[Scummvm-cvs-logs] SF.net SVN: scummvm: [20589] scummvm/trunk/base
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Sat Feb 11 17:25:01 CET 2006
Revision: 20589
Author: fingolfin
Date: 2006-02-11 17:23:58 -0800 (Sat, 11 Feb 2006)
ViewCVS: http://svn.sourceforge.net/scummvm?rev=20589&view=rev
Log Message:
-----------
No need to force engines to implement errorString()
Modified Paths:
--------------
scummvm/trunk/base/engine.cpp
scummvm/trunk/base/engine.h
Modified: scummvm/trunk/base/engine.cpp
===================================================================
--- scummvm/trunk/base/engine.cpp 2006-02-12 01:06:26 UTC (rev 20588)
+++ scummvm/trunk/base/engine.cpp 2006-02-12 01:23:58 UTC (rev 20589)
@@ -148,6 +148,10 @@
return _gameDataPath.c_str();
}
+void Engine::errorString(const char *buf1, char *buf2) {
+ strcpy(buf2, buf1);
+}
+
void NORETURN CDECL error(const char *s, ...) {
char buf_input[STRINGBUFLEN];
char buf_output[STRINGBUFLEN];
Modified: scummvm/trunk/base/engine.h
===================================================================
--- scummvm/trunk/base/engine.h 2006-02-12 01:06:26 UTC (rev 20588)
+++ scummvm/trunk/base/engine.h 2006-02-12 01:23:58 UTC (rev 20589)
@@ -70,7 +70,7 @@
virtual const char *getGameDataPath() const;
/** Specific for each engine: prepare error string. */
- virtual void errorString(const char *buf_input, char *buf_output) = 0;
+ virtual void errorString(const char *buf_input, char *buf_output);
void initCommonGFX(GameDetector &detector);
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