[Scummvm-cvs-logs] SF.net SVN: scummvm: [22988] scummvm/trunk/engines/gob
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Thu Jun 8 21:55:23 CEST 2006
Revision: 22988
Author: lordhoto
Date: 2006-06-08 12:55:16 -0700 (Thu, 08 Jun 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=22988&view=rev
Log Message:
-----------
Fix some msvc8 warnings.
Modified Paths:
--------------
scummvm/trunk/engines/gob/game.cpp
scummvm/trunk/engines/gob/goblin.cpp
Modified: scummvm/trunk/engines/gob/game.cpp
===================================================================
--- scummvm/trunk/engines/gob/game.cpp 2006-06-08 19:43:37 UTC (rev 22987)
+++ scummvm/trunk/engines/gob/game.cpp 2006-06-08 19:55:16 UTC (rev 22988)
@@ -2286,7 +2286,7 @@
word_31451 = 0;
if (imdPtr == 0)
- return 0x8000;
+ return (int16)0x8000;
retVal = 0;
var_4 = 0;
@@ -2347,7 +2347,7 @@
tmp = READ_LE_UINT16(buf);
imdPtr->filePos += 4;
} else if (tmp == 0xFFF1) {
- retVal = 0x8000;
+ retVal = (int16)0x8000;
continue;
} else if (tmp == 0xFFF2) {
_vm->_dataio->readData(imdPtr->fileHandle, buf, 2);
@@ -2355,7 +2355,7 @@
imdPtr->filePos += 2;
_vm->_dataio->seekData(imdPtr->fileHandle, tmp, 1);
imdPtr->filePos += tmp;
- retVal = 0x8000;
+ retVal = (int16)0x8000;
continue;
} else if (tmp == 0xFFF3) {
_vm->_dataio->readData(imdPtr->fileHandle, buf, 4);
@@ -2363,7 +2363,7 @@
imdPtr->filePos += 4;
_vm->_dataio->seekData(imdPtr->fileHandle, tmp, 1);
imdPtr->filePos += tmp;
- retVal = 0x8000;
+ retVal = (int16)0x8000;
continue;
}
}
Modified: scummvm/trunk/engines/gob/goblin.cpp
===================================================================
--- scummvm/trunk/engines/gob/goblin.cpp 2006-06-08 19:43:37 UTC (rev 22987)
+++ scummvm/trunk/engines/gob/goblin.cpp 2006-06-08 19:55:16 UTC (rev 22988)
@@ -1773,7 +1773,7 @@
animData = obj->pAnimData;
for (i = 1; i <= obj->goblinStates[animData->state][0].dataCount; i++) {
- speaker = obj->goblinStates[animData->state][i].speaker;
+ speaker = obj->goblinStates[animData->state][i].speaker != 0;
if ((obj->goblinStates[animData->state][i].sndItem != -1) || (speaker == 1)) {
frame = obj->goblinStates[animData->state][i].sndFrame;
repCount = obj->goblinStates[animData->state][i].repCount;
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