[Scummvm-cvs-logs] SF.net SVN: scummvm: [23199] scummvm/branches/branch-0-9-0/backends/wince/README-WinCE

knakos at users.sourceforge.net knakos at users.sourceforge.net
Tue Jun 20 21:41:45 CEST 2006


Revision: 23199
Author:   knakos
Date:     2006-06-20 12:41:39 -0700 (Tue, 20 Jun 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm/?rev=23199&view=rev

Log Message:
-----------
updated the readme for 0.9.0 release

Modified Paths:
--------------
    scummvm/branches/branch-0-9-0/backends/wince/README-WinCE
Modified: scummvm/branches/branch-0-9-0/backends/wince/README-WinCE
===================================================================
--- scummvm/branches/branch-0-9-0/backends/wince/README-WinCE	2006-06-20 18:55:25 UTC (rev 23198)
+++ scummvm/branches/branch-0-9-0/backends/wince/README-WinCE	2006-06-20 19:41:39 UTC (rev 23199)
@@ -1,6 +1,6 @@
 ScummVM Windows CE FAQ
-Last updated:    2006-01-31
-Release version: 0.8.1
+Last updated:    2006-06-20
+Release version: 0.9.0
 ------------------------------------------------------------------------
 
 This document is intended to give common answers to specific ScummVM
@@ -109,7 +109,7 @@
 If the current release includes a .EXE installer, ScummVM for Windows CE
 will be installed without hassle.
 Otherwise, you'll unzip the release on your desktop computer, and copy 
-the EXE file on your device.
+all files on your device.
 
 If you're using a Pocket PC 2000 operating system, be sure to have GAPI
 installed - it's available on Microsoft website http://www.microsoft.com
@@ -132,8 +132,9 @@
 Vorbis compression, it's recommended to sample the files to 11 kHz (this sample
 rate is not supported by other versions of ScummVM).
 
-If you need more details, you can check SirDaved mini-manual online available 
-at http://www.pocketmatrix.com/forums/viewtopic.php?t=8606
+If you need more details, you can check SirDave's mini-manual online available 
+at: http://forums.scummvm.org/viewtopic.php?t=936
+and at: http://www.pocketmatrix.com/forums/viewtopic.php?t=8606
 
 How do I run a game ?
 ---------------------
@@ -162,7 +163,8 @@
     behaves like the ESC key on a regular keyboard
   * The sound icon turns all sound effects and music off and on
   * The key icon allow you to map a key action to a device button.
-  * The monkey icon switches between portrait and landscape mode
+  * The monkey icon switches between portrait, landscape and inverse landscape
+    mode.
 
 You can map additional actions on your device hardware buttons using the 
 "Options" / "Key" menu in the ScummVM options menu. To associate an action to
@@ -189,21 +191,26 @@
   * Zoom down   : magnify the lower part of the screen for 640x480 games
     rendered on a 320x240 device.
   * FT Cheat    : win a Full Throttle action sequence
-  * Bind key    : map a key action to a device button
+  * Bind keys   : map a key action to a device button
+  * Up,Down,Left:
+    Right,      : emulate mouse/stylus behavior
+    Left Click  :
 
 If you start a game when a Right click mapping is necessary, ScummVM will ask
 you to map one of your hardware key to this action before playing. Just press
 the key you want to map if you see this message.
 
-How do I hide the toolbar ? (0.8.0+) 
+How do I hide the toolbar ?
 ----------------------------
 
 A shortcut is available to hide the toolbar directly from the game screen from
 release 0.8.0. Double tapping the stylus at the top of the screen will switch
 between a visible toolbar panel, a virtual keyboard, and an invisible panel.
+If any part of the screen is obscured by the toolbar (like the load/save game
+dialogs) you can use the invisible panel mode to get to it. For 320x200 games 
+on QVGA Pocket PCs, when the panel is hidden the game screen is resized to 
+320x240 for better gaming experience.
 
-The icons should not suddenly disappear without warning (0.8.0 bug)
-
 How do I play a game on a Microsoft Smartphone device ?
 -------------------------------------------------------
 
@@ -217,7 +224,7 @@
       Hotkey 2       Right mouse button click
       Return/Action  Open the key mapping menu
 
-Note that this mean that the input will be "inversed" on a 240x320 (Windows
+Note that this means that the input will be "inversed" on a 240x320 (Windows
 Mobile 2005) Smartphone. You'll have to remap the keys.
 
 A few options are also emulated by a set of default keys :
@@ -234,8 +241,13 @@
 zone. When you switch to a zone the cursor will be reset to its former location
 in this zone. 
 
-You can change the keys mapping during the game in the "Options" menu.
+There are two more actions available for mapping:
+   - Keyboard: Shows hides a virtual keyboard which can be use whenever text
+               input is required in a game, or a dialog.
+   - Rotate  : Flips the screen orientation between normal and inverse landscape.
 
+You can change the keys mapping during the game in the key mapping menu.
+
 Note that you'll need to push the Action button (center of the pad) to quit
 a Simon game.
 
@@ -268,9 +280,9 @@
 
 game specific section (f.e. [monkey2]) - game options
 
-landscape	       bool      Run the game in landscape mode if set.
+landscape	       int      0: Portrait, 1: Landscape, 2: Inverse Landscape
 
-[pocketpc] section - keys definition for Pocket PCs
+[scummvm] section - keys definition
 
 You usually do not wish to modify these values directly, as they are set 
 by the option dialog, and are only given here for reference.
@@ -279,17 +291,8 @@
 action_mapping         string    Hex codes describing the key associated to
                                  each different action.
 
-[smartphone] section - keys definition for Smartphones.
+[scummvm] section - mouse emulation tuning
 
-You usually do not wish to modify these values directly, as they are set 
-by the option dialog, and are only given here for reference.
-
-action_mapping_version int       Mapping version linked to ScummVM version.
-action_mapping         string    Hex codes describing the key associated to
-                                 each different action.
-
-[smartphone] section - mouse emulation tuning
-
 You can tweak these parameters to customize how the cursor is handled.
 
 repeatTrigger         int       Number of milliseconds a key must be held to


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