerer (1 and 2),
- Flight of the Amazon Queen, and the Revolution Games: Broken Sword 1, Broken Sword
- 2, and Beneath a Steel Sky, as well as Gobliiins 1 and Inherit the Earth.</P
+ The ScummVM team is currently focusing on bugfixes for our next release.
+ </P
><P
->
Simon support was initially written by the original founder of ScummVM as a
- separate program, and later included in the main binary.
- Revolution Software Ltd. are very nice people and kindly provided us with the
- source code to BASS and Broken Sword 1/2, from which we based our interpreters.
- John Passfield and Steven Stamatiadis kindly provided the original source code to
- Flight of the Amazon Queen. The Wyrmkeep Entertainment Co. kindly provided the
- sourcecode to Inherit the Earth. Gobliiins 1 was widely researched by Ivan Dubrov.</P
-><P
->
We do not have any plans to support any other non-SCUMM games at this time. If we
- do, it will be added to the <A
-HREF="compatibility.php"
-TARGET="_top"
->Compatibility List</A
->.
- </P
-><P
->
Unless you work for a company interested providing us with source code for one of your
- classic titles, please do not ask us to support a game.
- </P
+>
We do <SPAN
+CLASS="emphasis"
+><I
+CLASS="emphasis"
+>NOT</I
+></SPAN
+> generally add support for non-SCUMM
+ games! Reverse engineering a completely new game without source is a
+ long process, and our developers are all very busy as it is... so unless
+ you work for a company interested in providing us with source code for
+ one of your classic titles, please do not ask.
+ </P
></DIV
></DIV
><DIV
@@ -596,11 +655,11 @@
CLASS="question"
><P
><A
-NAME="AEN73"
+NAME="AEN83"
></A
><B
->1.11. </B
->Can I use ScummVM to make new games?</P
+>2.4. </B
+>When will Maniac Mansion Deluxe be supported?</P
></DIV
><DIV
CLASS="answer"
@@ -608,25 +667,25 @@
><B
> </B
>
- While it is theoretically possible to write a new game that uses ScummVM it is not
- advisable. ScummVM has many hacks to support older games and no tools geared towards
- creating content usable by ScummVM. Potential game authors are encouraged to look
- at open source technologies such as <A
-HREF="http://www.libsdl.org"
+ The short answer: never. The long answer:
+ This game is a fan-made replica of the original Maniac Mansion. It is not the same
+ game as Maniac Mansion Enhanced, which we do support. It features improved
+ music, sound, 256-colors graphics and reworked game interface. It was made using
+ the <A
+HREF="http://www.adventuregamestudio.co.uk/"
TARGET="_top"
->SDL</A
-> for
- a cross platform DirectX like library, and the <A
-HREF="http://www.lua.org"
+>Adventure Game Studio</A
+> which
+ is a free, albeit closed-source graphics adventures engine. There are Windows,
+ Linux and FreeBSD versions of the engine. Its author keeps his source code closed
+ due to reasons explained in the project <A
+HREF="http://www.bigbluecup.com/acfaq.htm"
TARGET="_top"
->Lua</A
+>FAQ</A
>
- and <A
-HREF="http://www.python.org"
-TARGET="_top"
->Python</A
-> scripting languages for game logic.
- </P
+ (see last two questions). That means that you need to download that program to
+ play the game.
+ </P
></DIV
></DIV
></DIV
@@ -634,19 +693,19 @@
CLASS="qandadiv"
><H3
><A
-NAME="AEN80"
+NAME="AEN89"
></A
->2. ScummVM and SCUMM games</H3
+>3. Running games</H3
><DIV
CLASS="qandaentry"
><DIV
CLASS="question"
><P
><A
-NAME="AEN83"
+NAME="AEN92"
></A
><B
->2.1. </B
+>3.1. </B
>Do I need original CD or Floppy disks?</P
></DIV
><DIV
@@ -655,13 +714,15 @@
><B
> </B
>
- Most definitely. ScummVM won't work without them. If you would like to buy these games, we suggest you
- browse <A
+ Most definitely. ScummVM won't work without them. If you would like to
+ buy these games, we suggest you browse <A
HREF="http://www.ebay.com"
TARGET="_top"
>Ebay</A
->. Do not ask the ScummVM team where you can download the
- full versions of LucasArts games. These requests will be ignored.</P
+>.
+ Do not ask the ScummVM team where you can download the full versions of
+ LucasArts games. These requests will be ignored.
+ </P
></DIV
></DIV
><DIV
@@ -670,10 +731,10 @@
CLASS="question"
><P
><A
-NAME="AEN89"
+NAME="AEN98"
></A
><B
->2.2. </B
+>3.2. </B
>Does ScummVM work with all versions of games?</P
></DIV
><DIV
@@ -682,7 +743,7 @@
><B
> </B
>
- See "<A
+ See "<A
HREF="#question.supported-games"
><I
><I
@@ -690,7 +751,7 @@
></I
></A
>".
- </P
+ </P
></DIV
></DIV
><DIV
@@ -699,10 +760,10 @@
CLASS="question"
><P
><A
-NAME="AEN95"
+NAME="AEN104"
></A
><B
->2.3. </B
+>3.3. </B
>Can I play through xxx (place your favorite SCUMM adventure here) ?</P
></DIV
><DIV
@@ -711,7 +772,7 @@
><B
> </B
>
- See "<A
+ See "<A
HREF="#question.supported-games"
><I
><I
@@ -719,7 +780,7 @@
></I
></A
>".
- </P
+ </P
></DIV
></DIV
><DIV
@@ -728,10 +789,10 @@
CLASS="question"
><P
><A
-NAME="AEN101"
+NAME="AEN110"
></A
><B
->2.4. </B
+>3.4. </B
>Can I save/restore the game?</P
></DIV
><DIV
@@ -740,8 +801,9 @@
><B
> </B
>
- Yes. Saving and restoring is already supported (ALT-1/9 to save, CTRL - 1/9 to restore, or
- F5 to access the save/load menu).</P
+ Yes. Saving and restoring is already supported (ALT-1/9 to save, CTRL - 1/9 to restore, or
+ F5 to access the save/load menu).
+ </P
></DIV
></DIV
><DIV
@@ -750,10 +812,10 @@
CLASS="question"
><P
><A
-NAME="AEN106"
+NAME="AEN115"
></A
><B
->2.5. </B
+>3.5. </B
>Do savegames from the original games work in ScummVM?</P
></DIV
><DIV
@@ -762,10 +824,11 @@
><B
> </B
>
- No. We do not have any plans to load old savegames (with the exception of the
- Simon the Sorcerer series of games). Newer versions of ScummVM have
- also broken compatibility with older ScummVM savegames. Since ScummVM is
- in heavy development, this may occur again in the future.</P
+ In general, no. We do not have any plans to load old savegames (with the exception of the
+ Simon the Sorcerer series of games). Newer versions of ScummVM have
+ also sometimes broken compatibility with older ScummVM savegames. Since ScummVM is
+ under heavy development, this may occur again in the future.
+ </P
></DIV
></DIV
></DIV
@@ -773,19 +836,19 @@
CLASS="qandadiv"
><H3
><A
-NAME="AEN110"
+NAME="AEN119"
></A
->3. Graphics and Audio</H3
+>4. Graphics and Audio</H3
><DIV
CLASS="qandaentry"
><DIV
CLASS="question"
><P
><A
-NAME="AEN113"
+NAME="AEN122"
></A
><B
->3.1. </B
+>4.1. </B
>Does ScummVM support CD audio?</P
></DIV
><DIV
@@ -794,16 +857,17 @@
><B
> </B
>
- Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana Jones and the Last Crusade (FM-TOWNS),
- Loom (CD & FM-TOWNS), Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken (FM-TOWNS). Just keep your game CD
- inserted into your CD drive when you start ScummVM. If you have more than one CD drive in your
- system, you can specify your CD drive using the -c command line parameter. See the
- <A
+ Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana Jones and the Last Crusade (FM-TOWNS),
+ Loom (CD & FM-TOWNS), Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken (FM-TOWNS). Just keep your game CD
+ inserted into your CD drive when you start ScummVM. If you have more than one CD drive in your
+ system, you can specify your CD drive using the -c command line parameter. See the
+ <A
HREF="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
TARGET="_top"
>README</A
>
- for more info.</P
+ for more info.
+ </P
></DIV
></DIV
><DIV
@@ -812,10 +876,10 @@
CLASS="question"
><P
><A
-NAME="AEN119"
+NAME="AEN128"
></A
><B
->3.2. </B
+>4.2. </B
>Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?</P
></DIV
><DIV
@@ -824,14 +888,15 @@
><B
> </B
>
- Yes. You can use LAME or some other CD audio conversion utility to convert your CD audio to MP3. Since
- version 0.3.0 we also support Ogg Vorbis files, and FLAC is supported since version 0.7.0. See the
- <A
+ Yes. You can use LAME or some other CD audio conversion utility to convert your CD audio to MP3. Since
+ version 0.3.0 we also support Ogg Vorbis files, and FLAC is supported since version 0.7.0. See the
+ <A
HREF="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
TARGET="_top"
>README</A
>
- for more info.</P
+ for more info.
+ </P
></DIV
></DIV
><DIV
@@ -840,10 +905,10 @@
CLASS="question"
><P
><A
-NAME="AEN125"
+NAME="AEN134"
></A
><B
->3.3. </B
+>4.3. </B
>Does ScummVM support using MP3/Ogg/FLAC files instead of the original MIDI music?</P
></DIV
><DIV
@@ -852,17 +917,17 @@
><B
> </B
>
- No. If all the game does is to play or loop a tune it would be possible, but many of the games do
- fancy stuff like smooth transitions from one tune to another, or turn individual instruments on and
- off, etc. There's simply no way ScummVM could take a piece of digital music and emulate that kind
- of behaviour.
- </P
+ No. If all the game does is to play or loop a tune it would be possible, but many of the games do
+ fancy stuff like smooth transitions from one tune to another, or turn individual instruments on and
+ off, etc. There's simply no way ScummVM could take a piece of digital music and emulate that kind
+ of behaviour.
+ </P
><P
->
This question usually comes up in connection with Sam & Max Hit the Road (which has a few
- unusued bonus audio tracks on the CD) and Monkey Island 2 (which is sometimes distributed on
- the same CD as the version of Monkey Island 1 that uses CD audio). Both of these games do far
- too much fancy stuff to even consider an idea like this.
- </P
+>
This question usually comes up in connection with Sam & Max Hit the Road (which has a few
+ unusued bonus audio tracks on the CD) and Monkey Island 2 (which is sometimes distributed on
+ the same CD as the version of Monkey Island 1 that uses CD audio). Both of these games do far
+ too much fancy stuff to even consider an idea like this.
+ </P
></DIV
></DIV
><DIV
@@ -871,10 +936,10 @@
CLASS="question"
><P
><A
-NAME="AEN131"
+NAME="AEN140"
></A
><B
->3.4. </B
+>4.4. </B
>Does ScummVM support filtered graphic modes?</P
></DIV
><DIV
@@ -883,19 +948,20 @@
><B
> </B
>
- Yes, ScummVM supports several filtered graphic modes such as
- <A
+ Yes, ScummVM supports several filtered graphic modes such as
+ <A
HREF="http://elektron.its.tudelft.nl/~dalikifa/"
TARGET="_top"
>Super2xSAI</A
>.
- See the
- <A
+ See the
+ <A
HREF="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
TARGET="_top"
>README</A
>
- for more info.</P
+ for more info.
+ </P
></DIV
></DIV
><DIV
@@ -904,10 +970,10 @@
CLASS="question"
><P
><A
-NAME="AEN138"
+NAME="AEN147"
></A
><B
->3.5. </B
+>4.5. </B
>Can I run my game full screen?</P
></DIV
><DIV
@@ -916,9 +982,10 @@
><B
> </B
>
- Yes. You can either start your game using the -f command line parameter, setting
- the game to Full Screen in the ScummVM Options dialog, or by using the Alt+Enter key
- combination in-game to switch between full screen and windowed modes.</P
+ Yes. You can either start your game using the -f command line parameter, setting
+ the game to Full Screen in the ScummVM Options dialog, or by using the Alt+Enter key
+ combination in-game to switch between full screen and windowed modes.
+ </P
></DIV
></DIV
></DIV
@@ -926,19 +993,19 @@
CLASS="qandadiv"
><H3
><A
-NAME="AEN142"
+NAME="AEN151"
></A
->4. Troubleshooting</H3
+>5. Troubleshooting</H3
><DIV
CLASS="qandaentry"
><DIV
CLASS="question"
><P
><A
-NAME="AEN145"
+NAME="AEN154"
></A
><B
->4.1. </B
+>5.1. </B
>My game won't run.</P
></DIV
><DIV
@@ -947,8 +1014,8 @@
><B
> </B
>
- First make sure your game is supported.
- See "<A
+ First make sure your game is supported.
+ See "<A
HREF="#question.supported-games"
><I
><I
@@ -956,14 +1023,14 @@
></I
></A
>".
- If it is a supported game and you
- have followed the instructions in
- <A
+ If it is a supported game and you
+ have followed the instructions in
+ <A
HREF="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
TARGET="_top"
>README</A
>
- to the letter, then see "<A
+ to the letter, then see "<A
HREF="#question.report-bugs"
><I
><I
@@ -971,7 +1038,8 @@
></I
></A
>"
- to report this as a bug.</P
+ to report this as a bug.
+ </P
></DIV
></DIV
><DIV
@@ -980,10 +1048,10 @@
CLASS="question"
><P
><A
-NAME="AEN153"
+NAME="AEN162"
></A
><B
->4.2. </B
+>5.2. </B
>I installed my game but ScummVM can't find it.</P
></DIV
><DIV
@@ -992,17 +1060,17 @@
><B
> </B
>
- First don't use the install.exe or setup.exe shipped with the game. They usually will
- not do what you need to run the game with ScummVM -- rather they just copy the game
- .exe and install some shortcuts. ScummVM requires all game
- data to run, so you will need to copy those manually. Look at the
- <A
+ First don't use the install.exe or setup.exe shipped with the game. They usually will
+ not do what you need to run the game with ScummVM -- rather they just copy the game
+ .exe and install some shortcuts. ScummVM requires all game
+ data to run, so you will need to copy those manually. Look at the
+ <A
HREF="http://www.scummvm.org/documentation.php?view=datafiles"
TARGET="_top"
>Game Data Files</A
> page for
- further details.
- </P
+ further details.
+ </P
></DIV
></DIV
><DIV
@@ -1014,7 +1082,7 @@
NAME="question.no-sound"
></A
><B
->4.3. </B
+>5.3. </B
>I don't hear any sound.</P
></DIV
><DIV
@@ -1023,13 +1091,14 @@
><B
> </B
>
- Check the <A
+ Check the <A
HREF="http://www.scummvm.org/compatibility.php"
TARGET="_top"
>compatibility list</A
>
- to see if your game has sound support currently. You can
- also try the -s command line parameter to set the in game SFX volume.</P
+ to see if your game has sound support currently. You can
+ also try the -s command line parameter to set the in game SFX volume.
+ </P
></DIV
></DIV
><DIV
@@ -1038,10 +1107,10 @@
CLASS="question"
><P
><A
-NAME="AEN165"
+NAME="AEN174"
></A
><B
->4.4. </B
+>5.4. </B
>I don't hear any music.</P
></DIV
><DIV
@@ -1050,7 +1119,7 @@
><B
> </B
>
- See "<A
+ See "<A
HREF="#question.no-sound"
><I
><I
@@ -1058,7 +1127,7 @@
></I
></A
>".
- </P
+ </P
></DIV
></DIV
><DIV
@@ -1067,10 +1136,10 @@
CLASS="question"
><P
><A
-NAME="AEN171"
+NAME="AEN180"
></A
><B
->4.5. </B
+>5.5. </B
>My game crashes at some point.</P
></DIV
><DIV
@@ -1079,13 +1148,13 @@
><B
> </B
>
- Check the <A
+ Check the <A
HREF="http://www.scummvm.org/compatibility.php"
TARGET="_top"
>Compatibility List</A
> to see if your game has any known issues. If you can
- reproduce this crash more than once, please report it to our Bug Tracker.
- See "<A
+ reproduce this crash more than once, please report it to our Bug Tracker.
+ See "<A
HREF="#question.report-bugs"
><I
><I
@@ -1093,12 +1162,12 @@
></I
></A
>".
- </P
+ </P
><P
->
If you are experiencing random crashes, and your game plays music from
- CD, you most certainly have encountered a Windows bug. Try copying the data files from
- CD to your hard disk, and running them from there.
- </P
+>
If you are experiencing random crashes, and your game plays music from
+ CD, you most certainly have encountered a Windows bug. Try copying the data files from
+ CD to your hard disk, and running them from there.
+ </P
></DIV
></DIV
><DIV
@@ -1107,10 +1176,10 @@
CLASS="question"
><P
><A
-NAME="AEN179"
+NAME="AEN188"
></A
><B
->4.6. </B
+>5.6. </B
>ScummVM crashes, but console window disappears too quick to see the error message.</P
></DIV
><DIV
@@ -1119,15 +1188,15 @@
><B
> </B
>
- To make it visible, you should run ScummVM from command line. To open a
- command prompt, open the Start Menu and select the 'Run' option. Under
- Windows NT/2000/XP, type 'cmd.exe' (no quotes) in the dialog box that
- shows up; under Windows 95/98/Me, type 'command.com' instead. If
- necessary, change to the proper drive first by typing 'D:' (where 'D' is
- the drive ScummVM is located). Change to ScummVM's directory by typing
- 'cd \your\path\to\scummvm' (substituting the appropriate path) and then
- type 'scummvm'.
- </P
+ To make it visible, you should run ScummVM from command line. To open a
+ command prompt, open the Start Menu and select the 'Run' option. Under
+ Windows NT/2000/XP, type 'cmd.exe' (no quotes) in the dialog box that
+ shows up; under Windows 95/98/Me, type 'command.com' instead. If
+ necessary, change to the proper drive first by typing 'D:' (where 'D' is
+ the drive ScummVM is located). Change to ScummVM's directory by typing
+ 'cd \your\path\to\scummvm' (substituting the appropriate path) and then
+ type 'scummvm'.
+ </P
></DIV
></DIV
><DIV
@@ -1139,7 +1208,7 @@
NAME="question.messy-colors"
></A
><B
->4.7. </B
+>5.7. </B
>The game colors are messed up.</P
></DIV
><DIV
@@ -1148,9 +1217,10 @@
><B
> </B
>
- This is a known issue with using Amiga version datafiles. Select Amiga as a
- platform in the ScummVM Game Options dialog, or use the --platform=amiga command
- line parameter to enable Amiga-specific code.</P
+ This is a known issue with using Amiga version datafiles. Select Amiga as a
+ platform in the ScummVM Game Options dialog, or use the --platform=amiga command
+ line parameter to enable Amiga-specific code.
+ </P
></DIV
></DIV
><DIV
@@ -1159,10 +1229,10 @@
CLASS="question"
><P
><A
-NAME="AEN189"
+NAME="AEN198"
></A
><B
->4.8. </B
+>5.8. </B
>The subtitles in my non English game are messed up.</P
></DIV
><DIV
@@ -1171,17 +1241,19 @@
><B
> </B
>
- You are most likely using a game such as Maniac Mansion or Zak McKracken if you have this problem.
- You need to specify a language in the ScummVM Game Options dialog, with the -q parameter or by
- using the 'language' config file option.</P
+ You are most likely using a game such as Maniac Mansion or Zak McKracken if you have this problem.
+ You need to specify a language in the ScummVM Game Options dialog, with the -q parameter or by
+ using the 'language' config file option.
+ </P
><P
->
Consult the
- <A
+>
Consult the
+ <A
HREF="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README"
TARGET="_top"
>README</A
>
- or command line help for further information.</P
+ or command line help for further information.
+ </P
></DIV
></DIV
><DIV
@@ -1190,10 +1262,10 @@
CLASS="question"
><P
><A
-NAME="AEN196"
+NAME="AEN205"
></A
><B
->4.9. </B
+>5.9. </B
>How do I make my mac version of a game work?</P
></DIV
><DIV
@@ -1202,38 +1274,38 @@
><B
> </B
>
- First, if you use a ScummVM version prior to 0.7.0 we strongly recommend you
- to upgrade to the latest version, as we improved support for mac games considerably starting with 0.7.0.
- </P
+ First, if you use a ScummVM version prior to 0.7.0 we strongly recommend you
+ to upgrade to the latest version, as we improved support for mac games considerably starting with 0.7.0.
+ </P
><P
->
For newer games ScummVM needs the main data file, usually called
- "<Game?Title>?Data" (where <Game?Title> is
- name of your game, such as "The?Dig" or "Sam?&?Max").
- Some CDs may appear to only contain an application (watch out, it has
- almost the same name as the data file, except that it lacks the " Data"
- at the end). In that case there is still a separate data file but it is
- invisible.
- </P
+>
For newer games ScummVM needs the main data file, usually called
+ "<Game?Title>?Data" (where <Game?Title> is
+ name of your game, such as "The?Dig" or "Sam?&?Max").
+ Some CDs may appear to only contain an application (watch out, it has
+ almost the same name as the data file, except that it lacks the " Data"
+ at the end). In that case there is still a separate data file but it is
+ invisible.
+ </P
><P
->
There also exists a seperate <A
+>
There also exists a seperate <A
HREF="http://wiki.scummvm.org/index.php/HOWTO-Mac_Games"
TARGET="_top"
>tutorial
- </A
+ </A
> for setting up Mac versions
- </P
+ </P
><P
->
The older games which have LFL files should only need the platform set to 'macintosh' to
- run.
- See "<A
+>
The older games which have LFL files should only need the platform set
+ to 'macintosh' to run. See "<A
HREF="#question.messy-colors"
><I
><I
>The game colors are messed up.</I
></I
></A
->" for information on specifying the game platform.
- </P
+>" for information on specifying the
+ game platform.
+ </P
></DIV
></DIV
><DIV
@@ -1245,7 +1317,7 @@
NAME="question.report-bugs"
></A
><B
->4.10. </B
+>5.10. </B
>Reporting Bugs.</P
></DIV
><DIV
@@ -1254,21 +1326,22 @@
><B
> </B
>
- To report a bug, please create a SourceForge account and follow the
- <A
+ To report a bug, please create a SourceForge account and follow the
+ <A
HREF="http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse"
TARGET="_top"
>bugs</A
>
- link from our homepage. Please make sure the bug is reproducible, and
- still exists in the latest daily build/current Subversion version. Also check the
- <A
+ link from our homepage. Please make sure the bug is reproducible, and
+ still exists in the latest daily build/current Subversion version. Also check the
+ <A
HREF="http://www.scummvm.org/compatibility.php"
TARGET="_top"
>compatibility listing</A
> for that game to ensure
- the issue is not already known. In your bugreport please provide the following
- information:</P
+ the issue is not already known. In your bugreport please provide the following
+ information:
+ </P
><P
></P
><UL
@@ -1299,9 +1372,9 @@
><LI
><P
>If this bug only occurred recently, please note the last
- version without the bug, and the first version including
- the bug. That way we can fix it quicker by looking at the
- changes made.</P
+ version without the bug, and the first version including
+ the bug. That way we can fix it quicker by looking at the
+ changes made.</P
></LI
></UL
></DIV
@@ -1312,10 +1385,10 @@
CLASS="question"
><P
><A
-NAME="AEN228"
+NAME="AEN237"
></A
><B
->4.11. </B
+>5.11. </B
>I downloaded the Broken Sword packs from your site but the game won't run.</P
></DIV
><DIV
@@ -1324,11 +1397,11 @@
><B
> </B
>
- These are not full games but reencoded cutscene (video) packs. To run the games you
- still need the original disks. Originally cutscenes were encoded in proprietary
- format and Revolution Software kindly permitted us to reencode them into
- MPEG and distribute them freely on our site.
- </P
+ These are not full games but reencoded cutscene (video) packs. To run the games you
+ still need the original disks. Originally cutscenes were encoded in proprietary
+ format and Revolution Software kindly permitted us to reencode them into
+ MPEG and distribute them freely on our site.
+ </P
></DIV
></DIV
><DIV
@@ -1337,10 +1410,10 @@
CLASS="question"
><P
><A
-NAME="AEN233"
+NAME="AEN242"
></A
><B
->4.12. </B
+>5.12. </B
>There are no graphics in the Broken Sword I intro.</P
></DIV
><DIV
@@ -1349,9 +1422,9 @@
><B
> </B
>
- Be patient. There are about 12 seconds of speech only and eventually the Revolution logo
- will appear.
- </P
+ Be patient. There are about 12 seconds of speech only and eventually the Revolution logo
+ will appear.
+ </P
></DIV
></DIV
><DIV
@@ -1360,10 +1433,10 @@
CLASS="question"
><P
><A
-NAME="AEN238"
+NAME="AEN247"
></A
><B
->4.13. </B
+>5.13. </B
>I get "WARNING: Unable to open configration file C:\windows\scummvm.ini!"</P
></DIV
><DIV
@@ -1372,9 +1445,9 @@
><B
> </B
>
- Make sure you have enough permissions to write in c:\windows directory. Also note that this warning the
- first time you run ScummVM, since the file does not exist yet then.
- </P
+ Make sure you have enough permissions to write in c:\windows directory. Also note that this warning the
+ first time you run ScummVM, since the file does not exist yet then.
+ </P
></DIV
></DIV
><DIV
@@ -1383,10 +1456,10 @@
CLASS="question"
><P
><A
-NAME="AEN243"
+NAME="AEN252"
></A
><B
->4.14. </B
+>5.14. </B
>I get "Failed to save game state to file: xxx"</P
></DIV
><DIV
@@ -1395,9 +1468,8 @@
><B
> </B
>
- Check savepath in Options->Paths->Save Path. That should point to writeable
- directory.
- </P
+ Check savepath in Options->Paths->Save Path. That should point to writeable directory.
+ </P
></DIV
></DIV
><DIV
@@ -1406,10 +1478,10 @@
CLASS="question"
><P
><A
-NAME="AEN248"
+NAME="AEN257"
></A
><B
->4.15. </B
+>5.15. </B
>ScummVM starts, but all I get is a transparent window!</P
></DIV
><DIV
@@ -1418,18 +1490,20 @@
><B
> </B
>
- This problem has been reported to happen under Windows in some cases. Check
- that you have the latest drivers for your graphics card. If that does not
- help, try setting the <CODE
+ This problem has been reported to happen under Windows in some cases. Check
+ that you have the latest drivers for your graphics card. If that does not
+ help, try setting the <CODE
CLASS="envar"
>SDL_VIDEODRIVER</CODE
> environment variable to
- "windib" and try again.</P
+ "windib" and try again.
+ </P
><P
->
Apparently other applications have had the same problem, because the release
- notes for SDL 1.2.10 (May 17, 2006) contained the following note:</P
+>
Apparently other applications have had the same problem, because the release
+ notes for SDL 1.2.10 (May 17, 2006) contained the following note:
+ </P
><A
-NAME="AEN254"
+NAME="AEN263"
></A
><BLOCKQUOTE
CLASS="BLOCKQUOTE"
@@ -1440,7 +1514,8 @@
variable <CODE
CLASS="envar"
>SDL_VIDEODRIVER</CODE
-> to "directx".</P
+> to "directx".
+ </P
></BLOCKQUOTE
></DIV
></DIV
@@ -1450,10 +1525,10 @@
CLASS="question"
><P
><A
-NAME="AEN258"
+NAME="AEN267"
></A
><B
->4.16. </B
+>5.16. </B
>ScummVM runs, but sound is stuttering and/or garbled!</P
></DIV
><DIV
@@ -1462,14 +1537,14 @@
><B
> </B
>
- This problem has been reported to happen under Windows in some cases. Check
- that you have the latest drivers for your sound card. If that does not help,
- try setting the <CODE
+ This problem has been reported to happen under Windows in some cases. Check
+ that you have the latest drivers for your sound card. If that does not help,
+ try setting the <CODE
CLASS="envar"
>SDL_AUDIODRIVER</CODE
> environment variable to "waveout"
- and try again.
- </P
+ and try again.
+ </P
></DIV
></DIV
><DIV
@@ -1478,10 +1553,10 @@
CLASS="question"
><P
><A
-NAME="AEN264"
+NAME="AEN273"
></A
><B
->4.17. </B
+>5.17. </B
>How do I set an environment variable?</P
></DIV
><DIV
@@ -1490,19 +1565,20 @@
><B
> </B
>
- That depends on what operating system and/or command shell you are using.
- Under Windows, you could try creating a file called
- <B
+ That depends on what operating system and/or command shell you are using.
+ Under Windows, you could try creating a file called
+ <B
CLASS="command"
>scummvm.bat</B
> in the same folder as
- <B
+ <B
CLASS="command"
>scummvm.exe</B
>. Open this file in your favorite text
- editor and put something like this in it:</P
+ editor and put something like this in it:
+ </P
><A
-NAME="AEN270"
+NAME="AEN279"
></A
><BLOCKQUOTE
CLASS="BLOCKQUOTE"
@@ -1514,12 +1590,13 @@
scummvm.exe %1 %2 %3 %4 %5 %6 %7 %8 %9</PRE
></BLOCKQUOTE
><P
->
You should now be able to run ScummVM by double-clicking on this batch file,
- instead of the ScummVM executable. </P
+>
You should now be able to run ScummVM by double-clicking on this batch file,
+ instead of the ScummVM executable.
+ </P
><P
->
On more recent versions of Windows, you can also set an environment variable
- permanently, and for all applications, through the control panel.
- </P
+>
On more recent versions of Windows, you can also set an environment variable
+ permanently, and for all applications, through the control panel.
+ </P
></DIV
></DIV
><DIV
@@ -1528,10 +1605,10 @@
CLASS="question"
><P
><A
-NAME="AEN275"
+NAME="AEN284"
></A
><B
->4.18. </B
+>5.18. </B
>ScummVM starts somewhere in the middle of my two Xinerama monitors in fullscreen mode. Help!</P
></DIV
><DIV
@@ -1540,15 +1617,15 @@
><B
> </B
>
- In fact, this is SDL problem. SDL does by default has xinerama support
- enabled. Set the <CODE
+ In fact, this is SDL problem. SDL does by default has xinerama support
+ enabled. Set the <CODE
CLASS="envar"
>SDL_VIDEO_FULLSCREEN_HEAD</CODE
>
- environment variable to "1" to start ScummVM (and other SDL applications) in
- fullscreen on only one monitor. If this does not work make sure your SDL
- library does have Xinerama support compiled in.
- </P
+ environment variable to "1" to start ScummVM (and other SDL applications) in
+ fullscreen on only one monitor. If this does not work make sure your SDL
+ library does have Xinerama support compiled in.
+ </P
></DIV
></DIV
></DIV
@@ -1556,19 +1633,19 @@
CLASS="qandadiv"
><H3
><A
-NAME="AEN280"
+NAME="AEN289"
></A
->5. Features</H3
+>6. Features</H3
><DIV
CLASS="qandaentry"
><DIV
CLASS="question"
><P
><A
-NAME="AEN283"
+NAME="AEN292"
></A
><B
->5.1. </B
+>6.1. </B
>Will you add support for zip archives?</P
></DIV
><DIV
@@ -1577,16 +1654,16 @@
><B
> </B
>
- We will not do it. There are two main reasons for that. First, we believe that it
- would ease illegal distribution of games. Second, we already support compression
- of sound & speech in most larger titles, and use specially designed algorithms
- like MP3, Ogg and FLAC, so you can already reduce the size of the data files.
- </P
+ We will not do it. There are two main reasons for that. First, we believe that it
+ would ease illegal distribution of games. Second, we already support compression
+ of sound & speech in most larger titles, and use specially designed algorithms
+ like MP3, Ogg and FLAC, so you can already reduce the size of the data files.
+ </P
><P
->
We as a team already discussed that question. We can't absolutely exclude
- the possibility of changing our mind one day in the future, but for now, we
- have no intentions to do so, hence please don't ask us about it!
- </P
+>
We as a team already discussed that question. We can't absolutely exclude
+ the possibility of changing our mind one day in the future, but for now, we
+ have no intentions to do so, hence please don't ask us about it!
+ </P
></DIV
></DIV
></DIV
Modified: docs/trunk/docbook/faq.xml
===================================================================
--- docs/trunk/docbook/faq.xml 2006-12-21 20:37:17 UTC (rev 24913)
+++ docs/trunk/docbook/faq.xml 2006-12-21 20:46:54 UTC (rev 24914)
@@ -73,55 +73,6 @@
</answer>
</qandaentry>
- <qandaentry>
- <question id="question.supported-games"><simpara>What games does ScummVM support?</simpara></question>
- <answer>
- <simpara>
- We have a <ulink
- url="http://www.scummvm.org/compatibility.php">compatibility
- list</ulink> on our website that contains an up to date list of what
- games work, and how well they work. As well as SCUMM games, we also
- include virtual machines for the first two Simon the Sorcerer games (by
- Adventure Soft), Broken Sword 1/2 and Beneath a Steel Sky (by
- Revolution), Flight of the Amazon Queen, Gobliiins 1 (by Coktel Vision)
- as well as Inherit the Earth (by The Dreamers' Guild). Other games may
- be added, but this is not a common occurrence - see below.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>Will ScummVM support other games?</simpara></question>
- <answer>
- <simpara>
- The ScummVM team is currently focusing on bugfixes for our next release.
- </simpara>
- <simpara>
- We do <emphasis>NOT</emphasis> generally add support for non-SCUMM
- games! Reverse engineering a completely new game without source is a
- long process, and our developers are all very busy as it is... so unless
- you work for a company interested in providing us with source code for
- one of your classic titles, please do not ask.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>When will Maniac Mansion Deluxe be supported?</simpara></question>
- <answer>
- <simpara>
- The short answer: never. The long answer:
- This game is a fan-made replica of the original Maniac Mansion. It is not the same
- game as Maniac Mansion Enhanced, which we do support. It features improved
- music, sound, 256-colors graphics and reworked game interface. It was made using
- the <ulink url="http://www.adventuregamestudio.co.uk/">Adventure Game Studio</ulink> which
- is a free, albeit closed-source graphics adventures engine. There are Windows,
- Linux and FreeBSD versions of the engine. Its author keeps his source code closed
- due to reasons explained in the project <ulink url="http://www.bigbluecup.com/acfaq.htm">FAQ</ulink>
- (see last two questions). That means that you need to download that program to
- play the game.
- </simpara>
- </answer>
- </qandaentry>
-
<qandaentry><question><simpara>Where do I find ScummVM?</simpara></question>
<answer>
<simpara>
@@ -137,7 +88,7 @@
<answer>
<simpara>
The source code package contains a file called
- <ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
+ <ulink url="http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
that should explain everything.
</simpara>
</answer>
@@ -149,13 +100,52 @@
@@ Diff output truncated at 100000 characters. @@
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