[Scummvm-cvs-logs] SF.net SVN: scummvm: [23222] scummvm/branches/branch-0-9-0
kirben at users.sourceforge.net
kirben at users.sourceforge.net
Wed Jun 21 15:18:47 CEST 2006
Revision: 23222
Author: kirben
Date: 2006-06-21 06:18:40 -0700 (Wed, 21 Jun 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=23222&view=rev
Log Message:
-----------
Update docs for FF
Modified Paths:
--------------
scummvm/branches/branch-0-9-0/README
scummvm/branches/branch-0-9-0/doc/audio-compression.tex
scummvm/branches/branch-0-9-0/doc/games-feeble.tex
Modified: scummvm/branches/branch-0-9-0/README
===================================================================
--- scummvm/branches/branch-0-9-0/README 2006-06-21 12:34:13 UTC (rev 23221)
+++ scummvm/branches/branch-0-9-0/README 2006-06-21 13:18:40 UTC (rev 23222)
@@ -436,17 +436,25 @@
3.13) The Feeble Files notes:
----- -----------------------
-If you have the Windows version of The Feeble Files, there are two things to
-note. First of all, more than 300 files, most of them necessary for the game to
-run, are stored in a file called data1.cab. ScummVM does not know how to unpack
-this file, so you will probably have to let the original installer do it.
+If you have the Windows version of The Feeble Files, there are several things
+to note.
-Secondly, the game uses Smacker cutscenes extensively. For reasons described
-above, we cannot support these directly. They have to be re-encoded to DXA,
-which is the format used for the Macintosh and Amiga cutscenes. See the tools
-README for further details about this.
+Many of the files necessary for the game are stored in an InstallShield file
+called data1.cab, which ScummVM is unable to unpack. You will need to use the
+original installer or i5comp to unpack the contents of this file.
+The game uses Smacker cutscenes extensively, which we can't support directly,
+due to reasons described above. The cutscenes have to be re-encoded to DXA,
+which is the format used by the cutscenes in the Amiga and Macintosh versions.
+See thetools README for a brief guide on converting the cutscenes.
+The original speech files will need to be renamed, to use with ScummVM.
+Rename voices.wav on CD1 to voices1.wav
+Rename voices.wav on CD2 to voices2.wav
+Rename voices.wav on CD3 to voices3.wav
+Rename voices.wav on CD4 to voices4.wav
+
+
3.14) The Legend of Kyrandia notes:
----- -----------------------------
To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat' file,
@@ -1161,8 +1169,8 @@
to read the encoder documentation before you use other values.
-7.7.6) Compressing sfx/speech in Simon the Sorcerer 1 and 2
------- ----------------------------------------------------
+7.7.6) Compressing sfx/speech in Simon the Sorcerer and The Feeble Files
+------ -----------------------------------------------------------------
Use our compress_simon util from the scummvm-tools package to perform this
task. You can choose between multiple target formats, but note that you can
only use each if ScummVM was compiled with the respective decoder support
@@ -1177,6 +1185,11 @@
compress_simon simon2.wav (For Windows CD version of Simon 2)
compress_simon mac (For Macintosh version of Simon 2)
+ compress_simon voices1.wav (For Windows 2CD/4CD version of Feeble)
+ compress_simon voices2.wav (For Windows 2CD/4CD version of Feeble)
+ compress_simon voices3.wav (For Windows 4CD version of Feeble)
+ compress_simon voices4.wav (For Windows 4CD version of Feeble)
+
For Ogg Vorbis add --vorbis to the options, i.e.
compress_simon --vorbis
@@ -1384,7 +1397,6 @@
music_mute bool If true, music is muted
sfx_mute bool If true, sound effects are muted
- [Simon the Sorcerer 2 only]
The Legend of Kyrandia adds the following non-standard keyword:
Modified: scummvm/branches/branch-0-9-0/doc/audio-compression.tex
===================================================================
--- scummvm/branches/branch-0-9-0/doc/audio-compression.tex 2006-06-21 12:34:13 UTC (rev 23221)
+++ scummvm/branches/branch-0-9-0/doc/audio-compression.tex 2006-06-21 13:18:40 UTC (rev 23222)
@@ -81,7 +81,7 @@
to read the encoder documentation before you use other values.
-\subsubsection{Compressing sfx/speech in Simon the Sorcerer 1 and 2}
+\subsubsection{Compressing sfx/speech in Simon the Sorcerer and The Feeble Files}
Use our compress\_simon util from the scummvm-tools package to perform this task.
You can choose between multiple target formats, but note that you can only use
@@ -96,6 +96,11 @@
compress\_simon simon2.voc &(For DOS CD version of Simon 2)\\
compress\_simon simon2.wav &(For Windows CD version of Simon 2)\\
compress\_simon mac &(For Macintosh version of Simon 2)\\
+
+ compress\_simon voices1.wav (For Windows 2CD/4CD version of Feeble)\\
+ compress\_simon voices2.wav (For Windows 2CD/4CD version of Feeble)\\
+ compress\_simon voices3.wav (For Windows 4CD version of Feeble)\\
+ compress\_simon voices4.wav (For Windows 4CD version of Feeble)\\
\end{tabular}
For Ogg Vorbis add --vorbis to the options, i.e.
Modified: scummvm/branches/branch-0-9-0/doc/games-feeble.tex
===================================================================
--- scummvm/branches/branch-0-9-0/doc/games-feeble.tex 2006-06-21 12:34:13 UTC (rev 23221)
+++ scummvm/branches/branch-0-9-0/doc/games-feeble.tex 2006-06-21 13:18:40 UTC (rev 23222)
@@ -1,16 +1,24 @@
\subsection{The Feeble Files notes}
-If you have the Windows version of The Feeble Files, there are two things to
-note. First of all, more than 300 files, most of them necessary for the game to
-run, are stored in a file called data1.cab. ScummVM does not know how to unpack
-this file, so you will probably have to let the original installer do it.
+If you have the Windows version of The Feeble Files, there are several things
+to note.
-Secondly, the game uses Smacker cutscenes extensively. For reasons described
-above, we cannot support these directly. They have to be re-encoded to DXA,
-which is the format used for the Macintosh and Amiga cutscenes. See the tools
-README for further details about this.
+Many of the files necessary for the game are stored in an InstallShield file
+called data1.cab, which ScummVM is unable to unpack. You will need to use the
+original installer or i5comp to unpack the contents of this file.
+The game uses Smacker cutscenes extensively, which we can't support directly,
+due to reasons described above. The cutscenes have to be re-encoded to DXA,
+which is the format used by the cutscenes in the Amiga and Macintosh versions.
+See thetools README for a brief guide on converting the cutscenes.
+The original speech files will need to be renamed, to use with ScummVM.
+Rename voices.wav on CD1 to voices1.wav
+Rename voices.wav on CD2 to voices2.wav
+Rename voices.wav on CD3 to voices3.wav
+Rename voices.wav on CD4 to voices4.wav
+
+
%%% Local Variables:
%%% mode: latex
%%% TeX-master: "readme.tex"
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list