[Scummvm-cvs-logs] SF.net SVN: scummvm: [20976] scummvm/trunk/engines/scumm/room.cpp
kirben at users.sourceforge.net
kirben at users.sourceforge.net
Tue Feb 28 15:03:05 CET 2006
Revision: 20976
Author: kirben
Date: 2006-02-28 15:02:15 -0800 (Tue, 28 Feb 2006)
ViewCVS: http://svn.sourceforge.net/scummvm?rev=20976&view=rev
Log Message:
-----------
Add comment to workaround for music in Sam & Max, based on commit log. And limit the workaround to specific game.
Modified Paths:
--------------
scummvm/trunk/engines/scumm/room.cpp
Modified: scummvm/trunk/engines/scumm/room.cpp
===================================================================
--- scummvm/trunk/engines/scumm/room.cpp 2006-02-28 22:20:13 UTC (rev 20975)
+++ scummvm/trunk/engines/scumm/room.cpp 2006-02-28 23:02:15 UTC (rev 20976)
@@ -78,8 +78,17 @@
killScriptsAndResources();
if (_game.version >= 4 && _game.heversion <= 61)
stopCycle(0);
- _sound->processSound();
+ if (_game.id == GID_SAMNMAX) {
+ // WORKAROUND bug #85373 SAM: Overlapping music at Bigfoot convention
+ // Added sound queue processing between execution of exit
+ // script and entry script. In the case of this bug, the
+ // entry script required that the iMuse state be fully up
+ // to date, including last-moment changes from the previous
+ // exit script.
+ _sound->processSound();
+ }
+
clearDrawQueues();
// For HE80+ games
More information about the Scummvm-git-logs
mailing list