[Scummvm-cvs-logs] SF.net SVN: scummvm: [22965] scummvm/trunk/doc
sev at users.sourceforge.net
sev at users.sourceforge.net
Wed Jun 7 02:10:33 CEST 2006
Revision: 22965
Author: sev
Date: 2006-06-06 17:08:02 -0700 (Tue, 06 Jun 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=22965&view=rev
Log Message:
-----------
Move Emacs mode variables to bottom of each file and numerous other
formatting fixes. Thanks to Joachim.
Modified Paths:
--------------
scummvm/trunk/doc/about.tex
scummvm/trunk/doc/audio-adlib.tex
scummvm/trunk/doc/audio-compression.tex
scummvm/trunk/doc/audio-fluidsynth.tex
scummvm/trunk/doc/audio-midi-emulated.tex
scummvm/trunk/doc/audio-midi-native.tex
scummvm/trunk/doc/audio-midi-sequencer.tex
scummvm/trunk/doc/audio-mt32.tex
scummvm/trunk/doc/audio-samplerate.tex
scummvm/trunk/doc/audio.tex
scummvm/trunk/doc/bugs.tex
scummvm/trunk/doc/compiling.tex
scummvm/trunk/doc/config.tex
scummvm/trunk/doc/contact.tex
scummvm/trunk/doc/games-bass.tex
scummvm/trunk/doc/games-c64.tex
scummvm/trunk/doc/games-comi.tex
scummvm/trunk/doc/games-copyprot.tex
scummvm/trunk/doc/games-feeble.tex
scummvm/trunk/doc/games-gob.tex
scummvm/trunk/doc/games-ite.tex
scummvm/trunk/doc/games-kyra.tex
scummvm/trunk/doc/games-mac.tex
scummvm/trunk/doc/games-mmnes.tex
scummvm/trunk/doc/games-multicd.tex
scummvm/trunk/doc/games-problems.tex
scummvm/trunk/doc/games-queen.tex
scummvm/trunk/doc/games-simon.tex
scummvm/trunk/doc/games-sword.tex
scummvm/trunk/doc/games.tex
scummvm/trunk/doc/platforms.tex
scummvm/trunk/doc/readme.tex
scummvm/trunk/doc/running-graphics-filters.tex
scummvm/trunk/doc/running-hotkeys.tex
scummvm/trunk/doc/running-language.tex
scummvm/trunk/doc/running-options.tex
scummvm/trunk/doc/running.tex
scummvm/trunk/doc/saves.tex
Modified: scummvm/trunk/doc/about.tex
===================================================================
--- scummvm/trunk/doc/about.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/about.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{About}
ScummVM is a collection of interpreters, capable of emulating several
@@ -25,3 +18,9 @@
If you enjoy ScummVM feel free to donate using the PayPal button on the
ScummVM homepage. This will help us buy utilities needed to develop ScummVM
easier and quicker. If you cannot donate, help and contribute a patch!
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/audio-adlib.tex
===================================================================
--- scummvm/trunk/doc/audio-adlib.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/audio-adlib.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,12 +1,11 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Playing sound with Adlib emulation}
By default an Adlib card will be emulated and ScummVM will output the music
as sampled waves. This is the default mode for most games, and offers the
best compatibility between machines and games.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/audio-compression.tex
===================================================================
--- scummvm/trunk/doc/audio-compression.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/audio-compression.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Using compressed audiofiles (MP3, Ogg Vorbis, Flac)}
\label{sect-compressing-audiofiles}
@@ -170,3 +163,9 @@
Please note that compress\_sword2 will only work with the four speech/music
files in Broken Sword 2. It will not work with any of the other *.clu files,
nor will it work with the speech files from Broken Sword 1.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/audio-fluidsynth.tex
===================================================================
--- scummvm/trunk/doc/audio-fluidsynth.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/audio-fluidsynth.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Playing sound with FluidSynth MIDI emulation}
If ScummVM was build with libfluidsynth support it will be able to play MIDI
@@ -22,3 +15,9 @@
\textbf{NOTE:} The processor requirements for FluidSynth can be fairly high in
some cases. A fast CPU is recommended.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/audio-midi-emulated.tex
===================================================================
--- scummvm/trunk/doc/audio-midi-emulated.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/audio-midi-emulated.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Playing sound with MIDI emulation}
Some games (such as Sam \& Max) only contain MIDI music data. This once
@@ -15,3 +8,9 @@
-eadlib, -efluidsynth or -emt32 options respectively. However, if you are
capable of using native MIDI, we recommend using one of the MIDI modes below
for best sound.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/audio-midi-native.tex
===================================================================
--- scummvm/trunk/doc/audio-midi-native.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/audio-midi-native.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Playing sound with Native MIDI}
% FIXME: Hardcoding < and > here produces wrong output
@@ -42,3 +35,9 @@
Some games contain sound effects that are exclusive to the Adlib soundtrack.
For these games, you may wish to specify --multi-midi in order to combine
MIDI music with Adlib sound effects.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/audio-midi-sequencer.tex
===================================================================
--- scummvm/trunk/doc/audio-midi-sequencer.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/audio-midi-sequencer.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Playing sound with Sequencer MIDI}
If your soundcard driver supports a sequencer, you may set the environment
@@ -29,7 +22,7 @@
In all cases, to have a list of all the sequencer ports you have, try the
command
\begin{verbatim}
- aconnect -o -l
+ aconnect -o -l
\end{verbatim}
This should give output similar to:
\begin{verbatim}
@@ -83,6 +76,12 @@
%
Once either TiMidity or FluidSynth are running, use
\begin{verbatim}
- aconnect -o -l
+ aconnect -o -l
\end{verbatim}
as described earlier in this section.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/audio-mt32.tex
===================================================================
--- scummvm/trunk/doc/audio-mt32.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/audio-mt32.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,18 +1,11 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Playing sound with MT-32 emulation}
Some games which contain MIDI music data also have improved tracks designed
for the MT-32 sound module. ScummVM can now emulate this device, however you
must provide original MT-32 ROMs to make it work:
-MT32\_PCM.ROM - IC21 (512KB)
-MT32\_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
+MT32\_PCM.ROM - IC21 (512KB)\\
+MT32\_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise\\
Place these ROMs in the game directory, in your extrapath, or in the directory
where your ScummVM executable resides.
@@ -22,3 +15,9 @@
\textbf{NOTE:} The processor requirements for the emulator are quite high; a fast CPU is
strongly recommended.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/audio-samplerate.tex
===================================================================
--- scummvm/trunk/doc/audio-samplerate.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/audio-samplerate.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Output sample rate}
The output sample rate tells ScummVM how many sound samples to play per channel
@@ -32,3 +25,9 @@
in that case, but don't count on it. More importantly, ScummVM has to resample
all sounds to its output frequency. This is much easier to do well if the
output frequency is a multiple of the original frequency.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/audio.tex
===================================================================
--- scummvm/trunk/doc/audio.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/audio.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Music and Sound} \label{sect-music-and-sound}
By default, on most operating systems, ScummVM will automatically use Adlib
@@ -33,7 +26,7 @@
To select a sound driver, pass its name via the '-e' option to scummvm,
for example:
\begin{verbatim}
- scummvm -eadlib monkey2
+ scummvm -eadlib monkey2
\end{verbatim}
@@ -45,3 +38,9 @@
\input {audio-midi-sequencer.tex}
\input {audio-compression.tex}
\input {audio-samplerate.tex}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/bugs.tex
===================================================================
--- scummvm/trunk/doc/bugs.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/bugs.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Reporting Bugs} \label{sect-reporting-bugs}
To report a bug, please create a SourceForge account and follow the bugs
@@ -32,3 +25,9 @@
the bug. That way we can fix it quicker by looking at the
changes made.
\end{itemize}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/compiling.tex
===================================================================
--- scummvm/trunk/doc/compiling.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/compiling.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Compiling}
You need SDL-1.2.2 or newer (older versions may work, but are unsupported), and
@@ -83,3 +76,9 @@
etc. via Fink and into /sw. If you have installed SDL in another
way, you'll have to edit the Makefile).
\end{itemize}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/config.tex
===================================================================
--- scummvm/trunk/doc/config.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/config.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Configuration file}
By default, the configuration file is saved in, and loaded from:
@@ -147,3 +140,9 @@
\begin{tabular}[h]{lll}
walkspeed &int &The walk speed (0-4)\\
\end{tabular}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/contact.tex
===================================================================
--- scummvm/trunk/doc/contact.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/contact.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Contacting}
The easiest way to contact the ScummVM team is by submitting bug reports or
@@ -15,3 +8,9 @@
\input {bugs.tex}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games-bass.tex
===================================================================
--- scummvm/trunk/doc/games-bass.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-bass.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Beneath a Steel Sky notes}
Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to run
@@ -14,3 +7,9 @@
website, you can place it in either the directory containing the other
game data files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory
where your ScummVM executable resides.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games-c64.tex
===================================================================
--- scummvm/trunk/doc/games-c64.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-c64.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Commodore64 games notes}
Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
@@ -13,3 +6,9 @@
"maniac1.d64", "maniac2.d64" and "zak1.d64", "zak2.d64" respectively.
If you add the game manually, make sure that the platform is set to
Commodore64.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games-comi.tex
===================================================================
--- scummvm/trunk/doc/games-comi.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-comi.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{The Curse of Monkey Island notes}
For this game, you'll need the comi.la0, comi.la1 and comi.la2 files. The
@@ -14,3 +7,9 @@
In addition, you'll need a resource subdirectory with all of the files from the
resource subdirectories on both CDs. Some of the files appear on both CDs, but
again they're identical.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games-copyprot.tex
===================================================================
--- scummvm/trunk/doc/games-copyprot.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-copyprot.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Copy Protection}
The ScummVM team does not condone piracy. However, there are cases when
@@ -34,3 +27,9 @@
Inherit the Earth: Quest for the Orb (Floppy version) bypassed with kind
permission from Wyrmkeep Entertainment, since it was bypassed in all CD
releases of the game.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games-feeble.tex
===================================================================
--- scummvm/trunk/doc/games-feeble.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-feeble.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{The Feeble Files notes}
If you have the Windows version of The Feeble Files, there are two things to
@@ -16,3 +9,9 @@
above, we cannot support these directly. They have to be re-encoded to DXA,
which is the format used for the Macintosh and Amiga cutscenes. See the tools
README for further details about this.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games-gob.tex
===================================================================
--- scummvm/trunk/doc/games-gob.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-gob.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,13 +1,12 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Gobliiins notes}
The CD version of Gobliiins contains one big audio track which you need to rip
(See the section on using compressed audio files) and copy into the game
directory if you want to have in-game music without the CD in the drive
all the time.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games-ite.tex
===================================================================
--- scummvm/trunk/doc/games-ite.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-ite.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Inherit the Earth: Quest for the Orb notes}
In order to run the Mac OS X Wyrmkeep re-release of the game you will need to
@@ -23,3 +16,9 @@
For the old Mac OS 9 release you need to copy the files in MacBinary format,
as they should include both resource and data forks. Copy all 'ITE *' files.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games-kyra.tex
===================================================================
--- scummvm/trunk/doc/games-kyra.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-kyra.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,11 +1,10 @@
+\subsection{The Legend of Kyrandia notes}
+To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat' file,
+which can be found in the downloads section of the ScummVM website.
+
+
%%% Local Variables:
%%% mode: latex
%%% TeX-master: "readme.tex"
%%% End:
-
-
-\subsection{The Legend of Kyrandia notes}
-
-To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat' file,
-which can be found in the downloads section of the ScummVM website.
Modified: scummvm/trunk/doc/games-mac.tex
===================================================================
--- scummvm/trunk/doc/games-mac.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-mac.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,12 +1,5 @@
+\subsection{Macintosh games notes}
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
-\subsection {Macintosh games notes}
-
All LucasArts SCUMM based adventures except COMI also exist in versions for the
Macintosh. ScummVM can use most (all?) of them, however, in some cases some
additional work is required. First off, if you are not using a Macintosh for
@@ -23,3 +16,9 @@
See also:
\url{http://wiki.scummvm.org/index.php/HOWTO-Mac_Games}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games-mmnes.tex
===================================================================
--- scummvm/trunk/doc/games-mmnes.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-mmnes.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Maniac Mansion NES notes}
Supported versions are English GB (E), French (F), German (G), Swedish (SW)
@@ -31,3 +24,9 @@
It is also possible to extract the separate LFL files from the PRG section.
To do so use the extract\_mm\_nes utility from the tools package.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games-multicd.tex
===================================================================
--- scummvm/trunk/doc/games-multicd.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-multicd.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Multi-CD games notes}
In general, ScummVM does not deal very well with Multi-CD games. This is
@@ -25,3 +18,9 @@
fact, on case-sensitive file systems you will have to make sure that all
filenames use either all upper- or all lower-case letters for ScummVM to be
able to find the files.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games-problems.tex
===================================================================
--- scummvm/trunk/doc/games-problems.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-problems.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Known Problems}
This release has the following known problems. There is no need to report them,
@@ -79,3 +72,9 @@
\begin{itemize}
\item No support for printing images
\end{itemize}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games-queen.tex
===================================================================
--- scummvm/trunk/doc/games-queen.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-queen.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Flight of the Amazon Queen notes}
In order to use a non-freeware version of Flight of the Amazon Queen (from
@@ -18,3 +11,9 @@
and thus removing the run-time dependency on the 'queen.tbl' file.
This tool also allows you to compress the speech and sound effects with MP3,
OGG or FLAC.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games-simon.tex
===================================================================
--- scummvm/trunk/doc/games-simon.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-simon.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,12 +1,11 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Simon the Sorcerer 1 and 2 notes}
If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you will
find the Windows version in the main directory of the CD and the DOS version
in the DOS directory of the CD.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games-sword.tex
===================================================================
--- scummvm/trunk/doc/games-sword.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games-sword.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,12 +1,5 @@
+\subsection{Broken Sword notes}
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
-\subsection {Broken Sword notes}
-
Broken Sword 1 and 2 both come with in-game cutscenes compressed using
RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open
the older legacy versions of this format to us, and have requested we not
@@ -59,3 +52,9 @@
ScummVM does not support the original cutscene files, so there is no need to
copy them.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/games.tex
===================================================================
--- scummvm/trunk/doc/games.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/games.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Supported Games}
At the moment the following games have been reported to work, and should
@@ -96,9 +89,9 @@
The following games are SCUMM engine, but NOT supported by ScummVM (yet):
- \begin{itemize}
- \item Other Humongous Entertainment titles
- \end{itemize}
+ \begin{tabular}{ll}
+ Other Humongous Entertainment titles\\
+ \end{tabular}
Please be aware that the engine may contain bugs and unimplemented features
that sometimes make it impossible to finish the game. Save often, and please
@@ -123,3 +116,9 @@
\input {games-feeble.tex}
\input {games-kyra.tex}
\input {games-problems.tex}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/platforms.tex
===================================================================
--- scummvm/trunk/doc/platforms.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/platforms.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Supported Platforms}
ScummVM has been ported to run on many platforms and operating systems.
@@ -56,3 +49,9 @@
Nintendo DS\\
Xbox \\
\end{tabular}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/readme.tex
===================================================================
--- scummvm/trunk/doc/readme.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/readme.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\documentclass [a4paper]{article}
%\author {The ScummVM Team}
\title {ScummVM ReadMe}
@@ -65,3 +58,9 @@
\input{credits.tex}
\end{document}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/running-graphics-filters.tex
===================================================================
--- scummvm/trunk/doc/running-graphics-filters.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/running-graphics-filters.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Graphics filters} \label{sect-gfx-filters}
ScummVM offers several anti-aliasing filters to attempt to improve visual
@@ -36,7 +29,7 @@
for example:
\begin{verbatim}
- scummvm -gadvmame2x monkey2
+ scummvm -gadvmame2x monkey2
\end{verbatim}
\begin{enumerate}
\item [Note \#1] Not all backends support all or any filters. The ones
@@ -48,3 +41,9 @@
original resolution of 320x240, hence for this game scalers will
scale to 640x480 or 960x720.
\end{enumerate}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/running-hotkeys.tex
===================================================================
--- scummvm/trunk/doc/running-hotkeys.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/running-hotkeys.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Hot Keys}
ScummVM supports various in game hotkeys. They differ between SCUMM games and
@@ -114,3 +107,9 @@
being run faster than their normal speed, as scripts will lose synchronisation.
Ctrl-f is not supported by the Broken Sword games.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/running-language.tex
===================================================================
--- scummvm/trunk/doc/running-language.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/running-language.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Language options} \label{sect-languages}
ScummVM includes a language option for Maniac Mansion, Zak McKracken, The Dig,
@@ -71,3 +64,9 @@
\item ru - Russian
\end{itemize}
\end{itemize}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/running-options.tex
===================================================================
--- scummvm/trunk/doc/running-options.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/running-options.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\subsection{Command Line Options}
Usage: scummvm [OPTIONS]... [GAME]\\
@@ -73,9 +66,7 @@
line is very important. A short list is contained at the top of this
file. You can also get the current list of games and game names at:
-\begin{center}
\url{http://www.scummvm.org/compatibility_stable.php}
-\end{center}
Examples:
\begin{itemize}
@@ -98,3 +89,9 @@
/path/to/scummvm -f -n -p/cdrom/resource/ ft
\end{verbatim}
\end{itemize}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/running.tex
===================================================================
--- scummvm/trunk/doc/running.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/running.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Running ScummVM}
Before you run the engine, you need to put the game's data files in a
@@ -30,3 +23,9 @@
\input {running-language.tex}
\input {running-graphics-filters.tex}
\input {running-hotkeys.tex}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
Modified: scummvm/trunk/doc/saves.tex
===================================================================
--- scummvm/trunk/doc/saves.tex 2006-06-06 23:57:14 UTC (rev 22964)
+++ scummvm/trunk/doc/saves.tex 2006-06-07 00:08:02 UTC (rev 22965)
@@ -1,10 +1,3 @@
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End:
-
-
\section{Savegames}
Savegames are by default put in the current directory on some platforms and
@@ -25,11 +18,11 @@
Bash (Unix) example:
\begin{verbatim}
- export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/
+ export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/
\end{verbatim}
Windows example:
\begin{verbatim}
- set SCUMMVM_SAVEPATH=C:\saved_games\
+ set SCUMMVM_SAVEPATH=C:\saved_games\
\end{verbatim}
@@ -39,3 +32,9 @@
occasionally. As such, every five minutes it will save a game in Slot 0. This
game can be loaded via Ctrl-0, or the F5 menu. This autosaving does not,
however, occur with Simon the Sorcerer 1 and 2, nor with Broken Sword 1 and 2.
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
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